Originally Posted by
AscendantMadness
Doubleshots on incorporeal creatures do not bypass the incorp. miss chance even when wearing a ghostly item. In other words, the secondary arrow still gives the incorporeal combat feedback.
While firing and moving, active abilities will frequently go on cooldown but do nothing other than show an animation. They don't "miss", as there is no attack roll, they just don't actually fire at all. The same thing can happen when simply auto-attacking, sometimes even when stationary.
Firing active shots often stops the character from moving and lags it out so that damage accumulates and causes insta-death when it springs back into motion, even when the aforementioned attack doesn't actually take place.
Attack speed does not appear to properly affect the speed of a bow firing. While wielding the Ember Shortbow (starter gear), with base +1 Conjured Arrows, Equipping an Epic Quiver of Alacrity (15%) and being otherwise naked did not significantly increase the number of attacks made in a minute over several rounds of testing. The largest difference was 71 vs. 73 shots/min against training dummies.
I can be fairly certain these problems aren't due to my connection as I have 100M cable internet service on a dedicated modem and everything else runs smoothly.
Any clues as to if Archers will ever get some good lovin', development-wise?