4. Short Range Casting + Big HP buff = GrrRrr! Don’t make me short! So the concern here seems to be, the buff is so large, it’ll be required, and with touch range I can’t heal or do the cool dps cross healing.
First off, we don’t want this to feel like this feat is a requirement. If the bonus is so high you feel you must have it, we’ll likely lower it. This is much easier to do if we decide upper reaper doesn’t need much of a shift. Not using this and keeping your abilities at ranged would ideally both be a valid options based on the situation and build.
Second, we don’t think the limitation is as bad as some of you think it is. As long as you have a target, trying to cast at a target out of range doesn’t fire your skill or put it on cool down. It just says you’re out of range. You basically can do a drive by on the target slamming the key till it fires and run off to do whatever. It’s a limitation, but it’s a playable one, and meant to be paired with a big buff.
I don’t know where we’ll end up with Epic Defense, but you will likely see something that uses this limitation eventually. Perhaps in Eldritch Knight, because it creates a different style of game play, and we can give character power on different vectors because the limitation makes it interesting.
Even if we back off this feat entirely, we’ll probably run it on Lammania just to get feedback on playing with shortened spells.