Member of "Guild of the Black Dragons" & "Swords of the Light" on Sarlona. Proud "Last" member of Caffeine - we aint stragicially savy.
Kilthar-Tharr-Delkanthalus-Carissa-Mirasina-Ktara-Imara-Thistle-Tharissa-Robothar-Minithar-Miriella-Tharnessa-Tharisa
So this is meant to be a boost to melee, but with restrictions? When I read that there would be some improvements for melee I assumed enhancement and feat tweaks. Not adding a new epic feat that gives a percentage increase to hit points. Skip the extra work complications and worries over all builds benefitting from it and have an auto granted Toughness feat just for melees. This feat is just overly complicated for no reason.
Again, you are taking a very powerful offensive class and making them even stronger with the changes to barb DR. Maybe I would have agreed to this prior to Armor Up!, but now the melee changes are being done because of Reaper. A lot of complaints that melee can't survive Reaper and their dps is low compared to ranged and casters. Players hadn't complained about melee survivability since the release of Legendary content and how long after did we start seeing solo videos and the complaints stop? How many more times must I say history is repeating itself?
#MakeDDOGreatAgain
You are the one choosing not to play alts.
Casual player now investing way less than I used to into the game, playing 1-3 months at a time and still want nothing to do with Reaper. #improvepuggrouping#alldifficultiesmatter
Answers to questions....
1> What about Class HD? Very few classes are restricted to melee by class. Fighter/Rangers/Monks/Rogues can all be very good archers. Class in DDO doesn't really define if you do damage primarily in melee or not very well. That's not something we can or want to change.
2> Make them have melee class? See above.
3> Will it really matter? Actually, as strange as it sounds, we don't think this will actually change things much at the top of the curve. In high reaper and raids this will buy you a hit, maybe two. As crazy as it sounds +50% hp (which for people already using a defensive stance, is +30%), It's not going to move the needle that much because the monsters are hitting just that hard if your on R7+. Now for people struggling in elite, or low reaper, it'll have a big impact.... but if they find things to easy, well, they can always increase their difficulty if they don't feel challenge because they still have a lot of track to use.
Last edited by Torc; 08-08-2018 at 10:06 PM.
1. So my barb would have no reason to toggle it off, but my Tempest ranger would have to constantly toggle off and on. He has way too many things to click on to than to also worry about a toggle for specific situations.
2. So melee rangers, paladins, bards and many different types of multi class builds shouldn't be using the toggle if they were to help spot heal, or in other words, play a supportive role that encourages teamwork?
3. Instead of power creeping melee which eventually leads to power creeping ranged which eventually leads to power creeping casters which eventually leads to going back to square 1, look into design of content and bringing things in line that need a nerf. You guys really need to stop being so afraid to nerf where its needed and let content be the true challenge for everyone.
#MakeDDOGreatAgain
You are the one choosing not to play alts.
Casual player now investing way less than I used to into the game, playing 1-3 months at a time and still want nothing to do with Reaper. #improvepuggrouping#alldifficultiesmatter
I didn't read past this comment but it's the first one I saw that gets to the heart of the problem. The problem I think we are trying to solve is that if you get hit in high reaper, you are going to die. If you get hit a lot of times in low reaper -especially by stuff that DoTs you, you are going to die. Casters and ranged toons thrive in reaper because they don't get hit.
Rather than creep the power up, just tone the damage down on someone wearing armor? This is what PRR was originally meant to do.But the caps and the nerfs to it when it was too much in elite, now make it pretty weak sauce in reaper. Those poor melee just get torn up. And if their hire decides it would be fun to join them in Doluruh, which they invariably do, then they just stay dead. The solution needs to be damage mitigation, not the ability to absorb even more damage.
So this balance change is aimed at helping people who are struggling to do reaper? Or am I reading this incorrectly? Haven't the developers told us several times on previous occasions that they do not want to see reaper become the defacto difficulty? That reaper was suppose to be a difficulty where you could challenge yourself, and future changes would not be made in order to balance the game around reaper?
Last edited by Odysseus2011; 08-08-2018 at 10:11 PM.
Afunkymunky/Drkivorkian, Helter Skelter on Ghallanda
Epic Ring of Spell Storing--https://www.ddo.com/forums/showthrea...+spell+storing
If you want diversity in races, I suggest that
Racial lay on hands get touch range with stance.
If not, all viable meta melee builds will be
Aasimar or scourgey.
And also that shieldfeats Grant the same bonus.
Plz Plz be careful that build diversity isnt lost. Plz?
Who are you watching exactly? I could point you to a few YouTube videos that might make you change your mind.
Look, I don't mind the HP buff, but having the stance cripple us tossing cocoons on each other is HORRRIFICLY STUPID. 18 months of practicing healing each other and now we can't do it? Terrible, terrible idea.
It's been the defacto difficulty right from the beginning. Devs wanted to wait 6 months to see how it panned out before making any, if at all, changes to Reaper. Now here we are after all this time and more power creep and it finally seems to be getting acknowledged that they need to spice things up... by adding more power creep and going by some forum posters that melee are not strong enough for really tough content.
#MakeDDOGreatAgain
You are the one choosing not to play alts.
Casual player now investing way less than I used to into the game, playing 1-3 months at a time and still want nothing to do with Reaper. #improvepuggrouping#alldifficultiesmatter
This is your problem right here. Why are you balancing the game around Reaper difficulty?
It's simple; you gave Reaper the best XP rewards in a game designed around grinding out XP ad nauseum, thereby making Reaper the default difficulty. You created the same problem with bravery bonuses that made Elite the default difficulty and necessitated a Reaper difficulty in the first place.
If you balanced the game around Normal and XP rewards were the same regardless of difficulty, the challenge problem would dissipate. Players that want challenge can have it - along with more favor, better drop rates, mythic and reaper bonuses, etc. Players that claim they want challenge but really don't will run whatever gets them the best XP/min.
Honestly, 12 years into the game's life cycle, challenge in the TR grind levels is probably unnecessary. Legendary is the perfect place to really ramp up challenge and difficulty, and it should stay there. Do we need heroic and low-epic quests that really test players? Did you ever notice that nobody runs the really difficult and time-consuming heroics like Tethyamar, Slave Lords, ToEE, etc.? The hardest content people run in heroics is Tear of Dhakaan.
Astreya the Unturning
It's always a shame when the hammer of poor design choices smashes the fun of player tactical adaptation.
i agree with you here. When you die in R10 you're usually gorilla F'd to like -5000. It'll make trivial content more trivial so it's really debatable if that matters.
having this now stack with Densive stance is very questionable. if this is implemented this should stack.
and I cannot over-state how stupid the penalty to healing others is, it's insanely stupid. Do not implement.
Last edited by Kaboom2112; 08-08-2018 at 10:27 PM.
You could gate access to it via the T5 enhancements of the melee trees.
Edit: I suppose VKF and Falcon etc complicate this, but I personally see fewer issues with either giving a ranged falcon hp or not giving a melee falcon the hp than all of the downsides of the current toggle.
Last edited by Fezz1k; 08-08-2018 at 10:28 PM.