Quote Originally Posted by Jakabya View Post
You're giving everyone a 50% COMPETENCY BOOST to hp. Why? Why not make it untyped so that the fighter druid and pali can still have a stacking bonus. The only reason to take pali in a tank now is for saves and you no longer need the HP from it, because everyone has it. I would understand if it was an untyped bonus, but why this way? On top of this the shield feats aren't even counted in it so real tank builds might as well just die now. They won't have the hp they should in comparison.

That being said I love the hp boost, and think it is a good idea. I just am concerned that tanks might become obsolete.
Easy there, the title of the thread is some first steps, some of us have suggested shield feats, if you come up with something constructive, torc might consider bringing it up at the dev meeting.

Quote Originally Posted by Shadow_Jumper View Post
That you want a bigger difference between ranged & casters survivability compared to Melee is understandable. However I believe this is the wrong way to go about it. It goes agains everything in that makes DDO fun: unique build paths, and meaningful build choices.

It also makes no sense that the devs always tackle these problems with more power creep (or in this case power jump). If you want to make a large survivability difference between caster/ranged then reduce their benefits from prr and add more unique attacks to mobs.

Your example of ranged damage nerf as the path you think of shows that you are not even thinking of the common sense solutions. The solution to survivability problems between the roles isn’t a ranged damage nerf.

The solutions should allow for more tactics, more active and interactive gameplay, and should enable each build to shine with varying strengths. This just homogenizes builds into bloated HP sacks that do 20k+ DPS and hack anything down.

If you want to make such a large difference in survivability then just make ranged/casters not recieve an HP benefit from reaper trees, and nerf their prr benefit by half. Most of them won’t even notice it until they start taking more damage because prr seems to have a stigma of uselessness in these forums.



Yes. Melee still get 1-shot in r10 if they play dumb. Considering the multitude of defensive clickies available (Thick Skin, Displacement Clickies, Incanny Dodge, Meld, Discorperation, Radiant Forcefield just to name some off the top of my head), there’s plenty of defensive clickies for those struggling in r10. R10 is defined by it being unforgiving, and for rewarding stupid play with quick deaths. Experience is a good teacher, and pain is the best teacher of all.

If your melee is getting one shot in r10 then I recommend you run with a tank, play like any hit could be your last, and to use your defensive abilities. However, over the last year, one of the common things I’ve heard from players who have complained about melee survivability is that they do not enjoy having to use clickies and active attacks.

If you refuse to use the myriad of defensive abilities available, you should not be asking for defensive buffs.

Also; I plan on being on lamma, and I believe Feel already extended an invite to the devs. Would love for Torc or Cordovan to tag along and chat with us to see how we approach the game’s challenges.




A Deadpool is always appreciated anywhere <3 and yes, I’m always excited for more raids at cap.
So, how is a raging barb gone manage all those clickies, especially the short lived ones?
Do you know how anoying 2 frenzie clickies are and how many people suggested turning them into a stance instead?(like power attack).
Displacement lasts a lot less then 8,5 min for rage.
Meld lasts 15 seconds, 2 min of sitting on your hands?
Thick skin has it uses but suffers from the same problem as meld, you afe under constant attack as a melee, you cant expect the party to wait for those timers, not with the constant pressure in a well oiled party.
Those are fine abilities for oh s-hit moments, not full contious s-hit hours

I do love my 14 attacks and use a full bar of continious buffs(boosts, frenzies etc) however, there is a limit i'm willing to go, its a video game based on pen and paper, not an excuse to wear diapers and a drip feed, i do like blinking and not dying.