This is not really for elitist playing high reaper, they don't need anything but reaper 11-20.
Also I've seen many clerics and flavorsoles self heal up to r5. As well as some self healing in r10 she was actually soloing the entire RL except the raids!
Anyway I play tank the best I've come up with is a bladfoged warlock 5 pally 3 fighter 12 may try doing more pally on next build so none of this is great for me. Don't own all the races and classes and I don't copy other people's builds.
Having played Vanguard before and after the nerf I will not play it again.
Although I would like to play Vanguard again if they make it better.
Last edited by noobodyfool; 08-19-2018 at 09:42 PM.
My new favorite version....
Epic Defensive Fighting:
Your hero has learned to enter a reactive state, protecting themselves in the chaos of battle by rolling with the punches, but this hampers their ability to engage ranged threats.
New Epic Feat
Auto granted at level 21
Toggled Ability
While Toggle is active:
10% Competence Bonus to max hit points, with an additional 10% for every combat "fighting" style feat you have, to a max of 50%. (Exact list below)
All spell or spell like abilities that are effected by metamagics have their ranged reduced to touch range (think shocking grasp)
Reduces your Doubleshot and Ranged Power to 0 while active.
Exclusive from Range stances (Improved Precise Shot, Archers Focus, Shiradi stances, Warlock Blast stances.)
Exclusive from the Enlarge Spell Metamagic toggle
Remains active while dead
Can be used with other defensive/offensive stances & Rage
Exclusive fromSHIELD DEFLECTION
The Complete list of "Fighting Feats" that apply:
Single Weapon Fighting
Improved Single Weapon Fighting
Greater Single Weapon Fighting
Perfect Single Weapon Fighting
Two Handed Fighting
Improved Two Handed Fighting
Greater Two Handed Fighting
Perfect Two Handed Fighting
Two Weapon Fighting
Improved Two Weapon Fighting
Greater Two Weapon Fighting
Perfect Two Weapon Fighting
Shield Mastery
Improved Shield Mastery
Perfect Shield Mastery
Improved Shield Bash
Natural Fighting (Counts each time taken)
Additional:
Paladin Defensive Stance HP buff bonus will be changed to sacred (which it appears it always was, but the application was incorrect should now stack)
Aasimar Racial hp bonus will be changed to Sacred (should now stack)
Fighter Defensive Stance HP buff bonus will be changed to Athletic (should now stack)
Last edited by noobodyfool; 08-20-2018 at 12:11 PM.
Community Member
so melee survivability to you guys is give all better fighter stance (25%) and fighter will get 5% more and 3 ap less to use on stance right? hm... just great (sarcasm)
and 2nd thing nerf to power surge. Yes nerf bc atm i got 14 power surge(without capstone , with item i could have 17) and you offer 8 with capstone... awsome...
so tell me is fighter that much op then other melee? or you just hate him?
monk's are op now and then get 25% hp boost
barb will have 25% more hp and 14% reduction
ranger and rogue get 25% more hp
fighter get 5% and power surge nerf AWSOME IDEA! ( sarcasm)
and yes i play fighter i got all plx3 (129 past lifes) i got 78 reaper ap and without cc or good healer im dead , even with healer and some good champ im dead (1 shoted) and you give fighter 5% hp more...
Leader of Radical Dreamers
Character's:
Kylerr Past life's 183/183 Reaper ap 170
Artiemis Past life's 174/183 Reaper ap 117 , Nadzieja Past life's 61/174 Reaper ap 50
"Your data" should show that "cross hjealing" on any class is integral part of gameplay. Be it Cocoon, csw, cmw, Loh, aasimar hjeal or even twisted renewal or spring.
With proper amp and devo any duo or trio can comfortably hjeal each other up to 5 or 6 skulls.
New melee buff is big middle finger to every pally, ranger, bard and anyone else that watches red bars of their party.
But you have been shoving the "hjealer means only cleric or fvs and vice versa" mantra down our throats for years. Ironically after abundant and easy to get (self) healing was introduced.
/shrug
Shahang (hjealme), Wipekin (kotc), Nezhat (barbie) Ghallanda/Devourer
Defensive Fighting Buffs
Your hero has learned to enter a reactive state, protecting themselves in the chaos of battle by rolling with the punches, but this hampers their ability to engage ranged threats.
- Adjusted Feats
- The Complete list of "Fighting Feats" that apply:
- Single Weapon Fighting --add +5% combat style tier 1 type hit point bonus
- Improved Single Weapon Fighting--add +6% combat style tier 2 type hit point bonus
- Greater Single Weapon Fighting--add +7% combat style tier 3 type hit point bonus
- Perfect Single Weapon Fighting--add +8% combat style tier 4 type hit point bonus
- Two Handed Fighting--add +5% combat style tier 1 type hit point bonus
- Improved Two Handed Fighting--add +6% combat style tier 2 type hit point bonus
- Greater Two Handed Fighting--add +7% combat style tier 3 type hit point bonus
- Perfect Two Handed Fighting--add +8% combat style tier 4 type hit point bonus
- Two Weapon Fighting--add +5% combat style tier 1 type hit point bonus
- Improved Two Weapon Fighting--add +6% combat style tier 2 type hit point bonus
- Greater Two Weapon Fighting--add +7% combat style tier 3 type hit point bonus
- Perfect Two Weapon Fighting--add +8% combat style tier 4 type hit point bonus
- Shield Mastery--add +5% combat style tier 1 type hit point bonus
- Improved Shield Mastery--add +6% combat style tier 2 type hit point bonus
- Improved Shield Bash--add +7% combat style tier 3 type hit point bonus
- Deific Warding--add +8% combat style tier 4 type hit point bonus
- Natural Fighting (first time taken)--add +5% combat style tier 1 type hit point bonus
- Natural Fighting (second time taken)--add +6% combat style tier 2 type hit point bonus
- Natural Fighting (third time taken)--add +7% combat style tier 3 type hit point bonus
- Arcane Warrior--add +8% combat style tier 4 type hit point bonus
- Additional:
- Paladin Defensive Stance HP buff bonus will be changed to competency (which it appears it always was, but the text was incorrect)
- Aasimar racial hp bonus will be changed to Sacred (should now stack)
Barbarian DR Class Feature Revamp
- Barbarian DR no longer gives "classic" damage reduction like in old 3.5 of -1 damage per strike.
- Instead Barbarians now start with a 3% damage absorption to all damage except bane (this is a straight percentage of damage reduced BEFORE PRR/MRR calculation)
- This resistance is increased at levels barbarians normal got DR increases, by 1%, net of 9% by level 20
- Enhancements in the barbarian occult slayer line increase this by 1% instead of the DR they once increased for a total of 4% available from the tree.
- The Fury of the Wild passive "Damage Reduction" increases this absorption by an additional 1% at the third rank.
- Total max: 14% damage absorption to all damage except bane. Requires a Pure Barbarian with the fifth Core in Occult Slayer and a tier 2 Fury of the Wild ability to achieve.
Melees do need help going toe to toe with foes.
This includes shield fighting style and simply shifts the penalties into a progressive feat tax.
Allowing some of these feats to apply in heroics is likely ok as melee going toe to toe do need help.
The initial toggle bonus is eliminated.
Hybrids or Tank Casters can still function well.
The main class that strongly benefits are Rangers.
LOL +1
Every style would like flaws fixed.
The melee die too much.
Ranged build have less DPS than melee, partly because DDO keeps providing perches and hardly any monster can out run a player.
Casters get less powerful in Epics due to caster level issues linked to the poor Epic Destiny & Metamagic designs.
Specialist cannot use the sneaky skills.
Ect….
Given that this feat went live pretty much as seen here....
Given that shield mastery was completely ignored...
Guessing that it is possible there will be several - half dozen various feat all toggles and all exclusive with each other such as:
Epic Shield Fighting (exclusive with any other Epic Fighting toggle feats)
Your hero has learned to enter a reactive state, protecting themselves in the chaos of battle by rolling with the punches, but this hampers their ability to engage ranged threats.
New Epic Feat
Auto granted at level 21
Toggled Ability
While Toggle is active:
X% Competence Bonus to max physical resistances & +x/2% Competence Bonuse to max magical resistance, with an additional X & X/2% for every combat shield style feat you have, to a max of X*5%. (Exact list below)
{possible (though not recommended) All spell or spell like abilities that are effected by metamagics have their ranged reduced to touch range (think shocking grasp)
Reduces your Doubleshot and Ranged Power to 0 while active.
Exclusive from Range stances (Improved Precise Shot, Archers Focus, Shiradi stances, Warlock Blast stances.)
Exclusive from the Enlarge Spell Metamagic toggle
Remains active while dead
Can be used with other defensive/offensive stances & Rage
The Complete list of "Shield Feats" that apply:
Shield Mastery
Improved Shield Mastery
Improved Shield Bash
Shield Deflection
Deific Warding
Epic Magical Fighting (exclusive with any other Epic Fighting toggle feats)
Your hero has learned to enter a reactive state, increasing their magical powers.
New Epic Feat
Auto granted at level 21
Toggled Ability
While Toggle is active:
Y% Competence Bonus to max universal spellpower, with an additional Y% for every metamagic style feat you have, to a max of Y*5%. (Exact list below)
Reduces your Doubleshot and Ranged Power to 0 while active.
Exclusive from Range stances (Improved Precise Shot, Archers Focus, Shiradi stances, Warlock Blast stances.)
Remains active while dead
Can be used with other defensive/offensive stances & Rage
The Complete list of "Metamagic Feats" that apply:
Empower Healing
Empower
Enlarge
considered omitting eschew & extend & heighten & Embolden, although no real reason to do so leaving them in...) Feel free to chime in
...
Maximize
Quicken
Intensify
Epic Eldritch Fighting (exclusive with any other Epic Fighting toggle feats)
Your hero has learned to enter a reactive state, fueling their warlock powers.
New Epic Feat
Auto granted at level 21
Toggled Ability
While Toggle is active:
Passive
+1d6 Eldritch Blast dice.
Epic Magical Healing (exclusive with any other Epic Fighting toggle feats)
Your hero has learned to enter a reactive state, increasing their healing powers.
New Epic Feat
Auto granted at level 21
Toggled Ability
While Toggle is active:
z% Competence Bonus to max devotion spellpower, with an additional z% for every metamagic style feat you have, to a max of z*5%. (Exact list below)
Reduces your Doubleshot and Ranged Power to 0 while active.
Exclusive from Range stances (Improved Precise Shot, Archers Focus, Shiradi stances, Warlock Blast stances.)
Remains active while dead
Can be used with other defensive/offensive stances & Rage
The Complete list of "Metamagic Feats" that apply:
Empower Healing
Empower
Enlarge
eschew & extend & heighten & Embolden
Maximize
Quicken
Intensify
Epic Magical Hybrid Fighting (exclusive with any other Epic Fighting toggle feats)
Your hero has learned to enter a reactive state, increasing their magical & melee powers.
New Epic Feat
Auto granted at level 21
Toggled Ability
While Toggle is active:
C% Competence Bonus to _____________, with an additional YC for every ______ feat you have, to a max of Y*5%. (Exact list below)
Reduces your Doubleshot and Ranged Power to 0 while active.
___________________
Epic Archer's Focus (exclusive with any other Epic Fighting Toggle Feats_
Your hero has learned to enter a reactive state, increasing their ranged powers.
New Epic Feat
Auto Granted at level 21
Increases bonuses granted by Archer's Focus by ?
PS still do not like the impact on teamwork promoted by this feat, hopefully expanding the feat toggle variety might deal with some of this problem?
Last edited by Silverleafeon; 09-14-2018 at 05:39 AM.
The Devs creating something along this would help Paladins and tank types feel better about the current situation and show that the Devs are working slowly thinking about all builds not just a few:
Epic Shield Fighting (exclusive with any other Epic Fighting toggle feats)
Your hero has learned to enter a reactive state, protecting themselves in the chaos of battle by rolling with the punches, but this hampers their ability to engage ranged threats.
New Epic Feat
Auto granted at level 21
Toggled Ability
While Toggle is active:
5% Competence Bonus to max physical resistances & +2% Competence Bonuse to max magical resistance, with an additional 5 & 2% for every combat shield style feat you have, to a max of 5 & 2%. (Exact list below)
Reduces your Doubleshot and Ranged Power to 0 while active.
Exclusive from Range stances (Improved Precise Shot, Archers Focus, Shiradi stances, Warlock Blast stances.)
Remains active while dead
Can be used with other defensive/offensive stances & Rage
The Complete list of "Shield Feats" that apply:
Shield Mastery
Improved Shield Mastery
Improved Shield Bash
Shield Deflection
Deific Warding
Yes, I am dropping the touch range restriction off of Pally & tank builds since they are unlikely to have offensive spells.
…...
Given that the Favored Soul HP bonuses sometimes bugs, it is possible code wise that
recoding Maxmize to grant 150 + (150/20)*epic levels earned would be more buggy
than creating an epic toggle that grants +5% universal Spellpower per metamagic feat taken (limit max bonus of +25% universal Spellpower)
But I will leave that for others to decide....
At least the hybrids would have the choice of :
More HP and terrible range of touch
or
More Spellpower
or
Feat Tax for Tank option