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  1. #1
    Squirrel Enthusiast Lokeal_The_Flame's Avatar
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    Default Imaginary Conversation With A Dev (Vague Suggestions And Room For Compromise)

    I'd really like to see a level 29 named Bastard sword that an artificer can gain equal or greater usage from as compared to any other class

    Bastard sword you say?

    Yes Bastard sword!

    Well there's the Legendary Wave Of Despair........

    That's not a level 29 bastard sword, that's a level 28......

    What about the Divinity the Morninglord's Goal bastard sword?

    That would be fine...... for a paladin and situationally okayish for an artificer..... but realistically, it does not do enough for non-paladins to really crave it as a weapon...... what I want to see is a more artificer friendly level 29 bastard sword.

    Well, you have the Nightmother's and the Morninglord's Bastard Sword....

    -_- Everyone has a Nightmother's and Morninglord's everything........ and those are situationally decent at best, besides I want something with flavor!

    Just craft yourself a Bastard sword then..... there's always Thunderforged and Legendary greensteel.....

    Uuuuuh....... sentient compatibility or it's a no go!

    Well, there are always cormyrian weapons.....

    That's level 24 max..... and besides they may have flavor, they may be sentient compatible but no augment slots and poor dps makes them kind of sad for you to mention....

    What about challenge weapons other than that?

    Well, you never made a Bastard sword for cannith challenges, the Night Revels event, The Anniversary Event, or even the crystal cove event and all of those regardless are level 28 max.

    Why not go with a weapon other than a bastard sword?

    Why not wear pink rather than black? One person's taste is different to another person's taste, acknowledge all tastes within reason.

    If your taste is a minority position, how is that within reason to acknowledge?

    Anyone being adequately vocal about the kind of gear they want in DDO is a minority position, therefore by extension your logic is a bit flawed. Why not encourage people to be more vocal about what kind of equipment they want before brushing off what an individual may want? Also, wooden quarterstaffs have been a demand for how long and you've only just started giving them some love?

    Well, what all is wrong with using a lower level Bastard sword?

    Well, there are quite a few beautiful and flavorful Bastard Swords In DDO, but the flavor is kind of killed by there not being any adequate way to even reasonably supplement an increase in the proc chances of the flavorful aspects of said weapons in which is why I advocate for a special trinket that can be wielded as if an orb or equipped to the trinket slot and allow each blow of your weapon to do some sort of effect that can lower the saves of your enemy such as improved cursespewing or whatnot as to make effects such as slay the living or nightmare proc at least every now and then, heck perhaps even make trap the soul weapons usable again!

    Wait, equip a trinket as if an orb, why?

    Single weapon fighting!

    Okay, but why not go with a different fighting style?

    Why not make all items bound to account? Some items are precious to players thus making recycling them for other builds a must, plus many classes people will struggle to enjoy playing but to get to completionist they simply have to and so what you are looking at is people placing value in the gear that belongs to the class they enjoy the most and let's face it... you can't blame them for that. Favoring more than one fighting style or build style would means more loot need be stored than your character banks will permit.... besides I've fallen in love with single weapon fighting, the attack speed boost feels right!

    Surely, you can get around a lot of that by multiclassing, right?

    Sure, multiclass and risk having another useless character because an update on one of the multiple classes nerfed the very basis the multiclassing build was based on? I still have a cleric/artificer/rogue character that was ruined by an update related to the dodge cap and a few other matters, that character did not receive a lesser heart of wood at all let alone one capable of removing the now useless cleric and rogue levels due to some awesome updates made for the artificer class..... yeah that multiclass was done with the intention of building a certain way that I can now do without needing that multiclassing.... and yaaaay, that character has +4 to all stats so I really don't like the idea of deleting him!

    Well, I'm sure a lot of people complain about that, but you could always just buy a lesser heart of wood and fix it

    And you could give us a way to earn a +20 lesser heart of wood such as through such being a chain reward option, you could even create something like a +15 lesser heart of wood to make exclusive for such..... anyhow, not everyone has the money sadly and if you are going to give me a statement on what I should do, I might as well offer the same back to you, right?

    Well, anyhow back to an earlier thing you were saying.... how is single weapon fighting needing anything extra?

    Two handed fighters have their Bloodrage Chrism, two weapon fighters have their set daggers and vistani knife fighter tree, Sword and board users now have the awesomeness that is the best defense shield....... it's not completely unreasonable that maybe single weapon fighters get something special

    And you think that should be a trinket that can also be equipped as an orb?

    Yes, even a fighter can take the magical training feat and equip an orb while the attribute types that normally go onto a trinket would be most appropriate. With Trinkets you have effects such as eternal holy burst and shocking blows, so why not an effect that bestows Improved cursespewing or something else that can similarly improve the proc chances of equipment effects such as that in which is on Nightmare The Fallen Moon or Legendary Wave Of Despair? The thing is, if you make it a trinket that can also be equipped as an orb, you wouldn't be catering to only single weapon fighters and even still someone with a runearm might still want said effects. In other words, this kind of item should be a challenge item.... maybe for some Sharn challenges for that upcoming expansion.

    Wait, how does that support it being a challenge item?

    Because, challenge items come in multiple level ranges...... if a melee centric orb/trinket proves to be popular you win, if not then those who want it will still have a way to get such for almost whatever level they may happen to be. Further more, challenge items should be difficult to get and require dedication and I frankly wouldn't want an item like this to be easy to farm for!

    Wait, aren't you the same guy who is big on the whole vampirism and healer's bounty attributes?

    Yes, and I've concluded that I would be most satisfied with a blue augment that enhances my main hand attacks with a form of vampirism that scales by level with vampirism 1 at level 10, vampirism 2 at level 15, vampirism 3 at level 20 and vampirism 4 starting at level 26, I've also concluded that healer's bounty should also be placed onto a blue augment.

    Why's that?

    Because they are effects that your company gave a taste for to certain people and then decided to kill........ like a father giving a kitten to a child who took lovingly care of that kitten only to see their father sit on and crush it to death one day, it can be said that you owe those that you took from something they can farm to experience the joy they once got from items that had said effects, at least in the form of a consolation prize that you force people to bend over backwards dedicating hours to acquire.

    But effects such as healer's bounty and vampirism still exist

    So does your four effects per item limit still exist and with that......... no one is scrambling towards asking for vampirism or healer's bounty to be one of those four effects and if you indulge the few fans that still exist for said effects through item creation rather than augment creation you are going to take more effort and have to eventually design more of such items to keep said fans happy, that being said designing a blue vampirism and blue healer's bounty augment makes the most sense, just get it out of the way and you never have to create another healer's bounty or vampirism item ever again to keep said people happy on such. Also, viability for Healer's bounty and vampirism require other attributes on gear be present and those attributes that enhance those two effects are much more valued than those two effects on their own

    But an augment like that should be red......

    Logically perhaps, but all the same you could make those augments green (Emeralds) and thus limit their usage combinations a bit more reasonably

    Interesting but in reality we would like to eventually change the augment system as it is outdated and the coding is problematic and possibly the reason for some lag issues!

    Oh, I am well aware of that...... but in reality, versatility equal to that in which a green augment could have would be more than enough to satisfy me on this...... in other words the effect that grants your mainhand attacks a form of vampirism that scales by level could simply be a Night Revels enchantment for bracers that can go on even named bracers meanwhile the healer's bounty would be an effect that can go onto armors (Including named armors), surely you can be creative to find something that would suit your specifications on what you would deem acceptable?

    Another interesting suggestion I suppose but then everyone would have those effects on their gear and it would cease to be special for anyone

    Well, the statistics on the popularity of those effects that I've managed to gather say otherwise

    So, let me get this straight.... you'd like to see some way to imbue mainhand attacks with vampirism, some way to imbue armors with healer's bounty, and an offhand/orb/trinket option that can be used in single weapon fighting to improve proc chances of weapons equipped by somehow lowering enemy saves with each hit?

    Well, if we are doing a wishlist kind of thing, I also want Tieflings to have intelligence to hit and damage in their racial trees, The next challenge pack to have unique orbs and Bastard Swords as reward turn in options, Shadar-Kai to have more hairstyle options (Long hair for the males would be nice), cosmetic squirrel creature companions, a way to make legendary Greensteel weapons sentient, and a Wizard and sorcerer pass where the Eldritch Knight tree is improved to be at least fairly viable as an option.

    ...................I am not Santa Claus

  2. #2
    Community Member lyrecono's Avatar
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    Dear devs, i would like you to introduce monkey grip and allow we to mount the heads of a tarrasque and the giant troll under korthos to the great sword duo named twinkle and dinkle that get 12 bite attacks each during each round when you dual weild them if you have full base attack bonus for your heroic class.

    Give m sparkles to when you swing them.

    And they need to be godly vampyric, healing a 1000 per bite.

    And sing, they must sing off key when idle
    Quote Originally Posted by FlimsyFirewood View Post
    I play a guy with a two-hander not just in this game, but in every game that has 'em.
    Quote Originally Posted by J-mann View Post
    Not to derail the thread, but then can you make 2hf NOT suck so much compared to 2wf or swf?
    Quote Originally Posted by FlimsyFirewood View Post
    8 pages in, that train has already sailed. The dead horse is canned into cat food by now.

  3. #3
    Community Member HungarianRhapsody's Avatar
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    C S Lewis did this better.
    No one in the world ever gets what they want
    And that is beautiful
    Everybody dies frustrated and sad
    And that is beautiful

  4. #4
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    - Why does it matter whether it's level 28 or 29? The stat difference is practically inconsequential on cannith crafted items, the rules of which named items don't follow

    - Sentient compatibility on crafted items? Sure, but then you're gimping yourself to a level 24 item for flavor purposes. And that's 4 levels lower than the lvl 28 item (with sentience compatibility) that you're already refusing to use

    - Besides Cha-based PDK versions of BE/RMM artificers, S&B paladins and S&B fighters, who needs to use bastard swords?

    - Multiclassing is the way around restrictions. All classes can't be good at everything; that's kind of the point of D&D, both pen-and-paper and MMO. If you're that worried about it you can always LR, ITR or HTR a character that somehow gets screwed over. But most characters who get measurably screwed over by patches are the ones using exploits

    - You get TP every time a character earns 100 favor. What are you doing with your TP that is so much more important than saving a beloved, suddenly-gimped character?

    - SWF folks are typically Artis or Bards, and often both. Bards go for doublestrike, not cleaves, and therefore glancing blows are often less useful for them (and there's less support in their trees). So this is a non-bard-splashed, melee-arti-specific build on which you're refusing to use the other supported weapons that don't provide glancing blows. How many cleaves are you running on your builds, exactly?

    - Logistically, trinket/orb swapping sounds incredibly difficult. Why, exactly?

    - Forced metaphors aside, there are folks who can get HP back on melee hits. They're called monks. Splash or roll monk if that's so important to you, or use a substandard weapon. Nightmare is a sentient-able bastard sword with vampirism. CITW weapons are solid even through 30 (I ran with Antipode for a looooong time on my monk). Boom, done

    - Healer's bounty doesn't scale well, btw. I won't mention reaper since you're against it, but even with 300 Hamp you'll get back 600 health on 2% of attacks, which is effectively an overhealing DR 12.

    - There are already several ways to get Int to Hit/Damage (Harper, Artificer spells, Swashbuckler), a racial tree doesn't really need that (and Tieflings are charismatic folks anyway). Squirrel companions exist in the Primal Avatar tree. Named loot showing up in the turn-in means people will run those quests less often

    The bottom line is that bastard swords are one of several types of weapons that produce similar effects. They're a hand-and-a-half weapon, which means they can proc Glancing Blows, but so can Dwarven Waraxes. The crit profiles are different (19-20 x2 vs. 20 x3) and proficiencies are separate, but unless you're a PDK running Cormyrean Knight Training there's not much difference otherwise. Several of these axes were released recently, so just use one of those.

    TL;DR, there are many ways to do exactly what you're asking for. Post in "Request a Build; Get a Build" and have unbongwah save you a lot of long-form requests
    Last edited by Discpsycho; 08-06-2018 at 02:20 PM.

  5. #5
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    Quote Originally Posted by Discpsycho View Post
    - Why does it matter whether it's level 28 or 29? The stat difference is practically inconsequential on cannith crafted items, the rules of which named items don't follow

    - Sentient compatibility on crafted items? Sure, but then you're gimping yourself to a level 24 item for flavor purposes. And that's 4 levels lower than the lvl 28 item (with sentience compatibility) that you're already refusing to use

    - Besides Cha-based PDK versions of BE/RMM artificers, S&B paladins and S&B fighters, who needs to use bastard swords?

    - Multiclassing is the way around restrictions. All classes can't be good at everything; that's kind of the point of D&D, both pen-and-paper and MMO. If you're that worried about it you can always LR, ITR or HTR a character that somehow gets screwed over. But most characters who get measurably screwed over by patches are the ones using exploits

    - You get TP every time a character earns 100 favor. What are you doing with your TP that is so much more important than saving a beloved, suddenly-gimped character?

    - SWF folks are typically Artis or Bards, and often both. Bards go for doublestrike, not cleaves, and therefore glancing blows are often less useful for them (and there's less support in their trees). So this is a non-bard-splashed, melee-arti-specific build on which you're refusing to use the other supported weapons that don't provide glancing blows. How many cleaves are you running on your builds, exactly?

    - Logistically, trinket/orb swapping sounds incredibly difficult. Why, exactly?

    - Forced metaphors aside, there are folks who can get HP back on melee hits. They're called monks. Splash or roll monk if that's so important to you, or use a substandard weapon. Nightmare is a sentient-able bastard sword with vampirism. CITW weapons are solid even through 30 (I ran with Antipode for a looooong time on my monk). Boom, done

    - Healer's bounty doesn't scale well, btw. I won't mention reaper since you're against it, but even with 300 Hamp you'll get back 600 health on 2% of attacks, which is effectively an overhealing DR 12.

    - There are already several ways to get Int to Hit/Damage (Harper, Artificer spells, Swashbuckler), a racial tree doesn't really need that (and Tieflings are charismatic folks anyway). Squirrel companions exist in the Primal Avatar tree. Named loot showing up in the turn-in means people will run those quests less often

    The bottom line is that bastard swords are one of several types of weapons that produce similar effects. They're a hand-and-a-half weapon, which means they can proc Glancing Blows, but so can Dwarven Waraxes. The crit profiles are different (19-20 x2 vs. 20 x3) and proficiencies are separate, but unless you're a PDK running Cormyrean Knight Training there's not much difference otherwise. Several of these axes were released recently, so just use one of those.

    TL;DR, there are many ways to do exactly what you're asking for. Post in "Request a Build; Get a Build" and have unbongwah save you a lot of long-form requests

  6. #6
    Squirrel Enthusiast Lokeal_The_Flame's Avatar
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    Quote Originally Posted by HungarianRhapsody View Post
    C S Lewis did this better.
    The first portion is actually paraphrased from an actual conversation with a Dev that took place........ the tidbit about the augments was also from something a Dev actually said. Though sadly, I realize I am uncertain which dev said that and have misspoken before on such regarding the runearm (It was either KookieKobold or Cocomojobo while running with one of them on Lamannia the disciples of Rage quests but I got my interaction with him mixed up with Cordovan...... I get names confused sometimes when they start with the same letter sound. The sure fire way to find out which one it was would be to figure out which one has The Age Of Rage as their favorite quest in the chain while such is also one they worked on a lot in development).

    Anyhow, much of what I wrote here came from actual conversations with Devs, though I have learned my lesson on trusting my memory as to what Dev said what.

  7. 08-06-2018, 02:43 PM


  8. #7
    Community Member Hobgoblin's Avatar
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    as i do not believe this is in any way beneficial to the game and i do not want devs to take silence as assent and i can not just say no anymore - i can not agree with this.


    tl;dr

    no

  9. 08-06-2018, 03:19 PM


  10. #8
    Squirrel Enthusiast Lokeal_The_Flame's Avatar
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    Quote Originally Posted by Discpsycho View Post
    - Why does it matter whether it's level 28 or 29? The stat difference is practically inconsequential on cannith crafted items, the rules of which named items don't follow

    - Sentient compatibility on crafted items? Sure, but then you're gimping yourself to a level 24 item for flavor purposes. And that's 4 levels lower than the lvl 28 item (with sentience compatibility) that you're already refusing to use

    - Besides Cha-based PDK versions of BE/RMM artificers, S&B paladins and S&B fighters, who needs to use bastard swords?

    - Multiclassing is the way around restrictions. All classes can't be good at everything; that's kind of the point of D&D, both pen-and-paper and MMO. If you're that worried about it you can always LR, ITR or HTR a character that somehow gets screwed over. But most characters who get measurably screwed over by patches are the ones using exploits

    - You get TP every time a character earns 100 favor. What are you doing with your TP that is so much more important than saving a beloved, suddenly-gimped character?

    - SWF folks are typically Artis or Bards, and often both. Bards go for doublestrike, not cleaves, and therefore glancing blows are often less useful for them (and there's less support in their trees). So this is a non-bard-splashed, melee-arti-specific build on which you're refusing to use the other supported weapons that don't provide glancing blows. How many cleaves are you running on your builds, exactly?

    - Logistically, trinket/orb swapping sounds incredibly difficult. Why, exactly?

    - Forced metaphors aside, there are folks who can get HP back on melee hits. They're called monks. Splash or roll monk if that's so important to you, or use a substandard weapon. Nightmare is a sentient-able bastard sword with vampirism. CITW weapons are solid even through 30 (I ran with Antipode for a looooong time on my monk). Boom, done

    - Healer's bounty doesn't scale well, btw. I won't mention reaper since you're against it, but even with 300 Hamp you'll get back 600 health on 2% of attacks, which is effectively an overhealing DR 12.

    - There are already several ways to get Int to Hit/Damage (Harper, Artificer spells, Swashbuckler), a racial tree doesn't really need that (and Tieflings are charismatic folks anyway). Squirrel companions exist in the Primal Avatar tree. Named loot showing up in the turn-in means people will run those quests less often

    The bottom line is that bastard swords are one of several types of weapons that produce similar effects. They're a hand-and-a-half weapon, which means they can proc Glancing Blows, but so can Dwarven Waraxes. The crit profiles are different (19-20 x2 vs. 20 x3) and proficiencies are separate, but unless you're a PDK running Cormyrean Knight Training there's not much difference otherwise. Several of these axes were released recently, so just use one of those.

    TL;DR, there are many ways to do exactly what you're asking for. Post in "Request a Build; Get a Build" and have unbongwah save you a lot of long-form requests
    That too long didn't read mentality was obvious early into reading this reply........ frankly I don't think anyone is the least bit impressed with a reply made through the TLDR mentality, especially when it makes someone more prone to presuppositions and asking questions that have since been answered in which you did both of those two.... Using the harper tree for intelligence to hit and damage takes away what can be utilized in other trees, meanwhile racial points offer a way an alternative could potentially be utilized through with hard work rather than wasting points in the harper tree assuming you max out your racial past lives and intelligence to hit and damage comes to the Tiefling Racial tree. This would mean those twelve points a melee artificer would be spending into the Harper tree can instead be spent into the renegade mastermaker tree. Partial correction with contextual relevance for you, there is currently only one way through which an enhancement tree can grant you intelligence to hit and damage~The Harper tree. Look at it this way, if the Tiefling tree gains intelligence to hit and damage, the Harper tree might get an update to be more on par with the Vistani Knife Fighter Tree after the developers can finally come to see who all was only using the Harper tree for the Intelligence to hit and damage. If you neither read nor understood it, I spoke earlier I like Bastard Swords, that's my taste. Divine classes who follow Helm, Melee Artificers, and anyone who has a lot of prized bound to character Bastard Swords in their character banks will see significant reason to use Bastard Swords. I can build my characters fine, so I don't need to request a build, I'm just not going to play into the multiclassing scene until SSG decides to fix the multiclassing problem where updates can ruin a build without there being a way to earn even a single lesser heart of wood per every 60 day time period per server at the very least.....

    Playing on multiple servers for that would be a waste of investment that could have been spent getting my main character to cap and reincarnated again, and to double up on waste...... the destruction in viability for that character was a DDO development blunder, not something any player should have to pay that much effort for fixing. Further more, DDO points aren't called Turbine points anymore....

    You completely missed the point........ multiclassing was brought up as a means to make use of multiple pieces of BTC gear without needing to acquire different pieces of gear during the process of reincarnating towards completionist status where ultimate said coveted pieces of equipment would be used when returning to the class I'd intend to play after maxing completionist status. Sadly I have about 35 pieces of bound to character gear that I have no intention of ever getting rid of and this makes it a bit difficult. With the character bank problem, multiclassing seems appealing, but without a reasonable way to earn a heart of wood to fix update ruined characters I'll simply avoid multiclassing. Trinket and Orb swapping is doable if they can program a single handed weapon to be used with two hands (Shining Crescents), and for a belt to count as a necklace (Slavers Chain equip).

    I think everyone agrees that Purple Dragon Knights are the ugliest race..... they even beat Half-Elves in which I find to be bearable so long as you use the right hairstyle for hiding the Echidna-esque facial weirdness.

    I don't care for Monks at all really, when I go monk I'll actually be playing him as a throwing dagger build.... I build around bastard swords, Daggers, and Throwing Daggers and favor above all single weapon fighting. Monk never feels right to me, there's not any of that crisp thwack when I hit an enemy I so enjoy meanwhile when looking at their trees they always seem so in need of updates. The point of a vampirism augment/enchant is so I can have it on all builds so long as I put in the effort, using a vampirism effect from a tree would be nice and all I suppose but in reality such is bound to a non-universal enhancement tree belonging to a class I dread playing even when a friend comes over and designs said character for me to play -_-

    Healer's bounty is not very helpful on its own, I've said that many times. The value of Healer's bounty is reliant on other effects to be present alongside it. If you would not use a necromancer build with only an insightful nullification item and no other source of nullification then please don't assume that I'd use Healer's bounty on it's own to boost healing. Now to further contextualize (As experience tells me you aren't likely to go with inquiry but instead assume the context) The value of vampirism, regeneration, and healer's bounty are simply to give you more time to procure a moment to use a healing potion or spell when necessary and if you can't adequately improve your defenses avoiding such a build comes highly recommended as such is ONLY supplementary to defenses, meanwhile when I have been shown all of the gear equipped by an individual in my party multiple times after sharing my own and asking to see theirs, I end up seeing about 4 non-stacking effects per gearset on average and many of them I can definitely regard as competent players but those 4 non-stacking effects on average are very revealing, to say it would not often prove to be a significant improvement if those non-stacking effects were instead replaced with Vampirism imbue to the mainhand weapon, a decent regeneration effect, and healers bounty would only reveal a lack of testing towards such a position in your case. It's extremely Newbish to use Healer's bounty without building around it, meanwhile every other factor one could rightfully perhaps claim to be a Newbish build factor outside of reaper would be nullified with the addition of taking Healer's bounty and that scale-by-level vampirism and placing them onto blue augments. More often than not I am at epics and legendary levels and I still hold to the claim that Vampirism and Healer's bounty can be helpful if used right. If you were to become impervious to damage and everything that healed you instead granted you a stacking false life while you built around vampirism, regeneration effects, healer's bounty and other auto-heal effects while your healing amplification is maxed you'd see the massive buffer that such can offer. Healer's bounty/vampirism/regeneration accommodation builds are not newb builds because they require you to not tolerate non-stacking effects in order to find any viability in them. Unfortunately with the addition of reaper the art behind such a build is more often than not, spat on. DDO could have brought reaper and made it challenging without needing to nerf self heals from item effects and tree effects to the extent they did, but it seems they view such as to being too difficult for them so they took the easy way out and took a huge dump on build styles such as mine. Funny thing is that stealth players also got a huge dump taken on them bigger than they should have gotten (Personally I think a bit of creativity would have been better here like the chance of an Anti-Stealth Imp appearing at random when someone is sneaking). They avoided creativity of the appropriate level and opted for an easy way out and now we have a system people run for the benefits and not necessarily the enjoyment in which is a problem because well...... games are supposed to be built around the enjoyment factor. If you take everything away from reaper that makes most people want to run it, it becomes painfully clear that reaper is not ran for the challenge, but most often ran because someone has trouble finding others not running on reaper or because someone wants a little faster way to get experience, or that they want to earn special cosmetics.

    Seriously, you could easily do a better job at a reaper like level if you insert Imps that sabotage your party by disabling or severely nerfing a random attribute or ability rather than constantly nerfing self heals and stealth while bumping the max reaper up to 20 skulls rather than 10. Reaper just wan't done right.......

  11. 08-07-2018, 02:38 AM


  12. 08-09-2018, 07:16 PM


  13. 08-10-2018, 05:48 AM


  14. 08-10-2018, 08:45 AM


  15. #9
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    Quote Originally Posted by Lokeal_The_Flame View Post
    People who don't read what they are replying to don't belong on forums, plain and simple.......
    You do know that tl;dr is intended as a summary, right? It's for your benefit, not mine. Would you rather I post just the abbreviated version, rather than take the time to address your grievances?

    But seriously, you're asking for a jack-of-all-trades not supported by the class that already accommodates this best (artificer). Int to damage is easily covered by the Insightful Damage spell (which stacks with other temporary weapon enhancements), but even melee artificers (and certainly ranged) are likely to take some points in Harper for KTA. Just roll an artificer already.

    The main reason to keep things out of racial trees is to prevent power creep for veteran players with the time for many RTRs. If you have 20-odd RTRs, you shouldn't be worried about having to potentially remake a character when your build gets broken by a patch. If you don't, you get no benefit from racial features over other universal trees like Harper. So which is it?

  16. #10
    Community Member Valerianus's Avatar
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    no

    and no

    and no

    because, really, gimme a sec, let me get it straight...

    are you imagining a conversation with a dev in which you are some logical and evidence gatherer illuminated hero against some clueless blockhead unable to think logically and understand your high level of whatever?

    because that's what it seems like to me. really. the arrogance.



    anyway, thanks for this, another spam thread of yours that is getting a weird twist methinks, and thanks to the weekend will end up in some multiple posters entertaining walls of text and will not be closed until monday. (it happened before)


    so, in the end, thank you! keep up the good work

    and another friendly advice, use your neverending, unstoppable, beautiful thirst of create and write (i'm serious, that's great, no kidding) for something real, or at least doable, not some hate magnet self absorbed desire spam.


    best wishes.
    storage solution suggestion: Collection

    omni-cosmetic system suggestion: Arbiter d'Phiarlan, the Weaver of Guises

  17. #11
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    "But an augment like that should be red......

    Logically perhaps, but all the same you could make those augments green (Emeralds) and thus limit their usage combinations a bit more reasonably"


    couldn't resist responding to this, claiming that a green is more limiting than red HAHAHA. Oh you mean instead of having it tied to a single weapon that I can only equip a max of 2 and swap all the time, I can put it in one of any of the other equipment slots and have it apply all the time....HA!

  18. #12
    Community Member YUTANG75's Avatar
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    I can support an arti bastard sword! Would make sense as a challenge item, I even have a name for it. "Sword of Artifice"

    Yay vampirism! I made a build centred around vampirism, absolutely loved it! I don't like the new vampirism anywhere near as much. I got so excited when the adherent of the mists set was going to give you vampirism on your weapons, then they got rid of it and I was so sad. I'd love to see a heroic/legendary trinket that gives you lesser/greater vampirism on your weapon. This is the OG vampirism where you heal on *every* hit, greater vampirism would be 2-5 hp per hit.

    Healing that isn't casting or drinking pots is great, I think it should be possible to make characters that heal entirely off of active skills and passive buffs. It's just different and more different is more better in this game.
    Quote Originally Posted by Severlin View Post
    We are trying to kill you.

  19. #13
    Squirrel Enthusiast Lokeal_The_Flame's Avatar
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    Quote Originally Posted by Cantor View Post
    "But an augment like that should be red......

    Logically perhaps, but all the same you could make those augments green (Emeralds) and thus limit their usage combinations a bit more reasonably"


    couldn't resist responding to this, claiming that a green is more limiting than red HAHAHA. Oh you mean instead of having it tied to a single weapon that I can only equip a max of 2 and swap all the time, I can put it in one of any of the other equipment slots and have it apply all the time....HA!
    You assumed the context of "reasonably", the context is moderately less restrictive based relatively on the power of and value people place in vampirism.

    Never assume, always inquire....

  20. #14
    Squirrel Enthusiast Lokeal_The_Flame's Avatar
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    Quote Originally Posted by Valerianus View Post
    no

    and no

    and no

    because, really, gimme a sec, let me get it straight...

    are you imagining a conversation with a dev in which you are some logical and evidence gatherer illuminated hero against some clueless blockhead unable to think logically and understand your high level of whatever?

    because that's what it seems like to me. really. the arrogance.



    anyway, thanks for this, another spam thread of yours that is getting a weird twist methinks, and thanks to the weekend will end up in some multiple posters entertaining walls of text and will not be closed until monday. (it happened before)


    so, in the end, thank you! keep up the good work

    and another friendly advice, use your neverending, unstoppable, beautiful thirst of create and write (i'm serious, that's great, no kidding) for something real, or at least doable, not some hate magnet self absorbed desire spam.


    best wishes.
    Actually, a good portion of this was from actual conversations held with two different developers.... go on cite a few portions and you might be surprised.

  21. #15
    The Hatchery zwiebelring's Avatar
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    So OP... do you wear black rather than pink? I want to know. I do not care about Bastard Swords but this question needs an answer!

    Funy thread.
    Characters on Orien:
    Wanzer/ Klingtanz/ Incanta Superior/ Mercantus

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