Originally Posted by
Enoach
Yes, I get that, but my other opinion point of "
And I always feel like I'm losing something if I don't use all abilities." still applies but this is
my issue and not necessarily the issue of the build.
I've been looking at various old build concepts and the notion of Raging Swashbuckler came back to mind, like so:
Code:
Bardbarian
12/5/3 Barbarian/Cleric/Bard
True Neutral Half-Orc
Level Order
1. Bard. . . . . . 6. Barbarian . . .11. Barbarian . . .16. Cleric
2. Barbarian. . . .7. Barbarian. . . 12. Cleric. . . . .17. Barbarian
3. Bard. . . . . . 8. Barbarian . . .13. Barbarian . . .18. Cleric
4. Barbarian. . . .9. Barbarian. . . 14. Cleric. . . . .19. Barbarian
5. Bard. . . . . .10. Barbarian . . .15. Barbarian . . .20. Cleric
Stats
. . . . . . . .36pt . . Tome . . Level Up
. . . . . . . .---- . . ----. . .--------
Strength. . . . 20. . . .+8. . . .4: STR
Dexterity . . . .8. . . .+8. . . .8: STR
Constitution. . 14. . . .+8. . . 12: STR
Intelligence. . 12. . . .+8. . . 16: STR
Wisdom. . . . . .8. . . .+8. . . 20: STR
Charisma. . . . 13. . . .+8. . . 24: STR
. . . . . . . . . . . . . . . . .28: STR
Skills
. . . . .Bd Bn Bd Bn Bd Bn Bn Bn Bn Bn Bn Cl Bn Cl Bn Cl Bn Cl Bn Cl
. . . . . 1 .2 .3. 4. 5 .6 .7 .8 .9 10 11 12 13 14 15 16 17 18 19 20
. . . . .------------------------------------------------------------
Perform . 4 . . 2 . . 2 .1 .1 .1 .1 .1 .1 . . 2. . .2 . . 2. . .2 .1. 23
Heal. . . 2 .½ . . 1. . .1 .½ .½ .½ .½ .½ .5. . .5. . .2. . .2. . .2. 23
UMD . . . 4 . . 2 . . 2 .1 .1 .1 .1 .1 .1 . . 1½ . .2 . . 2. ½ .2 .1. 23
Diplo . . 4 . . 2 . . 2 . . . . . . . . . . . . . . . .4. . .3. . . . 15
Tumble. . 4 . . . .½ .1. . .1 .1 .1 .1 .½ . . . . . . . . . . . . . . 10
Intim . . . .4 . . 3. . . . . . . . . . . . . . . . . . . . . . . . . .7
Balance . 4 . . 2 . . 1 . . . . . . . . . . . . . . . . . . . . . . . .7
Jump. . . 4 .1 . . . . . . . . . . . . .1 . . . . . . . . . . . . . . .6
. . . . .------------------------------------------------------------
. . . . .28 .6 .8. 6. 8 .6 .7 .7 .7 .7 .7 .5. 7. 5 .8 .6. 8. 6 .8 .6
Feats
.1. . . . : Single Weapon Fighting
.3. . . . : Improved Shield Bash
.6. . . . : Shield Mastery
.9. . . . : Improved Single Weapon Fighting
12. . . . : Improved Critical: Bludgeoning
15. . . . : Greater Single Weapon Fighting
18. . . . : Improved Shield Mastery
21 Epic . : Overwhelming Critical
24 Epic . : Stunning Blow
26 Destiny: Perfect Single Weapon Fighting
27 Epic . : Power Attack
28 Destiny: Perfect Two Weapon Fighting
29 Destiny: Dire Charge
30 Epic . : Completionist
30 Legend : Scion of: Arborea
14 Cleric : Strength Domain
12 Deity. : Follower of: Sovereign Host
Spells
Cleric- Cure Light Wounds (12), Nightshield (12), Divine Favor (12), Shield of Faith (14), Obscuring Mist (18)
- Cure Moderate Wounds (16), Resist Energy (16), Close Wounds (16), Lesser Restoration (18)
- Cure Serious Wounds (20), Water Breathing (20), Remove Curse (20)
Bard- Focusing Chant (1), Feather Fall (3), Detect Secret Doors (5)
Enhancements (80+1 AP)
Frenzied Berserker (35 AP)
- Die Hard, Frenzied Toughness, Frenzy, Frenzied Toughness II
- Extra Rage III, Cracking Attack III, Power Rage II
- Body Blow III, Blood Tribute III, Extra Action Boost III
- Blood Trail III, Supreme Cleave III
- Crazy Strike III
- Focused Wrath II, Raging Blows
Half-Orc (18 AP)
- Orcish Fury, Orcish Strength, Orcish Fury II, Orcish Strength II, Orcish Fury III
- (none)
- Extra Action Boost III, Orcish Rage
- (none)
- Power Rage III
Warchanter (13 AP)
- Skaldic: Constitution, Weapon Training
- Enchant Weapon, Rough and Ready III
- Sprint Boost III
- High Spirits III
Swashbuckler (11 AP)
- Confidence, Swashbuckling
- On Your Toes II, Tavern Shanties III
- En Pointe III
- Skirmisher
Warpriest (4 AP)
- Smite Foe: Melee
- Divine Might III
Destiny (24 AP)
Fury of the Wild
- Primal Scream III, Fast Healing I, Strength
- Acute Instincts III, Damage Reduction III, Strength
- (none)
- Sense Weakness III, Overwhelming Force III
- Fury Eternal
- Unbridled Fury
Twists of Fate (27 fate points)
- Critical Damage (Tier 3 Dreadnought)
- Confront Any Foe (Tier 2 Crusader)
- Legendary Shield Mastery (Tier 2 Sentinel)
- Legendary Tactics (Tier 1 Dreadnought)
- Extra Action Boost (Tier 1 Dreadnought)
Brutality doesn't seem practical for a 0 racial AP build. However, beyond that, it's about as purely a 'Hulk smash' Barbarian build as it gets. I didn't put a significant amount of thought into the spells because if you're not casting them at the beginning of the dungeon, you're probably not casting them. With hand axe, you should have a tremendous critical range (15-20/x5) backed up by an extended Vorpal range to refresh Adrenaline.