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  1. #41
    Community Member Fedora1's Avatar
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    Quote Originally Posted by Scrapco View Post
    ...you'd be able to buy a server with hot-swappable RAM and CPUs?

    Words mean things.
    And whining is just whining.
    My take on "the grind": https://www.ddo.com/forums/showthrea...=1#post6220972

    Ordinary humans have inhibitions that serve as a buffer against what we know is bad behavior.
    However, some people, by blaming others for their own bad behavior, develop a thought pattern that allows them to override self-control in order to achieve a selfish end.
    - My opinion on exploiters and cheaters blaming SSG for unfair punishment.

  2. #42
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    Quote Originally Posted by Lohoydo View Post
    Its not a hotfix if you have to take the servers down to do it. Then its just a patch. Hotfix means doing it "live" with the servers still running
    No, that's not what "hotfix" means. (That is more along the lines of a "rolling upgrade", from back in the days when Mission Critical meant something.)

    From Wikipedia (Hotfix entry)
    A hotfix or quick-fix engineering update (QFE update) is a single, cumulative package that includes information (often in the form of one or more files) that is used to address a problem in a software product (i.e., a software bug).[1] Typically, hotfixes are made to address a specific customer situation.
    The term "hotfix" originally referred to software patches that were applied to "hot" systems; that is, systems which are live, currently running, and in production status rather than development status. For the developer, a hotfix implies that the change may have been made quickly and outside normal development and testing processes. This could increase the cost of the fix by requiring rapid development, overtime or other urgent measures. For the user, the hotfix could be considered riskier or less likely to resolve the problem. This could cause an immediate loss of services, so depending on the severity of the bug, it may be desirable to delay a hotfix. The risk of applying the hotfix must be weighed against the risk of not applying it, because the problem to be fixed might be so critical that it could be considered more important than a potential loss of service (e.g., a major security breach).


    There is nothing about applying to a running system without incurring downtime. The reference is to systems (software) which are live, i.e. in production. A hotfix is higher risk than a normal patch, typically lacking the regression testing that is included in the normal development cycle.
    Last edited by vms4ever; 08-03-2018 at 08:24 PM.
    The blinking Drooam "backpack" is NOT a party buff. But its fun to say it is.

  3. #43
    Community Member lronEnema's Avatar
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    Quote Originally Posted by GoldyGopher View Post
    According to the Devs those only apply on hit and still would not work, not that I tested it, so YMMV.
    I can only think we are not talking about the same thing. I was referring to the spell power augments that, for example, add 90 devotion straight to your positive spell power. Not sure how they would apply only on hit. I'm guessing you were thinking I was talking about the meteoric star rubies etc - those do indeed only function on hit.

  4. #44
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    Quote Originally Posted by HungarianRhapsody View Post
    This is fixing the items you buy after the patch. It does not change the augments on armor that you've already bought. Red augments are hard to come by while green augments are common as dirt, so I'd count the red augment armor as a nice perk that you'll want to keep.
    Not for my melee/ranged builds. Which are far more prominent than my caster builds. I'll be honest in saying that I'm upset by this (whilst having each level of each armor in my bags with red slots). BtA items require a mule to keep, which means inventory space. And now I would have to grind CC ALOT to replace these items with the real thing, and likely would not be able to get them all back in this "seasonal" event. Last time I played CC I went through significant effort to get one of each level armor for future use, and was happy to see the turn-in option this time around, was really confused by the red augment slot, but figured hey... maybe the devs intend to release red augments that work in armor for melee/range builds. Please please please provide an option to turn these broken armors in (as per the turn in for the old items) to fix this issue. Then users have the choice if they want to keep the red slotted armors or fix them. PLEASE.

  5. #45
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    Quote Originally Posted by Fedora1 View Post
    If I had a nickel for every time someone complains about this...
    Ditto too many whiners
    Guild-Death Becomes Us
    Motto-We Die Hard But we Don't Cry About It

  6. #46
    Community Member Yvonne_Blacksword's Avatar
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    Quote Originally Posted by Lohoydo View Post
    Its not a hotfix if you have to take the servers down to do it. Then its just a patch. Hotfix means doing it "live" with the servers still running
    I think the "hot" part of the "fix" means they are going to do it with the lights low, Barry White playing in the back ground and bedroom casual attire... And they will be "live" when they do it...because otherwise... eeeew grosss!
    Noep

  7. #47
    Ultimate Lord of Shadows Dreppo's Avatar
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    Quote Originally Posted by Psiandron View Post
    Actually, the Cavalry Plate was originally mithral heavy armor which means that it had the protection of heavy with the weight and penalties of medium. It got changed when they nerfed mithral. That was probably like 5 or 6 years ago. It still isn't the way it used to be, but at least it's not medium armor any more.
    No, the level 16+ Cavalry Plate was always medium armor. And there's been no nerf to mithral. Look at the history of any mithral armor on DDO wiki, e.g. Kundarak Delving Suit whose history goes all the way back to 2006.

    People starting complaining about Cavalry Plate and other mithral armors when the Armor Up! changes were introduced (U23), since you could get more PRR/MRR the heavier your armor. Prior to that no one ever complained since there was no downside to armor being one category lighter.

  8. #48
    Community Member Niminae's Avatar
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    Quote Originally Posted by SirValentine View Post
    Leaving the existing red-slotted armors alone is far fairer than taking them away from people who spent time and ingredients to get them.
    Agreed. The people who bought them or traded in old items for them knew what they were getting because the mouse-over view showed the item properties clearly. Changing them after the fact, after the purchase, would be completely unfair to those people.

    And for complete disclosure, I didn't run or buy any Cove items before Friday. I do have a shiny new set of L4-20 Cavalry plate however, because I like the fact that it is heavy armor and I like the affects on the armor. I never bought the medium armor cavalry plate from the old barter box because it dodn't appeal to me as medium armor with the affects it had (has, I guess, since it is still available from the hidden old barter box).

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