Results 1 to 2 of 2
  1. #1
    Community Member
    Join Date
    Oct 2009
    Posts
    765

    Default Fire and Light Druid w/ Cleric Fire Domain (?)

    Here's a sketch of an interesting concept for review.

    The idea is to use two levels of cleric w/ Fire Domain, which uses the highest of light and fire spell power.

    Equipment, ap's, and feats (and something I'm forgetting) can focus on light spell power and not worry about fire, thereby increasing the power of both and possibly freeing up slots, ap's, and feats for other uses.

    It would run in Exalted Angel--and tap a little into Divine Disciple w/ Morninglord tree (and AOV from a couple of levels of Favored Soul).

    Does anyone know if this will work?


    Heat and Light Druid
    16/2/2 Druid/Cleric/Favored Soul
    Neutral Good Morninglord


    Level Order

    1. Cleric. . . . . 6. Druid . . . . .11. Druid . . . . .16. Druid
    2. Cleric. . . . . 7. Druid . . . . .12. Druid . . . . .17. Druid
    3. Druid. . . . . .8. Druid. . . . . 13. Druid. . . . . 18. Druid
    4. Druid. . . . . .9. Druid. . . . . 14. Druid. . . . . 19. Favored Soul
    5. Druid. . . . . 10. Druid. . . . . 15. Druid. . . . . 20. Favored Soul



    Stats
    . . . . . . . .36pt . . Tome . . Level Up
    . . . . . . . .---- . . ----. . .--------
    Strength. . . . .8. . . .+6. . . .4: WIS
    Dexterity . . . 14. . . .+6. . . .8: WIS
    Constitution. . 14. . . .+6. . . 12: WIS
    Intelligence. . 14. . . .+6. . . 16: WIS
    Wisdom. . . . . 18. . . .+6. . . 20: WIS
    Charisma. . . . .8. . . .+6. . . 24: WIS
    . . . . . . . . . . . . . . . . .28: WIS


    Skills
    . . . . . C .C. D. D. D. D. D. D. D. D. D. D. D. D. D. D. D. D. F .F
    . . . . . 1 .2. 3. 4. 5. 6. 7. 8. 9 10 11 12 13 14 15 16 17 18 19 20
    . . . . .------------------------------------------------------------
    Concent . 4 .1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1 .1. 23
    Spellcr . 4 .1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1 .1. 23
    Heal. . . . . . 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1 .1. 18
    Balance . 2 .½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½ . . 11
    Jump. . . 2 .½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. . . . . .10
    UMD . . . . .½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½ . . .9
    . . . . .------------------------------------------------------------
    . . . . .16 .5. 6. 6. 6. 6. 6. 6. 6. 6. 6. 6. 6. 6. 6. 6. 6. 5. 5 .3
    . . . . .16 .5. 7. 7. 7. 7. 8. 8. 8. 8. 8. 8. 8. 8. 9. 9. 9. 9. 7 .7



    Feats

    .1. . . . : Spell Focus: Evocation
    .3. . . . : Greater Spell Focus: Evocation
    .6. . . . : Maximize Spell
    .9. . . . : Empower Spell
    12. . . . : Heighten Spell
    15. . . . : Enlarge Spell
    18. . . . : Quicken Spell
    21 Epic . : Epic Spell Focus: Evocation
    24 Epic . : Embolden Spell
    26 Destiny: Epic Spell Power: Light
    27 Epic . : Intensify Spell
    28 Destiny: Mass Frog
    29 Destiny: Hellball
    30 Epic . : Wellspring of Power
    30 Legend : Scion of: Celestia

    .4 Druid. : Wild Shape 1: Wolf
    .7 Druid. : Wild Shape 1: Bear
    10 Druid. : Wild Shape 2: Winter Wolf
    13 Druid. : Wild Shape 2: Dire Bear
    15 Druid. : Wild Shape 3: Fire Elemental

    .2 Cleric : Fire Domain

    20 FavSoul: Knowledge of Battle

    .1 Deity. : Follower of: Amaunator


    Spells

    Druid
    1. Produce Flame, Jump, Faerie Fire, Entangle, Merfolk's Blessing
    2. Creeping Cold, Lesser Restoration, Fire Trap, Resist Energy, Flaming Sphere
    3. Call Lightning, Vigor, Cure Moderate Wounds, Sleet Storm, Salt Ray
    4. Flame Strike, Ice Storm, Freedom of Movement, Cure Serious Wounds, Mass Lesser Vigor
    5. Reincarnate, Wall of Fire, Cure Critical Wounds, Call Lightning Storm, Greater Vigor
    6. Word of Balance, Mass Vigor, Greater Creeping Cold, Fire Seeds
    7. Sunbeam, Mass Greater Vigor, Fire Storm, Regenerate
    8. Earthquake, Sunburst, Heal

    Cleric
    1. Cure Light Wounds, Remove Fear, Nightshield, Command

    Favored Soul
    1. Protection from Evil, Nightshield, Remove Fear


    Enhancements (80 AP)

    Season's Herald (48 AP)
    • Child of Summer, Elder of Winter, Wellspring, Sunburst
      1. Beguile III, Produce Flame III, Wax and Wane
      2. Creeping Cold III, Wax and Wane
      3. Autumn Winds, Efficient Heighten II, Call Lightning III, Wax and Wane, Wisdom
      4. Strength of the Solstice, Salt Ray III, Wax and Wane, Wisdom
      5. Elemental Mastery III, Word of Balance III, Time and Tide, Winter's Heart

    Morninglord (17 AP)
    • Elven Accuracy
      1. Rejuvenation of Dawn II
      2. Arcanum III
      3. Light of the Sun God III

    Angel of Vengeance (11 AP)
    • Font of Power
      1. Scourge III, Smiting
      2. Just Reward III, Smiting

    Divine Disciple (4 AP)
    • Emissary: Light
      1. Spellpower: Light III


    Destiny (24 AP)

    Exalted Angel
    1. Radiant Power III, Endless Faith III, Healing Power III, Wisdom
    2. Wisdom
    3. Shadows Upon You, Wisdom
    4. Wisdom
    5. Leap of Faith
    6. Sun Bolt, Divine Wrath

  2. #2
    Community Member
    Join Date
    Jul 2010
    Posts
    1,115

    Default

    a fire/light druid is a nice build still but to make it work well you need
    17 druid to get anger of the noon day sun, this is what makes everything
    burn. even if they were immune to fire they take full damage now after
    the first tick.

    from personal experience a 17 druid 2 fvs 1 wizard is a very powerful build
    and great fun to play, if you exchange the 2 fvs levels for cleric it maybe
    closer to what you want but i personaly would not do it.

    have fun with whatever build you decide on.

    your friend sil

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload