Do you want flavor builds? This is how you get flavor builds.
Code:
Beacon Archer
Favored Soul 20
Chaotic Good Half-Elf
Stats
32pt 34pt 36pt Tome Level Up
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Strength 8 8 8 4: WIS
Dexterity 16 16 16 +5 8: WIS
Constitution 14 15 16 12: WIS
Intelligence 8 8 8 +4 16: WIS
Wisdom 18 18 18 20: WIS
Charisma 8 8 8 24: WIS
28: WIS
Skills
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
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Heal 1 1 1 2 2 2 2 2 2 1 1 1 1 1 1 1 1 23
Spellcr 2 2 2 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Jump 1 1 1 1 1 1 1 1 8
Tumble 1 1
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4 2 2 2 2 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3
Feats
1 : Point Blank Shot
3 : Rapid Shot
6 : Quicken Spell
9 : Manyshot
12 : Precise Shot
15 : Improved Precise Shot
18 : Improved Critical: Ranged OR Empower Healing Spell
21 Epic : Spell Focus: Enchantment OR Overwhelming Critical
24 Epic : Spell Penetration OR Combat Archery
26 Destiny: Epic Spell Power: Positive
27 Epic : Blinding Speed
28 Destiny: Doubleshot
29 Destiny: Fount of Life OR Deific Warding
30 Epic : Epic Damage Reduction OR Empower Healing Spell
30 Legend : Scion of: Feywild
1 HalfElf: Half-Elf Dilettante: Monk
2 FavSoul: Grace of Battle
7 FavSoul: Stout of Heart
5 FavSoul: Energy Absorption: Electricity
10 FavSoul: Energy Absorption: Fire
15 FavSoul: Energy Absorption: Cold
1 Deity : Follower of: Silver Flame
6 Deity : Silver Flame Exorcism
20 Deity : Damage Reduction: Silver
Spells
- Divine Favor (1), Command (1), <Any>, <Any>
- <Any>, <Any>, <Any>, <Any>
- <Any>, <Any>, <Any>, <Any>
- Freedom of Movement (8), Cure Critical Wounds (9), <Any>, <Any>
- Greater Command (10), <Any>, <Any>, <Any>
- Heal (12), <Any>, <Any>
- <Any>, <Any>, <Any>
- Mass Cure Critical Wounds (16), Mass Death Ward (17), <Any>
- Energy Drain (18), Mass Heal (19), <Any>
Enhancements (80 AP)
Beacon of Hope (41 AP)
- Pleasant Disposition, Beacon of Grace, Shining Light, Beacon of Hope, Flight of Glory, True Resurrection: Wisdom
- Confidence III, Spell Critical
- Close Wounds III, Hope for Inspiration, Spell Critical, Might's Reward: Wisdom III
- Hope for Protection, Spell Critical, Wisdom
- Death Ward I, Hope for Victory, Optimism, Spell Critical, Wisdom
- Raise Dead, Hope for Success, Heal, Undying Beacon, Flame of the Favored
Elf-Arcane Archer (25 AP)
- Arcane Archer, Morphic Arrows, Metalline Arrows, Aligned Arrows
- Conjure Arrows, Corrosive Arrows
- Force Arrows II, Elemental Damage
- Terror Arrows, Soul Magic, Elemental Damage, Wisdom
- Banishing Arrows, Paralyzing Arrows, Smiting Arrows
Half-Elf (14 AP)
- Versatile Nature, Human Wisdom, Human Damage Boost
- Improved Dilettante: Monk
- Improved Recovery, Improved Recovery, Improved Dilettante: Monk
- Arcane Archer
Destiny (24 AP)
Divine Crusader
- Bane of Undeath, Interrogation, Purge the Wicked, Wisdom
- Consecration III
- Stand and Be Judged III, Sacred Ground, Empyrean Magic, Blessed Blades
- Crusade
- Celestial Champion
- Celestial Bombardment III
Twists of Fate (36 fate points)
- Renewal (Tier 3 Sentinel)
- Piercing Spellcraft (Tier 3 Draconic) OR Otto's Whistler (Tier 3 Shiradi)
- Pin (Tier 2 Shiradi)
- School Specialist: Enchantment (Tier 2 Magister)
- Rejuvenation Cocoon (Tier 1 Primal)
This build focuses on two things: party healing via Beacon of Hope, FvS spells, and ED abilities (Cocoon, Renewal, Sacred Ground); and CC abilities (Paralyzing Arrows, Pin, Enchantment spells). Ranged DPS is a distant third-place priority, depending partly on whether you need the DC / Spell Pen Twists. With 6 extra racial APs, you could add Shadow Arrows for +5% Doubleshot and +1 crit multiplier.