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  1. #1
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    Default Slavelords bug (exploit?) and Slave master's busts

    It has been known for a reasonably long period of time that Slavelords ingredient chests (the small ones) do not ransack. I'm not sure how long this has been a bug but I have never had a ransack since I started running it. This may no longer be a significant issue as the majority of players have already acquired their slavers sets but should be fixed for the sake of consistency with other chests.

    On the other hand it feels like the drop rate of Slave master's busts must be extraordinarily low and maybe it is set this low due to the fact that the chests do not ransack and the dev's believe players should farm until their eyes bleed.

    Here are some actual stats (I have kept track of every quest completion) that should be fairly accurate but they will be slight skewed by the fact that there have been a few times when I have run in a partially full group. The vast majority of my runs have been full groups and I have assumed a group size of 5. In reality the number is actually likely to be even worse than stated below.

    Ingredient chests opened by quest. 95% of runs have been reaper 1+. 1-2 would be at LE and 1-2 at LH. All these runs have been performed in the last 8 months.

    Slave Pits of the Undercity = 540 (6 ingredient chests per run @ 90 runs)
    Secret of the Slavers' Stockade = 720 (8 ingredient chests per run @ 90 runs)
    Assault on the Aerie of the Slave Lords = 540 (6 ingredient chests per run @ 90 runs)
    Chain chests opened = 1800 * 5 person party = 9000.

    Slave master's busts that have dropped = 2 players (One stack of 10 and one stack of 11). That is a drop rate of 0.0002%. Taking into account deviation at best it would maybe 0.001% if I have been incrediabily unlucky (and everyone I have ever run with).

    Yes. In 9000+ ingredient chest openings I have seen 2 stacks of slave master's busts drop. The stupidity of this design means that 2 players have more busts than they could probably ever use and the other players have none.

    In the meantime I have gotten more than 10 reaper items including a couple of reaper named items. I thought reaper was supposed to be rarer than mythic?!? Not in slavelords!!! I have looted 2 stacks of statuettes (and seen a total of 10 stacks drop).

    What is the solution to this problem. There are a couple of options:
    Increase drop rate by 10 times.
    Half the stack size and increase drop rate by 20 times.
    Reduce the stack size to 1 and increase drop rate by 100 times.

    I favour the latter. There should be 1-2 busts and 3-4 statuettes dropping every full chain with a group of six. Although it might need more than a 100x increase to achieve this.

    Fix the ransack bug and fix the bloody drop rate!!!!

  2. #2
    Community Member simo0208's Avatar
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    I know Lynnabel looked it up and confirmed they are on the list... they are, however, an incredibly low drop rate. The one you posted there is probably close to accurate.

    As far as non-ransack is concerned, I believe that is WAI.

  3. #3
    Community Member J1NG's Avatar
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    Quote Originally Posted by korgzz_bloodaxe View Post
    It has been known for a reasonably long period of time that Slavelords ingredient chests (the small ones) do not ransack. I'm not sure how long this has been a bug but I have never had a ransack since I started running it.
    It's by design that they don't ransack. So there's no bug here.

    Yes. In 9000+ ingredient chest openings I have seen 2 stacks of slave master's busts drop. The stupidity of this design means that 2 players have more busts than they could probably ever use and the other players have none.

    In the meantime I have gotten more than 10 reaper items including a couple of reaper named items. I thought reaper was supposed to be rarer than mythic?!? Not in slavelords!!! I have looted 2 stacks of statuettes (and seen a total of 10 stacks drop).

    What is the solution to this problem. There are a couple of options:
    Increase drop rate by 10 times.
    Half the stack size and increase drop rate by 20 times.
    Reduce the stack size to 1 and increase drop rate by 100 times.

    I favour the latter. There should be 1-2 busts and 3-4 statuettes dropping every full chain with a group of six. Although it might need more than a 100x increase to achieve this.

    Fix the ransack bug and fix the bloody drop rate!!!!
    Oh... I see. You lack the Slaver Statuettes and Master Busts and want more to drop more commonly, is that it? That'll be a feature request and not a bug fix. May want to get the thread title changed so the devs see and know what it's about properly. (They've been having concerns about wrongly labelled posts lately)

    J1NG
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  4. #4
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    Quote Originally Posted by korgzz_bloodaxe View Post

    There should be 1-2 busts and 3-4 statuettes dropping every full chain with a group of six.
    Not at all. Don't forget this isn't just a random mythic item which is probably useless, this can be applied to exactly the item you want. I think about 1 statue per 1-2 chains is about right with a full group. With busts being rarer. A bust per chain is insanely too common, people would have top mythic option on all slavers items in a week.

  5. #5
    Community Member Chacka_DDO's Avatar
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    Exclamation agree

    Also here I absolutely agree even if I don't care that much for this item I also never seen it dropping for myself even if I have already more than 10 complete legendary slave lords items crafted and all of them with reaper boosted base items. (which shows the rareness of reaper boosts are quite good balanced in this case)
    Super rare items are just bad game design in my opinion with several reasons I don't want to repeat all of them at this point.
    It is just a quick and quite bad solution to just set a drop rate value to a super low percentage, not much thinking, creativity and work need to do that.
    A game is there to make it fun to play it and super rare items rather decrease the fun for the majority of the player and this is by far not outweighed by a bit more fun for a minority who actually get such an item (I have most rare items due to my exegerated play time so I think I know what I'm talking about).
    The need of luck must be limited if you want to introduce more powerful items you have to create a way where players can attain such items because it is hard to get (high game difficulty or numbers of repetitions).
    So everyone knows to have such an item is not almost only a matter of luck, everyone can get it if he tries hard enough.

  6. #6
    Community Member HungarianRhapsody's Avatar
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    Quote Originally Posted by J1NG View Post
    Oh... I see. You lack the Slaver Statuettes and Master Busts and want more to drop more commonly, is that it? That'll be a feature request and not a bug fix. May want to get the thread title changed so the devs see and know what it's about properly. (They've been having concerns about wrongly labelled posts lately)

    J1NG
    It's still bug-like behavior because it's dropping stacks of 10 for something that you need one of.

    If ToD dropped a stack of 10 ToD rings 1/10th as often, there would be no question that it was a bug.

    Dropping 1 Statue/Bust 10 times as often is absolutely a bugfix and not just a "feature request".
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  7. #7
    Community Member J1NG's Avatar
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    Quote Originally Posted by HungarianRhapsody View Post
    It's still bug-like behavior because it's dropping stacks of 10 for something that you need one of.

    If ToD dropped a stack of 10 ToD rings 1/10th as often, there would be no question that it was a bug.

    Dropping 1 Statue/Bust 10 times as often is absolutely a bugfix and not just a "feature request".
    That would be the case if it was normal for the stack of 10 to be dropping. It's not. I've had drops of the Masters Bust and Statuettes in 1's as well since the change. What you've been seeing was luck in your favour and getting the bonus stack on that and getting 8-11 of them instead of 1. Which was added because it was super slow when Slavers first came out to farm for.

    So unless you want all the possible 25-32 odd base ingredients to go back to its original 7-11 per chest only and zero chance for more, this is not a bug to fix, but a feature to change. And I doubt you'll be popular for requesting such a change either, since it's a major step backwards for everyone.

    J1NG
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  8. #8
    Community Member HungarianRhapsody's Avatar
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    Quote Originally Posted by J1NG View Post
    That would be the case if it was normal for the stack of 10 to be dropping. It's not. I've had drops of the Masters Bust and Statuettes in 1's as well since the change. What you've been seeing was luck in your favour and getting the bonus stack on that and getting 8-11 of them instead of 1. Which was added because it was super slow when Slavers first came out to farm for.

    So unless you want all the possible 25-32 odd base ingredients to go back to its original 7-11 per chest only and zero chance for more, this is not a bug to fix, but a feature to change. And I doubt you'll be popular for requesting such a change either, since it's a major step backwards for everyone.

    J1NG
    Please learn to read threads and correctly identify people who are not the original poster.

    I'm pointing out that this is a bug (which it is) rather than a "feature request". That does not mean that I am asking for the other not-bugged part of the change to be reversed. I'm not asking for anything. I'm not the original poster.

    I'm not interested in grinding like crazy for gear, so this change is going to be irrelevant for me whether it is changed or not because the Slave Lords grind is absurd to begin with even if the busts and statues dropped in stacks of 10 in every chest 100% of the time.
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  9. #9
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    Quote Originally Posted by HungarianRhapsody View Post
    Dropping 1 Statue/Bust 10 times as often is absolutely a bugfix and not just a "feature request".
    I agree with that scenario, but OP was asking for 100 times as often.
    Quote Originally Posted by ProducerRowan View Post
    Our final update of 2014 will extend the level cap to 30, which is intended to be DDO’s “permanent” level cap

  10. #10
    Community Member J1NG's Avatar
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    Quote Originally Posted by HungarianRhapsody View Post
    Please learn to read threads and correctly identify people who are not the original poster.
    I never identified you as the OP though. *shrugs*

    I'm pointing out that this is a bug (which it is) rather than a "feature request". That does not mean that I am asking for the other not-bugged part of the change to be reversed. I'm not asking for anything. I'm not the original poster.
    And I never said that was what you was asking for either. Merely that your belief that it is a bug to be incorrect;

    It's still bug-like behavior because it's dropping stacks of 10 for something that you need one of.
    Since it's BTA, and all (of these) items are 1 time use (you can't deconstruct them after enchanting an item). When you need to switch to another slot, another one is needed. You can have multi item sets, where you would want each one to be enchanted, as well as multiple characters with many item sets. As per your post, the fact that something drops in stacks of 10 (occasionally), for items that only need 1, is buglike behaviour is therefore wrong. Unless you are saying that it shouldn't drop that many (which is basically the rollback to how it was before), which is why I highlighted that. As that is what it logically would lead to without further comments from you.

    Back to the debate of Feature Request and Bug... As it was listed in release notes to be an intended change, it's a WAI functional feature of the game. Therefore, to call it a bug would be a wrong label. Instead, it is a request to a change to an existing feature within the game. Hence, a "Feature Request".

    And the Devs (possibly a troll post itself, I dunno), had said that they had to cycle through many posts lately and found not a lot pertaining to them and basically put many posts aside. So to get their direct attention sooner, I suggested to change the thread title to something more accurate that will get the right Devs attention. But maybe OP doesn't really want their attention and just wanted to vent on the forum, I dunno. *shrugs*

    J1NG
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  11. #11
    Community Member Dragavon's Avatar
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    Quote Originally Posted by korgzz_bloodaxe View Post
    I favour the latter. There should be 1-2 busts and 3-4 statuettes dropping every full chain with a group of six. Although it might need more than a 100x increase to achieve this.
    You're bat **** crazy

  12. #12
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    Quote Originally Posted by J1NG View Post
    Back to the debate of Feature Request and Bug... As it was listed in release notes to be an intended change, it's a WAI functional feature of the game. Therefore, to call it a bug would be a wrong label.
    Dropping 11 Busts at once was listed in the release notes as an intended change? I missed that. If you have it handy, I'd like to see the reference for that. My understanding was that it was an unintended side-effect (AKA "bug") of increasing the drop amounts of the Broken Shackles, Chain Links, et cetera.
    Quote Originally Posted by ProducerRowan View Post
    Our final update of 2014 will extend the level cap to 30, which is intended to be DDO’s “permanent” level cap

  13. #13
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    Quote Originally Posted by SirValentine View Post
    Dropping 11 Busts at once was listed in the release notes as an intended change? I missed that. If you have it handy, I'd like to see the reference for that. My understanding was that it was an unintended side-effect (AKA "bug") of increasing the drop amounts of the Broken Shackles, Chain Links, et cetera.
    So the bug fix would be dropping at current rate, but only drop one.

  14. #14
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    Quote Originally Posted by Cantor View Post
    So the bug fix would be dropping at current rate, but only drop one.
    ... I'm okay with leaving this as-is if you guys are.
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  15. #15
    Community Member Dragavon's Avatar
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    Quote Originally Posted by Lynnabel View Post
    ... I'm okay with leaving this as-is if you guys are.
    I have more statuettes than I will ever use, so happy to leave it as is and let someone else get a stack of them too.

  16. #16
    Community Member J1NG's Avatar
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    Quote Originally Posted by Lynnabel View Post
    ... I'm okay with leaving this as-is if you guys are.
    I wonder what they'll pick? So many choices...!

    J1NG
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    Invisible Fences, unkillable Target Practice Dummy's, Shared Bank's, Pale Lavender Ioun Stones, the dimensional barrier between Eberron and Shavarath, I've broken them all...

  17. #17
    Community Member Miahoo's Avatar
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    Why do you want the ransack I don't get it.
    Is it because you completed your gear and you want to limit newcomers?
    I run this chain so often. its fun and always nice to collect ings for alts.
    This is basically the only thing 'end game' has to offer for 'end game players'.
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  18. #18
    Community Member Renvar's Avatar
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    Busts are supposed to be mega rare. If you get one, consider yourself blessed. Chase items are only chase items if they are hard to get. Otherwise, they are just mandatory power creep.
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  19. #19
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    Quote Originally Posted by Renvar View Post
    Busts are supposed to be mega rare. If you get one, consider yourself blessed. Chase items are only chase items if they are hard to get. Otherwise, they are just mandatory power creep.
    Coming in stacks of 10+ kind of defeats that point.

    I could certainly imagine it being easier to get 1 than it is right now, but harder to get 10+ than it is now.
    Quote Originally Posted by ProducerRowan View Post
    Our final update of 2014 will extend the level cap to 30, which is intended to be DDO’s “permanent” level cap

  20. #20
    Founder Tyrande's Avatar
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    Quote Originally Posted by Miahoo View Post
    [...]
    This is basically the only thing 'end game' has to offer for 'end game players'.
    Slave Lords crafting is just one chain (and its best run in reaper), there are other chains like the 'Rage of disciples' and WPM?
    Also, any legendary quest/raid on reaper 5 or higher to gather RXP;
    getting sentient XP from name items, etc.

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