I have not created a new build in a while. When the falconer tree was released, I wanted to experiment with it a bit. I have a Sunelf Cleric that I rarely ever play these days and he has been sitting at 30 for a while, I decided he would be the experiment.
Some of my design goals for this build were:
1. Fully utilize Falconer on a ranged character
2. Max Wisdom and use it in as many ways as possible
3. Have an improved crit range with the bow that stacked with the feat
4. Have Imp Precise Shot
How this build meets those goals
1. 42 points in Falconer should give me a good feel for the tree
2. Aasimar race to start at 20 WIS, 6 lvls of Ranger to access Paralyze, Falconer WIS to hit/dam, Leveled up in WIS
3. 14 levels of Cleric + War Domain to access Holy Sword. I chose Cleric over Paly because I felt Cleric had more to offer and the main cost of going that way was 4 points of BAB.
Another idea I had to accomplish this was to go DWS to the fourth core. But that was spreading Enhancements WAY too thin.
4. Did not take enough Ranger to get IPS, so I had to build up DEX enough to get it.
I have not given much thought yet to a plan in Epics, but if he seems to be holding his own by then, I would like to take him to 30.
Curious about some feedback on the build as it is now, some ideas on changes to the heroic build as well as ideas for what I should plan to do in epic destinies.
Phreddd 2 - Ranger Cleric v1
14/6 Cleric/Ranger ( know this is more Cleric than Ranger and I posted this in the Ranger forum - my thinking is he will play more like a ranger with good self healing than a cleric with a bow.)
Neutral Good Aasimar
Level Order
1. Ranger 6. Ranger 11. Cleric 16. Cleric
2. Ranger 7. Cleric 12. Cleric 17. Cleric
3. Ranger 8. Cleric 13. Cleric 18. Cleric
4. Ranger 9. Cleric 14. Cleric 19. Cleric
5. Ranger 10. Cleric 15. Cleric 20. Cleric
Stats
...............32pt Tome Level Up
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Strength.........8......+3.......4: WIS
Dexterity.......16......+3.......8: WIS
Constitution...14......+3.....12: WIS
Intelligence.....8......+3......16: WIS
Wisdom.........20......+3......20: WIS
Charisma.........8......+3
Skills (at 20)
Heal 23
Jump 16
Concent 9
Spot 9
Listen 9
Swim 5
Feats
1 : Point Blank Shot
3 : Dodge
6 : Maximize Spell
9 : Improved Critical: Ranged
12 : Empower Healing Spell
15 : Improved Precise Shot
18 : Empower Spell
1 Aasimar: Bond of the Protector
1 Ranger : Favored Enemy: Undead
5 Ranger : Favored Enemy: Giant
8 Cleric : War Domain
7 Deity : Follower of: Silver Flame
12 Deity : Silver Flame Exorcism
Enhancements (80 of 80 AP)
Arcane Archer (22 AP)
Arcane Archer,Morphic Arrows
Conjure Arrows, Corrosive Arrows
Force Arrows III, Elemental Damage
Terror Arrows, Elemental Damage, Wisdom
Paralyzing Arrows
Aasimar (16 AP)
Stronger Bonds, Wisdom, Stronger Bonds II, Wisdom, Stronger Bonds III
Counsel II, Bold III, Improved Recovery
Divine Purpose
Improved Recovery
Divine Form
Falconry (42 AP)
Summon Avian Companion,Wisdom, Well Rounded 1, Wisdom, Well Rounded 2, Master Falconer
Rugged III, Out In Nature III
Killer Instinct 1, Watch the Center III, Diving Attack III
Killer Instinct 2, Tear the Flesh,Strike for the Eyes III, Eyes of the Eagle
Coordinated Strikes, Expose Weakness
Dangerous, Mark the Prey, Death from Above III, Thrill of the Hunt Ranged III