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  1. #1
    Community Member Augon's Avatar
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    Default Ranged Falconer experiemental build

    I have not created a new build in a while. When the falconer tree was released, I wanted to experiment with it a bit. I have a Sunelf Cleric that I rarely ever play these days and he has been sitting at 30 for a while, I decided he would be the experiment.

    Some of my design goals for this build were:
    1. Fully utilize Falconer on a ranged character
    2. Max Wisdom and use it in as many ways as possible
    3. Have an improved crit range with the bow that stacked with the feat
    4. Have Imp Precise Shot

    How this build meets those goals
    1. 42 points in Falconer should give me a good feel for the tree
    2. Aasimar race to start at 20 WIS, 6 lvls of Ranger to access Paralyze, Falconer WIS to hit/dam, Leveled up in WIS
    3. 14 levels of Cleric + War Domain to access Holy Sword. I chose Cleric over Paly because I felt Cleric had more to offer and the main cost of going that way was 4 points of BAB.
    Another idea I had to accomplish this was to go DWS to the fourth core. But that was spreading Enhancements WAY too thin.
    4. Did not take enough Ranger to get IPS, so I had to build up DEX enough to get it.

    I have not given much thought yet to a plan in Epics, but if he seems to be holding his own by then, I would like to take him to 30.

    Curious about some feedback on the build as it is now, some ideas on changes to the heroic build as well as ideas for what I should plan to do in epic destinies.


    Phreddd 2 - Ranger Cleric v1
    14/6 Cleric/Ranger ( know this is more Cleric than Ranger and I posted this in the Ranger forum - my thinking is he will play more like a ranger with good self healing than a cleric with a bow.)
    Neutral Good Aasimar


    Level Order

    1. Ranger 6. Ranger 11. Cleric 16. Cleric
    2. Ranger 7. Cleric 12. Cleric 17. Cleric
    3. Ranger 8. Cleric 13. Cleric 18. Cleric
    4. Ranger 9. Cleric 14. Cleric 19. Cleric
    5. Ranger 10. Cleric 15. Cleric 20. Cleric


    Stats
    ...............32pt Tome Level Up
    ----------------------------------------
    Strength.........8......+3.......4: WIS
    Dexterity.......16......+3.......8: WIS
    Constitution...14......+3.....12: WIS
    Intelligence.....8......+3......16: WIS
    Wisdom.........20......+3......20: WIS
    Charisma.........8......+3


    Skills (at 20)

    Heal 23
    Jump 16
    Concent 9
    Spot 9
    Listen 9
    Swim 5


    Feats

    1 : Point Blank Shot
    3 : Dodge
    6 : Maximize Spell
    9 : Improved Critical: Ranged
    12 : Empower Healing Spell
    15 : Improved Precise Shot
    18 : Empower Spell

    1 Aasimar: Bond of the Protector

    1 Ranger : Favored Enemy: Undead
    5 Ranger : Favored Enemy: Giant

    8 Cleric : War Domain

    7 Deity : Follower of: Silver Flame
    12 Deity : Silver Flame Exorcism


    Enhancements (80 of 80 AP)

    Arcane Archer (22 AP)

    Arcane Archer,Morphic Arrows
    Conjure Arrows, Corrosive Arrows
    Force Arrows III, Elemental Damage
    Terror Arrows, Elemental Damage, Wisdom
    Paralyzing Arrows


    Aasimar (16 AP)

    Stronger Bonds, Wisdom, Stronger Bonds II, Wisdom, Stronger Bonds III
    Counsel II, Bold III, Improved Recovery
    Divine Purpose
    Improved Recovery
    Divine Form


    Falconry (42 AP)

    Summon Avian Companion,Wisdom, Well Rounded 1, Wisdom, Well Rounded 2, Master Falconer
    Rugged III, Out In Nature III
    Killer Instinct 1, Watch the Center III, Diving Attack III
    Killer Instinct 2, Tear the Flesh,Strike for the Eyes III, Eyes of the Eagle
    Coordinated Strikes, Expose Weakness
    Dangerous, Mark the Prey, Death from Above III, Thrill of the Hunt Ranged III
    Last edited by Augon; 07-22-2018 at 02:29 AM.
    Sarlona Server - Augon, Vitrin, Allaric, Taheghi, Dhakenshaup, Diviciacus, Loukus, Mehujael, Phreddd, Talaun, Zhugeliangg

    Officer of The Wulfepack - "If you call one wolf, you invite the Pack"
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    The mistakes of a fighter are the scars on his face.
    The mistakes of a rogue are still locked in their place.
    The mistakes of a mage were destroyed with a boom.
    And the mistakes of a Cleric are lying in a tomb.

  2. #2
    Community Member Vish's Avatar
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    Hey aug,
    Just tred out of a cleric paralyzer

    Really, what you got set up is cc and dps
    I ran a radiant
    With bird man dps, and it should go good with silver flame
    Only thing is, this is really a epic build
    Don't get your holy sword til 20
    And no burst, so you have to rely on cocoon heal and loh
    Masses too prob, but not likely

    Only thing I would change heroic, is to take spell focus enchantment instead of dodge
    Then greater enchant in epics
    Allows you to twist +3

    So epics might look
    21 oc
    24 greater spell enchant or improved combat archery (don't know if you have dex for this)
    26 sp pos
    27 blinding speed
    28 doubleshot
    29 fount of life
    30 Celestia I always choose this for my clerics
    Completionist

    So you should prob get +6-8 tomes

    Other than that it looks like fun build
    I would get some racials, since aasimar is juicy
    Then I'd run 7ap for regen loh
    And put more into radiant for burst, so you can use that empower and maximize
    Otherwise those two kinda wasted
    Maybe consider extend, for your buffs, since you cast level 14
    Ok, good luck
    Kil Glory
    30 alchemist
    HOW
    Sarlona

  3. #3
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by Augon View Post
    Dexterity.......16......+3
    FYI you need DEX 21 to take Combat Archery epic feat. But since you only have +3 DEX tome, that constrains you.
    3 : Dodge
    Why Dodge? Precision would be more useful. Or Spell Focus Enchantment so you can twist the Magister DC boost.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  4. #4
    Community Member Augon's Avatar
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    Quote Originally Posted by Vish View Post

    Just tred out of a cleric paralyzer
    Funny, I am TR'ing this guy out of being a Cleric 20 paralyzer (I used Elf AA).

    Quote Originally Posted by Vish View Post

    Only thing I would change heroic, is to take spell focus enchantment instead of dodge
    Quote Originally Posted by unbongwah View Post
    Why Dodge? Precision would be more useful. Or Spell Focus Enchantment so you can twist the Magister DC boost.
    Why dodge? Because I didn't think of the ideas you two guys had. Thanks! I will probably go with precision, although I may change my mind before I get to that point as I do like the idea of enchantment.

    Quote Originally Posted by unbongwah View Post
    FYI you need DEX 21 to take Combat Archery epic feat. But since you only have +3 DEX tome, that constrains you.
    Good point. I believe I have a +3 to +4 upgrade tome stored on a donkey somewhere. I could probably pickup a +5 upgrade to go with it and pull out the DEX. I agree with Vish that +6 or +8 woudl be nice, but with 10 characters that I play combined with limited play time, stocking everyone up on those high end tomes is a challenge for me.


    As Vish points out, it is an epic build, most of my multi-class builds come into their best stuff late and really get tested in epics. Some stink and I TR before they cap, some do well and I take them to cap. On this guy, I really see using Cleric spells for my healing, not cocoon. Since most of my DPS will be with a bow, I don't really see using spells for anything but healing and buffs. I don't foresee running this guy as a primary healer in a group - could be a decent backup healer / raiser (i.e. after the fact healer )

    One concern I have is that I do solo a great deal, and builds that are specced for CC tend to solo kill slowly (one reason this guy is getting played less these days). I am hoping birdman DPS will help things fall more quickly.

    Thanks guys for the feedback!
    Sarlona Server - Augon, Vitrin, Allaric, Taheghi, Dhakenshaup, Diviciacus, Loukus, Mehujael, Phreddd, Talaun, Zhugeliangg

    Officer of The Wulfepack - "If you call one wolf, you invite the Pack"
    Visit http://thewulfepack.shivtr.com/


    The mistakes of a fighter are the scars on his face.
    The mistakes of a rogue are still locked in their place.
    The mistakes of a mage were destroyed with a boom.
    And the mistakes of a Cleric are lying in a tomb.

  5. #5
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    I'm not terribly impressed with the tree. While the Wis-to-hit/damage is inarguably useful and there are some generic niceties like healing amp and helpless damage, the core of the tree - the bird attacks - are really unimpressive.

    I don't know what the capstone proc percentage is, but I'm assuming 5% - which would lower the effective cooldown on the death attack to ~50 seconds. You'd need ~60% or so for it to match abilities like Coup de Grace and Assassinate (both of which have cooldowns I find to too long for my purposes in the modern game).

    The delay in the attacks is significant - and problematic.

    On the plus side, they seem to be more generally useful than most such effects since they're blind or trip effects. So you can use them against undead, constructs, etc. (mostly).

    However, I'm not sure the DC holds up. Compared to Dire Charge, you get:
    +20 from levels
    ~+8 from Assassinate gear
    +6 from twist
    +3 from enhancement
    +37 total

    Dire Charge would receive:
    +10 from base
    ~+20 from Deadly Instinct (90 Wisdom)
    +22 from tactics gear
    +6 from twist
    +58 total

    That's about a 20 point discrepancy in DC and there's a lot more options for boosting tactics we haven't even touched. I don't have a handy list of complete Assassinate DC breakdown, but I get the impression that trying to use most of those bird attacks endgame will be futile.

  6. #6
    Community Member Augon's Avatar
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    You left stuff off both of them. I assume that was because you were just comparing the items that were different, but I need to see the whole list Of course I may have left plenty off either list, but I think this gives a pretty clear picture of the DC difference. And, As you say, there is a decent difference. But I feel that would be expected since one is an instakill and the other is a stun. TO be honest, I just completed the comparison of the two attacks because Dire Charge is what was used as a comparison. I really think comparing these two is like comparing apples to oranges. Most of the bird attacks give bonuses to the characters attack and I see the birdie damage as a bonus. The instakill has a ridiculous cool down, but other than that, I see it as doable in most content, not all, but most. I would not take the whole tree just for that attack, or for the damage the bird does. I would take the tree for the way it boosts my damage, provides an instakill and, assuming I go the archer route, can do all this from a distance.

    The cool down is less than appealing, not doubt. I also have played an Assassin (before the great stealth nerf) and waiting 12 seconds was a pain - that's instantaneous compared to this. But the big advantage the birdie has over the rogue is, if the rogue did anything in between assassinates, he broke stealth which made a second assassination challenging. A bird man can pop an instakill and just keep on fighting, once timer finishes, drop another. Of course, its unlikely you will still be fighting the same mob for that second kill.
    Certainly not ideal, but I don't think its disastrous.

    Thanks for your feedback!!!!

    =========== My estimate of both DCs ==============

    Assassinate DC

    Base DC 10
    Character Levels 20
    WIS Modifier (WIS=90) 40 (I used a WIS of 90 because that was what was in the Dire Charge Example)
    Scion of Astral Plane 4
    Falconer Watch the Center 3
    Shadow dancer Stealthy 6
    Assassinate item (enhancement) 8
    insightful assassinate item 3

    TOTAL ASSASSINATE DC 94

    DIRE Charge DC
    Based DC 20 (according to the Wiki)
    WIS Modifier (WIS=90) 40
    Scion of Astral Plane 4
    Falconer Deadly Instinct (WIS=90) 20
    Tactics Gear 22 (I didn't check, I assume Hjarki is accurate)
    LD Leg Tactics 6

    TOTAL Dire Charger DC 112

    Of course if you build a fighter, you can climb it even higher.
    Sarlona Server - Augon, Vitrin, Allaric, Taheghi, Dhakenshaup, Diviciacus, Loukus, Mehujael, Phreddd, Talaun, Zhugeliangg

    Officer of The Wulfepack - "If you call one wolf, you invite the Pack"
    Visit http://thewulfepack.shivtr.com/


    The mistakes of a fighter are the scars on his face.
    The mistakes of a rogue are still locked in their place.
    The mistakes of a mage were destroyed with a boom.
    And the mistakes of a Cleric are lying in a tomb.

  7. #7
    Community Member Augon's Avatar
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    Quote Originally Posted by Augon View Post
    Character Levels 20

    [[SNIP]]

    TOTAL Assassinate DC 94
    It just occurred to, Death from Above is in "character" levels and it does not, as far as I know, state a max. So, at lvl 30 it would be 104, which does bring the two closer.
    Sarlona Server - Augon, Vitrin, Allaric, Taheghi, Dhakenshaup, Diviciacus, Loukus, Mehujael, Phreddd, Talaun, Zhugeliangg

    Officer of The Wulfepack - "If you call one wolf, you invite the Pack"
    Visit http://thewulfepack.shivtr.com/


    The mistakes of a fighter are the scars on his face.
    The mistakes of a rogue are still locked in their place.
    The mistakes of a mage were destroyed with a boom.
    And the mistakes of a Cleric are lying in a tomb.

  8. #8
    Community Member barecm's Avatar
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    I did some testing on Lamannia when this rolled out. I liked the idea and possibilities, but with only 80 APs to go around, I was struggling to find room for it as it really is a one trick pony as a ranged assassination. Also, the animation for death from above was so slow, I found enemies would already be dead in some cases before it could strike. If they made some sort of AP system just for falconer, like racial reincarnation gives, then maybe I would revisit on live servers.

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