Originally Posted by
Matuse
I don't have a ridiculous number of permanent points (15 or 16, so only a few above what everyone gets for picking up the EDs in the first place), and so I'm a little more stretched than I prefer, but I've been playing around with some configs and found one I like:
Shadowdancer - Core 1 and 2 - Dimension Door is just too good.
Well of Darkness 3 - More spellpoints and a smidge of useful spellpower.
Lithe 2 or 3 - Reflex saves good.
Shadowcaster - 10% cooldown reduction on things like Celestial Bombardment, Heal, and I hate hate hate hate hate being level drained. Death Ward is nice, but it's not 100% since it can be so easily dispelled.
Draconic - Core 1-2-3, spellpoint savings and no more material components.
Dragonhide 3 - More saves, and no more failing saves against flesh to stone or disintegrate on a 1.
Dragon Breath, great short range AOE Strike.
Angel- Core 1-2-3, cause...yeah.
Born by Flame 3, more resistances are good. Hard to get light resistance anywhere.
Angelic Mantle, powers everything.
Sun Pillar, excellent single target knockout Strike, not restricted by terrain like the various beam and bolt spells, and you don't need to be facing the target, so easy to hit quick moving enemies like bats.
Divine Protection, MRR good
Angelic Body, This is mostly due to lack of anything else. Poisons and diseases are not really worth caring about (especially when you can cast Heal) and the ones that ARE worth worrying about aren't natural, so this doesn't work on them.
Saving Grace 3, more saves good, no fail will saves on a 1 very good
Sun Bolt SLA, cause it's Sun Bolt.
Holy Presence, because it's the most ridiculously overpowered ability I think I've ever seen in DDO.
Purity of Mind & Soul 3, Can never have enough HAMP.
Blood And Radiance - More spellpower.
Angelic Soul - Provides immense levels of protection from everything except physical and negative damage.
Holy Command - So if something survives Sun Pillar, it gets knocked flat and can't do anything.
Holy Fireball - because when you absolutely positive have to kill every last M F in the room, accept no substitutes.
Then if I have points to spare, I take the SP reductions for Maximize and Intensify.