updates to the wisdom build? gear or anything?
updates to the wisdom build? gear or anything?
LOGAINE PROUD GIMP OF FIREFLY
Adding my own loot list. Playstyle is no solo play, grouping with Pally, Warlock, Barb friend. End game raid healing. Low to mid Reaper. Only Sorc PLs.
Eye:Legendary Collective Sight {insight Wisdom 10}{enhancement Wisdom 21}
Head:Legendary Hardened Hide
Neck:Legendary Conduit of the Soul
Trinket:Legendary Five Rings{Sheltering, Resistance or Force Spell Lore, Heal or UMD skill, quality PRR}
Body:Legendary Blessed Vestments
Back:Legendary Hallowed Trail
Wrist:Legendary Hallowed Castigators
Waist:Legendary Black Satin Waist {quality Wisdom 5}
Finger1:The Legendary Shattered Onyx {your choice, insight Intelligence 10 or insight Dexterity 10, low priority}
Feet:Legendary Sunken Slippers {your choice, quality Intelligence 5 or quality Dexterity 5, low priority}
Hand:Gauntlet of the Iron Council
Finger2:Legendary Celestial Sapphire Ring {your choice, enhancement Dexterity 21 or enhancement Intelligence 21}
Weapon:Nightmother's Sceptre
Offhand:Legendary Resplendant Fury {insight Constitution 10} or Legendary Giant's Platter
Notes: Body, Back, Bracers, Waist, Neck, Main Weapon, Offhand are basically locked in and should be the same in any FVS set IMO. Goggles can be Collective Sight or Dusk Lenses. I passed on WIS artifact bracers so went Collective Sight path instead. But I also don't run Maximize/Empower since I'm not a damage dealer in my group. Boots, Trinket, Head, Gloves are flexible.
Here below my version of WIS DC, toon got all pl and 114 rpoint.
DC are 127 evo 110 other and can be raised up 8 point temporary (aureon and epic feat)
Code:Character name: Kamdragon Classes: 20 Favored Soul, 10 Epic Race: Aasimar · · · · · · ·Alignment: Neutral · · ·Start Tome Final Str:· · ·8· · 8 · ·36 · · ·HP:· · · ·3224 · · ·AC:· ·157 Dex:· · ·8· · 8 · ·34 · · ·PRR: · · · 230 Con:· · 18· · 8 · ·86 · · ·MRR: · · · 170 · · ·+Healing Amp:· ·244 Int:· · ·8· · 8 · ·52 · · ·Dodge: · 14/34 · · ·-Healing Amp:· · ·0 Wis:· · 20· · 8 · 120 · · ·Fort:· · ·324% · · ·Repair Amp:· · · ·0 Cha:· · 12· · 8 · ·44 · · ·SR:· · · · · 0 · · ·BAB: · · · · · · 20 DR: 10\Cold Iron Immunities: Magic Missiles, Freedom of Movement, Death effects, Level drain, Falling damage Saves: ------------------------------------------------------------------------------------------ Fortitude:· · · · ·95 · vs Poison:· · · ·96 · vs Disease: · · ·96 Will: · · · · · · 112 · vs Enchantment: 119 · vs Illusion:· · 118 · vs Fear:· · · · 112 · vs Curse: · · · 112 Reflex: · · · · · ·74 · vs Traps: · · · ·80 · vs Spell: · · · ·76 · vs Magic: · · · ·74 Marked with a * is no fail on a 1 if required DC met Class and Feat Selection ------------------------------------------------------------------------------------------ Level Class · · · · · ·Feats 1 · · Favored Soul(1) ·Standard: Enlarge Spell · · · · · · · · · · · ·Aasimar Bond: Aasimar: Protector Bond · · · · · · · · · · · ·Follower of Faith: Follower of Aureon 2 · · Favored Soul(2) ·Battle Feat: Knowledge of Battle 3 · · Favored Soul(3) ·Standard: Past Life: Arcane Initiate · · · · · · · · · · · ·Child Of Faith: Child of Faith 4 · · Favored Soul(4) ·Wisdom: +1 Level up 5 · · Favored Soul(5) ·Energy Absorbance: Energy Absorption: Fire 6 · · Favored Soul(6) ·Standard: Completionist · · · · · · · · · · · ·Deity: Aureon's Instruction 7 · · Favored Soul(7) ·Heart Feat: Stout of Heart 8 · · Favored Soul(8) ·Wisdom: +1 Level up 9 · · Favored Soul(9) ·Standard: Spell Focus: Evocation 10· · Favored Soul(10) Energy Absorbance: Energy Absorption: Electricity 11· · Favored Soul(11) 12· · Favored Soul(12) Standard: Quicken Spell · · · · · · · · · · · ·Beloved Of Faith: Beloved of the Divine · · · · · · · · · · · ·Wisdom: +1 Level up 13· · Favored Soul(13) 14· · Favored Soul(14) 15· · Favored Soul(15) Standard: Heighten Spell · · · · · · · · · · · ·Energy Absorbance: Energy Absorption: Cold 16· · Favored Soul(16) Wisdom: +1 Level up 17· · Favored Soul(17) 18· · Favored Soul(18) Standard: Empower Healing Spell 19· · Favored Soul(19) 20· · Favored Soul(20) Damage Reduction: Favored Soul of Aureon Damage Reduction: Cold Iron · · · · · · · · · · · ·Wisdom: +1 Level up 21· · Epic(1) · · · · ·Epic Feat: Greater Spell Focus: Evocation 22· · Epic(2) · · · · · 23· · Epic(3) · · · · · 24· · Epic(4) · · · · ·Epic Feat: Burst of Glacial Wrath · · · · · · · · · · · ·Wisdom: +1 Level up 25· · Epic(5) · · · · · 26· · Epic(6) · · · · ·Epic Destiny Feat: Guardian Angel 27· · Epic(7) · · · · ·Epic Feat: Embolden Spell 28· · Epic(8) · · · · ·Epic Destiny Feat: Mass Frog · · · · · · · · · · · ·Wisdom: +1 Level up 29· · Epic(9) · · · · ·Epic Destiny Feat: Deific Warding 30· · Epic(10)· · · · ·Epic Feat: Arcane Insight · · · · · · · · · · · ·Legendary: Scion of the Plane of Air Self and Party Buffs ------------------------------------------------------------------------------------------ Long Lasting Elixer of Wisdom Long Lasting Elixer of Strength Long Lasting Elixer of Intelligence Long Lasting Elixer of Dexterity Long Lasting Elixer of Constitution Long Lasting Elixer of Charisma Yugoloth: Essence of Desire (Con) Yugoloth: Essence of Despair (Wis) Enhancements: 80 APs, Racial 14, Universal 1 ------------------------------------------------------------------------------------------ Aasimar - Points spent: 19 1 Core ·(1) Stronger Bonds I 2 Core ·(2) Ability I: +1 Wisdom 3 Core ·(1) Stronger Bonds II 4 Core ·(2) Ability II: +1 Wisdom 5 Core ·(1) Stronger Bonds III 6 Tier1 (2) Improved Recovery I 7 Tier2 (1) Divine Purpose: Divine Purpose: Protector 8 Tier2 (2) Arcanum 9 Tier2 (2) Arcanum 10 Tier2 (2) Arcanum 11 Tier4 (1) Ascendant Bond: Protector 12 Tier3 (2) Improved Recovery II ------------------------------------------------------------------------------------------ Beacon of Hope - Points spent: 22 1 Core ·(1) Pleasant Disposition 2 Tier1 (1) Divine Durability I 3 Tier1 (1) Divine Durability I 4 Tier1 (1) Divine Durability I 5 Tier1 (2) Spell Critical Chance I 6 Core ·(1) Beacon of Grace 7 Tier2 (1) Divine Durability II 8 Tier2 (1) Divine Durability II 9 Tier2 (1) Divine Durability II 10 Core ·(1) Shining Light 11 Tier3 (2) Ability I: +1 Wisdom 12 Tier2 (2) Spell Critical Chance II 13 Tier3 (2) Spell Critical Chance III 14 Tier3 (2) Hope for Protection 15 Tier1 (1) Good Hope 16 Tier4 (2) Ability II: +1 Wisdom ------------------------------------------------------------------------------------------ Angel of Vengeance - Points spent: 42 1 Core ·(1) Font Of Power 2 Tier1 (2) Smiting I 3 Tier1 (1) Nimbus of Light 4 Tier1 (1) Nimbus of Light 5 Core ·(1) Shield of Condemnation 6 Tier2 (2) Smiting II 7 Tier2 (1) Just Reward 8 Tier2 (1) Just Reward 9 Tier2 (1) Just Reward 10 Core ·(1) Aura of Menace 11 Tier3 (2) Ability I: +1 Wisdom 12 Tier3 (2) Spell Penetration 13 Tier3 (2) Smiting III 14 Tier3 (1) Sun Bolt 15 Tier3 (1) Sun Bolt 16 Tier3 (1) Sun Bolt 17 Core ·(1) Summon Archon 18 Tier4 (2) Ability II: +1 Wisdom 19 Tier4 (2) Intense Faith 20 Tier4 (2) Smiting IV 21 Tier4 (2) Intense Faith 22 Tier4 (2) Intense Faith 23 Core ·(1) Vengeful Magic 24 Tier5 (1) Zealous Faith 25 Tier5 (1) Zealous Faith 26 Tier5 (1) Zealous Faith 27 Tier5 (1) Unstoppable Magic 28 Tier5 (1) Unstoppable Magic 29 Tier5 (1) Unstoppable Magic 30 Tier5 (2) Evocation Focus 31 Core ·(1) Ascendancy Shine Bright: Ascendancy Shine Bright (Wisdom) ------------------------------------------------------------------------------------------ Falconry - Points spent: 12 1 Core ·(1) Summon Falcon: Summon Falcon 2 Tier1 (1) Rugged 3 Tier1 (1) Rugged 4 Tier1 (1) Rugged 5 Tier1 (1) Out in Nature 6 Core ·(2) Ability I: Wisdom 7 Tier2 (1) Action Boost: Sprint 8 Tier1 (1) Out in Nature 9 Tier1 (1) Out in Nature 10 Tier3 (2) Conditioning ------------------------------------------------------------------------------------------ Active Destiny Tree ------------------------------------------------------------------------------------------ Exalted Angel - Points spent: 24 1 Core ·(0) Celestial Destiny 2 Core ·(0) Mass Cure Moderate Wounds 3 Core ·(0) Angelic Presence 4 Core ·(0) Astral Vibrance 5 Core ·(0) Transcendental Magic 6 Core ·(0) Ascendance 7 Tier1 (1) Endless faith 8 Tier1 (1) Endless faith 9 Tier1 (1) Endless faith 10 Tier1 (2) Ability I: +1 Wisdom 11 Tier2 (2) Ability II: +1 Wisdom 12 Tier1 (1) Healing power 13 Tier3 (2) Ability III: +1 Wisdom 14 Tier3 (1) Piercing Spellcraft 15 Tier3 (1) Piercing Spellcraft 16 Tier4 (2) Ability IV: +1 Wisdom 17 Tier4 (1) Blood and Radiance 18 Tier4 (1) Blood and Radiance 19 Tier4 (1) Blood and Radiance 20 Tier4 (2) Rebuke Foe 21 Tier5 (2) Ability V: +1 Wisdom 22 Tier6 (2) Reborn in Light 23 Tier3 (1) Piercing Spellcraft ------------------------------------------------------------------------------------------ Twists of fate - 40 of 40 Fate points spent. ------------------------------------------------------------------------------------------ Twist 1 - Tier 4: Divine Crusader: Empyrean Magic Twist 2 - Tier 3: Shadowdancer: Meld Into Darkness Twist 3 - Tier 2: Draconic Incarnation: Precise Casting: Conjuration / Evocation: Draconic Incarnation: Evocation Twist 4 - Tier 2: Magister: Spell School Specialist: Spell School Specialist: Evocation Twist 5 - Tier 1: Primal Avatar: Rejuvenation Cocoon Dread Adversary - Points spent: 11 1 Core ·(1) Reaper's Offense I 2 Tier1 (1) Reaper's Strength or Dexterity I: +1 Dexterity 3 Tier1 (1) Reaper's Blade I 4 Tier1 (1) Reaper's Blade I 5 Tier1 (1) Reaper's Blade I 6 Tier2 (1) Reaper's Strength or Dexterity II: +1 Dexterity 7 Core ·(1) Reaper's Offense II 8 Tier2 (1) Reaper's Blade II 9 Tier2 (1) Reaper's Blade II 10 Tier2 (1) Reaper's Blade II 11 Core ·(1) Reaper's Offense III: +1 Dexterity ------------------------------------------------------------------------------------------ Dire Thaumaturge - Points spent: 44 1 Core ·(1) Reaper's Arcanum I 2 Tier1 (1) Reaper's Arcana I 3 Tier1 (1) Reaper's Arcana I 4 Tier1 (1) Reaper's Arcana I 5 Tier1 (1) Reaper's Focus I 6 Tier2 (1) Reaper's Focus II 7 Core ·(1) Reaper's Arcanum II 8 Tier1 (1) Reaper's Power 9 Tier1 (1) Reaper's Power 10 Tier1 (1) Reaper's Power 11 Core ·(1) Reaper's Arcanum III: +1 Wisdom 12 Tier3 (1) Reaper's Focus III 13 Tier2 (1) Reaper's Arcana II 14 Tier2 (1) Reaper's Arcana II 15 Tier2 (1) Reaper's Arcana II 16 Tier3 (1) Reaper's Arcana III 17 Tier3 (1) Reaper's Arcana III 18 Tier3 (1) Reaper's Arcana III 19 Tier1 (1) Reapers's Ability I: +1 Wisdom 20 Tier2 (1) Reaper's Ability II: +1 Wisdom 21 Tier3 (1) Reaper's Ability III: +1 Wisdom 22 Tier1 (1) Reaper's Deep Magic I 23 Tier2 (1) Reaper's Deep Magic II 24 Tier3 (1) Reaper's Deep Magic III 25 Tier4 (1) Reaper's Deep Magic IV 26 Tier4 (1) Reaper's Arcana IV 27 Tier4 (1) Reaper's Arcana IV 28 Tier4 (1) Reaper's Arcana IV 29 Core ·(1) Reaper's Arcanum IV 30 Tier4 (1) Reaper's Potency 31 Tier4 (1) Reaper's Potency 32 Tier4 (1) Reaper's Potency 33 Core ·(1) Reaper's Arcanum V 34 Tier5 (1) Reaper's Deep Magic V 35 Tier5 (1) Reaper's Ability V: +1 Wisdom 36 Tier5 (1) Reaper's Charge 37 Tier5 (1) Reaper's Focus V 38 Tier5 (1) Reaper's Arcana V 39 Tier5 (1) Reaper's Arcana V 40 Tier5 (1) Reaper's Arcana V 41 Core ·(1) Reaper's Arcanum VI 42 Tier4 (1) Reaper's Efficiency 43 Tier4 (1) Reaper's Efficiency 44 Tier4 (1) Reaper's Efficiency ------------------------------------------------------------------------------------------ Grim Barricade - Points spent: 58 1 Core ·(1) Reaper's Defense I 2 Tier1 (1) Reaper's Bulwark/Shroud I: PRR 3 Tier1 (1) Reaper's Bulwark/Shroud I: PRR 4 Tier1 (1) Reaper's Bulwark/Shroud I: PRR 5 Tier1 (1) Reaper's Reflex/Fortitude/Will I: Reflex Save 6 Tier1 (1) Reaper's Reflex/Fortitude/Will I: Reflex Save 7 Tier1 (1) Reaper's Reflex/Fortitude/Will I: Reflex Save 8 Tier2 (1) Reaper's Reflex/Fortitude/Will II: Reflex Save 9 Tier2 (1) Reaper's Reflex/Fortitude/Will II: Reflex Save 10 Tier2 (1) Reaper's Reflex/Fortitude/Will II: Reflex Save 11 Tier3 (1) Reaper's Reflex/Fortitude/Will III: Reflex Save 12 Tier3 (1) Reaper's Reflex/Fortitude/Will III: Reflex Save 13 Tier3 (1) Reaper's Reflex/Fortitude/Will III: Reflex Save 14 Tier2 (1) Reaper's Bullwark/Shroud II: PRR 15 Tier2 (1) Reaper's Bullwark/Shroud II: PRR 16 Tier2 (1) Reaper's Bullwark/Shroud II: PRR 17 Tier3 (1) Reaper's Bulwark/Shroud III: PRR 18 Tier3 (1) Reaper's Bulwark/Shroud III: PRR 19 Tier3 (1) Reaper's Bulwark/Shroud III: PRR 20 Core ·(1) Reaper's Defense II 21 Core ·(1) Reaper's Defense III 22 Core ·(1) Reaper's Defense IV 23 Tier1 (1) Reaper's Constitution I 24 Tier2 (1) Reaper's Constitution II 25 Tier3 (1) Reaper's Constitution III 26 Tier1 (1) Reaper's Luck 27 Tier1 (1) Reaper's Luck 28 Tier1 (1) Reaper's Luck 29 Tier1 (1) Reaper's Evasion I 30 Tier1 (1) Reaper's Evasion I 31 Tier1 (1) Reaper's Evasion I 32 Tier2 (1) Reaper's Evasion II 33 Tier2 (1) Reaper's Evasion II 34 Tier2 (1) Reaper's Evasion II 35 Tier3 (1) Reaper's Evasion III 36 Tier3 (1) Reaper's Evasion III 37 Tier3 (1) Reaper's Evasion III 38 Tier4 (1) Reaper's Heightened Evasion I 39 Tier5 (1) Reaper's Heightened Evasion II 40 Tier4 (1) Reaper's Steadfastness 41 Tier5 (1) Reaper's Constitution V 42 Tier4 (1) Reaper's Steadfastness 43 Tier4 (1) Reaper's Steadfastness 44 Core ·(1) Reaper's Defense V 45 Core ·(1) Reaper's Defense VI 46 Tier4 (1) Reaper's Bulwark/Shroud IV: PRR 47 Tier4 (1) Reaper's Bulwark/Shroud IV: PRR 48 Tier4 (1) Reaper's Bulwark/Shroud IV: PRR 49 Tier5 (1) Reaper's Bulwark/Shroud V: PRR 50 Tier5 (1) Reaper's Bulwark/Shroud V: PRR 51 Tier5 (1) Reaper's Bulwark/Shroud V: PRR 52 Tier5 (1) Reaper's Reflex/Fortitude/Will V: Will Save 53 Tier5 (1) Reaper's Reflex/Fortitude/Will V: Will Save 54 Tier5 (1) Reaper's Reflex/Fortitude/Will V: Will Save 55 Tier5 (1) Reaper's Charge 56 Tier4 (1) Reaper's Resistance 57 Tier4 (1) Reaper's Resistance 58 Tier4 (1) Reaper's Resistance ------------------------------------------------------------------------------------------ Spells· · · · · · · · · · · · · · · · · · · School· · · · ·DC ------------------------------------------------------------------------------------------ Favored Soul Spells L1: Cure Light Wounds · · · · · · · · · · · Conjuration · ·113 L1: Doom· · · · · · · · · · · · · · · · · · Necromancy· · ·110 L1: Nightshield · · · · · · · · · · · · · · Abjuration· · ·110 L1: Obscuring Mist· · · · · · · · · · · · · Conjuration · ·113 L2: Close Wounds· · · · · · · · · · · · · · Conjuration · ·113 L2: Cure Moderate Wounds· · · · · · · · · · Conjuration · ·113 L2: Soundburst· · · · · · · · · · · · · · · Evocation · · ·127 L2: Spawn Screen· · · · · · · · · · · · · · Necromancy· · ·110 L3: Cure Serious Wounds · · · · · · · · · · Conjuration · ·113 L3: Magic Circle Against Evil · · · · · · · Abjuration· · ·110 L3: Remove Curse· · · · · · · · · · · · · · Abjuration· · ·110 L3: Remove Disease· · · · · · · · · · · · · Conjuration · ·113 L4: Cure Critical Wounds· · · · · · · · · · Conjuration · ·113 L4: Divine Power· · · · · · · · · · · · · · Evocation · · ·127 L4: Freedom of Movement · · · · · · · · · · Abjuration· · ·110 L4: Shield of Faith, Mass · · · · · · · · · Abjuration· · ·110 L5: Break Enchantment · · · · · · · · · · · Abjuration· · ·110 L5: Greater Command · · · · · · · · · · · · Enchantment · ·112 L5: Slay Living · · · · · · · · · · · · · · Necromancy· · ·110 L5: True Seeing · · · · · · · · · · · · · · Divination· · ·110 L6: Cometfall · · · · · · · · · · · · · · · Conjuration · ·113 L6: Heal· · · · · · · · · · · · · · · · · · Conjuration · ·113 L6: Undeath to Death· · · · · · · · · · · · Necromancy· · ·110 L7: Cure Serious Wounds, Mass · · · · · · · Conjuration · ·113 L7: Destruction · · · · · · · · · · · · · · Necromancy· · ·110 L7: Greater Restoration · · · · · · · · · · Conjuration · ·113 L8: Cure Critical Wounds, Mass· · · · · · · Conjuration · ·113 L8: Death Pact· · · · · · · · · · · · · · · Necromancy· · ·110 L8: Death Ward, Mass· · · · · · · · · · · · Transmutation ·115 L9: Energy Drain· · · · · · · · · · · · · · Necromancy· · ·110 L9: Implosion · · · · · · · · · · · · · · · Evocation · · ·127 L9: True Resurrection · · · · · · · · · · · Conjuration · ·113 ------------------------------------------------------------------------------------------ Equipped Gear Set : Wisezard U46 ------------------------------------------------------------------------------------------ Armor · · · · Legendary Blessed Vestments · · · · · · · +15 Enhancement Bonus · · · · · · · Fortification +214% · · · · · · · Physical Sheltering +54 · · · · · · · Healing Amplification +85 · · · · · · · False Life +81 · · · · · · · Legendary Flamecleansed Fury · · · · · · · Green: +2 Sapphire of Armored Agility · · · · · · · Mythic: Empty augment slot · · · · · · · Reaper: Empty augment slot Belt· · · · · Legendary Greensteel Belt · · · · · · · Equipment Tier 1: Positive Spell Critical Damage 20% · · · · · · · Equipment Tier 2: Positive Spell Critical Damage 10% (Insightful) · · · · · · · Equipment Tier 3: Positive Spell Critical Damage 5% (Quality) · · · · · · · Mythic: Empty augment slot · · · · · · · Reaper: Empty augment slot Boots · · · · Legendary Sunken Slippers · · · · · · · Lesser Displacement · · · · · · · Insightful Potency +77 · · · · · · · Quality Potency +38 · · · · · · · Nearly Finished (Qual IWC): +5 Quality Wisdom · · · · · · · Yellow: Topaz of Feather Fall · · · · · · · Mythic: Empty augment slot · · · · · · · Reaper: Empty augment slot Bracers · · · Legendary Hallowed Castigators · · · · · · · Devotion +214 · · · · · · · Healing Lore +31% · · · · · · · Insightful Sheltering +27 · · · · · · · Efficient Metamagic - Empower Healing II · · · · · · · Legendary Flamecleansed Fury · · · · · · · Green: +8 Sapphire of Resistance · · · · · · · Mythic: Empty augment slot · · · · · · · Reaper: Empty augment slot Cloak · · · · Legendary Hallowed Trail · · · · · · · Radiance +214 · · · · · · · Radiance Lore +31% · · · · · · · Evocation Focus +9 · · · · · · · Quality Spell Penetration +3 · · · · · · · Legendary Flamecleansed Fury · · · · · · · Blue: Empty augment slot · · · · · · · Mythic: Empty augment slot · · · · · · · Reaper: Empty augment slot Gloves· · · · Gilded Gloves of Sanctity · · · · · · · Wisdom +22 · · · · · · · Exceptional Healing Amplification +24 · · · · · · · Divine Augmentation IX · · · · · · · Quality Spell Focus Mastery +2 · · · · · · · Blue: Globe of True Imperial Blood · · · · · · · Green: +2 Topaz of Spell Focus: Transmutation · · · · · · · Yellow: +2 Topaz of Spell Focus: Enchantment · · · · · · · Mythic: Empty augment slot · · · · · · · Reaper: Empty augment slot Goggles · · · Legendary Collective Sight · · · · · · · Quality Resistance +4 · · · · · · · Temperance of Belief · · · · · · · Nearly Finished (SDCIWC): +21 Constitution · · · · · · · Nearly Finished (Ins SDCIWC): +10 Insightful Constitution · · · · · · · Blue: Empty augment slot · · · · · · · Mythic: Empty augment slot · · · · · · · Reaper: Empty augment slot Helmet· · · · Legendary Pansophic Circlet · · · · · · · Potency · · · · · · · Insightful Potency · · · · · · · Quality Potency · · · · · · · Magical Efficiency 10% · · · · · · · Green: +2 Topaz of Spell Focus: Evocation · · · · · · · Mythic: +3 Mythic Shield Boost · · · · · · · Reaper: +2 Reaper Ability Bonus Necklace· · · Legendary Greensteel Necklace · · · · · · · Equipment Tier 1: +22 Intelligence Skills, +151 Spell Points · · · · · · · Equipment Tier 2: +11 Intelligence Skills, +151 Spell Points · · · · · · · Equipment Tier 3: Negative Spell Critical Damage 5% (Quality) · · · · · · · Mythic: Empty augment slot · · · · · · · Reaper: Empty augment slot Quiver· · · · Quiver of Alacrity · · · · · · · Ranged Alacrity 10% · · · · · · · Striding +30% · · · · · · · Mythic: Empty augment slot · · · · · · · Reaper: Empty augment slot Ring1 · · · · The Legendary Shattered Onyx · · · · · · · Profane Spell Focus Mastery +2 · · · · · · · Insightful Resistance +8 · · · · · · · Insightful Dodge Bonus +10% · · · · · · · Nearly Finished (Ins IWC): +10 Insightful Wisdom · · · · · · · Blue: +2 Sapphire of Good Luck · · · · · · · Mythic: Empty augment slot · · · · · · · Reaper: Empty augment slot Ring2 · · · · Legendary Celestial Sapphire Ring · · · · · · · Improved Deception · · · · · · · Dodge Bonus +21% · · · · · · · Profane Well Rounded · · · · · · · Nearly Finished (DIC): +21 Intelligence · · · · · · · Yellow: +250 Topaz of Power · · · · · · · Mythic: Empty augment slot · · · · · · · Reaper: Empty augment slot Trinket · · · Legendary Five Rings · · · · · · · Legendary Slavelords Prefix: Sheltering +45 · · · · · · · Legendary Slavelords Suffix: Resistance +14 · · · · · · · Legendary Slavelords Extra: Intimidate +22 · · · · · · · Legendary Slavelords Bonus: Quality Constitution +4 · · · · · · · Legendary Slavelords Set Bonus: Empty augment slot · · · · · · · Mythic: Empty augment slot · · · · · · · Reaper: Empty augment slot Weapon1 · · · Legendary Nightmother's Sceptre · · · · · · · Damage and Type 5[1d6+2] + 15 Bludgeon, Magic · · · · · · · Critical Threat Range 20 x2 · · · · · · · +15 Enhancement Bonus · · · · · · · Spell Focus Mastery +7 · · · · · · · Insightful Spell Focus Mastery +4 · · · · · · · Spell Penetration +8 · · · · · · · Insightful Spell Penetration +4 · · · · · · · Orange: Meridian Fragment · · · · · · · Mythic: Empty augment slot · · · · · · · Reaper: Empty augment slot Weapon2 · · · Legendary Crystaline Ward · · · · · · · Damage and Type [1d10] + 15 Bludgeon, Magic · · · · · · · Critical Threat Range 19-20 x2 · · · · · · · +15 Enhancement Bonus · · · · · · · Spellcasting Implement +29 · · · · · · · Arcane Casting Dexterity · · · · · · · Potency +154 · · · · · · · Insightful Magical Sheltering +26 · · · · · · · Quality Magical Sheltering +13 · · · · · · · Blue: Empty augment slot · · · · · · · Mythic: Empty augment slot · · · · · · · Reaper: Empty augment slot · · · · · · · Sentient Weapon Personality: · · · · · · · Filigree 1: Celerity/Vigilance: +2 Wisdom(Rare Version) · · · · · · · Filigree 2: Celerity/Vigilance: +2 Wisdom(Rare Version) · · · · · · · Filigree 3: Eye of the Beholder: Wisdom(Rare Version) · · · · · · · Filigree 4: Eye of the Beholder: MRR(Rare Version) · · · · · · · Filigree 5: Eye of the Beholder: Spellpower(Rare Version) · · · · · · · Filigree 6: Eye of the Beholder: Wisdom(Rare Version) · · · · · · · Filigree 7: Otto's Irrevocable Power: Constitution(Rare Version) · · · · · · · Filigree 8: Otto's Irrevocable Power: Charisma(Rare Version) · · · · · · · Filigree 9: Otto's Irrevocable Power: Spell Power(Rare Version) · · · · · · · Filigree 10: Otto's Irrevocable Power: PRR(Rare Version) · · · · · · · Filigree 11: Snake Bite/Grandfather's Shield: +2 Constitution(Rare Version) · · · · · · · Filigree 12: · · · · · · · Filigree 13: · · · · · · · Filigree 14: · · · · · · · Filigree 15: ------------------------------------------------------------------------------------------
Main: Kamdragon The Tank
OK I must be missing something regarding the CHA build. Your starting DEX is 6 and I'm not seeing any boosts to reflex saves. How would this build not be dying in every trap?
It's a very fair point especially for a newer player or someone without much grind capital built up. for a typical vet a starting dex of 6 is no problem. The difference between 6 and 14 is 8 dex which translates to +4 to reflex saves.
Here are a few examples of a how a player has grind benefits to reflex saves at low heroic levels that permits dumping dex.
Past Lifes and Tomes
Tome +2 Dex right at level 1
Heroic Completionist: +2 Dex
Racial Completionist: +2 Dex
2nd Elf Past Life: +1 Dex
2nd Halfling Past Life: +1 Dex
Rogue Past Life x3: +6 reflex save vs traps
Brace x 3 (divine epic past life): +3 to all saves
Tiefling Scoundrel x 3: +3 to reflex saves
Reaper Tree (Starting at level 4)
Tier 1 Reaper Reflex Saves : +3
Ship Buffs
Dex +2 (paradoxical puzzle box)
Reflex Saves +1 (Chronoscope)
Stone of Change Ritual
Resistance Ritual: +1 to saves
A person doesn't need all of these to dump dexterity, but obviously the more the better. Obviously at higher levels a single twist provides +6 reflex save which would otherwise require +12 dex.
The person with 14 dex and none of the above-listed benefits has a reflex save modifier of +2. The vet with 6 dex and all of the above-listed benefits has a reflex save modifier of +14 and +20 vs traps. Life isn't fair.
Last edited by slarden; 07-05-2020 at 03:10 AM.
In my experience if you were to break down reflex saves into categories of (poor, mediocre, good, superior) The game play difference between poor and mediocre reflex saves doesn't amount to much. You'll still be missing almost all of your saves. It's a much better option to max your constitution so you'll have enough hp to survive the trap.
That said you'll later want to throw on an augment to get your dex up a bit. Not for reflex saves but for stat damage. DDO is merciless when it comes to stats being reduced to 0. Lose 10 points due to a disease being cast on you and the difference between a dex of 11 or a dex of 10 is the difference of minor inconvenience and being rendered completely helpless.
There are traps in DDO that are powerful enough to take down a high hp barbarian. ( There are traps strong enough to take down a barbarian even if he makes the save for half damage) The trouble is though that these traps generally have a high enough DC that no character except high reflex save int or dex maxed character can make the save for it.
Know where the traps are if possible. If in a group let the evasion or trap detector lead. React quickly if a trap goes off so you don't get hit multiple times. ( sometimes if you're quick enough you can avoid getting hit at all ) Timing traps so you get past them. DDO has very few quests with unavoidable high damage low DC traps.
Last edited by elvesunited; 07-08-2020 at 10:32 AM.
Community Member
I haven't updated the build in a long time.
It really depends on what your goals are. The issue you will run into as a favored soul is that groups will have expectations and those expectations will vary from group to group.
At a minimum for raids you will need to spec beacon of hope as your main tree for healing wall. This is relatively straight-forward and virtually every raid group will have this expectation. If you hate constantly respec'ing you may want to just keep beacon of hope as your main enhancement tree all the time which costs you 4 DC and 6 caster levels for spells, but gives you the "healer first" spec that is expected in raids.
For reaper runs expectations will be very different from group to group and some people have very rigid expectations of how a favored soul is spec'd. This is the most frustrating aspect of playing favored soul or cleric is varying and at times non-sensical expectations of how a favored soul should be spec'd.
At the time I posted these builds my opinion is that aasimar wisdom-based favored soul was the better choice - in part because of gear, but also because mass frog is so good. There have been many changes since then and both wisdom and charisma builds are highly compelling.
From a flexibility standpoint Dragonborn charisma gives you the most flexibility and the highest DC potential. A charisma-based favored soul has the flexibility to swap between exalted angel, draconic incarnation and magister with magister having a significantly higher DC potential. Since expectations are different between raids and reaper runs and expectations very from group to group i think Charisma gives you the maximum ability to respec quickly and also to try out different builds. Draconic incarnation and magister support charisma but not wisdom so these only work well with a charisma build.
I apologize for not answering directly - there is so much nuance involved with playing favored soul.
An aasimar wisdom-based favored soul will certainly be solid, but so will a dragonborn charisma favored soul and it will give you so much more versatility. Currently I would play a dragonborn charisma favored soul, but if you already re-rolled to aasimar wisdom-based I think you will do just fine.
In terms of gear I would look at a legendary flamecleansed fury set with a 4 piece winter set. 11 points for greater color spray is a very compelling cc option and gives you a will-save option to go with soundburst which is a fort-save option.
Last edited by slarden; 01-01-2021 at 06:14 AM.
Tiefling for charisma favored soul is also a great choice for the extra crit. So if you want to switch to DPS mode one option is draconic incarnation so both the fire immunity bypass and extra crits are great. Just having energy burst twisted in - in either exalted angel or divine crusader is also very helpful.
Angel of Vengeance gives 6 caster levels to fire, force, light and physical spells. So you can raid with Beacon of Hope for your main raiding tree and situationally switch to Angel of Vengeance if you want to go with more DPS. I am not sure whether Tiefling crit chance or Dragonborn caster levels /DC helps more with DPS, but the ability to bypass fire immunity is probably enough to tilt DPS in tiefling's favor.
On a side note, the caster level bonuses from angel of vengeance and dragonborn give implosion one of the highest spell penetrations of any death spell in the game. Implosion does untyped damage and untyped damage is considered physical so a dragonborn in angel of vengeance gains +9 and a tiefling gains +6. I don't think implosion spell penetration is really a deciding factor - just an interesting sidebar.
Actually this is my main toon. I would love some general advices on the toon , gear and twists of fate to use in endgame....I am still Lvl 17.
Character name: Harex Squerdoz
Classes: 20 Favored Soul, 10 Epic
Race: Dragonborn· · · · · ·Alignment: Neutral
· · ·Start Tome Final
Str:· · 10· · 8 · ·18 · · ·HP:· · · · 890 · · ·AC:· · 27
Dex:· · ·6· · 8 · ·14 · · ·PRR: · · · ·15
Con:· · 16· · 8 · ·26 · · ·MRR: · · · ·12 · · ·+Healing Amp:· · 40
Int:· · 12· · 8 · ·20 · · ·Dodge: · ·4/29 · · ·-Healing Amp:· · ·0
Wis:· · 14· · 8 · ·22 · · ·Fort:· · · ·0% · · ·Repair Amp:· · · ·0
Cha:· · 20· · 8 · ·49 · · ·SR:· · · · · 0 · · ·BAB: · · · · · · 15
DR: 10\Cold Iron
Immunities:
Heroic Past Lives
------------------------------------------------------------------------------------------
Past Life: Cleric(2)
Past Life: Favored Soul(2)
Past Life: Warlock(2)
Past Life: Wizard(3)
Racial Past Lives
------------------------------------------------------------------------------------------
Past Life: Dragonborn(3)
Past Life: Dwarf(3)
Past Life: Half-Elf(3)
Past Life: Tiefling(3)
Past Life: Warforged(3)
Epic Past Lives
------------------------------------------------------------------------------------------
Past Life: Arcane Sphere: Arcane Alacrity(3)
Past Life: Divine Sphere: Brace(3)
Past Life: Martial Sphere: Skill Mastery(3)
Past Life: Primal Sphere: Colors of the Queen(3)
Special Feats
------------------------------------------------------------------------------------------
Feydark Illusionist Tree
Inherent Fate Point(3)
Inherent Racial Action Point(2)
Inherent Universal Action Point
Tome of Destiny
Class and Feat Selection
------------------------------------------------------------------------------------------
Level Class · · · · · ·Feats
1 · · Favored Soul(1) ·Standard: Maximize Spell
· · · · · · · · · · · ·Dragonborn Racial: Draconic Ancestry: Red
· · · · · · · · · · · ·Follower of Faith: Follower of Aureon
2 · · Favored Soul(2) ·Battle Feat: Grace of Battle
3 · · Favored Soul(3) ·Standard: Empower Spell
· · · · · · · · · · · ·Child Of Faith: Child of Faith
4 · · Favored Soul(4) ·Charisma: +1 Level up
5 · · Favored Soul(5) ·Energy Absorbance: Energy Absorption: Cold
6 · · Favored Soul(6) ·Standard: Quicken Spell
· · · · · · · · · · · ·Deity: Search the Soul
7 · · Favored Soul(7) ·Heart Feat: Stout of Heart
8 · · Favored Soul(8) ·Charisma: +1 Level up
9 · · Favored Soul(9) ·Standard: Heighten Spell
10· · Favored Soul(10) Energy Absorbance: Energy Absorption: Electricity
11· · Favored Soul(11)
12· · Favored Soul(12) Standard: Past Life: Arcane Initiate
· · · · · · · · · · · ·Beloved Of Faith: Beloved of the Divine
· · · · · · · · · · · ·Charisma: +1 Level up
13· · Favored Soul(13)
14· · Favored Soul(14)
15· · Favored Soul(15) Standard: Spell Penetration
· · · · · · · · · · · ·Energy Absorbance: Energy Absorption: Acid
16· · Favored Soul(16) Charisma: +1 Level up
17· · Favored Soul(17)
18· · Favored Soul(18) Standard: Spell Focus: Evocation
19· · Favored Soul(19)
20· · Favored Soul(20) Damage Reduction: Favored Soul of Aureon Damage Reduction: Cold Iron
· · · · · · · · · · · ·Charisma: +1 Level up
21· · Epic(1) · · · · ·Epic Feat: Enlarge Spell
22· · Epic(2) · · · · ·
23· · Epic(3) · · · · ·
24· · Epic(4) · · · · ·Epic Feat: Burst of Glacial Wrath
· · · · · · · · · · · ·Charisma: +1 Level up
25· · Epic(5) · · · · ·
26· · Epic(6) · · · · ·Epic Destiny Feat: Epic Spell Power: Light
27· · Epic(7) · · · · ·Epic Feat: Embolden Spell
28· · Epic(8) · · · · ·Epic Destiny Feat: Mass Frog
· · · · · · · · · · · ·Charisma: +1 Level up
29· · Epic(9) · · · · ·Epic Destiny Feat: Arcane Pulse
30· · Epic(10)· · · · ·Epic Feat: Intensify Spell
· · · · · · · · · · · ·Legendary: Scion of the Plane of Air
Skills
------------------------------------------------------------------------------------------
Skill Points· · ·12 ·4· 4 ·4· 4 ·4· 5 ·5· 5 ·5· 5 ·5· 5 ·5· 6 ·6· 6 ·6· 6 ·6
Skill Name· · · ·01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20· Total Buffed
------------------------------------------------------------------------------------------
Balance · · · · · · · · · · · · ·½· 1 ·1· 1 ·1· 1 ·1· 1 ·1· ½ ·½· ½ ·½· ½ · · ·11.0 · 26.0
Bluff · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 31.0
Concentration · · 4 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· ·23.0 · 52.0
Diplomacy · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 35.0
Disable Device· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 17.0
Haggle· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 31.0
Heal· · · · · · · · ·2· 2 ·2· 2 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· ·23.0 · 44.0
Hide· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 14.0
Intimidate· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 31.0
Jump· · · · · · · · · · · · · · · · · · · · · · · · · · · · 2 ·2· 2 ·2· 2 ·3· ·13.0 · 29.0
Listen· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 18.0
Move Silently · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 17.0
Open Lock · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 14.0
Perform · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 31.0
Repair· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 18.0
Search· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 17.0
Spell Craft · · · 4 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· ·23.0 · 45.0
Spot· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 18.0
Swim· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 16.0
Tumble· · · · · · 1 · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 1.0 · 15.0
Use Magic Device· 1 · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 1.0 · 33.0
------------------------------------------------------------------------------------------
Available Points· 0 ·0· 0 ·0· 0 ·0· 0 ·0· 0 ·0· 0 ·0· 0 ·0· 0 ·0· 0 ·0· 0 ·0
------------------------------------------------------------------------------------------
Active Auto Controlled Stances
------------------------------------------------------------------------------------------
Dragonborn
Cloth Armor
Centered
True Neutral
------------------------------------------------------------------------------------------
Enhancements: 80 APs, Racial 7, Universal 1
------------------------------------------------------------------------------------------
Dragonborn - Points spent: 15
1 Core ·(1) Hardy I
2 Core ·(2) Ability I: +1 Charisma
3 Core ·(1) Hardy II
4 Core ·(2) Ability II: +1 Charisma
5 Tier2 (2) Arcanum
6 Tier2 (2) Arcanum
7 Tier3 (1) Power in Breath
8 Tier2 (2) Dragon Breath
9 Tier3 (1) Power in Breath
10 Tier3 (1) Power in Breath
11 Tier4 (1) True Power
12 Tier4 (1) True Power
------------------------------------------------------------------------------------------
Angel of Vengeance - Points spent: 41
1 Core ·(1) Font Of Power
2 Tier1 (2) Smiting I
3 Tier1 (1) Nimbus of Light
4 Tier1 (1) Nimbus of Light
5 Core ·(1) Shield of Condemnation
6 Tier2 (2) Smiting II
7 Tier2 (1) Just Reward
8 Tier2 (1) Just Reward
9 Core ·(1) Aura of Menace
10 Tier3 (2) Smiting III
11 Tier3 (1) Sun Bolt
12 Tier3 (1) Sun Bolt
13 Tier3 (1) Sun Bolt
14 Tier3 (2) Ability I: +1 Charisma
15 Tier3 (2) Spell Penetration
16 Core ·(1) Summon Archon
17 Tier4 (2) Smiting IV
18 Tier4 (2) Ability II: +1 Charisma
19 Tier4 (2) Intense Faith
20 Tier4 (2) Intense Faith
21 Tier4 (2) Intense Faith
22 Core ·(1) Vengeful Magic
23 Tier5 (1) Cometfall
24 Tier5 (1) Cometfall
25 Tier5 (1) Cometfall
26 Tier5 (2) Evocation Focus
27 Tier5 (1) Unstoppable Magic
28 Tier5 (1) Zealous Faith
29 Tier5 (1) Zealous Faith
30 Core ·(1) Ascendancy Shine Bright: Ascendancy Shine Bright (Charisma)
------------------------------------------------------------------------------------------
Beacon of Hope - Points spent: 21
1 Core ·(1) Pleasant Disposition
2 Tier1 (1) Divine Durability I
3 Tier1 (2) Spell Critical Chance I
4 Tier1 (1) Divine Durability I
5 Tier2 (2) Spell Critical Chance II
6 Core ·(1) Beacon of Grace
7 Tier1 (1) Divine Durability I
8 Tier2 (1) Divine Durability II
9 Core ·(1) Shining Light
10 Tier3 (2) Ability I: +1 Charisma
11 Tier3 (2) Spell Critical Chance III
12 Tier2 (1) Divine Durability II
13 Tier2 (1) Divine Durability II
14 Tier1 (1) Confidence
15 Tier1 (1) Confidence
16 Tier1 (1) Confidence
17 Core ·(1) Beacon of Hope
------------------------------------------------------------------------------------------
Feydark Illusionist - Points spent: 9
1 Core ·(1) Find Familiar: Pseudodragon
2 Tier1 (1) Feydark Explorer
3 Tier1 (1) Feydark Explorer
4 Tier1 (1) Feydark Explorer
5 Tier1 (1) Study the Arcane
6 Tier2 (2) Bend Light
7 Core ·(2) Ability I: Charisma
------------------------------------------------------------------------------------------
Dire Thaumaturge - Points spent: 33
1 Core ·(1) Reaper's Arcanum I
2 Tier1 (1) Reaper's Focus I
3 Tier1 (1) Reaper's Deep Magic I
4 Tier1 (1) Reapers's Ability I: +1 Charisma
5 Tier1 (1) Reaper's Arcana I
6 Tier2 (1) Reaper's Ability II: +1 Charisma
7 Tier2 (1) Reaper's Deep Magic II
8 Tier2 (1) Reaper's Focus II
9 Core ·(1) Reaper's Arcanum II
10 Tier2 (1) Reaper's Arcana II
11 Core ·(1) Reaper's Arcanum III: +1 Charisma
12 Tier3 (1) Reaper's Focus III
13 Tier3 (1) Reaper's Deep Magic III
14 Tier3 (1) Reaper's Ability III: +1 Charisma
15 Tier3 (1) Reaper's Arcana III
16 Tier1 (1) Reaper's Arcana I
17 Tier2 (1) Reaper's Arcana II
18 Tier3 (1) Reaper's Arcana III
19 Tier1 (1) Reaper's Arcana I
20 Tier2 (1) Reaper's Arcana II
21 Tier4 (1) Reaper's Deep Magic IV
22 Tier4 (1) Reaper's Potency
23 Tier4 (1) Reaper's Potency
24 Tier4 (1) Reaper's Potency
25 Core ·(1) Reaper's Arcanum IV
26 Tier3 (1) Reaper's Arcana III
27 Tier4 (1) Reaper's Arcana IV
28 Tier1 (1) Reaper's Power
29 Tier1 (1) Reaper's Power
30 Tier1 (1) Reaper's Power
31 Tier5 (1) Reaper's Focus V
32 Tier5 (1) Reaper's Ability V: +1 Charisma
33 Tier5 (1) Reaper's Deep Magic V
------------------------------------------------------------------------------------------
Grim Barricade - Points spent: 4
1 Core ·(1) Reaper's Defense I
2 Tier1 (1) Reaper's Bulwark/Shroud I: PRR
3 Tier1 (1) Reaper's Bulwark/Shroud I: PRR
4 Tier1 (1) Reaper's Bulwark/Shroud I: PRR
------------------------------------------------------------------------------------------
Last edited by Rastaparingsuzar; 01-14-2021 at 04:36 PM.
I am running the WIS-based Aasimar version of this (first life, 28-point starting build), running with a group on Hard/Elite (not reaper). No named items or crafting yet, just working off of found loot/auction house. Just hit lvl 10, w/ role being offensive caster with supplemental healing. Max./Empower/Heightened/Quicken SLA Sunbolts are boss-killers, often in one shot. My spell choices are limited for AOE and CC, but just picked up Flame Strike, so we'll see how that helps.
Seeking advice from OP, if you would: I'm about to get my Ravenloft weapon. Playing to my strengths tells me to get the Barovian Scepter and just get spellpower boosts all-around, which has been my gamelan so far. But wondering if I should start investing more in boosting DC and spell pen for mid to higher-level heroics, and get the macabre scepter. Ideally, would be great to dual-wield one of each, but not necessarily interested in farming for the other that I don't pick. Any advice on which scepter to choose at this point? Thanks!
Reached lvl 30, I've updated my gear (it was from u37...). Now i have Flamecleansed and 4 piece winter set...really awesome, I need to work on my filigrees. But for now i can reach nice numbers and nice versatility. For raids i swap to Beacon of hope for healing walls. Great build, great toon
I haven't updated the post yet, but here is what I am running. I've gone a bit more defensive primarily because gearing tetris made it the most optimal choice given my options (at least in my opinion).
Goggles: Legendary Collective Sight (Wisdom 21, Ins Dex 10, Quality Resistance 4, Temperance of Belief (+1 MRR bonus for each religious feat)
Helmet: Legendary Crown of Snow (Fire Shield (Cold), Paragon Cerulean Wave, Spell Focus Mastery 7, Insightful Spell Focus Mastery 5)
Necklace: Pendant of Bottled Moonlight (Overwhelming Despair, Enchanting Death, Spell Penetration 9, Insightful Spell Penetration 5)
Trinket: Slavelord Crafted (Sheltering 45, Resistance 14, Heal 22, Quality Wisdom 4) - wisdom is there so I can swap belts as needed without giving up as much dc
Cloak: Legendary Hallowed Trail (Radiance 214, Radiance Lore 31, Evocation Focus 9, Quality Spell Pen 3)
Belt: Legendary Black Satin Waist (Quality Wisdom, Spell Pen 9, Quality Spell Focus Mastery 2, Spell Resistance 47)
Ring 1: Legendary Ring of Winter's Chill (Ice Lore 31, Glaciation 214, Kinetic Lore 31, Impulse 214)
Gloves: The Prince's Gauntlet (Healing Amp 93, Constitution 22, Quality Resistance 4, Quality Sheltering 15)
Boots: Legendary Deepsnow Boots (Insightful Con 10, Quality Con 5, Freedom of Movement, Fort Save 17)
Ring 2: Legendary Shattered Onyx (Insightful Wisdom 10, Profane Spell Focus Mastery 2, Insightful Resistance 8, Insightful Dodge 10)
Bracers: Legendary Hallowed Castigators (Devotion 214, Healing Lore 31, Insightful Sheltering 27)
Armor: Legendary Blessed Vestements (Fortification 214, Physical Sheltering 54, Comp Healing Amp 85, False Life 81)
Main Hand: Legendary Queen's Sceptre (Potency 154, Insightful Potency 77, Spellsight 22, Insgihtful Spellsight 11)
Off-Hand: Legendary Alchemical Tower Shield (MRR 55, Alchemical Wisdom +2, Necromancy Focus 9) - Requires using master's touch scroll for proficiency
Swaps: Legendary Silverthread Belt, LGS Debuffers and triple positive
As far as max dc with this gear I am short 1 wisdom from a 22 wisdom artifact and 2 DC from gloryborne gloves, but I think it's worth the trade-off of gaining 40 PRR and MRR, 20% hp, etc. For someone that doesn't have access to the alchemical Tower Shield - any high level tower shield will work for defensive purposes.
There are other options such as using gilded gloves of sanctity and heart of the prince for orb, but that really hurts defense for 2 spell pen and 1 wisdom. It also limits what you can do with off-hand weapons.
The pendant of bottled moonlight applies a crushing despair to enemies when you cast a necromancy spell. I am not positive whether it's applied before or after the necromancy spell lands - it's hard to tell because the enemy dies right away when it works. This effectively increases DC by 2 if it lands before the death spell hits. It also makes debuffing an enemy with energy drain more effective as the debuff is applied without a save.
Here is current wisdom/dc potential with this gear assuming evocation focus:
Wisdom
Start: 20
Level Ups: 7
Tome: 8
Completionist: 2
Racial Completionist: 2
Racial Past Lifes: 2
Enhancement Bonus: 21
Insightful Bonus: 10
Exceptional Bonus: 1
Quality Bonus: 5
Profane Bonus: 2
Artifact Bonus: 4
Augment Festive Bonus: 2
Alchemical Bonus: 2
Sentient Weapon Filigree: 8
Reaper Bonus on Helm: 2
Racial Enhancements: 2
Aov Enhancements: 2
AoV Capstone: 4
Beacon of Hope Enhancements: 2
Feydark Illusionist Enhancements: 1
Reaper: 5
Epic Destiny: 6
Epic Destiny Arcane Hymn Twist: 1
Epic Destiny Twist: 1
Ship Buffs: 2
Yugo Potions: 2
Remnant Potions: 2
Total Wisdom: 128
Evocation DC
Base: 10
Spell Level: 9 (Note this assumes heighten for all, but I have versions of spells without heighten on my hotbar to save sp when I don't need the DC boost)
Wisdom Bonus: 59
Evocation Focus Feat: 1
Embolden: 2
Scion of the Plane of Air: 4
Past Life Wizard: 1
Past Life Sorc x3: 3
Item- Enhancement Bonus: 9
Item- Insightful Bonus: 4
Item- Quality Bonus: 2
Item- Augment Bonus: 2
Item - Profane Bonus: 2
Item- Artifact Bonus: 3
Item - Sacred Bonus: 0
Item: Sentient Bonus (Eye of Beholder): 2
Item: Sentient Bonus (Otto's): 2
Enhancements - Racial Tree: 0
Enhancements - Angel of Vengeance: 1
Enhancements - Aov Level 18 Core: 1
Enhancements - Aov Capstone: 2
Enhancements - Reaper: 4
Exalted Angel - Transcendental Magic: 3
Epic Destiny Twist - Evocation Focus: 3
Epic Destiny Twist - Precise Evocation: 2
Ship Buffs: 1
Total Evocation DC: 129 (with one spell focus feat, higher with more)
Necromancy DC
Base: 10
Spell Level: 9 (Note this assumes heighten for all, but I have versions of spells without heighten on my hotbar to save sp when I don't need the DC boost)
Wisdom Bonus: 59
Embolden: 2
Scion of the Plane of Air: 2
Item- Enhancement Bonus: 9
Item- Insightful Bonus: 4
Item- Quality Bonus: 2
Item- Augment Bonus: 2
Item - Profane Bonus: 2
Item- Artifact Bonus: 3
Item - Sacred bonus: 0
Item: Sentient Bonus (Eye of Beholder): 2
Item: Sentient Bonus (Otto's): 2
Enhancements - Racial: 0
Enhancements - Aov Level 18 Core: 1
Enhancements - Aov Capstone: 2
Enhancements - Reaper: 4
Exalted Angel - Transcendental Magic: 3
Ship Buffs: 1
Total Necromancy DC: 117
Mass Frog DC
Base: 20
Wisdom Bonus: 59
Embolden: 2
Scion of the Plane of Air: 2
Past Life Wizard: 1
Past Life Alchemist x 3: 3
Item- Enhancement Bonus: 7
Item- Insightful Bonus: 4
Item- Quality Bonus: 2
Item- Augment Bonus: 2
Item- Artifact Bonus: 3
Item- Profane Bonus: 2
Item - Sacred Bonus: 0
Item: Sentient Bonus (Eye of Beholder): 2
Item: Sentient Bonus (Otto): 2
Enhancements - Aov Level 18 Core: 1
Enhancements - Aov Capstone: 2
Enhancements - Reaper: 4
Exalted Angel - Transcendental Magic: 3
Ship Buffs: 1
Total Mass Frog DC: 122
Note: When Aureon's Instruction is active posted DCs are at a +2 due to the +4 Wisdom bonus granted
When I finally get around to updating this build you will see the charisma DC caster has a much higher DC due to magister and dragonborn. I will also be adding a 3rd build to the mix which is a solo-friendly tiefling in draconic incarnation that will have lower DCs, but higher DPS and the ability to bypass fire immunity.
Last edited by slarden; 02-02-2021 at 03:28 AM.