Just in time for Blackrazor: a Warforged Warsoul / Falconer using greatswords.
Code:
WF Warsoul Falconer
Favored Soul 20
True Neutral Warforged
Stats
36pt Tome Level Up
---- ---- --------
Strength 12 +6 4: WIS
Dexterity 8 +6 8: WIS
Constitution 20 +6 12: WIS
Intelligence 8 +6 16: WIS
Wisdom 16 +6 20: WIS
Charisma 6 +6 24: WIS
28: WIS
Feats
1 : Adamantine Body
3 : Power Attack
6 : Cleave
9 : Great Cleave
12 : Improved Critical: Slashing
12 Swap : Mithral Body replaces Adamantine Body
15 : Quicken Spell
18 : Two Handed Fighting
21 Epic : Overwhelming Critical
24 Epic : Improved Two Handed Fighting
26 Destiny: Perfect Two Handed Fighting
27 Epic : Epic Damage Reduction OR Empower Healing Spell
28 Destiny: Perfect Two Weapon Fighting
29 Destiny: Dire Charge
30 Epic : Greater Two Handed Fighting
30 Legend : Scion of: Arborea OR Mechanus
2 FavSoul: Knowledge of Battle
7 FavSoul: Stout of Heart
5 FavSoul: Energy Absorption: Electricity
10 FavSoul: Energy Absorption: Fire
15 FavSoul: Energy Absorption: Cold
1 Deity : Follower of: Lord of Blades
6 Deity : Bladesworn Transformation
20 Deity : Damage Reduction: Adamantine
Enhancements (80 AP)
War Soul (41 AP)
- Smite Foe: Melee, Resilience of Battle, Sanctuary, Blur, Haste, Implacable Foe: Wisdom
- Divine Will III, Righteous Weapons
- Smite Weakness, Wall of Steel III, Righteous Weapons, Haste Boost III
- Radiant Flourish: Melee I, Righteous Weapons
- Ameliorating Strike, Silence the Wicked: Melee I, Righteous Weapons, Holy Striker: Doublestrike III
- Divine Power, Divine Vessel: Cleave, Wrathful Weapons, Divine Champion, Divine Intervention
Falconry (27 AP)
- Falcon, Wisdom, Well Rounded, Wisdom
- Hunter's Knowledge, Out in Nature III
- Watch the Center III, Diving Strike III, Sprint Boost I
- Strike for the Eyes: Strike III, Conditioning
- No Mercy III, Coordinated Strike, Expose Weakness
Warforged (12 AP)
- Improved Fortification, Warforged Constitution, Improved Fortification II
- Healer's Friend III
- Warforged Tactics III
- Improved Power Attack I, +15 Melee and Range Power
Destiny (24 AP)
Legendary Dreadnought
- Legendary Tactics III, Extra Action Boost III
- Momentum Swing III, Imp. Power Attack, Damage Boost III
- Lay Waste, Critical Damage II
- (none)
- Advancing Blows, Devastating Critical
- Master's Blitz
Twists of Fate (35 fate points)
- Sense Weakness OR Wild Weapons (Tier 4 Fury)
- Grim Precision (Tier 3 Shadowdancer)
- Hail of Blows (Tier 2 Flowers)
- Rejuvenation Cocoon (Tier 1 Primal)
- Stealthy (Tier 1 Shadowdancer)
This might be the only WF build I've ever posted which starts with Adamantine Body (for extra AC & PRR) then "upgrades" to Mithral Body for Divine Champion bonuses ("+5% Doublestrike . . . +5 to confirm Critical Hits and Critical Hit Damage"). You can stick with Adamantine Body for extra survivability and drop Divine Champion instead.