Here's the currently approved version in which I'm sure your Kobold gem will enjoy eating.....
Echo of Blackrazor Great Sword
Minimum Level: 29
Damage Dice: [2d6+4] (because of Keen)
Critical Profile: 17-20/x2 (because of Keen)
- Stealer of Souls Blackrazor hungers for the Souls of those you have defeated. On a Vorpal hit with this weapon, Blackrazor will absorb some of its Soul, draining one level from the target. When you strike the killing blow on an enemy, Blackrazor retains one Defeated Soul, up to a maximum of 20. Each Defeated Soul grants you +1 Profane bonus to Melee Power and +1 Profane bonus to Damage. If you block or unequip Blackrazor, the Defeated Souls will be released. Defeated Souls last for 30 seconds.
- Keen V
- Entropic 9d6
- Psychic Ward This item wards you against mind-altering effects and spells, such as Charm and Domination.
- Orange Augment Slot
- Red Augment Slot
Bastard Swords are Hand and a Half swords, swords that are often used two handed as well as single handed so the artwork with Blackrazor being used with two hands makes sense, also it was described vaguely as simply a sword, and the interpretation was left to the dm as to what kind of sword. This version of BlackRazor I designed below is a version that belongs in raid loot.... you know, like BlackRazor should be as it is simply too iconic to be a simply random quest loot drop. For the damage dice, I am using the listed damage dice for Divinity, The Morninglord's Goal as it is currently the only named level 29 Bastard sword in the game while there are currently Just as many Greatswords, so really this should be released WITH a bastard sword variation thus keeping to the trend of having a Bastard sword version and a greatsword version of certain weapons.
Echo of Blackrazor Bastard Sword
Minimum Level: 29
Damage Dice: 5[1d10+3]
Critical Profile: 18-20/x2
- BlackRazor's Hunger: On vorpal hit you drain 1d6 levels from the enemy hit and gain plus 1 Melee power and plus 1% increased speed bonus to attack and running (stacks with all other sources of attack speed and running speed), this can retain a stable stack of up to 30 charges and upon reaching 31 charges it is dispersed and you are healed by 1d2 per character level, and benefit from the effects of the Lesser Restoration spell.
- Improved Cursespewing
- Nightmares
- Psychic Ward This item wards you against mind-altering effects and spells, such as Charm and Domination.
- Orange Augment Slot
- Red Augment Slot