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Thread: The Bird Man

  1. #1
    Community Member Vish's Avatar
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    Default The Bird Man

    The bird man cometh
    17/3 cleric fighter
    N aasimar
    War domain
    Swf with khopesh, flame sphere
    Divine crusader

    43 bird man wis to hit damage hoot owl
    15 stalwart d +25 prr/mrr +20%hp
    9 aasimar regen loh, heal amp
    13 radiant burst us destroy undead

    Str 11 3
    Dex 9 1
    Con 14 6
    Int 12 4
    Wis 20 +7 16
    Cha 14 6
    +6 tomes
    +2 complete

    1 cleric empower healing
    2 cleric domain war
    3 fighter power attack
    Feat swf
    4-6 cleric exotic prof, khopesh
    Feat cleave
    7-9 cleric quicken
    10-12 cleric ic slash
    13-15 cleric Iswf
    16-18 cleric maximize implosion
    19 fighter gswf
    20 fighter stalwart d

    21 oc
    24 bogw
    26 PSwf
    27 arcane insight
    28 mass frog
    29 dire charge
    30 Celestia
    Completionist

    Notes
    Thinking of tr Kil into this for u39

    Comments?
    Last edited by Vish; 08-19-2018 at 04:52 AM. Reason: Feat change update
    Kil Glory
    30 alchemist
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    Sarlona

  2. #2
    Community Member Vish's Avatar
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    Default

    The Bird Man has no religion!

    A cleric with no god
    Or rather,
    The god of the khopesh!
    Kil Glory
    30 alchemist
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    Sarlona

  3. #3
    Community Member Vish's Avatar
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    Default Ap breakdown

    Break down
    1 Summon Avian Companion You have been trained to keep a hunting bird. Activate this ability to summon your companion. (Your pet cannot be attacked and cannot die. Damage it caused is attributed to you.) While your Hunting Bird is by your side, it grants you a +2 to Spot and Listen checks. Choose one:
    Summon Falcon
    Summon White Falcon
    Summon Grey Owl
    Summon Snow Owl
    Summon Raven
    1 Ability Score Choose an ability to improve:
    +1 Strength
    +1 Dexterity
    +1 Constitution
    +1 Intelligence
    +1 Wisdom
    +1 Charisma
    1 Well Rounded I You gain +3 Melee Power, Ranged Power, Physical Resistance Rating, and Magical Resistance Rating. You gain +2 Spot and Listen.
    1 Ability Score Choose an ability to improve:
    +1 Strength
    +1 Dexterity
    +1 Constitution
    +1 Intelligence
    +1 Wisdom
    +1 Charisma
    1 Well Rounded II You gain +6 Melee Power, Ranged Power, Physical Resistance Rating, and Magical Resistance Rating. You gain +4 Spot and Listen.
    1 Master Falconer You gain +2 to all ability scores and benefit from the spell Freedom of Movement. Your active Falcon attacks have a chance to reset the cooldown on Death From Above.
    6

    Tier 1
    3 Rugged Gain +2/+4/+6 Physical Resistance Rating
    2 Practiced Accuracy You gain +1/+2 to hit with weapons and +1/+2 to confirm critical attacks.
    2 Hunter's Knowledge You gain a Animals as a Favored Enemy.
    3 Out in Nature Gain +5/+10/+15 to Healing Amplification.
    3 Wanderlust You gain +1/+2/+3 to Balance, Jump, and Swim. Rank 3: You gain +1 to Fortitude saving throws.
    13

    Tier 2
    2 Killer Instinct I You can use your Wisdom modifier to hit with Melee and Missile weapons.
    3 Watch the Center Grants +1/+2/+3 to Assassinate DC's
    3 Diving Attack You and your Hunting Bird attack as one against a single target. Activate this ability to attack for +1/2/3(W) against a single target. Your Hunting Bird will follow up for an additional 3d6/6d6/10d6 damage that scales with 200% of melee or ranged power, whichever is higher. Your Hunting Bird also trips the target, causing them to become Helpless. Your target is slowed by 30% for 10 seconds whether they make the saving throw or not. Trip DC: 10 + Character Level + Wisdom modifier + Assassinate bonuses. Cooldown 20 seconds, with a 4.5 second shared cooldown with other hunting bird attacks. Choose One:
    Diving Shot: Ranged Falconer Attack
    Diving Strike: Melee Falconer Attack
    3 Meticulous Weaponry Protect your items or increase your chance of recovering ammunition. Choose one:
    Meticulous Weaponry: You have a [25/50/75]% chance to negate potential item wear.
    Meticulous Fletching: You are skilled at enhancing, salvaging, and re-purposing your arrows, bolts, and throwing weapons. Your ammunition gains a 50/65/80% chance of returning.
    3 Action Boost: Sprint +(30/35/40)% Action Boost bonus to movement speed for 20 seconds.
    14

    Tier 3
    2 Killer Instinct II You can use your Wisdom modifier for damage with Melee and Missile weapons.
    2 Tear Flesh Your bird attacks now also cause a bleed effect. Bleed: Do 1d6 damage every 2 seconds for 60 seconds. This stacks up to 10 times and scales with 200% Melee or Ranged Power.
    3 Strike for the Eyes You and your Hunting Bird attack as one against a single target. Activate this ability to attack for +1/2/3(W) against a single target. Your Hunting Bird will follow up for an additional 3d6/6d6/10d6 damage that scales with 200% of melee or ranged power, whichever is higher. Your Hunting Bird also attempts to Blind the target, causing them to become Helpless. Your target is slowed by 30% for 10 seconds whether they make the saving throw or not. Blind DC: 10 + Character Level + Wisdom modifier + Assassinate bonuses. Cooldown 10 seconds, with a 4.5 second shared cooldown with other hunting bird attacks. Choose One:
    Shoot for the Eyes: Ranged Falconer Attack
    Strike for the Eyes: Melee Falconer Attack
    2 Conditioning You gain +5% to your hit points.
    2 Eyes of the Eagle You gain True Seeing.
    11

    Tier 4
    3 Deadly Instinct Trance You gain an Insight bonus to damage and the DC of tactical feats equal to 1/2 of your Wisdom modifier for 30/60/120 seconds. Cooldown: 20 seconds. 5 Charges per rest. Each attack from your avian companion has a chance to reset 1 charge. Antirequisite: This ability can not be trained if you have any other Trance ability.
    3 No Mercy: You deal 10%/20%/30% additional damage to helpless opponents.
    2 Coordinated Strikes Choose between a melee or ranged attack that will cause your bird to rain attacks over an area, damaging and blinding all foes in the area. Choose One:
    Shoot and Destroy: Ranged Falconer Attack: You make a ranged attack for +2(W), as your Hunting Bird descends to frenzy in a large area around the first target struck for an additional 10d6 damage that scales with Melee or Ranged Power, whichever is higher. Your Hunting Bird also attempts to blind each opponent struck. Blind DC: 10 + Character Level + Wisdom modifier + Assassinate bonuses. Cooldown 1 Minute, with a 4.5 second shared cooldown with other hunting bird attacks.
    Coordinated Cleave: Melee Falconer Cleave Attack: You cleave all opponents near you for +2(W), as your Hunting Bird descends to frenzy in a large area for an additional 10d6 damage that scales with Melee or Ranged Power, whichever is higher. Your Hunting Bird also attempts to blind each opponent struck. Blind DC: 10 + Character Level + Wisdom modifier + Assassinate bonuses. Cooldown 1 Minute, with a 4.5 second shared cooldown with other hunting bird attacks.
    2 Expose Weakness Attacks from your hunting bird also reduce your target's fortification by 50%.
    2 Shared Vision You are immune to Blindness effects.
    12

    Tier 5
    2 Dangerous You gain +10 Melee and Ranged Power.
    2 Mark the Prey You have learned how to spot weaknesses in even the mightiest of foes. You make an attack for +5(W) on the target, marking it as prey. The marked target takes 10% extra damage from you and your allies for 10 seconds. Cooldown 3 minutes. Choose One:
    Mark the Prey: Melee Attack
    Mark the Prey Shot: Ranged Attack
    3 Death from Above Your Hunting Bird swoops down and attempts to end someone's Life. You make an attack for +1/+3/+5(W), and your Hunting Bird also attacks for 50/100/200 points of damage that scales with 200% of Melee or Ranged Power, whichever is higher. The target struck makes a Fortitude saving throw, and on a failed save, dies. DC: 10 + Character level + Wisdom bonus + Assassinate bonuses. Cooldown 1 Minute, with a 4.5 second shared cooldown with other hunting bird attacks. Choose One:
    Death from Above Shot: Ranged Falconer Attack
    Death from Above: Melee Falconer Attack
    Thrill of the Hunt Choose One:
    3 Thrill of the Hunt: Melee Attack: You strike your target for +1/+3/+5(W). If you hit, you also heal for 5%/10%/20% of your total hit points in Positive Healing. Cooldown: 20 Seconds.
    Thrill of the Hunt Shot: Ranged Attack: You strike your target for +1/+3/+5(W). If you hit, you also heal for 5%/10%/20% of your total hit points in Positive Healing. Cooldown: 30 Seconds.
    10
    66


    Break down
    6 Cores bird +2 wis +6mp +2 all stats fom
    8 tier1 +6prr +2 to hit crit +15 hamp
    5 tier2 wis to hit +3 ass
    4 tier3 wis to dam +5% hp
    10 tier4 wis kta +30% helpless bird fireball -50% fort
    10 tier5 +10mp +10% extra dam death from above +20% heal
    43

    15 stalwart d +25 prr/mrr +20%hp +1con

    9 aasimar +2 wis regen loh +10 hamp

    14 radiant burst us destroy undead +1 wis

    81
    -5 racial
    4 points for the spread

    Notes
    Need stunning, assassinate and spell focus
    Assassin can go on gloves or trinket
    Spell focus from slavers sorc
    Stunning? Combat mastery? Looking...

    30 gearset next
    Kil Glory
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  4. #4
    Community Member Vish's Avatar
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    Default Calamity

    Calamity
    Proficiency Class Exotic Weapon Proficiency
    Damage and Type 5[1d8+3] + 15 Slash, Evil, Magic
    Critical threat range 19-20 / x3
    Weapon Type Khopesh / Slashing weapons
    Enchantments
    +15 Enhancement Bonus
    Fetters of Unreality
    Crippling Flames
    Hemorrhaging
    Utter Disintegration
    Purple Augment Slot
    Red Augment Slot
    Mythic Weapon Boost +2 or +4

    Notes
    I guess this is the best khopesh to use?
    I would need to raid ten times to get it.


    Off hand
    The Legendary Mistfallen Orb +15 Orb Bonus, Insightful Mystic Diversion +15, Insightful Spell Focus Mastery +4, Illusory Death 3, Efficient Metamagic - Empower II, Purple Augment Slot, Adherent of the Mists Set

    Notes
    For the insightful spell focus
    Assume sf6 on slavers sorc
    Last edited by Vish; 07-14-2018 at 11:16 PM.
    Kil Glory
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  5. #5
    Community Member Vish's Avatar
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    Default Bird man gearset

    17/3 gearset
    Head?*executioners seeker red Sonja fury sorc

    Neck slavers 17/4 con resist14 sorc

    Goggles richtovens goggles 20 dex 16 reflex 50 mrr adherant

    Trinket?*
    Slavers trinket wiz371 fire185 qprr11 sorc
    Swap? Hands of the Dawn Healer, Devotion +208, Healing Lore +30, Magical Efficiency 10%, Heal +22, Blue Slot, Green slot, adherent


    Body Scales of exile +15 Enhancement Bonus
    Fortification +202% Parrying +9 Ins Wisdom +9 Ins Con +9
    Blue Augment Slot

    Cloak Legendary Silverthread Cloak Wisdom +19, Insightful Evocation Focus +4, Fortification +202%, Physical Sheltering +50, Yellow Augment Slot, Adherent

    Bracers slavers falselife68, devotion185 sf6 Qwis4 sorc

    Belt Silverthread (+202 EnhPosSP, Adherent)

    Ring1 lprowess deadly14 acc28 8mp
    Ring2 spinneret Qsf2 lore15 spellpen7 Qpotency32 sorc

    Boots flightfoot (adherent)
    Swap devils commanders?

    Hands?*cc 7assassinate3 or 7ass hamp61 insdex7
    Swap Innate Arcanum (19cha4, +412 Wiz, Adherent)



    Night mothers scepter.sf7, inssf4. Spellpen8, inssp4 swap?
    Off hand
    The Legendary Mistfallen Orb +15 Orb Bonus, Insightful Mystic Diversion +15, Insightful Spell Focus Mastery +4, Illusory Death 3, Efficient Metamagic - Empower II, Purple Augment Slot, Adherent of the Mists Set

    Notes
    5 pc sorc
    5 pc adherent
    It's a 5 piece sorc first. Then the armor, then the cloak, and the goggles. That's max wis and 50 prr/mrr. And dex
    And then the gloves for assassinate and hamp.
    It keeps sf6 and insightful4 up at all times, and spell pen7. And qual sf2. So it's a good caster.
    Missing doublestrike. Run divine crusader. Twist action boosts. Run prowess and other 3 pc. Tbd.
    Missing adherent unless cha swap gloves. More for turning.
    Don't know the playstyle. Never ran a melee cleric without aura.
    Imagine divine crusader epic moment with sacred ground and lay on hands and cocoon and heal should be enough?
    Should have avg defenses. Maybe 100/100 prr mrr. And don't know the AC. So probably fragile fighter. Should have decent hit points.
    And dire charge with wis kta should be through the roof. Plus bogw, and mass frog and implosion. Should have bag of tricks and be pretty versatile.
    Sqwak!

    Edit
    Oh I do get the adherent set. Forgot the orb!

    Adherent of the Mists Set (Legendary): 5 Pieces Equipped:
    +20 Profane bonus to Physical Resistance Rating
    +20 Profane bonus to Positive, Negative, and Repair Amplification
    +10 Profane bonus to Melee and Ranged Power
    +20 Profane bonus to Universal Spell Power

    Slave lords sorcery
    +2 artifact bonus to Int/Wis/Cha
    +10 artifact bonus to Spell Power
    +4 artifact bonus to Spell Focus Mastery
    Last edited by Vish; 07-16-2018 at 02:48 AM. Reason: Added set boni
    Kil Glory
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    HOW
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  6. #6
    Community Member Vish's Avatar
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    Default More breakdown

    Divine crusader
    Cores 12mp
    Zeal of the Righteous: Active Ability: Gain 50 stacks of Righteous Zeal. Righteous Zeal: +1 Spell Power, +1% doublestrike, +1% doubleshot, +1 Melee Power, +1 Ranged Power. Decays by 1 stack every 3 seconds, and is not lost by resting. (Cooldown: 4 minutes)

    4 Tier1 +1 wis, purge the wicked
    6 tier2 +1 wis, consecration, flames1
    4 tier3 +1 wis, sacred ground
    4 tier4 +1 wis, crusade
    6 tier5 +1 wis, heavenly presence, celestial champion
    0 tier6 no tier6

    Notes
    The sit is I only got 2 points to play with. So I could drop consecration to 2, drop the fire, and pick up +1 wis. if I needed an even breaker. Or strike down. Tho I don't need any more melee attacks. Bird man covers me there.

    Melee power breakdown
    16 bird man
    6 swf
    8 lprowess
    12 divine crusader
    10 adherent profane
    30 epic power
    82 static mp
    50 zeal
    75 prowess
    30 mp boost
    237 peak

    Wisdom breakdown
    20 starting aasimar
    7 level ups
    19 cloak
    9 armor
    4 slavers bracers
    4 bird man
    2 aasimar
    1 radiant
    2 racial past life
    5 divine crusader
    2 festive wisdom
    8 tomes
    1 exceptional from globe
    2 completionist
    2 artifact from slavers sorc
    88
    Why is this short of 94?
    4 Grandmaster stance.
    2 profane
    2 reaper helm...
    2 racial completionist
    2 capstone for say a +4 like serenity

    Notes
    Don't know how I got 94... Must have been an aligning of the heavens. Or a faulty memory. So 86 over 77 isn't much difference. The break will be in the wis kta, for about 40 insightful damage. Plus super duper tactical. Plus 4 combat mastery on the hood.
    I am really looking forward to running this build. It will require the craft of 2 slavers items. But if this build is feasible, I may remake vish into him. Vish was always to be the fighting man, now he can stoop the coop. And give a hoot.

    Twists
    4 sense weakness
    3 action boost haste ld
    1 brace
    1 action boosts ld
    1 cocoon

    Notes
    I should have 16 action boost. Haste and mp. 8 each.
    Last edited by Vish; 08-19-2018 at 04:54 AM. Reason: Added capstone! Adherent mp, epic power
    Kil Glory
    30 alchemist
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    Sarlona

  7. #7
    Community Member Vish's Avatar
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    Default Sqwak!

    Sqwak!
    The Bird Man cometh!

    I've decided I've got to test build this
    On Kil
    I just got back into the game after 3 days of Updater hell
    I understand I have to buy it
    Well that's ok, I support ssg
    Even in all their buggy incarnations
    So give me a week or more,
    I've still got to farm wpm as a warlock
    And then I'll retire that build,
    Until I can build it better with more past lives
    Way down the road

    But next fotm is the bird man
    Sqwak!
    Kil Glory
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    Sarlona

  8. #8
    Community Member ThomasHunter's Avatar
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    Default

    Looking forward to hearing how this turns out as it interests me quite a bit.

  9. #9
    Community Member Vish's Avatar
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    Default

    Ya, I think I got this figured out
    Decide I'm gonna tr vish into the bird man
    That way I don't have to build it twice
    I'll put a calamity on him at cap
    I won't have completionist and lotta reaper points,
    But vish is my minimum investment cleric
    Will likely tr after the next patch
    Servers buggy and I don't trust a tr

    Also gonna go back and revisit Kil on aasimar duality build
    Have them both in heroics
    And both wisdom builds
    Supah!
    Kil Glory
    30 alchemist
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    Sarlona

  10. #10
    Community Member Vish's Avatar
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    Default The bird man is alive!

    Level3
    Ok got this bird off the ground
    Started 9 dex 12 int, I was worried the skill points
    Found my look for vish as an aasimar. For role playing purposes vish has always been human. But for this one I figure it's just his angelic form. So it still counts. The name of the guild, however...
    Took olladra. I like the full heal and random ability score boost. I got used to it being my goto button after I rezzed. It works in reaper too.
    I paid out the ducats for the bird man tree. Paying to beta test. I must be a fool. But sometimes I can get changes made, so here goes.
    Made him neutral, instead of ln. Was thinking monk, not cleric. Tho usually my clerics are lawful.
    Ran korThos. Put up a lfm. Got a monk taker. He did all the killing I just tagged along.
    Oh ya. After I did tr quest, I ran and got ship buffs, and took gear out of tr. had almost a full inventory, so there's lotta stuff in there. But most of its not good. It's just old legacy loot that I haven't ate yet. But I did get rid of a lot of stuff. Building up a gem for vish too. Kinda like garbage disposal.
    But ran the 4 starter quests, then had another add, then ran them again for the new guy, then went snowy side. I had eaten gems to pop level2. I had 8k. So then we did a couple snowy side and the monk left, so that was kinda end of group. I was using a quarter staff and barely doing any dps. And the lvl1 warlock was a first lifer. So it woulda been slow. I am a consummate piker, so I just wait for a group. So then I ate a 10k gem, and took level3 as a fighter.
    So I got power attack and swf, and martial prof. I guess I need to find a longsword. I have a lvl4 vorpal khopesh, but don't get exotic til 6. I guess I can use it non prof? Anyways I didnt think out this restart, just built it and ran. But dealing with the low levels is always a hassle.
    So put some points into bird tree. Wis to hit is 7 ap. to damage is 12 ap. so by 4th level. But got me a bird. Sqwak! A white falcon. Oh ya I got a head tattoo too. One with a cross and half circle. Also got Vishs face back. All I can guess is that I accidentally hit next in appearance screen and it created the toon. Oh well, he was Amish for a life. But all I got is wis to hit. Saw it at +18. So that's decent. Could prob handle the non prof penalty. But only 3 with no bubbles so no to damage yet. The bird is a toggle. But those 12 points are integral to the build. Not impressed yet, don't know how this is gonna work out.
    But I had a find tonite. After running those quests twice, I dumped loot at the general vendor. And I was running a treasure pot, because I'm always looking for good low level gear. And guess what I pulled? The rarest of the rare. A pair of feather falling speed2 boots, ml1. The only thing I look for rng is ff boots of speed. This is phenomenal find. Now I got me some boots for level 1. Even tho at 5 I got speed3 str3 boots. And at 7 I have ff speed4. So that completes my low level set. They are master craft too.
    So this build is off to a good start. Got the appearance right, got enough skill ap, gotta include balance for swf, and now I'm gonna be swf wisdom cleric. I should be able to pike until 6.

    Oh ya, was worried to tr. game is so bugged right now. You know macs aren't even working? So client seems more unstable. But I figured I'd test on vish, since he doesn't have any loot that I'd care about if lost. Ya he's got his last set as a aa cleric, but that's not gonna be used again likely. Maybe a slavers piece. But he's got a lot of old gear, and thf weapons and bows. Mostly I cleaned a lot of that up. But at any rate he was my test. And looks like everything was there in cache. So mission accomplished.
    The bird man lives!
    Sqwak!
    Kil Glory
    30 alchemist
    HOW
    Sarlona

  11. #11
    Community Member Vish's Avatar
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    Default Level 6

    Level 6
    Kinda slow going, catching no trains. Testing the bird man tree.
    Been soloing a bit, with fighter hire. Doing fine on elite. But in reaper I got like 100hp more, and I got a ghost bane khopesh for reapers, so sometimes I do.
    Been doing a bit of duo. Duo waterworks. Mostly monks have been helping me out.
    But got to 6 just barely. Put on couple more items. Some dex4 gloves. I got deadly on the wis4 goggles, and accuracy5 on the tiara, so I'm hitting pretty good now. Got exotic prof, so I'm at +31 with the khopesh. I was having trouble hitting the kobolds at 3 and 4 using the khopesh, so I switched to a longsword. I found a couple decent ones leveling. Oh ya, the vorpal is ml2. I thought it 4 but it's usable in korThos. But I got a low AC with no shield. Like 21 or 23. No epic past lives on vish, so other than 36 pt build, he's like first lifer. Tho he does have 3 cleric lives. And two human lives for +1 wis. and +6 tomes, so he's not totally gimp. But he needs reaper points. It will hurt later on.
    Ya, but I been doing pretty good damage with the khopesh. And using soundburst to good effect. But it's just low level kobolds. Will see as I level. Otherwise, I really prefer running elite. I mean, with the reaper nerfs to self healing, it really negates soloing as a cleric. In elite, I don't have so many hp, that a few heals really helps. But in reaper its like no heal at all. And I use a fighter hire and don't tag a cleric, even tho I do most of the fighting. I use the hire mostly as a decoy. Keeps some of the aggro off me.
    But the khopesh and swf is going ok. I'm learning the moves a little better. Just got Cleve so that will go in rotation. And I got the one bird attack, go for the eyes. But like ppl been saying, the bird is a delayed attack. And you can just about kill the mob before it attacks. But I've been trying to test it on bosses, since they the only thing have enough hp to test on. But it's got a flourish with the blade opening and a spin. Looks like a cleave. But I'll keep testing it, but I've not had much confirmation with it yet.
    So, climbing out of low levels. Now to 6 I can do 3bc, and strart hitting the circuit. 6 is good enough for 8. Hopefully I'll catch some teams, I really shine in a group, what being a healer. Looking forward, I was gonna go fighter at 7 for great cleave. But I think igonna go 7 cleric first for raise dead. I'll have that for Von's. Besides I don't have the ap for stalwart d. So I'll delay til after 8. And then I get slavers gear.
    Will post some stats at 8.

    In other notes
    Keeping Kil at 30. I only have one set of tr gear.
    Kil Glory
    30 alchemist
    HOW
    Sarlona

  12. #12
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    Default

    Mmm, I would think if you went handwraps for stunning fist and monk-water stance with wisdom to AC it might synergy a bit better?

    Fire stance with jidtz-tetka bracers for 50% HAMP also bumps up your self-healing a bit.

  13. #13
    Community Member Vish's Avatar
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    Default

    Quote Originally Posted by Tilomere View Post
    Mmm, I would think if you went handwraps for stunning fist and monk-water stance with wisdom to AC it might synergy a bit better?

    Fire stance with jidtz-tetka bracers for 50% HAMP also bumps up your self-healing a bit.
    Alright, catching flies from left field
    Ok I like monk
    Would do a clonk if it fit
    But Handwraps come from monk level, and capstones
    And this is an implosion build
    So 17 levels
    Leaves me 3 monk
    Have to spend 3 feats stat for dex, and basically have no wraps dps. Like 1 die
    So it sounds good. Has the best synergy
    But has no dps
    So I don't think I'll evar build a clonk imploder. Might go that way on a caster build, but not on a melee build. It would even be a quarter staff.

    Ps
    Besides, I'm gonna aasimar duality Kil next,
    So I'll have my 30 monk
    And my 30 fleric
    Last edited by Vish; 07-28-2018 at 06:06 PM.
    Kil Glory
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    Sarlona

  14. #14
    Community Member Vish's Avatar
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    Default

    Quote Originally Posted by Tilomere View Post
    Mmm, I would think if you went handwraps for stunning fist and monk-water stance with wisdom to AC it might synergy a bit better?

    Fire stance with jidtz-tetka bracers for 50% HAMP also bumps up your self-healing a bit.
    Ok, caught this ball,
    And it was signed by Tilo,
    So I looked at it again

    So say 16.5 on duality
    Lose 2.5 from 20 monk
    Lose 3 from Shinto core 5/6
    So still 11.5 for a three splash
    1 from 3 monk
    7 from duality
    1.5 from fleetwood
    1.5 from dance of flowers
    Says 11
    is that good enough?
    It would take 30 levels to feat
    I'll break it down
    But next,
    Kil Glory
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  15. #15
    Community Member Vish's Avatar
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    Default Level 8

    Level 8
    Str 23
    Dex 19
    Con 28
    Int 22
    Wis 37
    Cha 27
    Hp 200
    Hamp 20
    Sp 503
    Pos 112
    AC 36
    Dodge 4/4
    Fort 22
    Reflex 12
    Will 27
    Bab 6
    Doublestrike 5
    Melee speed 14
    Melee power 9
    Sr 0
    Fort 105
    Prr 38
    Mrr 11

    Gear
    Head rng sheltering8 acc5
    Neck slavers 5con1 resist4
    Eyes rng wis4 deadly3
    Trinket slavers symbol w falselife15
    Body guard of the shogun
    Cloak rng int4 dodge3
    Bracer slavers 5str1 deadly4 heavy fort
    Belt cc doublestrike5 natarmor5
    Ring1 slavers 5wis1 devotion70
    Ring2 slavers 5cha1 rad70
    Boots rng ff speed4
    Gloves rng dex4 heal5
    +1 vorpal khopesh +34 to hit +20 damage
    No orb yet

    Ap
    23 bird man
    6 aasimar

    Notes
    Ok the eyes will be replaced at 11 with gs goggles. I found a ml9 helm that had sheltering9 acc6 on it. So I may wear that instead of executioners. Got a rng cloak that I don't know what else to slot there. Don't have a mysterious. Don't have an orb yet. I'm going to farm slavers for a mutilator. Need to see which one that comes out of. Ran it yesterday on elite with about 4. The 10s just tore it up. I was doing ok, but I'm under level for rezzing. That's fixed now I'm 8 and a 7/1 split. Can scroll raise dead.
    Wearing guard of the shogun. Decent heavy armor. I got it out of threnal. Will put on the plate at 10. Then the scales at 14. Otherwise got a 3 pc might set. No real adds. It would be better if the shackles were dex instead of str, I may craft a new pair. Then I could go with gloves with assassinate healamp and insightful dex. Better for this build. But got a slavers wis and cha and con. And a trinket. So I got pretty good melee gear on. I was wearing some cc ml5 medium armor that had fort and hamp. But don't need that because I got ml8 heavy fort. Lose the hamp tho, would go on the gloves. Because I wear this to 13, then put on cc.?*
    I will have to check for more vorpal khopeshes. I got some on a mule. For ml 15 for improved. And maybe for mid level to up the enhancement. So far it's doing like 20-30 damage a swing. And I swing fairly fast. That is signature of swf. Get crits to 90, tho I don't see them too much. Get a fair amount of vorpals, especially at the lower levels. I switch to maces sometimes for skeletons, because I'm not specced to destroy, so I just get frozen undead. Still have to kill them. And I use a mace against oozes, just because I don't have a muck on vish. Oh well, I got them somewhere, but mostly I just don't fight oozes.
    I just got to 8 and put on slavers gear. So far 200 hp and 500 sp is decent. I use a lot of Csw. And I got 4 loh, and luck of olladra. So I got 5 full heals, and then casting heals. And I also cast soundburst. Having better luck with it this go round, but I'm still seeing it not affect a lot. Guess that's because fort save. But my spell pool hold up pretty good. And I have decent pos for low level. I just need some more heal amp.
    AC went up to 36 from like 26 or so. I guess I have ok prr at 38. I seem not to take big chunck of damage. So in elite at least, I can manage my damage with heals. In reaper, I have to rely on the loh, or luck, to save me in a pinch. But soloing elite with a hire is totally doable. Can prob duo r1. Usually need somebody to heal me.
    So the ap so far has been all bird man and aasimar. Got the core3 in each, and deadly insight now at 2 min. That adds about 6 damage per swing. Used it and saw avg damage go up to like 30. So it's little bit useful. Will add to my tacticals for dire charge, so at 30 with an 80+ wisdom, should be pretty decent dps add. I'm prob gonna save great cleave. So far even rare to cleave and even rare to bird attack. But I was running scoundrels run, and took off by myself and ran into some minotaurs. And I was using the go for the eyes on them, and I was getting the blind icon. So it's working. It's an open blade flourish, pretty cool animation with a blade. But I'm going to keep putting ap into bird, so I can take tier 5 at 12, and test out the special attacks, and see the cooldowns. Because otherwise I guess I can put some into radiant for destroy undead. Tho I haven't been doing necro. And I'm going 9 cleric at least so I can cast raise dead and scroll heal. Then maybe 2-3 fighter with great cleave. It'd mostly be about the prr mrr gain. +25. It delays the holy sword. Maybe save it for after 15. That's my inclination. Then add the hit points in 16-17. Means implosion at 20. Oh well, for epics.
    But I'm liking the fact that I can solo elite at least. I've been lowest man in a lot of other quests so far, and just piked. But I know I can contribute melee dps on this build, and still supply heals. So a pretty strong combination for reaper. And I'm starting to see more clerics, so having two in the group is not unheard of.
    But the bird man is performing excellently so far.
    Sqwak!
    Kil Glory
    30 alchemist
    HOW
    Sarlona

  16. #16
    Community Member Trig_of_Cowtown's Avatar
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    This is fascinating stuff, Vish. Please keep posting updates!

  17. #17
    Community Member Vish's Avatar
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    Default Level 10

    Level 10
    Jumped into a group running high reaper. Like 6 on Skyros jewel. Tagged along, and then they wanted to run a spine. And mentioned they were gonna do a von56. But I hadn't ran von2 yet, so I dropped group and ran with another pug that just happened to be doing that quest. They were just zerging it on elite, so I did the prisoner, and stayed for von3. It's easy running cleric as a healer, you just tag behind and watch. And get the loot.
    So we did 2and3 and I saw they were in von4, and I just waited it out at the tavern. I didn't do the tavern quests, I kinda leveled through them, but I usually do them, for the favor. So I was hanging out and got a tell the lfm was up. So we went. A r3 von5, kinda short manned, but with a lot of studs. So I'm just the cleric right? Usually multi lifers decimate content. And we were doing it at level. So it went pretty good, we made it through with only one hiccup. In the lava room, we had guy jump and didn't make it to the platform. Died in the lava. And since we were short manned we sacrificed a hero. And he pulled the switch. And two of us got through. But on the other side a reaper spawned on the bridge were I was and aggroed me. I wasn't expecting a mob, and didn't have my ghost bane equipped. So I backpedalled switch weapons and went after him. But he had me at half hit points, and I tried to back up instead of heal through it. Only thing saves me in that situation is luck of olladra. But I was too late. Dead cleric. So we didn't have enough to go forward, and they had to regroup. Second time they got through and I rezzed and we continued. Oh ya. That reaper was killed, by the bow monk using fear arrows on it. She almost died, but slowly whittled it down.
    So the rest of von5 went smooth, until the end fight. For some reason, the golum was not dying to our attacks, like it was regenerating. We had the dogs being kited in the back. I mean we killed some but I guess they respawn. So we talked it, made sure no one was using fire, and somehow eventually it started taking damage. But it was bugged for a few minutes. Unless that's some unknown mechanic I didn't know about. Those fights have never lasted very long in all the von5s I've done.
    Then tonite, I ran a Stormcleave and stomvaulds, and then a white plume mountain. Had five people. I didn't know how tough it would be. I mean, I felt I could almost solo r1 legendary on Kil, but I didn't know if it would be obscene. Because we had some weaker group members. We had one strong monk. And actually I fight pretty well. But we went through it on r1, and it seemed pretty easy. We had a few deaths, but most of it was easily handled. I have coordinated strike now. It's the aoe bird attack. It's a cleave with delayed blast. So you gotta lead with it to get mobs in a group by the time it goes off. So I was practicing with it. Saw the animation. Didn't really see the damage. Oh well that happens in group fights. I may solo some to test it better. But you gotta lead with it.
    So we did all three crests, all the boss fights were asker than anticipated. And got to the end with four efreet. That too was a quick battle. Then we completed and got our loot. I'm telling ya there's a first time bonus. I pulled a mythic +2 whelm, and a spark of memory. Now I got me a new skelly beater. I'll use it for the next couple levels and test it against the +3 vorpal khopesh I bought. Found it on the auction house cheap. But at 12 I take ic slash, so I'll prob be better off with blades. But I'll test it.
    Other than that, I picked up some more spells. Notably deathward. And divine power. That gives me full bab. So I got two buff spells, that and divine favor. And eventually holy sword.
    Also, at 10, put on the barovian plate. That junked AC up to 46. So quite an improvement. And with full bab prr is 52. So I'm getting decent tough. For no shield. Still lacking orb. Have to farm slavers. Another go round tomorrow. I been making big xp from 8-11. And maybe to do a ravenloft run. I can turn pretty good, I just don't have enough in radiant to destroy. Need another level. Then I'll lose it to refigured for 12. But should get it back by 13. Ya, so stalwart needs 4 levels. So I'll go to 15 as a 1 splash. Besides the cleave is enough so far. I don't mass melee that much. And the bird attack is a cleave too. So maybe I have an extra feat...
    Took quicken at 9. Eventually I'll need it.
    Kil Glory
    30 alchemist
    HOW
    Sarlona

  18. #18
    Community Member
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    Quote Originally Posted by Vish View Post
    Level 10
    mythic +2 whelm, and a spark of memory
    You pulled a spark of memory from a heroic chest?

  19. #19
    Community Member Vish's Avatar
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    Default Level 13

    Level 13
    Took a week off
    Updater problems
    Seems I can't download with any kind of busy server
    So I took a week off and came back Friday night, and it updated fine.
    So been running some last couple days. Ran ravenloft. I had points into destroy undead, and my turning seemed to do ok. I cast seek eternal rest if I'm doing undead. Had to redbox the whole thing, missed out on a couple in c2.
    But at 12 I took ic slash, and put points into 10 mp. When I hit 13 I took burst, and 3 points into slayer bird. Haven't tested it out yet.
    Got heal at 12. Put quicken on it. It's a decent self heal in r1. But it's not as good as the hands. And I've got luck of olladra as extra emergency heal.
    So far I'm finding I'm a decent fighter. Doing 40 avg with a nice vorpal khopesh I have. Vorpal and draining, and it's got vampirism on it. So some slight healing. With killer instinct I see damage goto 50. And crits are around 150. But I don't see them that often.
    But I put on 13 gear. Some cannith crafted stuff. Hp around 350, sp to 1100, that's because of gs goggles, and AC of 53. Still wearing the barovian plate. Got cleric armor at 14.
    Going to 14/1 with the build. So I can get holy sword. Then maybe the last two fighter levels, but I find I don't cleave that much, and don't know if great cleave is best investment. Don't know what else to take... I could wait for fighter levels last two levels. Then get my stalwart in time for epics. But get implosion by 18. So far I'm doing fine. I die a few times, but that's more from zerging and not being able to self heal in reaper. But I've got a decent spell pool, so I can afford heals.
    Not too much else of note. I still cast soundburst, but by 10 warlocks have tentacles, and it's cast more often. I lead with the bird aoe, then cleave, then go for tgts. So far I'm holding up pretty well toe to toe with champs. And at 11 I got spectral gloves, so ghostly on all my attacks.
    I'll post a stat breakdown later this morning.
    Oh ya. Cc gear at 13. May have to craft some assassinate hamp insdex gloves. Pretty particular to this build, but let's see if they don't add assassinate to quivering palm.
    Kil Glory
    30 alchemist
    HOW
    Sarlona

  20. #20
    Community Member Vish's Avatar
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    Default Level 13 reaper stat

    Level 13
    Reaper
    Str 26
    Dex 22
    Con 34
    Int 27
    Wis 43
    Cha 33
    Hp 477
    Hamp 35
    Sp 1131
    Pos 152
    AC 53
    Dodge 6/6
    Fort 27
    Reflex 18
    Will 32
    Bab 10
    Doublestrike 0
    Melee speed 16
    Melee power 15
    Sr 0
    Fort 110
    Prr 55
    Mrr 20

    Ap
    35 bird man
    11 radiant
    6 aasimar

    Gear
    Head rng sheltering9 accuracy6
    Neck cc 7con3 devotion87 falselife20
    Eyes gs concord opp
    Trinket cc spell focus3
    Body barovian plate
    Cloak phase cloak
    Bracers cc str7 sheltering17 heavy fort
    Belt cc dodge7 natarmor7 prot4
    Ring1 slavers 5wis1 heal10
    Ring2 cc 7cha3
    Boots rng speed6 ff
    Gloves spectral
    +4 vorpal khopesh of draining with vampirism +45 to hit +28 damage w pa
    Whelm for skeles +44 +27

    Notes
    Reaper numbers. Normal hp about 350.
    Gear. Don't really need phase cloak, got wizardry on goggles. But evoc bonuses, tho I'm not a caster. And need new helm with better accuracy. I'll look. And eventually the wisdom ring will be replaced by a prowess. And cleric armor at 14. Otherwise gear is good enough. Don't have doublestrike, but it's low in heroics. Have a healers belt, but don't really need the devotion. Pos at 152. I seem to heal fine with heals and Csw and ccw.
    Haven't decided to craft assassinate gloves yet. I'll look.
    Did try out the killer bird, and it works. Just there is always delay in using bird. So it's like another lead attack. Use on high value tgts, like champs.
    got 35 into bird man. 2 more cores and the other two tier5s will make 41. More into aasimar as I get ap. another point wisdom, and regen hands at 16.
    14 almost 15. Did lords march and Gianthold.
    I'm enjoying the build so far. It's a fighting cleric. Just what vish always wanted to be. But could never realize until we got wisdom conversion. I would rather be a radiant, but I'd rather be free dps with heals, so radiant just doesn't fit. The khopesh is doing ok. I'll have to see how much difference holy sword makes. 2 more levels.
    Kil Glory
    30 alchemist
    HOW
    Sarlona

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