Results 1 to 20 of 44

Thread: The Bird Man

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Community Member Vish's Avatar
    Join Date
    Dec 2006
    Posts
    2,593

    Default The Bird Man

    The bird man cometh
    17/3 cleric fighter
    N aasimar
    War domain
    Swf with khopesh, flame sphere
    Divine crusader

    43 bird man wis to hit damage hoot owl
    15 stalwart d +25 prr/mrr +20%hp
    9 aasimar regen loh, heal amp
    13 radiant burst us destroy undead

    Str 11 3
    Dex 9 1
    Con 14 6
    Int 12 4
    Wis 20 +7 16
    Cha 14 6
    +6 tomes
    +2 complete

    1 cleric empower healing
    2 cleric domain war
    3 fighter power attack
    Feat swf
    4-6 cleric exotic prof, khopesh
    Feat cleave
    7-9 cleric quicken
    10-12 cleric ic slash
    13-15 cleric Iswf
    16-18 cleric maximize implosion
    19 fighter gswf
    20 fighter stalwart d

    21 oc
    24 bogw
    26 PSwf
    27 arcane insight
    28 mass frog
    29 dire charge
    30 Celestia
    Completionist

    Notes
    Thinking of tr Kil into this for u39

    Comments?
    Last edited by Vish; 08-19-2018 at 04:52 AM. Reason: Feat change update
    Kil Glory
    30 alchemist
    HOW
    Sarlona

  2. #2
    Community Member Vish's Avatar
    Join Date
    Dec 2006
    Posts
    2,593

    Default

    The Bird Man has no religion!

    A cleric with no god
    Or rather,
    The god of the khopesh!
    Kil Glory
    30 alchemist
    HOW
    Sarlona

  3. #3
    Community Member Vish's Avatar
    Join Date
    Dec 2006
    Posts
    2,593

    Default Ap breakdown

    Break down
    1 Summon Avian Companion You have been trained to keep a hunting bird. Activate this ability to summon your companion. (Your pet cannot be attacked and cannot die. Damage it caused is attributed to you.) While your Hunting Bird is by your side, it grants you a +2 to Spot and Listen checks. Choose one:
    Summon Falcon
    Summon White Falcon
    Summon Grey Owl
    Summon Snow Owl
    Summon Raven
    1 Ability Score Choose an ability to improve:
    +1 Strength
    +1 Dexterity
    +1 Constitution
    +1 Intelligence
    +1 Wisdom
    +1 Charisma
    1 Well Rounded I You gain +3 Melee Power, Ranged Power, Physical Resistance Rating, and Magical Resistance Rating. You gain +2 Spot and Listen.
    1 Ability Score Choose an ability to improve:
    +1 Strength
    +1 Dexterity
    +1 Constitution
    +1 Intelligence
    +1 Wisdom
    +1 Charisma
    1 Well Rounded II You gain +6 Melee Power, Ranged Power, Physical Resistance Rating, and Magical Resistance Rating. You gain +4 Spot and Listen.
    1 Master Falconer You gain +2 to all ability scores and benefit from the spell Freedom of Movement. Your active Falcon attacks have a chance to reset the cooldown on Death From Above.
    6

    Tier 1
    3 Rugged Gain +2/+4/+6 Physical Resistance Rating
    2 Practiced Accuracy You gain +1/+2 to hit with weapons and +1/+2 to confirm critical attacks.
    2 Hunter's Knowledge You gain a Animals as a Favored Enemy.
    3 Out in Nature Gain +5/+10/+15 to Healing Amplification.
    3 Wanderlust You gain +1/+2/+3 to Balance, Jump, and Swim. Rank 3: You gain +1 to Fortitude saving throws.
    13

    Tier 2
    2 Killer Instinct I You can use your Wisdom modifier to hit with Melee and Missile weapons.
    3 Watch the Center Grants +1/+2/+3 to Assassinate DC's
    3 Diving Attack You and your Hunting Bird attack as one against a single target. Activate this ability to attack for +1/2/3(W) against a single target. Your Hunting Bird will follow up for an additional 3d6/6d6/10d6 damage that scales with 200% of melee or ranged power, whichever is higher. Your Hunting Bird also trips the target, causing them to become Helpless. Your target is slowed by 30% for 10 seconds whether they make the saving throw or not. Trip DC: 10 + Character Level + Wisdom modifier + Assassinate bonuses. Cooldown 20 seconds, with a 4.5 second shared cooldown with other hunting bird attacks. Choose One:
    Diving Shot: Ranged Falconer Attack
    Diving Strike: Melee Falconer Attack
    3 Meticulous Weaponry Protect your items or increase your chance of recovering ammunition. Choose one:
    Meticulous Weaponry: You have a [25/50/75]% chance to negate potential item wear.
    Meticulous Fletching: You are skilled at enhancing, salvaging, and re-purposing your arrows, bolts, and throwing weapons. Your ammunition gains a 50/65/80% chance of returning.
    3 Action Boost: Sprint +(30/35/40)% Action Boost bonus to movement speed for 20 seconds.
    14

    Tier 3
    2 Killer Instinct II You can use your Wisdom modifier for damage with Melee and Missile weapons.
    2 Tear Flesh Your bird attacks now also cause a bleed effect. Bleed: Do 1d6 damage every 2 seconds for 60 seconds. This stacks up to 10 times and scales with 200% Melee or Ranged Power.
    3 Strike for the Eyes You and your Hunting Bird attack as one against a single target. Activate this ability to attack for +1/2/3(W) against a single target. Your Hunting Bird will follow up for an additional 3d6/6d6/10d6 damage that scales with 200% of melee or ranged power, whichever is higher. Your Hunting Bird also attempts to Blind the target, causing them to become Helpless. Your target is slowed by 30% for 10 seconds whether they make the saving throw or not. Blind DC: 10 + Character Level + Wisdom modifier + Assassinate bonuses. Cooldown 10 seconds, with a 4.5 second shared cooldown with other hunting bird attacks. Choose One:
    Shoot for the Eyes: Ranged Falconer Attack
    Strike for the Eyes: Melee Falconer Attack
    2 Conditioning You gain +5% to your hit points.
    2 Eyes of the Eagle You gain True Seeing.
    11

    Tier 4
    3 Deadly Instinct Trance You gain an Insight bonus to damage and the DC of tactical feats equal to 1/2 of your Wisdom modifier for 30/60/120 seconds. Cooldown: 20 seconds. 5 Charges per rest. Each attack from your avian companion has a chance to reset 1 charge. Antirequisite: This ability can not be trained if you have any other Trance ability.
    3 No Mercy: You deal 10%/20%/30% additional damage to helpless opponents.
    2 Coordinated Strikes Choose between a melee or ranged attack that will cause your bird to rain attacks over an area, damaging and blinding all foes in the area. Choose One:
    Shoot and Destroy: Ranged Falconer Attack: You make a ranged attack for +2(W), as your Hunting Bird descends to frenzy in a large area around the first target struck for an additional 10d6 damage that scales with Melee or Ranged Power, whichever is higher. Your Hunting Bird also attempts to blind each opponent struck. Blind DC: 10 + Character Level + Wisdom modifier + Assassinate bonuses. Cooldown 1 Minute, with a 4.5 second shared cooldown with other hunting bird attacks.
    Coordinated Cleave: Melee Falconer Cleave Attack: You cleave all opponents near you for +2(W), as your Hunting Bird descends to frenzy in a large area for an additional 10d6 damage that scales with Melee or Ranged Power, whichever is higher. Your Hunting Bird also attempts to blind each opponent struck. Blind DC: 10 + Character Level + Wisdom modifier + Assassinate bonuses. Cooldown 1 Minute, with a 4.5 second shared cooldown with other hunting bird attacks.
    2 Expose Weakness Attacks from your hunting bird also reduce your target's fortification by 50%.
    2 Shared Vision You are immune to Blindness effects.
    12

    Tier 5
    2 Dangerous You gain +10 Melee and Ranged Power.
    2 Mark the Prey You have learned how to spot weaknesses in even the mightiest of foes. You make an attack for +5(W) on the target, marking it as prey. The marked target takes 10% extra damage from you and your allies for 10 seconds. Cooldown 3 minutes. Choose One:
    Mark the Prey: Melee Attack
    Mark the Prey Shot: Ranged Attack
    3 Death from Above Your Hunting Bird swoops down and attempts to end someone's Life. You make an attack for +1/+3/+5(W), and your Hunting Bird also attacks for 50/100/200 points of damage that scales with 200% of Melee or Ranged Power, whichever is higher. The target struck makes a Fortitude saving throw, and on a failed save, dies. DC: 10 + Character level + Wisdom bonus + Assassinate bonuses. Cooldown 1 Minute, with a 4.5 second shared cooldown with other hunting bird attacks. Choose One:
    Death from Above Shot: Ranged Falconer Attack
    Death from Above: Melee Falconer Attack
    Thrill of the Hunt Choose One:
    3 Thrill of the Hunt: Melee Attack: You strike your target for +1/+3/+5(W). If you hit, you also heal for 5%/10%/20% of your total hit points in Positive Healing. Cooldown: 20 Seconds.
    Thrill of the Hunt Shot: Ranged Attack: You strike your target for +1/+3/+5(W). If you hit, you also heal for 5%/10%/20% of your total hit points in Positive Healing. Cooldown: 30 Seconds.
    10
    66


    Break down
    6 Cores bird +2 wis +6mp +2 all stats fom
    8 tier1 +6prr +2 to hit crit +15 hamp
    5 tier2 wis to hit +3 ass
    4 tier3 wis to dam +5% hp
    10 tier4 wis kta +30% helpless bird fireball -50% fort
    10 tier5 +10mp +10% extra dam death from above +20% heal
    43

    15 stalwart d +25 prr/mrr +20%hp +1con

    9 aasimar +2 wis regen loh +10 hamp

    14 radiant burst us destroy undead +1 wis

    81
    -5 racial
    4 points for the spread

    Notes
    Need stunning, assassinate and spell focus
    Assassin can go on gloves or trinket
    Spell focus from slavers sorc
    Stunning? Combat mastery? Looking...

    30 gearset next
    Kil Glory
    30 alchemist
    HOW
    Sarlona

  4. #4
    Community Member Vish's Avatar
    Join Date
    Dec 2006
    Posts
    2,593

    Default Calamity

    Calamity
    Proficiency Class Exotic Weapon Proficiency
    Damage and Type 5[1d8+3] + 15 Slash, Evil, Magic
    Critical threat range 19-20 / x3
    Weapon Type Khopesh / Slashing weapons
    Enchantments
    +15 Enhancement Bonus
    Fetters of Unreality
    Crippling Flames
    Hemorrhaging
    Utter Disintegration
    Purple Augment Slot
    Red Augment Slot
    Mythic Weapon Boost +2 or +4

    Notes
    I guess this is the best khopesh to use?
    I would need to raid ten times to get it.


    Off hand
    The Legendary Mistfallen Orb +15 Orb Bonus, Insightful Mystic Diversion +15, Insightful Spell Focus Mastery +4, Illusory Death 3, Efficient Metamagic - Empower II, Purple Augment Slot, Adherent of the Mists Set

    Notes
    For the insightful spell focus
    Assume sf6 on slavers sorc
    Last edited by Vish; 07-14-2018 at 11:16 PM.
    Kil Glory
    30 alchemist
    HOW
    Sarlona

  5. #5
    Community Member Vish's Avatar
    Join Date
    Dec 2006
    Posts
    2,593

    Default Bird man gearset

    17/3 gearset
    Head?*executioners seeker red Sonja fury sorc

    Neck slavers 17/4 con resist14 sorc

    Goggles richtovens goggles 20 dex 16 reflex 50 mrr adherant

    Trinket?*
    Slavers trinket wiz371 fire185 qprr11 sorc
    Swap? Hands of the Dawn Healer, Devotion +208, Healing Lore +30, Magical Efficiency 10%, Heal +22, Blue Slot, Green slot, adherent


    Body Scales of exile +15 Enhancement Bonus
    Fortification +202% Parrying +9 Ins Wisdom +9 Ins Con +9
    Blue Augment Slot

    Cloak Legendary Silverthread Cloak Wisdom +19, Insightful Evocation Focus +4, Fortification +202%, Physical Sheltering +50, Yellow Augment Slot, Adherent

    Bracers slavers falselife68, devotion185 sf6 Qwis4 sorc

    Belt Silverthread (+202 EnhPosSP, Adherent)

    Ring1 lprowess deadly14 acc28 8mp
    Ring2 spinneret Qsf2 lore15 spellpen7 Qpotency32 sorc

    Boots flightfoot (adherent)
    Swap devils commanders?

    Hands?*cc 7assassinate3 or 7ass hamp61 insdex7
    Swap Innate Arcanum (19cha4, +412 Wiz, Adherent)



    Night mothers scepter.sf7, inssf4. Spellpen8, inssp4 swap?
    Off hand
    The Legendary Mistfallen Orb +15 Orb Bonus, Insightful Mystic Diversion +15, Insightful Spell Focus Mastery +4, Illusory Death 3, Efficient Metamagic - Empower II, Purple Augment Slot, Adherent of the Mists Set

    Notes
    5 pc sorc
    5 pc adherent
    It's a 5 piece sorc first. Then the armor, then the cloak, and the goggles. That's max wis and 50 prr/mrr. And dex
    And then the gloves for assassinate and hamp.
    It keeps sf6 and insightful4 up at all times, and spell pen7. And qual sf2. So it's a good caster.
    Missing doublestrike. Run divine crusader. Twist action boosts. Run prowess and other 3 pc. Tbd.
    Missing adherent unless cha swap gloves. More for turning.
    Don't know the playstyle. Never ran a melee cleric without aura.
    Imagine divine crusader epic moment with sacred ground and lay on hands and cocoon and heal should be enough?
    Should have avg defenses. Maybe 100/100 prr mrr. And don't know the AC. So probably fragile fighter. Should have decent hit points.
    And dire charge with wis kta should be through the roof. Plus bogw, and mass frog and implosion. Should have bag of tricks and be pretty versatile.
    Sqwak!

    Edit
    Oh I do get the adherent set. Forgot the orb!

    Adherent of the Mists Set (Legendary): 5 Pieces Equipped:
    +20 Profane bonus to Physical Resistance Rating
    +20 Profane bonus to Positive, Negative, and Repair Amplification
    +10 Profane bonus to Melee and Ranged Power
    +20 Profane bonus to Universal Spell Power

    Slave lords sorcery
    +2 artifact bonus to Int/Wis/Cha
    +10 artifact bonus to Spell Power
    +4 artifact bonus to Spell Focus Mastery
    Last edited by Vish; 07-16-2018 at 02:48 AM. Reason: Added set boni
    Kil Glory
    30 alchemist
    HOW
    Sarlona

  6. #6
    Community Member Vish's Avatar
    Join Date
    Dec 2006
    Posts
    2,593

    Default More breakdown

    Divine crusader
    Cores 12mp
    Zeal of the Righteous: Active Ability: Gain 50 stacks of Righteous Zeal. Righteous Zeal: +1 Spell Power, +1% doublestrike, +1% doubleshot, +1 Melee Power, +1 Ranged Power. Decays by 1 stack every 3 seconds, and is not lost by resting. (Cooldown: 4 minutes)

    4 Tier1 +1 wis, purge the wicked
    6 tier2 +1 wis, consecration, flames1
    4 tier3 +1 wis, sacred ground
    4 tier4 +1 wis, crusade
    6 tier5 +1 wis, heavenly presence, celestial champion
    0 tier6 no tier6

    Notes
    The sit is I only got 2 points to play with. So I could drop consecration to 2, drop the fire, and pick up +1 wis. if I needed an even breaker. Or strike down. Tho I don't need any more melee attacks. Bird man covers me there.

    Melee power breakdown
    16 bird man
    6 swf
    8 lprowess
    12 divine crusader
    10 adherent profane
    30 epic power
    82 static mp
    50 zeal
    75 prowess
    30 mp boost
    237 peak

    Wisdom breakdown
    20 starting aasimar
    7 level ups
    19 cloak
    9 armor
    4 slavers bracers
    4 bird man
    2 aasimar
    1 radiant
    2 racial past life
    5 divine crusader
    2 festive wisdom
    8 tomes
    1 exceptional from globe
    2 completionist
    2 artifact from slavers sorc
    88
    Why is this short of 94?
    4 Grandmaster stance.
    2 profane
    2 reaper helm...
    2 racial completionist
    2 capstone for say a +4 like serenity

    Notes
    Don't know how I got 94... Must have been an aligning of the heavens. Or a faulty memory. So 86 over 77 isn't much difference. The break will be in the wis kta, for about 40 insightful damage. Plus super duper tactical. Plus 4 combat mastery on the hood.
    I am really looking forward to running this build. It will require the craft of 2 slavers items. But if this build is feasible, I may remake vish into him. Vish was always to be the fighting man, now he can stoop the coop. And give a hoot.

    Twists
    4 sense weakness
    3 action boost haste ld
    1 brace
    1 action boosts ld
    1 cocoon

    Notes
    I should have 16 action boost. Haste and mp. 8 each.
    Last edited by Vish; 08-19-2018 at 04:54 AM. Reason: Added capstone! Adherent mp, epic power
    Kil Glory
    30 alchemist
    HOW
    Sarlona

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload