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  1. #1
    Squirrel Enthusiast Lokeal_The_Flame's Avatar
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    Default Runarm Use Without Being An Artificer (2) Complication

    One thing still under speculation is how one could effectively suggest artificer rune arm use to be possible without multiclassing into artificer.......... this one is pretty complicated as Cordovan himself stated that the code for runearms isn't fully understood and when they design a new rune arm they just copy and paste already existing code. The closest candidate for allowing a non-artificer to use a rune arm seems to be the Half-Elf Dilettante for artificer, but apparently, part of the code involved for restricting rune arm use to just artificers exists on the runearms themselves rather than just being in a feat you get upon reaching your second level of artificer. In other words, they'd have to sort through all of the code associated to both runearms and the artificer class and actually understand the full purpose of each piece of code in order to determine what would need done to make runearms usable. I'd think that them contacting the original author of that particular piece of code and paying them to help improve the racial tree enhancements for the Half-elf Artificer Dilettante so it could include such would be simple enough, however I am ignorant on the identity of the author to said code and suggesting them to get a hold of said person/persons may or may not be suggesting that they either resurrect someone who has already died or asking them to deal with someone who'd ruin their company through greed or incivility and neither are ideal while the first is simply impossible. In the end, writing the code for an imitation rune arm (Using some of the code for orbs) from scratch and simply leaving out the restrictive code while claiming the item grants you proficiency with it if you took/have the magical training feat and placing said item in the Cannith Challenge loot option might be the only viable option, and coincidentally this also solves part of the orb dilemma in which the rest could be solved by randomly generated orbs that can be disjuncted and crafted onto.

    Anyhow, this is just as I understand things I suppose I could have misunderstood some of what Cordovan said, but if that is the case he can perhaps explain such in greater detail?

    He may have meant that he and the other socially active devs don't understand such....... but, either way I'd like to speculate further on the possibilities here for the sake of building on the understanding required for making a realistic suggestion towards improving single weapon fighting outside of Artificers and Bards (But in this case also for bards wanting to use runearms).

  2. #2
    Community Member Domince's Avatar
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    Runearms are an artificer only thing, why should we make it so more classes can use it without multi classing? It kills a chunk of the point in playing arty.

  3. #3
    Bwest Fwiends Memnir's Avatar
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    No.
    Exit, pursued by a bear. ~ William Shakespeare (stage direction from The Winter's Tale)

    .60284.

  4. #4
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    No.

  5. #5
    Community Member Bolo_Grubb's Avatar
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    No
    Kill'em all and let their favorite deity sort'em out
    BoloGrubb / DJGrubb / Gijo
    Proud member of the HighLords of Malkier

  6. #6
    Community Member K_9's Avatar
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    Sorry not signed. I enjoy that some classes have exclusive or restrictive abilities that aren't always available to others without splashes or even deeper splashes.

    Willfully giving them out to other classes just so they can benefit your favourite or preferred class, aside from power creep can cripplepure class or even multi class. What next giving out positive self healing to wizards, or disarming traps to pure bards or fighters?

  7. #7
    The Hatchery Enoach's Avatar
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    My opinion on opening up runearms to more then those with 2 levels of artificer you have to first make a case stronger then "Because I want it"

    I agree if there is any place that it would make thematic sense it would be part of the Half-Elf Dilettante racial enhancement line. But that does not make a case for why it should be available.

  8. #8
    Community Member Hobgoblin's Avatar
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    no

  9. #9
    Community Member SpartanKiller13's Avatar
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    Quote Originally Posted by K_9 View Post
    Sorry not signed. I enjoy that some classes have exclusive or restrictive abilities that aren't always available to others without splashes or even deeper splashes.
    Yup! It's like alignment restrictions. Awkward for blocking some hilarious build ideas that I have, but in the theme of the game and the PnP it was designed around. Also exclusive options encourage you to work around them instead of everything being available which sorta defeats the purpose of having different classes etc.
    -Khysiria of Cannith
    Quote Originally Posted by zehnvhex View Post
    Warlock is basically a ghetto Shiradi Sorc. You gives up some of the damage and self sustain for the ability to just hold down left click and yolo blast your way to victory.
    Quote Originally Posted by Lynnabel View Post
    It's DDO. There are probably 6 different types of Evil damage.

  10. #10
    Squirrel Enthusiast Lokeal_The_Flame's Avatar
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    Quote Originally Posted by Enoach View Post
    My opinion on opening up runearms to more then those with 2 levels of artificer you have to first make a case stronger then "Because I want it"

    I agree if there is any place that it would make thematic sense it would be part of the Half-Elf Dilettante racial enhancement line. But that does not make a case for why it should be available.
    The case is not because I want it, but because such could be a viable option towards giving single weapon fighting more viability outside of Bard Swashbuckling.

    Bards and Artificers are the only classes that can single weapon fight with something in their offhand other than an orb while orbs don't offer anything for single weapon fighting itself, meanwhile Orbs are an item that does not come in randomly generated form nor cannith craftable form.

    In other words, it logically follows that the half-elf dilettante for artificer could reasonably contain an option to train up to being able to use runearms...... this argument would only be adequately countered by the alternative of creating Melee centric offhands compatible with single weapon fighting without requiring that you multiclass into bard or artificer.

    The magical training feat can in fact be taken by any class thus allowing any class to equip an orb without needing to multiclass, so using the orb mechanic can make a lot of sense..... especially when it comes to utility in the use of epic destiny trees.

  11. #11
    Community Member Domince's Avatar
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    Quote Originally Posted by Lokeal_The_Flame View Post
    The case is not because I want it, but because such could be a viable option towards giving single weapon fighting more viability outside of Bard Swashbuckling.

    Bards and Artificers are the only classes that can single weapon fight with something in their offhand other than an orb while orbs don't offer anything for single weapon fighting itself, meanwhile Orbs are an item that does not come in randomly generated form nor cannith craftable form.

    In other words, it logically follows that the half-elf dilettante for artificer could reasonably contain an option to train up to being able to use runearms...... this argument would only be adequately countered by the alternative of creating Melee centric offhands compatible with single weapon fighting without requiring that you multiclass into bard or artificer.

    The magical training feat can in fact be taken by any class thus allowing any class to equip an orb without needing to multiclass, so using the orb mechanic can make a lot of sense..... especially when it comes to utility in the use of epic destiny trees.
    runearms are an arty thing and should stay that way.

  12. #12
    Community Manager
    Cordovan's Avatar
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    I don't recall ever saying anything like that. I'm not sure what's going on here, but feel like there's some kind of spam-trolling going on. Until I get this sorted out, thread is now closed.
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