No to the standard vampirism, blackrazor deserves a new form of vampirism.........
Here's the version I came up with for vampirism......
*Scales up with healing amplification, repair amplification, or negative healing amplification depending on which is beneficial to the player for healing but has a set cap for what the max healing through said healing amplification can be.
*Healing amplification effectiveness declines after attack speed reaches a certain threshold meaning you can not cheat the system and get more heals from increasing your attack speed.
*Possible heals per hit are measured by the 10 second period, if you exceed the possible heals permitted within a 10 second period, you will have a few hits not proc the vampirism effect until it evens out and resets.
*This form of vampirism is base 1d6 for the legendary version and base 1d3 for the heroic version.
*This form of vampirism begins at EVERY hit in melee made with said weapon.
Alternatively, you could place this form of vampirism on a sentient filigree intended for Blackrazor and instead make Blackrazor's other unique effect match the one on this fan made version!
Echo of Blackrazor Bastard Sword
[I]Minimum Level: 29
Damage Dice: 5[1d10+3]
Critical Profile:18-20/x2
- BlackRazor's Hunger: On vorpal hit you drain 1d6 levels from the enemy hit and gain plus 1 Melee power and plus 1% increased speed bonus to attack and running (stacks with all other sources of attack speed and running speed), this can retain a stable stack of up to 30 charges and upon reaching 31 charges it is dispersed and you are healed by 1d2 per character level, and benefit from the effects of the Lesser Restoration spell.
- Improved Cursespewing
- Nightmares
- Psychic Ward This item wards you against mind-altering effects and spells, such as Charm and Domination.
- Orange Augment Slot
- Red Augment Slot