So I really just want a really good weapon profile with hard hitting crits, Tempest T5s, and color spray to land. So maybe I do something more like this:
-Artificer for traps, repeaters at low levels while waiting for TWF to get good, CLW SLA for low levels. This can be switched out if desired with a +1 heart after leveling, but paying called strike, 1d6 SA dice, 10 positive spellpower, and a feat for traps is probably worth it.Code:Color Spray Cleric 14/5/1 Cleric/Ranger/Artificer Gnome Level Order 1. Artificer . . . 6. Cleric. . . . .11. Ranger . . . . 16. Cleric 2. Ranger. . . . . 7. Cleric. . . . .12. Cleric. . . . .17. Cleric 3. Ranger. . . . . 8. Cleric. . . . .13. Cleric. . . . .18. Cleric 4. Cleric . . . . .9. Ranger. . . . .14. Cleric. . . . .19. Cleric 5. Cleric . . . . 10. Ranger. . . . .15. Cleric. . . . .20. Cleric Stats . . . . . . . .36pt . . Tome . . Level Up . . . . . . . .---- . . ----. . .-------- Strength. . . . .8. . . .+6. . . .4: INT Dexterity . . . 14. . . .+6. . . .8: INT Constitution. . 16. . . .+6. . . 12: INT Intelligence. . 20. . . .+6. . . 16: INT Wisdom. . . . . 10. . . .+6. . . 20: INT Charisma. . . . .8. . . .+6. . . 24: INT . . . . . . . . . . . . . . . . .28: INT Skills . . . . . A .R. R .C .C .C .C .C .R. R .R. C. C. C. C. C. C. C. C. C . . . . . 1 .2. 3 .4 .5 .6 .7 .8 .9 10 11 12 13 14 15 16 17 18 19 20 . . . . .------------------------------------------------------------ Heal. . . 2 .3. 1 . . . . . . . . 4 .3. 1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .23 Disable . 4 .1. 1 .1 .1 .1 .1 .1 .1. 1 .1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23 Open Lo . 4 .1. 1 .½ .½ .½ .½ .1 .2. 2 .1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23 Search. . 4 .1. 1 .1 .1 .1 .1 .1 .1. 1 .1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23 Spot. . . 4 .1. 1 .1 .1 .1 .1 .1 .1. 1 .1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23 UMD . . . 4 .1. 1 .1 .1 .1 .1 .1 .1. 1 .1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23 Concent . 4 .1. 1 . . . . . . . . . .1. 5 . . . . . . .1 .1 .1 .1 .1 .17 Tumble. . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1 . . . . .------------------------------------------------------------ . . . . .30 12 10 .9 .9 .9 .9 10 14 14 14 11 11 11 11 12 12 12 12 12 . . . . .36 12 12 .9 .9 .9 .9 10 14 14 14 11 11 11 11 12 12 12 12 12 Feats .1. . . . : Quicken Spell .3. . . . : Precision .6. . . . : Heighten Spell .9. . . . : Improved Two Weapon Fighting 12. . . . : Improved Critical: Slashing 15. . . . : Greater Two Weapon Fighting 18. . . . : Insightful Reflexes 21 Epic . : Overwhelming Critical 24 Epic . : Spell Focus: Illusion 26 Destiny: Perfect Two Weapon Fighting 27 Epic . : Epic Reflexes 28 Destiny: Elusive Target 29 Destiny: Dire Charge 30 Epic . : Epic Damage Reduction 30 Legend : Scion of: Arborea .2 Ranger : Favored Enemy: Undead 11 Ranger : Favored Enemy: Evil Outsider .5 Cleric : War Domain .4 Deity. : Follower of: Olladra 12 Deity. : Luck of Olladra Enhancements (80 AP) Tempest (38 AP)Deepwood Stalker (17 AP)
- Shield of Whirling Steel, Tempest
- Improved Reaction III, Improved Defense III, Whirling Blades
- Improved Parry III, Whirling Blades, Sprint Boost III
- Storm Dancer, Critical Mastery III, Whirling Blades
- The Growing Storm III, Whirling Blades
- Dual Perfection, Cuts: A Thousand Cuts III, Dance of Death III
Gnome (13 AP)
- Far Shot, Sneak Attack
- Stealthy III, Increased Empathy III, Versatile Empathy II
- Survivalist, Melee/Range Power Boost III
- Survivalist
Harper Agent (12 AP)
- Gnomish Perserverance, Intelligence, Gnomish Perserverance II, Intelligence II, Retain Scroll Essence
- (none)
- Color Spray III
- Illusion Focus III
Destiny (24 AP) Shadowdancer
- Agent of Good I
- Harper Enchantment, Strategic Combat
- Versatile Adept II, Know the Angles III
- Strategic Combat
Twists of Fate (30 fate points)
- Technician III, Intelligence
- Lithe III, Skill Mastery
- Shrouding Strike III, Meld into Darkness III, Grim Precision III
- Improved Invisibility I, Pierce the Gloom
- Untouchable
- Shadow Form
- Sense Weakness (Tier 4 Fury)
- Balanced Attacks (Tier 3 Primal)
- School Specialist: Illusion (Tier 2 Magister)
- Extra Action Boost (Tier 1 Dreadnought)
-Cleric in War Domain which provides the good crit profile as well as khopeshes without the need for a feat, melee power, dire charge DC, to-hit and damage. This has the side effect of enabling me to use my Foresters Brush Hooks starting at 15 when they're super awesome and sexy and pretty much just demolish the damage of almost everything else at that level.
-DWS adds a bit of everything, including 40 positive spellpower. I don't really spec at all into RaS for this reason, and playing party healer should be fine for this build if needed.
-Build would be using heavy armor throughout heroics and then evasion (via shadowdancer)+light armor in epics when PRR is easier to come by and magic starts hurting a lot more.
-Feats are a bit tighter but I think trading feat flexibility for AP flexibility is what was needed.
-I take Sprint Boost instead of haste boost because I love sprint boost.
Thoughts?