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  1. #21
    Community Member Domince's Avatar
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    Quote Originally Posted by Lokeal_The_Flame View Post
    That's the thing, I don't want them to be able to melee well, I just want it to become realistic that they can survive melee........... frankly their attacks can be as weak as would justify such, but in reality..... the closest thing in DDO to a death knight tree is a combination between the Pale Master tree and the Eldritch Knight tree and if the Eldritch Knight tree is reorganized right, it might make possible for a reasonable powerful and reasonably weak imitation death knight build, it's all about making the possible skillpoint allocations in the enhancement trees only capable of so many combinations.

    The reality of the build this would use, is that it most stresses defence........ fulfilling the defensive aspect could come with a tradeoff where the spells you are allowed to cast are reduced to a single school of your choice and a couple of utility spells such as dimension door and teleport (Basically only so your build does not hinder your traveling capabilities or let your team down when they expect you to cast dimension door).

    The point is making the Wizard a class that more playstyles are compatible with as to clean up the waters some must tread through to get wizard past lives while also making the wizard at least somewhat fun in said playstyle, that being said.... a build can be fun to play but weak at the same time. Clerics can become quite formidable if you build them melee, but Clerics don't have access to all the spells a wizard would have, in fact you can make a wizard that only casts spells from a certain school and make them situationally decent. All of that being said it really wouldn't be rocket science to fix the Wizard and Sorcerer Eldritch knight trees.
    I agree that they suck tremendously, a bit of a buff would be nice but you seem to want to make a falvor build viable.

  2. #22
    Squirrel Enthusiast Lokeal_The_Flame's Avatar
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    Quote Originally Posted by MrTrolol View Post
    I agree that they suck tremendously, a bit of a buff would be nice but you seem to want to make a falvor build viable.
    Well, flavor builds are fun, DDO is supposed to be fun, and there's nothing wrong with viability in a fun build........... it is however important that such a build not be overpowered.

  3. #23
    Community Member Valerianus's Avatar
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    no

    because pure casters are not supposed to melee, and if you like the concept of a pure wiz melee, please, by all means, go on and have fun. but please realize that introducing items that will persist thru updates will bring just problems, and, anyway, a class should not be fixed via itemization. and anyway, it needs no such fixing beacause it's not supposed to melee if pure-not multiclass.

    a flavor build is a flavor build. a melee pure wizard is extremely flavor, it needs no dev attention whatsoever, by definition.
    storage solution suggestion: Collection

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  4. #24
    Squirrel Enthusiast Lokeal_The_Flame's Avatar
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    Quote Originally Posted by Valerianus View Post
    no

    because pure casters are not supposed to melee, and if you like the concept of a pure wiz melee, please, by all means, go on and have fun. but please realize that introducing items that will persist thru updates will bring just problems, and, anyway, a class should not be fixed via itemization. and anyway, it needs no such fixing beacause it's not supposed to melee if pure-not multiclass.

    a flavor build is a flavor build. a melee pure wizard is extremely flavor, it needs no dev attention whatsoever, by definition.
    The eldritch Knight tree getting a good fix will fix the problem I see, this item concept served well to brainstorming on such.

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