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  1. #41
    Squirrel Enthusiast Lokeal_The_Flame's Avatar
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    Quote Originally Posted by Enoach View Post
    Just a note OP there has been a very vocal anti-PvP voice in the community. They tolerate what has been implemented but do not want resources to focus any further (Some wouldn't even bat and eye if it was removed completely)


    This is why there is a separate PvP Forum section dedicated for PvP discussions. It is best to use that forum as you will avoid the crowd that does not want PvP in the game.
    I see that, and eventually DDO will run out of content to translate from P&P to the MMO........ people are already complaining about there being too much work to reach completionist status and thus are often shooting down new races being added. If DDO is to survive for longer than the quests themselves can offer on their own, I'd wager that PVP will eventually need to be assessed for improvements regardless of what the critics say. The PVP mode does indeed have great potential, it just needs fleshed out. Also, understandably there are some quests and expansions so bad that DDO would rightfully not want anything to do with them.... that being said we may be closer to running out of good content to have translated into to them than we know.

  2. #42
    Founder Matuse's Avatar
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    and eventually DDO will run out of content to translate from P&P to the MMO
    No, that will never happen. There are THOUSANDS of modules available, and that's just taking what's already made, not even factoring in more original work - like the most recent adventure pack.

    If DDO is to survive for longer than the quests themselves can offer on their own, I'd wager that PVP will eventually need to be assessed for improvements regardless of what the critics say.
    The PvP crowd already had their input. The result was a bunch of dev time wasted on turning taverns into PvP arenas that nobody uses except to try to test abilities to check DCs. Oh, and for jerks to lure newbies in and slaughter them.

    Neither of those were worth the effort already put in, to say nothing of putting in MORE effort on such a complete dead end which not only violates the entire spirit of the game that DDO is based on, but would require absolutely colossal nerfs to every single class in order to make it even vaguely worthwhile. When top end builds are hitting for 3,000 damage per hit and 20 hits every 5 seconds, no player could possibly survive that. So nerf nerf nerf nerf nerf nerf nerf nerf nerf nerf nerf nerf...and then what's the point of any of it? You're not testing your build. You're not proving anything. You're just making the game worse for everybody.

    The PVP mode does indeed have great potential
    No, it doesn't.

    If you want PvP, Fortnite is available, and completely free. There are more people playing Fortnite right now than have played DDO in all of 2018 combined....heck, probably 2017 and 2018 combined, and that's factoring every login by the same person as a separate player.
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  3. #43
    Squirrel Enthusiast Lokeal_The_Flame's Avatar
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    Quote Originally Posted by Matuse View Post
    No, that will never happen. There are THOUSANDS of modules available, and that's just taking what's already made, not even factoring in more original work - like the most recent adventure pack.



    The PvP crowd already had their input. The result was a bunch of dev time wasted on turning taverns into PvP arenas that nobody uses except to try to test abilities to check DCs. Oh, and for jerks to lure newbies in and slaughter them.

    Neither of those were worth the effort already put in, to say nothing of putting in MORE effort on such a complete dead end which not only violates the entire spirit of the game that DDO is based on, but would require absolutely colossal nerfs to every single class in order to make it even vaguely worthwhile. When top end builds are hitting for 3,000 damage per hit and 20 hits every 5 seconds, no player could possibly survive that. So nerf nerf nerf nerf nerf nerf nerf nerf nerf nerf nerf nerf...and then what's the point of any of it? You're not testing your build. You're not proving anything. You're just making the game worse for everybody.



    No, it doesn't.

    If you want PvP, Fortnite is available, and completely free. There are more people playing Fortnite right now than have played DDO in all of 2018 combined....heck, probably 2017 and 2018 combined, and that's factoring every login by the same person as a separate player.
    No it doesn't violate the spirit of the game, and yes it does have potential.

    For PVP to violate the spirit of the game it would have to be an inherent source of problems for the game through simply existing.....

    If you've ever played Unreal Tournament and you also played the actual PVP Arena and not simply the brawling area (Not even remotely the same) then you'd see the potential as both Unreal Tournament and DDO's PVP has a very similar feel while DDO actually has the potential to be better than Unreal Tournament in terms of PVP fun. The key to fixing PVP exists in DDO's buffing/penalty mechanics and the disabling of certain skills and effects within the PVP arena. When DDO created the PVP arena, they did not do the full job and it is left an unfinished masterpiece that people struggle to see as such simply because it is incomplete.

    No, that's absurd, no nerfing is required....... simply apply an appropriate set of buffs and penalties to each player entering that expire when they leave the PVP arena, or as suggested by others each player could choose from premade characters.

    The Non Arena PVP Brawling area should be removed from the game, while the actual arena should be incentivised after it undergoes a very simple fix.

    Too many people seem to be confusing the arena with the generic brawling area.

    Actual modules that are popular in P&P bring in players more than modules that are freshly created, nostalgia is enticing, so is the curiosity on how an adaptation to a favorited module would play out. DDO will eventually run out of worthy modules to adapt and will have to focus on a revamp campaign involving paid for advertisements and most likely graphical improvements but looking at the likely crowds this would draw in, polishing the PVP would help if done right.

  4. #44
    Community Member Enerdhil's Avatar
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    I already said it, but for the record will repeat it - i'm not a fan of pvp and i never really fought against other players in DDO, but...

    Quote Originally Posted by Matuse View Post
    No, that will never happen. There are THOUSANDS of modules available, and that's just taking what's already made, not even factoring in more original work - like the most recent adventure pack.
    Good to know that the game will never lack of same looking, hack 'n slash style quests that require 0 brain usage, just dps. Recent adventure pack is a great example - 5 min on highest difficulty quest with straight line forward puzzles (what a creative design, noone could expect puzzles for halfwits) to open end fight, then 2x2 meters room boss fight. We definitely need more quests with +30 stat items or 200k xp as the only reason to run them. There's not enough quests, when i log in i can see like 5 or more lfms for every quest in game, not just all the time half empty lfms for von3.

    As far as i know adding more quests it not making a game much better and for last few years there're every month merge threads asking for gathering remaining population, cause people are leaving the game (for a various reasons) all the time. Since adding more quests is not really working as "making ddo great again" maybe lets try something different?

    Quote Originally Posted by Matuse View Post
    The PvP crowd already had their input. The result was a bunch of dev time wasted on turning taverns into PvP arenas that nobody uses except to try to test abilities to check DCs. Oh, and for jerks to lure newbies in and slaughter them.
    And there're reasons why they're not used. I'll paraphrase your words: we dont need more dev time wasted on quests that nobody run except few noobs with no access to other content or ubergamers who want to feel more powerfull that everyone else. Or a jerks who wants to... wait, even jerks are not running some quests.

    On the other hand you must be pretty new in game if you never heard about Wayward Lobster traditions where back in the days there was like 20-30 ppl pvping all the time. The problem is not that the pvp is overall boring/stupid/useless, but the low population itself. Ok, pvp is empty, but same are the quests and raids - it's hard to get party for anything and almost impossible for some stuff. And since pvp is not getting any love in ddo those players are leaving even sooner than those interested in pve only, so pvp areas are getting empty faster than pve, isn't it logical?

    Quote Originally Posted by Matuse View Post
    not only violates the entire spirit of the game that DDO is based on.
    Oh, sorry, i forgot you're the one of those "only ones who knows what ddo is about". If you think it's violating entire spirit of the game, it must be true.

    Quote Originally Posted by Matuse View Post
    but would require absolutely colossal nerfs to every single class in order to make it even vaguely worthwhile.
    No, it won't. Read previous posts. Premade pvp only builds, temportary pvp debuffs, not allowing some skills in pvp areas are only a few of ways of implementing pvp that works without touching anything outside pvp area. And since you seems to be not interested in pvp you wont even notice it, so whats the problem?

    Quote Originally Posted by Matuse View Post
    When top end builds are hitting for 3,000 damage per hit and 20 hits every 5 seconds, no player could possibly survive that.
    I heard a lot from my guildie who was really into pvp, so i can judge now -you've literally 0 knowledge about pvp. 1 vs 1 fight is not 20 min long quest, where you need high prr/ac/saves/dodge all the time, and there're ways to be literally immune for few seconds for all incoming melee/ranged damage (one of EDs is a hint, old pvp folks should know what i'm talking about) and this gives you enough time to defeat opponent if you're smart and prepared. From what i heard pvp is more about flexibility and ability to prepare yourself to deal with specific player with specific skills in specific build instead of nuking quest with 200 mobs.

    Quote Originally Posted by Matuse View Post
    If you want PvP, Fortnite is available, and completely free. There are more people playing Fortnite right now than have played DDO in all of 2018 combined....heck, probably 2017 and 2018 combined, and that's factoring every login by the same person as a separate player.
    So basically you're saying that pvp games are extremly popular and ddo is not, so we need more of the stuff that is making it unpopular to make it even more unpopular, huh? Instead of being the game only for few pnp geeks why couldnt it be a little more mainstream friendly? I'll repeat - i'm not into pvp, but i'd like to see more ppl in ddo, and i know few ddo players who left cause of lack of pvp as a opportunity to do something different than questing all the time. If making working pvp is a way to achieve it - so be it, i'll support bringing more pvp into game.

    If you want more pve go and play single player games, some of them got much better story, quests, maps etc than ddo. The pvp is as long as the online gaming itself and contained by almost every possible mmo game, so singleplayer might be something for you. Furthermore you'll get the game exactly for your own taste, so you won't have to worry that some ppl might have taste other than your own and making online game is about pleasing as many players as possible, not only you.
    Last edited by Enerdhil; 07-08-2018 at 08:14 AM.

  5. #45
    The Hatchery Enoach's Avatar
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    There are thousands of modules to "add" from. Not all of them are "hack-n-slash". In fact the "White Plume Mountains" which is one of the next ones slated to drop is not a "hack-n-slash" but is full of puzzles/riddles/problems to over-come - Looking forward to the SSG implementation.


    PvP is really one of the least popular ideas among those that come from the Table Top background. There is a reason it is not popular, as it is not in the spirit of that core philosophy.


    And while DDO is not pure PnP DnD, it still carries enough of the spirit of the game, which is why it draws people (like myself) to play.

  6. #46
    Founder Matuse's Avatar
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    For PVP to violate the spirit of the game it would have to be an inherent source of problems for the game through simply existing.....
    Yes! This is it exactly. PVP violates the spirit of the game simply by existing.

    No, that's absurd, no nerfing is required....... simply apply an appropriate set of buffs and penalties to each player entering that expire when they leave the PVP arena
    Rendering the whole thing pointless. You're not testing your build, you're not playing your character, you're just inside whatever arbitrary rules the devs set up.

    Good to know that the game will never lack of same looking, hack 'n slash style quests that require 0 brain usage, just dps.
    Sounds like you need to quit playing. Especially if you think that PvP involves anything that requires brain usage.

    Since adding more quests is not really working as "making ddo great again" maybe lets try something different?
    PvP isn't going to do that. It already isn't doing that. It already didn't do that. Not one person anywhere ever is going to say "Hmm, this 12 year old game hasn't interested me in 12 years, but now they added some meaningless thing to PvP, I'm all in!"

    On the other hand you must be pretty new in game if you never heard about Wayward Lobster traditions where back in the days there was like 20-30 ppl pvping all the time.
    I can't have heard about something that never happened. I do vividly remember the many times where I'd end up putting people on my block list because they would not shut up about how unfair someone else was being in the lobster, or how they are the greatest PvPer ever (while they sit there at level 20 and lob death spells at level 2s). It made being in the harbor an unbearably awful experience and served only to confirm - over and over and over and over and over and over and over again - how repellent the entire mentality of people who PvP are and how much I loathe them.

    No, it won't. Read previous posts. Premade pvp only builds, temportary pvp debuffs
    It ALWAYS results in nerfs. Always. Always has, always will. And what "temporary pvp debuff" are you going to apply to two people to equalize them when one does 5,000 DPS, and another does 400? There's no debuff for that. Premade PvP builds? HA. A joke.

    So basically you're saying that pvp games are extremly popular and ddo is not, so we need more of the stuff that is making it unpopular to make it even more unpopular, huh?
    No, I'm saying that people who need to scratch a PvP itch will do it where there is at least some vague reason to do so, in a game which is designed specifically for it, instead of tacking it onto an RPG system which was never designed for it in the first place and has only gotten worse in that regard as the years have gone by.

    Instead of being the game only for few pnp geeks why couldnt it be a little more mainstream friendly?
    The way to do that is to revamp the game engine to make it simpler and drop a large nuclear weapon on the preposterous power creep that has been present in itemization over the last several years.

    PvP will never ever do that. Not even the teeniest, tiniest bit.
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  7. #47
    Community Member Enerdhil's Avatar
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    Quote Originally Posted by Matuse View Post
    *snip*
    Sorry for honesty, but so far you're only showing that you've got own point of view and you're doing everything to not understand that there can be any other. As i said, try singleplayer games, cause mmos are not for people who want everything to be just like they want. I understand that someone can simply be a whiner, but please try to not depreciate everything you're not able to understand/is not in your personal taste, cause it doesn't mean it's stupid/evil/against spirit etc etc.

  8. #48
    Squirrel Enthusiast Lokeal_The_Flame's Avatar
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    Quote Originally Posted by Matuse View Post
    Yes! This is it exactly. PVP violates the spirit of the game simply by existing.



    Rendering the whole thing pointless. You're not testing your build, you're not playing your character, you're just inside whatever arbitrary rules the devs set up.



    Sounds like you need to quit playing. Especially if you think that PvP involves anything that requires brain usage.



    PvP isn't going to do that. It already isn't doing that. It already didn't do that. Not one person anywhere ever is going to say "Hmm, this 12 year old game hasn't interested me in 12 years, but now they added some meaningless thing to PvP, I'm all in!"



    I can't have heard about something that never happened. I do vividly remember the many times where I'd end up putting people on my block list because they would not shut up about how unfair someone else was being in the lobster, or how they are the greatest PvPer ever (while they sit there at level 20 and lob death spells at level 2s). It made being in the harbor an unbearably awful experience and served only to confirm - over and over and over and over and over and over and over again - how repellent the entire mentality of people who PvP are and how much I loathe them.



    It ALWAYS results in nerfs. Always. Always has, always will. And what "temporary pvp debuff" are you going to apply to two people to equalize them when one does 5,000 DPS, and another does 400? There's no debuff for that. Premade PvP builds? HA. A joke.



    No, I'm saying that people who need to scratch a PvP itch will do it where there is at least some vague reason to do so, in a game which is designed specifically for it, instead of tacking it onto an RPG system which was never designed for it in the first place and has only gotten worse in that regard as the years have gone by.



    The way to do that is to revamp the game engine to make it simpler and drop a large nuclear weapon on the preposterous power creep that has been present in itemization over the last several years.

    PvP will never ever do that. Not even the teeniest, tiniest bit.
    It's sad that anyone can see your arrogance as well as your ignorance on the topic from this post, it's also quite apparent that you don't even know the difference between DDO's PVP brawling setup and their PVP arena setup. If I were you I'd do my research and then edit your post to recant some of your statements as I already feel embarrassed for you.

  9. #49
    The Hatchery Enoach's Avatar
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    Quote Originally Posted by Lokeal_The_Flame View Post
    It's sad that anyone can see your arrogance as well as your ignorance on the topic from this post, it's also quite apparent that you don't even know the difference between DDO's PVP brawling setup and their PVP arena setup. If I were you I'd do my research and then edit your post to recant some of your statements as I already feel embarrassed for you.
    In truth most don't know the difference between the "free-for-all" brawling pits and the actual PvP arenas or "team games" like capture the flag. More because they just don't know they exists. This is mostly because many don't look for PvP in this game, the brawling pits are the most visible and a large part of the population doesn't actually read the dialogs of NPCs because it is not swinging and killing stuff

  10. #50
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    Quote Originally Posted by Enoach View Post
    In truth most don't know the difference between the "free-for-all" brawling pits and the actual PvP arenas or "team games" like capture the flag. More because they just don't know they exists
    Nailed it. I've been playing casually for three years and have never even HEARD of the PvP arenas, in-game or out-of-game. Outside of the once-in-a-blue-moon Wayward Lobster posts and the folks who spammed harbor chat during my first year, I didn't know other PvP existed

    Armed with this newfound knowledge, I'm gonna log on right away and...still not care, because half a second's thought into the current potential of damage output / DCs makes me realize how rocket tag it would be

  11. #51
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    Quote Originally Posted by Enerdhil View Post
    Gary Gygax didn't
    create the game. But it doesn't matter, because if you're going to appeal to the Authority of Gygax, you're gonna have to start with the changes made to the base system, and the pnp editions behind that long before you get to PVP in the game.

    Quote Originally Posted by Lokeal_The_Flame View Post
    For PVP to violate the spirit of the game it would have to be an inherent source of problems for the game through simply existing.....
    Uh, no. That's not how violating the spirit of something works. This particular game, despite how many people may solo these days, was designed so that a group would get together and invade the homes of creatures, murder them, and take their stuff.

    also played the actual PVP Arenaling area.
    You need to stop assuming that we aren't familiar with what you're talking about. Some of us have actually stepped into the arenas a few times.

    Actual modules that are popular in P&P bring in players more than modules that are freshly created
    Citation needed.

    DDO will eventually run out of worthy modules to adapt
    This sounds like you're really not up on the sheer volume of pnp modules available, with a boat load of them being plenty good enough for adaption. Given the speed with which the dev team adapts one, they've got decades of solid adaptable material available.

    As for the actual suggestion:
    1. On one hand, no. Complete and utter waste of resources, akin to suggestions for setting up special servers that only allow what was in the game from the start to (insert favorite update here) or the specialized permadeath servers that have been suggested. In theory, resources should be spent on what applies to the largest segment of the fan base, and the simple truth is that the PVP crowd is, and will always be, insignificant in that consideration (mind you, I have no problem with those folks).

    2. On the other hand, no. If people want to be able to kill the characters of other players, then honestly, that should be possible in any environment in which those characters can interact, removing the need for special areas.

    3. On the third hand, anyone who wants to ban or remove effects from PVP isn't really interested in PVP, they're interested in showing off their characters. If you've got a true PVP environment, then everything should be on the table.

    4. On the other, other hand, let's do it!! Not because I support the idea, but because I admit that one of the secret pleasures I get from this game is seeing how badly things get screwed up with updates, patches, and new additions. It's like "How on Earth did you break this while tinkering with that?" and I can only imagine that revamping the PVP would be akin to watching a complete server merge happen in terms of all kinds of random things breaking.

  12. #52
    Squirrel Enthusiast Lokeal_The_Flame's Avatar
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    Quote Originally Posted by HungarianRhapsody View Post
    Every month or two, I go into the woods to beat on friends with padded sticks. Someone could try to BS their way into a justification by saying that "it's about finding and better understanding your fighting style with the help of other people with padded sticks," but that really is BS.

    It's absolutely about beating on your friends with padded sticks.

    Same with PvP. It's about killing other players. And that's okay. Because this is a game. Killing other players is fun and it's okay that it's fun. That isn't antisocial unless you're being obnoxious once you've killed them.

    False equivalence fallacy detected........

    What PVP is about differs from person to person I suppose would be truer, anyhow what it is about to me is finding my weaknesses and working through them.

    Also, if you are talking about larping, larping is about competitive spirit and exercise in a civil and imaginative setting to me, I enjoy it just as I enjoy the board game Stratego, but Stratego does not give benefits comparable to what I can get at the gym in terms of that euphoric rush that comes from overexertion. If you enjoy larp so you can beat your friends up..... that's just messed up but I am hoping that's not actually the case and you like it for similar reasons as I do but just weren't thinking deeply enough on why you enjoy such.

  13. #53
    Squirrel Enthusiast Lokeal_The_Flame's Avatar
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    Quote Originally Posted by Fwuffy_da_Destwoyah View Post
    create the game. But it doesn't matter, because if you're going to appeal to the Authority of Gygax, you're gonna have to start with the changes made to the base system, and the pnp editions behind that long before you get to PVP in the game.

    Uh, no. That's not how violating the spirit of something works. This particular game, despite how many people may solo these days, was designed so that a group would get together and invade the homes of creatures, murder them, and take their stuff.

    You need to stop assuming that we aren't familiar with what you're talking about. Some of us have actually stepped into the arenas a few times.

    Citation needed.

    This sounds like you're really not up on the sheer volume of pnp modules available, with a boat load of them being plenty good enough for adaption. Given the speed with which the dev team adapts one, they've got decades of solid adaptable material available.

    As for the actual suggestion:
    1. On one hand, no. Complete and utter waste of resources, akin to suggestions for setting up special servers that only allow what was in the game from the start to (insert favorite update here) or the specialized permadeath servers that have been suggested. In theory, resources should be spent on what applies to the largest segment of the fan base, and the simple truth is that the PVP crowd is, and will always be, insignificant in that consideration (mind you, I have no problem with those folks).

    2. On the other hand, no. If people want to be able to kill the characters of other players, then honestly, that should be possible in any environment in which those characters can interact, removing the need for special areas.

    3. On the third hand, anyone who wants to ban or remove effects from PVP isn't really interested in PVP, they're interested in showing off their characters. If you've got a true PVP environment, then everything should be on the table.

    4. On the other, other hand, let's do it!! Not because I support the idea, but because I admit that one of the secret pleasures I get from this game is seeing how badly things get screwed up with updates, patches, and new additions. It's like "How on Earth did you break this while tinkering with that?" and I can only imagine that revamping the PVP would be akin to watching a complete server merge happen in terms of all kinds of random things breaking.
    You've made a few good points here, and yes I guess I have assumed such but the evidence present seems to support such, but that's no excuse for me not asking someone to prove they've given the PVP arena a try.

    I still say that Instant death effects in PVP should be banned, however giving everyone the epic ward effect might suffice instead...... but then again part of me wishes to trap the souls of certain friends so I can use their own soul gem to craft them a weapon so I do see some potential for humor there that might convince me otherwise on the matter.

    When the Ravenloft expansion came out, people I knew expressed interest in DDO over such..... when Disciples of rage came out, it was effectively impossible to sell to the same people even though it was much more affordable. While I don't have citations, anecdotal evidence is all I have there, however perhaps there is more data to find online. It's the nostalgia factor+The popular module factor!

    Looking up top ten type lists for D&D modules.......... you run into repeats more than not and if you compile a list comprised of ONLY what makes it to someone's PUBLISHED top ten modules, I am guessing you'd get around about 45 total due to all the repeated favorites. When I say published, I mean an online list that made it to a website and I say this because I searched for such and clicked many links to read the lists compiled for such, though admittedly, my estimate could be considered a little unrefined.

    Back to the PVP matter, PVP being incentivised with cosmetic prizes and free chest reroll tokens (An item the Devs would have to create) is still something I'd stand by, as I regard the PVP to be too fun and reminiscent of Unreal Tournament with a fantasy medieval flare to not find a means to encourage people to give it a try.

  14. #54
    Founder & Hero cdbd3rd's Avatar
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    I won't continue to rehash the cons of PvP as I already see this thread devolving into what all PvP threads settle in to, but will address this bit.

    Quote Originally Posted by Lokeal_The_Flame View Post
    ... I'd wager that PVP will eventually need to be assessed for improvements .....
    I'll take that wager. What shall we put on it?


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    Quote Originally Posted by cdbd3rd View Post
    I'll take that wager. What shall we put on it?


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  16. #56
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    Quote Originally Posted by Matuse View Post
    ...violates the entire spirit of the game that DDO is based on...

    Quote Originally Posted by Lokeal_The_Flame View Post
    No it doesn't violate the spirit of the game...

    Yes, it does. How much p&p D&D have you actually played? It's about working together, not murdering each other. Do I need to quote from the books? There's a reason Evil alignments are discouraged (and outright forbidden here in DDO).


    Meanwhile, you continue to push your PvP agenda here in the wrong forum. Why don't you take it to the PvP forum where it belongs?

    If the very few PvPers would keep their anti-social griefer agendas to themselves, in the area set aside for it, they could PvP to your heart's content, and wouldn't have to listen to us point out what a stupid waste of time it is for PvP to even exist in DDO. Or they could play an actual PvP game, instead of trying to ruin a cooperative game.
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  17. #57
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    Quote Originally Posted by SirValentine View Post
    Yes, it does. How much p&p D&D have you actually played? It's about working together, not murdering each other. Do I need to quote from the books? There's a reason Evil alignments are discouraged (and outright forbidden here in DDO).


    Meanwhile, you continue to push your PvP agenda here in the wrong forum. Why don't you take it to the PvP forum where it belongs?

    If the very few PvPers would keep their anti-social griefer agendas to themselves, in the area set aside for it, they could PvP to your heart's content, and wouldn't have to listen to us point out what a stupid waste of time it is for PvP to even exist in DDO. Or they could play an actual PvP game, instead of trying to ruin a cooperative game.
    DDO was designed to represent the world that D&D takes place in, not to be the same in terms of limitations but the expand on the vastness of such and so I repeat it does not violate the spirit of the game. Also PVP isn't anti-social, in fact the only people I've ran in the PVP arena with were far from antisocial in any sense of the term especially in the DSM's terms, in fact the fanatic anti-PVP people seem far more like they might have antisocial personality disorder traits.... so tell me, what context are you speaking in?

  18. #58
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    Quote Originally Posted by Lokeal_The_Flame View Post
    Looking up top ten type lists for D&D modules.......... you run into repeats more than not and if you compile a list comprised of ONLY what makes it to someone's PUBLISHED top ten modules, I am guessing you'd get around about 45 total due to all the repeated favorites. When I say published, I mean an online list that made it to a website and I say this because I searched for such and clicked many links to read the lists compiled for such, though admittedly, my estimate could be considered a little unrefined. .
    So what you're saying is there are enough popular published modules for DDO to keep going for ~10-50 years (depending on if they continue releasing one per year or switch to all 4 updates per year.) I sure am worried about them running out of content...

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    Quote Originally Posted by SirValentine View Post
    Yes, it does. How much p&p D&D have you actually played? It's about working together, not murdering each other. Do I need to quote from the books? There's a reason Evil alignments are discouraged (and outright forbidden here in DDO).


    Meanwhile, you continue to push your PvP agenda here in the wrong forum. Why don't you take it to the PvP forum where it belongs?

    If the very few PvPers would keep their anti-social griefer agendas to themselves, in the area set aside for it, they could PvP to your heart's content, and wouldn't have to listen to us point out what a stupid waste of time it is for PvP to even exist in DDO. Or they could play an actual PvP game, instead of trying to ruin a cooperative game.
    The PVP arena does require working together with your team against the other team, the only problem is team balancing.

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    Quote Originally Posted by Krelar View Post
    So what you're saying is there are enough popular published modules for DDO to keep going for ~10-50 years (depending on if they continue releasing one per year or switch to all 4 updates per year.) I sure am worried about them running out of content...
    Unless you want literal spaceships, dinosaurs, aliens, and robots to be a thing among other campaign features that would simply not mesh well with DDO's setting..... no

    Even after the 45 modules are assessed, not only has DDO already adapted many of said modules, but many of the remaining modules wouldn't be able to mesh well with DDO.

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