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  1. #1
    Community Member glmfw1's Avatar
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    Default Combat Log - Suggestion

    Many times there have been complaints about the combat log and all the info that gets displayed, whether you want it or not.
    Even without any huge work on it, it should be possible to make some minor changes that make it slightly more user friendly.

    Example
    Using a +4 Blinding 3 Longsword of Bludgeoning 3 (with Insightful Deadly) I currently get the following info:
    • (Combat): You attack Training Dummy. You roll a 18 (+35): you hit!
    • (Combat): You hit Training Dummy for 10 points of bludgeon damage.
    • (Combat): You hit Training Dummy for 14 points of light damage.
    • (Combat): You hit Training Dummy for 37 points of slash damage.

    Would it be possible to implement display changes, so it says:
    • (Combat): You attack Training Dummy. You roll a 18 (+35): you hit!
    • (Combat): You hit Training Dummy for 37(slash) + 14(light) + 10(bludgeon)

    We don't need to see the words "points of" or "damage" as that's what hitting a target is about, nor does the info need to be on 3 lines, when it all happened with one hit.

    If there was DR involved, that can go on the same line too
    • (Combat): You attack Training Dummy. You roll a 18 (+35): you hit!
    • (Combat): You hit Training Dummy for 37(slash) - 10(slash DR) + 14(light) + 10(bludgeon) - 5(bludgeon DR)

    When the floating numbers appear above enemy heads, all of the information from 1 hit is on one line, so it shouldn't be too much work to edit this part of the combat log to display information in the same way.
    Bettayne Brah'dukcc, Cleric of Lathander
    Today is the first day of the rest of your life

    For DDO Queries, check out ddowiki.com; New to the game? Head to the Newbie Guide

  2. #2
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    Quote Originally Posted by glmfw1 View Post
    Many times there have been complaints about the combat log and all the info that gets displayed, whether you want it or not.
    Even without any huge work on it, it should be possible to make some minor changes that make it slightly more user friendly.

    Example
    Using a +4 Blinding 3 Longsword of Bludgeoning 3 (with Insightful Deadly) I currently get the following info:
    • (Combat): You attack Training Dummy. You roll a 18 (+35): you hit!
    • (Combat): You hit Training Dummy for 10 points of bludgeon damage.
    • (Combat): You hit Training Dummy for 14 points of light damage.
    • (Combat): You hit Training Dummy for 37 points of slash damage.

    Would it be possible to implement display changes, so it says:
    • (Combat): You attack Training Dummy. You roll a 18 (+35): you hit!
    • (Combat): You hit Training Dummy for 37(slash) + 14(light) + 10(bludgeon)

    We don't need to see the words "points of" or "damage" as that's what hitting a target is about, nor does the info need to be on 3 lines, when it all happened with one hit.

    If there was DR involved, that can go on the same line too
    • (Combat): You attack Training Dummy. You roll a 18 (+35): you hit!
    • (Combat): You hit Training Dummy for 37(slash) - 10(slash DR) + 14(light) + 10(bludgeon) - 5(bludgeon DR)

    When the floating numbers appear above enemy heads, all of the information from 1 hit is on one line, so it shouldn't be too much work to edit this part of the combat log to display information in the same way.
    Even better:
    "You hit a Training Dummy with a roll of 18 (+35) and hit for 37(slash) + 14(light) + 10(bludgeon)"
    Member of Spellswords on Ghallanda

  3. #3
    Community Member glmfw1's Avatar
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    Quote Originally Posted by mikarddo View Post
    Even better:
    "You hit a Training Dummy with a roll of 18 (+35) and hit for 37(slash) + 14(light) + 10(bludgeon)"
    I thought about that, but figured it might make for very long lines of text if there are lots of other effects in play, which could make them unreadable (wouldn't object if that was the way it went down though).
    I would add the hit and critical roll onto the same line as each other though.
    Bettayne Brah'dukcc, Cleric of Lathander
    Today is the first day of the rest of your life

    For DDO Queries, check out ddowiki.com; New to the game? Head to the Newbie Guide

  4. #4
    Community Member Chacka_DDO's Avatar
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    Aug 2013
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    Lightbulb log file

    What we need is a log file and then we could have log parser programmes to analyze or chats like e.g. Ever Quest go it already like one decade before DDO!
    With this, you could even evaluate how high your dps against a certain kind of monsters is.

  5. #5
    Community Member glmfw1's Avatar
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    Quote Originally Posted by Chacka_DDO View Post
    What we need is a log file...
    I don't disagree, but I'm thinking "what could easily be done to make what we have better with minimal dev work/coding required?"
    If there are limited resources, small fixes may be easier to implement in passing.
    Bettayne Brah'dukcc, Cleric of Lathander
    Today is the first day of the rest of your life

    For DDO Queries, check out ddowiki.com; New to the game? Head to the Newbie Guide

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