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  1. #1
    Community Member Jappy's Avatar
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    Default Monk Build Looking for Feedback

    This is a remake of a build I requested but I feel it might be outdated, so if I could get some feedback and advice on it as well as, at level 12 you can take toughness or completionist depending on what you have unlocked.

    THF Monk Build
    12/8 Monk/Fighter
    Lawful Neutral Human


    Level Order

    1. Fighter . . . . 6. Fighter. . . . 11. Monk . . . . . 16. Monk
    2. Fighter . . . . 7. Monk. . . . . .12. Monk. . . . . .17. Monk
    3. Fighter . . . . 8. Monk. . . . . .13. Monk. . . . . .18. Monk
    4. Fighter . . . . 9. Monk. . . . . .14. Monk. . . . . .19. Fighter
    5. Fighter . . . .10. Monk. . . . . .15. Monk. . . . . .20. Fighter



    Stats
    . . . . . . . .28pt . . 32pt. . .34pt . . 36pt. . .Level Up
    . . . . . . . .---- . . ----. . .---- . . ----. . .--------
    Strength. . . . 18. . . .18 . . . 18. . . .18 . . . 4: STR
    Dexterity . . . 16. . . .16 . . . 16. . . .16 . . . 8: STR
    Constitution. . 10. . . .14 . . . 15. . . .15 . . .12: STR
    Intelligence. . .8. . . . 8 . . . .8. . . .10 . . .16: STR
    Wisdom. . . . . .8. . . . 8 . . . .8. . . . 8 . . .20: STR
    Charisma. . . . .8. . . . 8 . . . .8. . . . 8 . . .24: STR
    . . . . . . . . . . . . . . . . . . . . . . . . . .28: STR


    Skills
    . . . . . F .F. F .F. F .F. M. M. M. M. M. M. M. M. M. M. M. M. F .F
    . . . . . 1 .2. 3 .4. 5 .6. 7. 8. 9 10 11 12 13 14 15 16 17 18 19 20
    . . . . .------------------------------------------------------------
    Concent . 2 .½. ½ .½. . . . 3. 2. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1 .1. 20½
    Heal. . . 2 .½. ½ .½. ½ .½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½ . . 11
    UMD . . . 2 .½. ½ .½. ½ .½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. . .½. 11
    Jump. . . . . . . . . . . . . .1 . . . . . . . . . . . . . . . . . . . 1
    . . . . .------------------------------------------------------------
    . . . . .12 .3. 3 .3. 2 .2. 5. 5. 3. 3. 3. 3. 3. 3. 3. 3. 3. 3. 3 .3
    . . . . .12 .3. 3 .3. 3 .3. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 3 .3



    Feats

    .1. . . . : Power Attack
    .1 Human. : Cleave
    .1 Fighter: Two Handed Fighting
    .2 Fighter: Weapon Focus: Slashing
    .3. . . . : Dodge
    .4 Fighter: Great Cleave
    .6. . . . : Improved Two Handed Fighting
    .6 Fighter: Weapon Specialization: Slashing
    .7 Monk . : Mobility
    .8 Monk . : Precision
    .9. . . . : Improved Critical: Slashing
    12. . . . : Spring Attack
    12 Monk . : Toughness
    15. . . . : Great Fortitude
    18. . . . : Grandmaster of Forms
    20 Fighter: Greater Weapon Focus: Slashing
    21 Epic . : Overwhelming Critical
    24 Epic . : Improved Martial Arts
    26 Destiny: Perfect Two Handed Fighting
    27 Epic . : Blinding Speed
    28 Destiny: Holy Strike
    29 Destiny: Harbinger of Chaos
    30 Epic . : Epic Damage Reduction
    30 Legend : Scion of: Arborea

    .9 Monk . : Path of Harmonious Balance


    Destiny (24 AP)

    Legendary Dreadnought
    1. Extra Action Boost II, Strength
    2. Momentum Swing III, Imp. Power Attack, Strength
    3. Lay Waste, Critical Damage III, Strength
    4. (none)
    5. Advancing Blows, Devastating Critical
    6. Master's Blitz

    Twists of Fate (31 fate points)
    1. Sense Weakness (Tier 4 Fury)
    2. Balanced Attacks (Tier 3 Primal)
    3. Rejuvenation Cocoon (Tier 1 Primal)
    4. Purge the Wicked (Tier 1 Crusader)
    5. Dance of Flowers (Tier 1 Flowers)
    Main Server: Argonnessen
    Main Character: Mechward | 12 monk/ 8 Fighter 4th Life
    Second Character: Sythos | 2 rogue/ 13 Warlock 1st Life

  2. #2
    Community Member Vish's Avatar
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    I would go 14 dex 14 con and 14 wis
    Saves and AC off the wis
    Otherwise it looks ok,
    Prob don't need spring attack,
    I was looking for whirlwind
    About standard for a centered thf

    What is ap?

    Also consider aasimar
    Loh is life saver for melee
    Last edited by Vish; 06-22-2018 at 01:53 AM.
    Kil Glory
    30 alchemist
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    Sarlona

  3. #3
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    I don't really understand the point of Monk 8, tbh. You can get most of the go-to monk goodies with just 2 levels, or 6 if you're dead-set on getting Shadow Veil.

    If you're going Kensai T5 with at least 12 levels of fighter, the main perks of splashing at least two levels of Monk are:
    - Ultimate Fire Stance (+4 Str, +1 multiplier on 19-20)
    - Iron Skin (20 PRR from 8 points in Shintao)
    - Evasion
    - Up to one more feat than you would get as a Fighter (from 2 Monk)
    - A few passive buffs like movespeed, AC, dodge

    Fighter 14 / Monk 6: + 1 feat, - slow fall. No enhancement potential lost

    Fighter 18 / Monk 2: + 1 feat (net), +14 MP (net), - slow fall, -3% dodge, -3 AC, -10% movement. Lose a few minor Shintao buffs and various CC abilities that weren't going to be terribly effective because you're dumping Wis. Lose various on-hit buffs from Henshin and Ninja Spy (Lighting the Candle, Shadow Veil) that would have been costly to achieve in AP. Lose potential for Dex to damage, which isn't much of a loss in this case

    Btw, Improved Martial Arts requires 12 levels of monk, so you won't be able to take that at 24 even with your current level split


    Edit: Whoops, ignore this post. That's what I get for reading the forums before noon
    Last edited by Discpsycho; 06-22-2018 at 05:29 PM.

  4. #4
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by Discpsycho View Post
    I don't really understand the point of Monk 8, tbh.
    You're reading it backwards; it's monk 12 / ftr 8, not monk 8 / ftr 12.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  5. #5
    Community Member Selvera's Avatar
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    Looks similar on base to the build I'm running on my main this life: 12 monk/8 fighter war forged. Let's check out some differences.

    Stats: My stat line looks like 18s/14d/16c/10i/12w/6c. The main difference is that you have +1 AC +1 reflex from your dex; while I have +2 AC +2 Will from my wisdom. Essentially the same outside of that.

    Skills: I seem to have a lot more of these then you do. Are you using the 10 int version for the skill setup? Perhaps I just micro leveling skills when they're class skills and not cross classed and/or factor in tomes you don't. Anyways; my skills end up at:

    Concentration: 23
    Balance: 23
    Swim: 13
    Search: 11
    UMD: 11
    Jump: 10

    The only think you have that I don't is 11 heal; I don't consider 11 positive spellpower to be more valuable then search or balance.

    Feats:

    I took (or plan to take) these feats that you did not:
    Stunning blow -> I'm testing this out. I have DC 25 stun at level 7 so far, it's working sometimes.
    Greater two handed fighting -> More glancing blow damage with auto attacks and +2 melee power
    Tactical Combatant, Tactical Training -> These add up to +6 DC's to stunning blow and Dire Charge. Part of the testing out the CC package.
    Dire Charge -> Pretty much the best feat in the game.
    Perfect Two Weapon Fighting -> 5% doublestrike

    Instead you took (or plan to take) these feats: (and got +1 from being human)
    Precision -> Can't be used at the same time as power attack. It is better against some enemies. But you are taking improved power attack in epics so ???
    Spring Attack -> 2% dodge.
    Toughness -> 33 HP
    Great Fortitude -> +2 Fortitude save
    Blinding Speed -> Lets you not have a striding/alacrity item I guess.
    Holy Strike -> 10d6 damage against a wide variety of enemies and ghost touch.
    Harbinger of Chaos -> 1d20 damage against everything and 2d20 more damage against some enemies.

    While these are interesting takes at different options for feats; I feel like my suite of CC and doublestrike/melee power would end up being more effective then your suite of defenses and bonus damage on hit; especially if you're planning on doing a 2 handed build like I am (and I believe you are; given your other feats).

    Destany: You're going for LD, I'm looking at grandmaster. While I agree that LD is sort of better, this is a bit of a flavor/test choice for me, as I want to see how effective Dance of Flames can be. It's possible that I can twist more; since I allocated 22 fate points in 4 twists and you allocated 31 fate points in 5 twists.

    You get:
    18 melee power
    +60 HP
    Action boost cooldowns shorter, Some boosts to negate CC, A boost for 25% reduced damage, a small damage debuff on enemies you attack
    +2[w] and +1[w] when boosting
    2 extra action boosts.
    +80% helpless damage
    +3 Strength, +8 seeker, stacking up to +5 damage
    Momentum Swing/Lay Waste
    +1 Critical multiplier on 19-20
    Master's blitz (up to +70 melee power and +30 PRR)
    A knockdown that requires you to be dual wielding or unarmed???
    cocoon

    I get:
    60 melee power
    +9 tactical DC's
    Immune to knockdown, tumble through enemies, FoM, Slippery Mind, Self Heal, ghost touch, true seeing, don't fail reflex/will saves on nat 1
    +7 AC, +2 Fort, +7 Reflex, +6 Will
    +3[w]
    3% doublestrike, 10% fortification bypass
    9% glancing blow damage
    +5 HP, +12 cold resistance, +4 Acid resistance
    cocoon

    So when you're blitzing with max stacks of advancing blows and hitting helpless targets; you'll do a lot more damage through ED's then I will; But without stunning blow and dire charge you appear to be depending on lay waste and/or other people to make your targets helpless. You've indexed more on critical hits, while I have more indexed on glancing blows. You pick up more defenses, while I get better saves. And you have an extra cleave.

    In all; I might switch over to LD for an ED setup closer to yours when I get there; or I might just see if I like GMoF now. LD is likely a better setup if you have a prowess set since it gives more and more often action boosts.

    I can't compare enhancements since you don't post yours. Oh well; mine are mostly experimental racial enhancements to go with the build as well.
    Last edited by Selvera; 06-22-2018 at 03:22 PM.
    Selvera: Aasimar Fighter 20/Epic 10; Old and wise fighter.
    Jen: Half Elf Fvs 4; Healer Archer on a TR with friends
    Mayve: Drow Bard 14/Wizard 6/Epic 7; Vampire Enchantress

  6. #6
    Community Member Kodwraith's Avatar
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    If you take monk as your first level, you'll have more skill points. Since you'd want to front end load kensai, do something like 2monk / 6 fighter / 10 monk which puts you at 12/6 for level 18 so you get at least a bunch of cores and abundant step. Your two deadest levels are 7 and 8 fighter, so take those last. 6 fighter is the whole point of not going pure monk, so take that sooner rather than later, but you may as well front load all your feats early.

    For an unarmed build, spring attack is insanely useful coupled with DireCharge and blitz. It lets you dire charge into a ton of mobs, whirlwind (double hit on everything that's now stunned) and you will get a bunch of blitz stacks out of just that. I was not a believer and now I am. The main problem is I keep forgetting I can't do it when not on the monk and getting killed.

    You're taking 2HF so I presume you're going for centered with falchion? In that case mobility / spring attack is a bit of a waste at cap since you'll have no trouble hitting your dodge cap with just regular gear. Consider also splashing 2 pally or cleric for divine might.
    Kodraith / Xanxibar / Xinibar / Lensgrinder :: Lava Divers of Khyber :: I'm a monk. I hit things; it's what I do.

  7. #7
    Community Member Selvera's Avatar
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    I stared 3 monk then 8 fighter; and will round out the rest of levels with monk. This was so that I could get extra skillpoints from early monk levels (mostly level 1); early evasion and early fists of light. Fighter then gives me prereqs for feats needed to fill in Kensai T5s as well as prereqs for tactical feats (to take later).

    In terms of effectiveness of a build like this; I've been pretty comfortable in R2 zerging so far; and for quests where I want a little more rxp I step it up to R4 easily enough. I'm fully enjoying the elemental bloom; it'll be interesting to see how the riftmaker can stack up against it.
    Selvera: Aasimar Fighter 20/Epic 10; Old and wise fighter.
    Jen: Half Elf Fvs 4; Healer Archer on a TR with friends
    Mayve: Drow Bard 14/Wizard 6/Epic 7; Vampire Enchantress

  8. #8
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    Since you are using a centered weapon anyway with elemental bloom maybe trade 8 fighter for 4 fvs (soundburst/divine will) and 4 druid (fatal harrier+prey on weak), and go wisdom primary, dex secondary. On an HOrc of course. With handwraps since you don't get to the 15% attack speed capstone for quarterstaves.

    23 AP NW fatal harrier/prey on weak 15% helpless
    26 NiS 30% helpless
    16 HOrc Brutality 20% helpless
    11 Shintao
    4 Warsoul DW

    If you take 1 monk level for handwraps then take 4 fvs for soundburst, you will have your aoe stun on a 3 second cool down at level 5.
    Last edited by Tilomere; 06-27-2018 at 12:30 PM.

  9. #9
    Community Member Selvera's Avatar
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    I don't see anywhere where the OP mentioned what gear they were using or planning.

    I mentioned that I was using the elemental bloom because it's the best weapon I could use while centered before level 12. Now that I'm level 12 I did some dps tests between the elemental bloom and a ravenloft falchion, and the falchion won out on damage by a significant margain (20% or so). So I'm switching over to that now, and will test out riftmaker when I get to 13.

    Also I really don't have enough pastlives to pass SR checks of enemies with soundburst, even if I could invest in enough wisdom to get the DC for it.
    Selvera: Aasimar Fighter 20/Epic 10; Old and wise fighter.
    Jen: Half Elf Fvs 4; Healer Archer on a TR with friends
    Mayve: Drow Bard 14/Wizard 6/Epic 7; Vampire Enchantress

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