So I created a pure 20 favored soul warsoul archer (with a little arcane archer and elf stuff) to test out how the warsoul abilities work; and I found a number of bugs. (Bugs aside; I now feel like there's enough useful things in warpriest/warsoul to reach each tier; which is a welcome change.)
1) Implacable Foe does not grant THP when you're at full health. (I was using the wisdom version of it)
2) Ameliorating strike was not working at all. (with a bow at least)
3) Divine vessel targets where your character is and not where you're attacking (not ideal with a bow) and appears to do single target damage even when you're in a group of enemies.
Smite weakness appears to be working with a ranged weapon.
Radiant flourish does deal extra damage; it's not much extra; but it is extra.
Wrathful weapons does work; although it has a low proc rate the extra damage isn't bad.
Divine vessel and divine intervention (even if they didn't have the bug listed above) are still way too hard to use effectively to be worth what they give.
The core abilities could use a little love; core 2 turned into PRR instead of DR, core 3 active improved, core 5 effect made permanent.
I was not able to test if they fixed ameliorating strike to work with sacred touch; since Ameliorating strike wasn't working at all.
So then I respecced and used the melee smite and I noticed that the Implacable Foe that uses strength does grant THP when you're at full health.
Divine vessel still appears to be single target.
Ameliorating strike is working for melee.