I appreciate the tons of feedback in this thread! Truth be told, I thought you guys would be more interested in the U39 stuff than CC, but hey, live and learn

I'll be sorting through U39 item feedback after I post this, so if you've got something to chip in for that thread, please do so
Firstly, there are two new items in CC to round out the weapons - a Quarterstaff and a driftwood Dagger. Details on those TBD, but you are definitely right, the limited item suite is a bit weird. CC caters to Swashbucklers and shortsword users and... that's kinda it. Adding a Quarterstaff and Dagger is a good way of broadening it out a bit. We need more Quarterstaves in all the levels. Plus, everyone likes daggers.
And now, to the part I'm sure you're excited for, I'm back with version 4... 5?
I've lost count please send help of the Spyglass. I'm sure I'm butchering the formatting here, but here's the dirty deets:
Treasure Hunter's Spyglass version 12 and a half: Trinket Slot
Minimum Level:4/8/12/16/20/24/28
- Detect Secret Doors Clicky/Detect Secret Doors Clicky/True Seeing/True Seeing/True Seeing/True Seeing/True Seeing
- Exceptional Int Skills +3/+3/+4/+5/+5/+6/+9
- Exceptional Dex Skills +3/+3/+4/+5/+5/+6/+9
- Intelligence +3/+5/+6/+8/Insightful +4/Insightful +5/Insightful +8
- Green Augment Slot
True Seeing got dropped down a level to 12. Insightful Int is back in epic levels. The rest of the item is now what it was before in broad design - a passive trinket meant to help trappers do what they do.
Am I closer to what you want? Further away? Should I go ahead and make that a secondary trinket? Please, let me know
