100% disagree with players who do not want epic scaling applied into enhancement trees.
There is way too little scaling into Epic of anything caster related in all the caster classes (save warlock).
Please continue scaling into Epic everywhere possible.
Metamagics for example provide a huge boost when acquired then nothing more.
If I were a Dev, would bring idea to table discussion of something like:
"How about considering changing how metamagics work by making them free to apply to all spells and using scaling effects that work well.
Such as: Maximize no longer costs spell points, but provides a metamagic bonus to all spellpower that is additive with other metamagics and multiplicative with all other spellpower bonuses. Possible off the top of my head increase of 10~25% spell power. Empower & Intensify would provide half as much. Empower healing would provide half as much but only apply to positive energy.
Advantages:
SLAs no longer become so important to trees as metamagics are applied to all spells.
Spellpower is scaling as the character progresses thru leveling process.
Better builds benefit more than inferior builds due to better equipment.
Spell usage and rotation becomes more varied among the player base.
Higher level non SLA spells strongly benefit and become more used.
Disadvantages:
Using Max & Emp on a low level heroic SLA becomes less powerful.
(Considering lower heroic is considered easy by many players this is less significant than one might believe)
Figuring and making the math work will take some thought.
There might need to be additions to the math, perhaps an epic scaling modifier along with a legendary cap boost.
Eschew materials could be free sp, just a feat tax.
Heightened would be free sp, making certain low level cc spells more likely to be cast.
Quicken would be free sp, dealing with the problem of concentration checks poorly scaling against epic damage.
Enlarge would be free sp, making players more likely to invest in many of the metamagic feats.
D&D lore uses increase in spell slots as the cost of metamagics, so the free sp cost does have some lore;
although unearthed arcana introduced the whole spell point system which complicates the lore.
Still lorewise, this likely could be ok.
It stops many of the "this sla is too powerful" or "this tree does not have as many slas as class x does...", etc...
Kind of wondering if the "surprise" has to do with metamagics (already dev reported to be in progess revamp), or epic destiny revamp (a bit too early likely after wiz/sor pass?, or challenge classes (without supporting trees), or expansion news, or something else.
So, my wildest theory on the subject would be to remove the problems of too expensive and not scaling in one fell blow, which obviously might be too wild for the devs to consider?
Pardon tangent, please continue with discussion of beacon tree.
Just highly object to any objections concerning epic scaling.