Beacon of Despair
- Core 1: For each Core ability you gain, +1% Negative Spell Critical Chance, +10 Negative Energy Amp, and +5 Negative Spell Power.
- Core 2: Beacon of Pestillence: Cost: 2 SP: Enemies ahead of you* are damage for 1 point of Negative Energy per Favored Soul level. If you or an ally is undead this effect heals you. This scales with your Negative Spell Power. 6 second cooldown.
- Core 3: Dark Light: Whenever you cast one of your Beacons or use Flight of Terror, you and affected allies gain a Sacred bonus to Negative Energy Amplification equal to your Favored Soul level for 12 seconds. Enemies in the zone of effect are dazzled and take a -1 penalty to attack, spot, and search. These enemies are shadowed by Dark Light, dispelling stealth, invisibility, blur, and displacement, for 10 seconds, and giving a -40 penalty to hide. Sightless enemies are immune to the dazzle effect
- Core 4: Beacon of Despair: Cost: 15 SP: Enemies ahead of you* take the effects of an Enervation and a Fear spell, and are harmed for 5 points of Negative Energy per Favored Soul level. If you or your ally are undead this effect heals you.This scales with 100% Negative Spell Power. 30 second cooldown.
- Core 5: Flight of Terror: When you use your Leap of Faith, any enemy you pass through is effected by the Phantasmal Killer spell.
- Core 6: Shroud of the Vampire: 50 SP. 30 second cooldown. Multiselector:
- Passive:+4 WIS. You gain +3 Maximum Caster Level with all Negative spells. Your Loss and Beacon abilities that scale with Favored Soul level now add Epic Levels as well.
- Passive: +4 CHA. You gain +3 Maximum Caster Level with all Negative spells. Your Loss and Beacon abilities that scale with Favored Soul level now add Epic Levels as well.
Tier 1:
- Crushing Despair SLA 10/5/2 SP. (3 second cooldown)
- Confidence: +1/+2/+3 Concentration, Diplomacy and Heal. Rank 3: You also gain +10 Negative Energy Spell Power.
- Divine Durability: +2/4/6 Competence Bonus to PRR.
- Spell Critical Chance: Negative: +2%
- Spell Points: 30/60/90 Spell Points
Tier 2:
- Necrotic Bolt SLA: (6/4/2 Spell Points) (3/2/1 second cooldown)
- Loss of Inspiration: Targeted enemy gains a debuff to all save and skill throws equal to 1/4 your Favored Soul level for 12 seconds. 6 second cooldown.
- Divine Durability II: +2/4/6 Competence bonus to MRR.
- Spell Critical Chance: Negative: +2%
- Fear's Reward: Multiselector (Shares a cooldown and same SP cost as Divine Might).
- You gain an Sacred bonus to Negative Spell Power equal to your Strength modifier for 30/60/120 seconds.
- You gain an Sacred bonus to Negative Spell Power equal to your Wisdom modifier for 30/60/120 seconds.
- You gain an Sacred bonus to Negative Spell Power equal to your Charisma modifier for 30/60/120 seconds.
Tier 3:
- Loss of Protection: Targeted enemy losses PRR and MRR equal to Favored Soul levels for 12 seconds. 6 second cooldown.
- Efficient Empower
- Spell Critical Chance: Negative: +2%
- WIS/CHA
Tier 4:
- Death Ward SLA: 10/8/5 SP (4 second cooldown)
- Loss of Victory: Targeted enemy gains 1% vulnerability per Favored Soul levels. This lasts for 12 seconds. 6 second cooldown.
- Pesimism: Every time you cast one of your Loss abilities, you gain a stack of Dire Beacon, giving yourself +2 PRR, +2 MRR, and +1 AC. This stacks up to 10 times, and stacks fade once every 12 seconds. Loss of Success grants 3 stacks.
- Spell Critical Chance: Negative: +2%
- WIS/CHA
Tier 5:
- Animate Ally SLA: 15 SP, 9 second cooldown
- Loss of Success: Targeted enemy loses 30 melee and ranged power for 12 seconds. Spellcasters are instead silence and reflected upon their next spell cast. 60 second cooldown.
- Harm SLA: 40 SP, 6 second cooldown
- Undying Beacon: Allies affected by your Beacons gain Unconsciousness Range equal to 10x your Favored Soul level. Allied undead do not crumble during this effect. This effect lasts for 12 seconds, and is refreshed if the target is affected by another Beacon spell.
- Wall of Death: Cost: 30 Spell Points. Create a wall that persists for 30 seconds. Enemies in the wall take an Inflict Moderate Wounds spell every few seconds. Enemy undead are instead feared. 60 second cooldown.