Results 1 to 3 of 3
  1. #1
    Community Member
    Join Date
    Apr 2018
    Posts
    193

    Default Healing in Epic and Legendary quests (and cocoon)

    Hi.

    Besides Reaper, is healing toned down in Epic
    and Legendary quests ?

    Currently I am ranger level 19, and I can self heal
    with cure wounds spell to, on average, 180 hit points
    cured, per use, thanks to feats, gear and heal
    skill.

    So I should be healing for well over 200 with better
    gear and heal skill when I reach mid twenties.

    And so what is the use of cocoon ?

    It heals for a little more, but has a long cooldown, while cure
    wounds is nearly instant.

    Why invest destiny points in cocoon ?

    Thanks

  2. #2
    The Hatchery Enoach's Avatar
    Join Date
    Nov 2006
    Posts
    8,580

    Default

    Rejuvenation Cocoon's advantage is the Temporary Hit Points it provides as it provides "healing over time".

    Temporary Hit Points apply to even those that cannot receive positive healing. Such as Undead, Some conditions a Warforged player could put themselves in and for those that are inflicted with a Curse that prevents Positive Healing.

    Next, the spell point cost is cheaper and is not increased when used with Empower Healing.

    But for the most part I agree that if you have options for healing already, Cocoon may not be the best choice even as a twist. You may find "more spell points" or even more Positive Spell Power a better investment for your build.

  3. #3
    Community Member btolson's Avatar
    Join Date
    Aug 2009
    Posts
    1,291

    Default

    Cocoon cannot be interrupted by damage, so if you are not applying quicken to your cures that becomes another advantage.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload