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  1. #21
    Community Member psykopeta's Avatar
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    Quote Originally Posted by slarden View Post
    Yes the spellpower definitely stacks. The lore on the belt doesn't stack with the lore on slavers items.

    The heal on Slavers and Hands of House Jorasco are both typed as competence bonus and shouldn't stack. I'll confirm that and the UMD when I get home tonight. I wasn't aware of the UMD - ty for the tip!

    The barter window says enhancement but when you craft it's equipment. I also corrected my OP to show equipment rather than enhancement - thank you for catching that. Cannith crafting is also equipment. So unfortunately no stacking there unless one of the items is bugged which i haven't tested.

    I built this before the favored soul changes. Cleric has the advantage of the aura which is nice for parties, but overall I like everything else about favored soul better. You should give favored soul a try also at some point.
    Ty for your answers! Guess in the slavers craft i'll change the heal and jump skills with concentration and spellsight and the glaciation with fire lore (cause the rest are covered lol) and gotta add quality cha because i love undead turning and i won't hit the cha cap for lvl check

    Ps: don't worry, pure clr was my 1st toon and will be my last life in my main, meanwhile will use that build on a mule xD
    Last edited by psykopeta; 08-29-2018 at 12:42 PM.
    psykopeta is finally baconpletionist because there isn't anything to delay it more - thelanis, where the gimps claim to be pros and noobs claim to be pros, no newbies allowed(unless they claim to be pros), we have enough drama w/o them. PS: I post only in the latest thread shown in main page, in the weird case u want something from me, feel free to send pm

  2. #22
    Community Member mr420247's Avatar
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    Hi just wondering about a fighter splash w the shield mastery feats

    How much max prr mrr do you think you could get on this build

    And is the paladin levels just for more aasimar heal on hands action or
    Damonz Cannith

  3. #23
    Community Member itraylor's Avatar
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    Quote Originally Posted by slarden View Post
    BUILD GOALS

    PROPOSED EVERYDAY GEAR - Balanced DPS, DC, Healing for low-skull solo/shortman:
    Goggles: Legendary Garstone's Lenses (202 equipment bonus to devotion, 202 equipment bonus to electric spellpower)
    Helm: Drow Sage's Mantle (19 Wisdom, 80 competence bonus to healing amp, Will save 16)
    Necklace: SLAVERS Sheltering 45, Resistance 14, Heal 22, Quality Physical Sheltering 11, Slot, Sorc bonus
    Trinket: SLAVERS Dexterity 17, Light Lore 27%, UMD +7, Quality Fortification 45, Slot, Sorc bonus
    Cloak: Mysterious Cloak Level 21 (Exceptional Healing Amp 45, Insightful Magical Resistance 25)
    Belt: Legendary Thummingspark Cord (29% Electric and Cold Lore, 202 electric and cold stacking spellpower - enhancement bonus)
    Ring: Legendary Band of Insightful Command (+2 profane bonus to all stats)
    Gloves: Hands of House Jorasco (Heal 22, Healing Lore 29, Insightful Heal 11, equipment bonus to healing amp 40)
    Boots: SLAVERS Charisma 17, Kinetic Lore 27, Jump 22, Quality Wisdom 4, Slot, Sorc bonus
    Ring 2: SLAVERS Legendar Spinneret (Spell Lore 15, Quality Potency 32, Quality Spell Focus Mastery 2, Spell Pen 7, Sorc bonus
    Bracers: SLAVERS Con 17, Glaciation 185, Spellsight 22, Quality Con +4, Spell Agility -15 slotted
    Armor: Legendary Scales of Exile (Fortification 202, Parrying 9, Insightful Wisdom 9, Insightful Con 9)
    Main Weapon: Nightmother's Sceptre (Impulse gem slotted for implement bonus +4 piece eye of the beholder with wisdom, will, charisma and spellpower slotted + 3 other wisdom)
    Seconddary Weapon: Morninglord Sceptre (145 potency, 72 insightful potency, 22 spellraft, ins spellcraft 11)
    I am a returning player (7 year break) and would like to make this build. I have most of the gear since my return, but the slavers gear is not a grind I can pursue. What is an alternate gearset that I could build out minus the slavers stuff (I have a Spinneret). Thanks for any tips!
    Gilcongain - Uber Completionist ~ A Tribe Called Zerg ~ Cannith

  4. #24
    Bounty Hunter slarden's Avatar
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    Quote Originally Posted by itraylor View Post
    I am a returning player (7 year break) and would like to make this build. I have most of the gear since my return, but the slavers gear is not a grind I can pursue. What is an alternate gearset that I could build out minus the slavers stuff (I have a Spinneret). Thanks for any tips!
    There is new gear coming out soon with sharn. You can see the first draft on the Lam folders. Since I made this build there have been some updates to favored soul. I would actually recommend pure 20 favored soul wisdom aasimar build with the new flamecleansed fury set coming to sharn in a few weeks. Although the arcsteel battlemage set looks good for an electric cleric also.

    Quote Originally Posted by mr420247 View Post
    Hi just wondering about a fighter splash w the shield mastery feats

    How much max prr mrr do you think you could get on this build

    And is the paladin levels just for more aasimar heal on hands action or
    Yes for the synergy with aasimar but also the saves. The shield feats are also compelling and possibly better especially if using a tower shield.
    DC Warlock Reaper Build (U48)
    Max DC Illusionist Reaper Build (U48)

  5. #25
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    Any update to this build with sharn gear tetris done?=)
    Krag says: Clerics are better then FvS because they have Domains, Divine Metamagic, can carry a ton of useful spells and meet prestige requirements 1 level earlier.

    Oh, wait... that was some other game.

  6. #26
    Community Member psykopeta's Avatar
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    Quote Originally Posted by Kolbathin View Post
    Any update to this build with sharn gear tetris done?=)
    check the 20 fvs builds wis and cha he has in the fvs subforum

    i would go hruit set with fire pendant for a lightning clr, if going flamecleansed set you will get at least the light spellpower to ligntning (not crit tho)

    edit: for wis spellcaster also can check https://www.ddo.com/forums/showthrea...95#post6243795 for some ideas
    Last edited by psykopeta; 09-29-2019 at 07:39 AM.
    psykopeta is finally baconpletionist because there isn't anything to delay it more - thelanis, where the gimps claim to be pros and noobs claim to be pros, no newbies allowed(unless they claim to be pros), we have enough drama w/o them. PS: I post only in the latest thread shown in main page, in the weird case u want something from me, feel free to send pm

  7. #27
    Community Member rocacho's Avatar
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    Quote Originally Posted by slarden View Post
    BUILD GOALS
    - 10 skull capable for healing and DC support
    - solo-able on low skull runs
    - able to help significantly with mobs in mid-skull reaper group runs (quickly kill dangerous enemies, speed up runs)
    - balanced build with instakill, cc, dps, healing and survivable with skillful play (not emphasizing super survivability, but able to do so with good play in reaper)
    - customizable with trade-off options between offense and defense
    - completionist, racial completionist and epic completionist aren't essential to the build

    The goal of the build isn't too maximize DC or DPS, but rather to strike a balance between DC, DPS and survivability that makes it feasible to run high/mid skull with groups and/or lower skulls solo and be effective across skull levels and in both a group or solo environment.

    I am currently running the build on Randomall my 3rd main character. My main 2 characters will be on the racial/reaper TR train for a while.

    CLASS SPLIT:
    1-17 Cleric, 18-20 Paladin (getting implosion/energy drain by 17 is very helpful and paladin levels mainly helps at higher levels)

    My original goal was to run 17 cleric / 2 fvs / 1 wizard and to list 3 paladin or fighter as as survivability option. After running both builds I decided the /3 paladin splash is overall better as just reward procs and the free wizard feat didn't provide as much benefit as I thought. I also considered 20 cleric, 17 cleric / 3 fvs and 18 cleric / 2 fvs. The dps/dc benefits just weren't that noticeable but the 20% hp, prr, mrr and save benefits were clear, especially for an alt without many reaper points.

    Pure 20 cleric is a very compelling option for someone without wizard/fvs past lifes or extra racial AP because it allows you to get 5 more spell penetration (3 from class levels and 2 from redeployment of sacred defender to aasimar tree) and take advantage of the aasimar protector and healing amp options. While someone with 8 or more racial AP (+1 from tome) can stack the paladin and aasimar hp/prr/mrr bonuses.



    Cleric is in a really good place and if you want to max out implosion + burst of glacial wrath air domain seems the best way to do that.
    Hey Guys!! im back from a LONG, LONG, LOOOOOOONG!!! DDO break, so... il looking for some feedback on this build, is still playable? i go for DC implotion Build? i[ll TR in to FvS or Cleric... so... i[ll love to hear about yours ideas
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  8. #28
    Community Member Pilgrim1's Avatar
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    Quote Originally Posted by rocacho View Post
    Hey Guys!! im back from a LONG, LONG, LOOOOOOONG!!! DDO break, so... il looking for some feedback on this build, is still playable? i go for DC implotion Build? i[ll TR in to FvS or Cleric... so... i[ll love to hear about yours ideas
    The split is still viable. My personal take would be go luck domain instead of air. I think luck synergies much better. If your doing end game reaper quests ditch the spell power related feets. Clerics just don't have the spells to do real damage in reaper 6. Assimar is a great race. Try for 21 ap in warpreist as it now gives 10% hp.

    Gear of course is totally different.

  9. #29
    Community Member rocacho's Avatar
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    Quote Originally Posted by Pilgrim1 View Post
    The split is still viable. My personal take would be go luck domain instead of air. I think luck synergies much better. If your doing end game reaper quests ditch the spell power related feets. Clerics just don't have the spells to do real damage in reaper 6. Assimar is a great race. Try for 21 ap in warpreist as it now gives 10% hp.

    Gear of course is totally different.
    Thx Pilgrim1!!!!

    My cleric is Human, lvl 25 3 Fighter / 17 Cleric...
    i know... i know... seams i did have a Tanky Healer...
    Any Ideas for the Enhacements?
    Talking about gear, are you suggest ? where i start farming ?


    thx again for the Help !
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  10. #30
    Community Member Scortius's Avatar
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    Quote Originally Posted by Kolbathin View Post
    Any update to this build with sharn gear tetris done?=)
    Generally, Slarden's description of how it all hangs together and what the key points are, is still intact. (KoTC turn-boosts aren't accessible anymore, but they weren't a core feature)


    This original (pretty brilliant) insight in the old Air gearset was powerful synergies that Air clerics ONLY could get with the Garstone's/Thrummingspark combo.
    And since none of the Ravenloft sets were suitable for an armored cleric, the 5-pc Slaver's was the only way to get a strong set bonus. Otherwise, some of the difficult gear problems Slarden faced pre-Sharn now have pretty solid solutions, so Air doesn't stand out anymore, but the SLA's are still pretty good ones.


    I'm raid oriented, and I'm playing the 17/3 split with the Radiant and Sacred Defender APs more or less as described here. I'm playing this in Sun-domain so I can cast Sunburst, and with 8 AP in Vanguard to get Deflect Arrows, but if you don't care about THTH and are more reaper oriented, you could make other choices around the edges.



    Artifact-wise, the Ring of Taer Valestas has melee bonuses with its WIS, and the convenience of a ring-slot. The Diani Wyrnarn bracers are good caster stuff but conflict with Flamecleansed set. New Gilded Gloves of Sanctity lock out Hruit's, and the hard-to-get Bluescale Gloves, but suit pretty well if you are running Flamecleansed. You probably want a Shattered Onyx with +10 ins WIS

    The Flame-cleansed Sharn-set seems best to most folks, although Hruit's can be made to work for elemental clerics, and has the advantages of not using bracers. I normally run Flame-cleansed, but switch everything to Hruit's for Killing Time so I can get the Chaos absorb bracers on.


    I hear quite a few people recommend loading up Collective Sight goggles with CON+CON, but Collective Sight are generally great gear-tetris dam-busters - if you have CON you like elsewhere you can load up with CHA or DEX or something, you'll still want the +20 quality MRR.

    Thanks Slarden!
    Don't be a figjam.

  11. #31
    Community Member shores11's Avatar
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    Question: For Aasamir does the turn undead dc's transfer to wisdom or stay with charisma?
    Fizban - Avatar of Khyber
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  12. #32
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    Quote Originally Posted by shores11 View Post
    Question: For Aasamir does the turn undead dc's transfer to wisdom or stay with charisma?
    TU is forever bound to Cha no matter the race. Apparently developers were going to try to change it to Wis at one point but it was very unpopular with the player base at that time.

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