Page 2 of 2 FirstFirst 12
Results 21 to 37 of 37
  1. #21
    Community Member Fedora1's Avatar
    Join Date
    May 2013
    Posts
    3,524

    Default

    Quote Originally Posted by Phoenicis View Post
    If memory serves one-two years ago they proposed doing away with the current inventory/bank system and going to the shared bank system. With search feature but no sorting at all.

    The forums melted down.

    They backed off.

    Oft suggested since then has been 'use the auction house system'
    Thanks, I never saw that. AH style bank would be great, I have seen that suggested before.

    I'm surprised anyone preferred limited tabs over unlimited inventory. Tabs are of minimal usefulness for organization.
    My take on "the grind": https://www.ddo.com/forums/showthrea...=1#post6220972

    Ordinary humans have inhibitions that serve as a buffer against what we know is bad behavior.
    However, some people, by blaming others for their own bad behavior, develop a thought pattern that allows them to override self-control in order to achieve a selfish end.
    - My opinion on exploiters and cheaters blaming SSG for unfair punishment.

  2. #22
    Community Member Vehementi's Avatar
    Join Date
    Sep 2009
    Posts
    44

    Default

    Quote Originally Posted by PsychoBlonde View Post
    Okay, just out of curiosity, which do you think is an easier thing to do:

    Dismantle a box in order to add material and turn it into a BIGGER box

    or

    Get another box.

    So, why are you asking for the FIRST of these two alternatives SPECIFICALLY?

    Oh, wait . . . because if they add more slots to EXISTING storage, you don't need to BUY the additional storage, you just get more for free.

    Righto.
    Well to be fair it's rather pointless to buy an inventory tab for one character on one server. Since I've joined and took brakes my friends have changed servers 3 times now. I have a toon with what I assume is max purchased bags on a dead server and even large collection bags of each type... all char bound... So worth it.

  3. #23
    Community Member Fedora1's Avatar
    Join Date
    May 2013
    Posts
    3,524

    Default

    Quote Originally Posted by Vehementi View Post
    Well to be fair it's rather pointless to buy an inventory tab for one character on one server. Since I've joined and took brakes my friends have changed servers 3 times now. I have a toon with what I assume is max purchased bags on a dead server and even large collection bags of each type... all char bound... So worth it.
    Just tossing this out there, for me it was worth it to move a character from one server to another (long time ago). It costs ~$25, but the extras on that character (storage, banks, tomes, raid items, etc), as well as bringing along loads of xp elixirs, slayer boosts, and all those other BTA/BTC items that would cost butt-loads of points in the store were worth way more than the transfer fee.
    My take on "the grind": https://www.ddo.com/forums/showthrea...=1#post6220972

    Ordinary humans have inhibitions that serve as a buffer against what we know is bad behavior.
    However, some people, by blaming others for their own bad behavior, develop a thought pattern that allows them to override self-control in order to achieve a selfish end.
    - My opinion on exploiters and cheaters blaming SSG for unfair punishment.

  4. #24
    Community Member
    Join Date
    May 2018
    Posts
    261

    Default

    Quote Originally Posted by Hafeal View Post
    Just n fyi, you can buy Medium size bags (gem, collectbale and ingredient) for plat at the Erstwhile Emporeum in House P (8k, I believe). I think someone has on the wiki House J sells them in shop too but I don't remember ever seeing them there.

    Here is the Wiki link:
    http://ddowiki.com/page/Bags
    I will be going for that medium size collectibles bag...
    Ty for the pointer ;-)
    Also the gem bag needs upgrading but I feel it is too expensive for something that I only collect to make pps... I prefer to throw them out if I'm out of space.

  5. #25
    Community Member
    Join Date
    Jun 2017
    Posts
    587

    Default

    Quote Originally Posted by Igognito View Post
    Suggestions:

    Potion Bag (fits 12 stacks of ?? potions)
    Components and tools Bag (fits 12 components, tools thieves, healing, repair)
    Wand Bag (fits 6 wands)
    Even though I also agree with the OP and 5 extra slots, this may be a more reasonable improvement.

    Just add these new bags, and distribute them through favor rewards.

    Gatekeepers do not give any rewards currently. And Jorasco and Phiarlan favor rewards are outdated buffs, completely useless. They could be replaced with bags instead.

    Jorasco could give potion, Phiarlan component and tools, and Gatekeepers wand/scroll bags.

    Add cosmetic pet-like tab to that and that would take care of most inventory problems.

  6. #26
    Community Member Fedora1's Avatar
    Join Date
    May 2013
    Posts
    3,524

    Default

    Quote Originally Posted by Arch-Necromancer View Post
    Even though I also agree with the OP and 5 extra slots, this may be a more reasonable improvement.

    Just add these new bags, and distribute them through favor rewards.

    Gatekeepers do not give any rewards currently. And Jorasco and Phiarlan favor rewards are outdated buffs, completely useless. They could be replaced with bags instead.

    Jorasco could give potion, Phiarlan component and tools, and Gatekeepers wand/scroll bags.

    Add cosmetic pet-like tab to that and that would take care of most inventory problems.
    Not to be critical, but to me all those bags would be useless. All those items need to be on a hot bar for quick access in order to be useful. And I don't remember the last time I (or anyone in my party) used heal/repair kits - maybe 8 years ago?

    I agree with a cosmetic storage/bag.

    Eliminate the standard/cheap spell components, all they do is waste space. Easy way might be to make "Eschew Materials" an auto-granted class feat for spell casters at L1. At low levels they could keep it toggled off if they are worried about SP and just use 1-3 inventory spaces for components.
    My take on "the grind": https://www.ddo.com/forums/showthrea...=1#post6220972

    Ordinary humans have inhibitions that serve as a buffer against what we know is bad behavior.
    However, some people, by blaming others for their own bad behavior, develop a thought pattern that allows them to override self-control in order to achieve a selfish end.
    - My opinion on exploiters and cheaters blaming SSG for unfair punishment.

  7. #27
    Community Member Silvv's Avatar
    Join Date
    Jul 2013
    Posts
    3

    Default

    Quote Originally Posted by Fedora1 View Post
    Not to be critical, but to me all those bags would be useless. All those items need to be on a hot bar for quick access in order to be useful. And I don't remember the last time I (or anyone in my party) used heal/repair kits - maybe 8 years ago?

    I agree with a cosmetic storage/bag.

    Eliminate the standard/cheap spell components, all they do is waste space. Easy way might be to make "Eschew Materials" an auto-granted class feat for spell casters at L1. At low levels they could keep it toggled off if they are worried about SP and just use 1-3 inventory spaces for components.
    Nobody uses heal/repair anymore?

    The wand and potion bags would be for those that are not in immediate use. I buy 1-2 extra (not many, not enough room) of the ones I use in case I run out in the middle of a quest or so I don't have to go run and buy another between every quest.. or both. The potions we pick up along the way can sometimes fill a tab by themselves - they are not what we bring in and have hotbar'ed. As a new person (well, returning as of a couple months ago, from 2010) I was very quickly frustrated by the lack of bag space. I was having to toss gems and take unnecessary potions all during quests, and then go sell after every single one. The first bag tab as a favor reward was heaven sent! The second was via a portable hole that I thankfully found on the shard AH. I was on the prowl for larger bags (and caught the bag sale, so I was able to get a huge collectible bag - woot!). I still carry 2 of those since the items only stack to 1000, but there are only a few so far that have stacked beyond that so a smaller 2nd bag is sufficient.

    And then let's add crafting in. My single bank is full of items i have disjuncted in readiness to craft, only to run into the problem of not having the ingredients I need (that's a whole 'nother rant). I've raised my crafting level to 150 and have stuff hither and yon waiting for the right ingredients. At this point I'm going to have to sell it all and just re-do it if I ever get the mats, because I am out of room.

    Ugh. Sorry for the rant. I like getting different potions and stuff during quests, and I like getting ingredients along the way and arrows and bolts to use on one character or sell. But there is so little bag space that it makes it more frustrating than fun, and I think that's the point.

  8. #28
    Community Member Fedora1's Avatar
    Join Date
    May 2013
    Posts
    3,524

    Default

    Quote Originally Posted by Silvv View Post
    Nobody uses heal/repair anymore?
    Not that I know of. I don't even recall the last time I died by bleeding out. You either have health left to use a cure pot/spell or you get smacked for negative bazillion health and die immediately. The chance of getting hit with just the right amount to land you at 0 to -10 health (or possibly more depending on enhancements) is very slim indeed, and hasn't happened to me personally in years.


    Quote Originally Posted by Silvv View Post
    The wand and potion bags would be for those that are not in immediate use. I buy 1-2 extra (not many, not enough room) of the ones I use in case I run out in the middle of a quest or so I don't have to go run and buy another between every quest.. or both.
    Given the number of charges and/or stacks (100) how often would you actually run out of either in the course of a quest chain? A stack of 100 cure serious pots will last me (on a non self-healing build) for several quests. There is no way I would carry multiple stacks as a "just-in-case".


    Quote Originally Posted by Silvv View Post
    The potions we pick up along the way can sometimes fill a tab by themselves
    They are basically worthless anyway. Why save them if space is an issue? You know they are cheap enough to purchase from vendors if you need them, and if you sell them back you get like 10% of their worth. Drop them and move along.



    Quote Originally Posted by Silvv View Post
    As a new person (well, returning as of a couple months ago, from 2010) I was very quickly frustrated by the lack of bag space.
    I totally get this. If you only have 3 backpack tabs you will be visiting the vendors in between each quest. But rather than request useless bags be made, buy extra backpack space. These last through reincarnation (unlike the ones you get via favor rewards) and same with bank space. That way you can have up to 6 backpack tabs at L1. And either 2 or 3 bank tabs (can't remember) when you start. Toss in a shared bank (of up to 220 slots) and you're not needing bags that hold essentially worthless wands/pots. The only ones worth anything are the ones you want to have on a hot bar, not buried in a bag.


    Quote Originally Posted by Silvv View Post
    And then let's add crafting in.
    They already make several sizes of bags for ingredients. The large ones can be found most any day on the plat AH (unless you are on Wayfinder), prices vary, usually in the 75k-125k range but I have seen them as low as 50k for large bags that hold up to 80 unique items in stacks of 2500.


    Quote Originally Posted by Silvv View Post
    Ugh. Sorry for the rant.
    No need to apologize. Inventory is definitely a tough and frustrating issue. Opinions on how to deal with it vary. The main problem is the devs cannot allocate the time/effort to overhaul the system because they need to spend their time making money for SSG, which means new content.
    Last edited by Fedora1; 06-10-2018 at 12:49 PM.
    My take on "the grind": https://www.ddo.com/forums/showthrea...=1#post6220972

    Ordinary humans have inhibitions that serve as a buffer against what we know is bad behavior.
    However, some people, by blaming others for their own bad behavior, develop a thought pattern that allows them to override self-control in order to achieve a selfish end.
    - My opinion on exploiters and cheaters blaming SSG for unfair punishment.

  9. #29
    Community Member
    Join Date
    May 2018
    Posts
    261

    Default

    Hi all,

    there are many small items that could go in bags and save us the trouble...
    Ok the tools bag might have limited use (I happen to have 3-4 tools in my inventory so it would help me but maybe only a few players would benefit).

    I think there are different inventory problems for different level characters and different player stages.

    For example, at early levels as a new player you wanna pick up everything in order to save some money and improve your equipment.
    At mid levels you get frustrated from the amount of small items that swarm in your inventory that u have no idea if you will need or not.
    For example, I have a full backpack slot of potions and a full backpack slot of wands.
    I use wands quite a lot and have them as clickies but, I could have half of them stored in a bag and only take them out when I need them.

    Sure, when you are high level or you have TRed the problem is different. You do not care for expendables so much. You have the 4-5 you need.
    But as a first lifer at mid levels expendables take 3/5ths of inventory space! 1 tab is for swapping items and 1 tab for treasure.

    Another example, I found some adamandine. This doesn't go in any bag, neither in the crafting bank!!!! WHY??? that should go in there.
    Or some other small tokens you find here and there (challenge etc...) Just a bag of things u have no idea where or when u will use! Lets call it the Quests Bag

    Potions Belt: (Favor Award from House J) (takes your belt space)
    Gives you a quiver like space that fits 6? 12? stacks of 100? potions!
    You need to equip it in order for the potions to be hotbar.

    (That is the Potion Quiver)

    Wand Quiver: (Favor Award from House D) (takes your quiver space)
    Gives you a quiver that takes 6-12 wands.
    You need to equip it in order for the wands to be hotbar.

    (That is the Wand Quiver) <---- A must for all Wizards and many UMD users.

    Components Bag (Favor Award + a lot of pp)
    Adds one backpack space that only takes components and inscribe matterial (1-9lvl for all classes + all special)
    This I think would be easier to be implemented than making a bag that spells would look in.

    A must for all true casters.

    Quest Bag (Favor award from the Guards)
    Gives u a bag that collects challenge tokens, quest books (like the one from the pit), raid tokens etc...
    It could also collect Fred's crystals (no reason why not)
    Keys found and items that drop when u leave from a quest no need to be collected.

    A must for all from a level and after...

    Cheerios

  10. #30
    Community Member Silvv's Avatar
    Join Date
    Jul 2013
    Posts
    3

    Default

    Quote Originally Posted by Igognito View Post
    [snip..]

    Potions Belt: (Favor Award from House J) (takes your belt space)
    Gives you a quiver like space that fits 6? 12? stacks of 100? potions!
    You need to equip it in order for the potions to be hotbar.

    (That is the Potion Quiver)

    Wand Quiver: (Favor Award from House D) (takes your quiver space)
    Gives you a quiver that takes 6-12 wands.
    You need to equip it in order for the wands to be hotbar.

    (That is the Wand Quiver) <---- A must for all Wizards and many UMD users.

    Components Bag (Favor Award + a lot of pp)
    Adds one backpack space that only takes components and inscribe matterial (1-9lvl for all classes + all special)
    This I think would be easier to be implemented than making a bag that spells would look in.

    A must for all true casters.
    I'd much rather not give up stats from the belt - perhaps something that clips onto it? And a wholehearted YES to the components bag. My young wizzie thanks you.

    Quote Originally Posted by Fedora1 View Post
    Not that I know of. I don't even recall the last time I died by bleeding out. You either have health left to use a cure pot/spell or you get smacked for negative bazillion health and die immediately. The chance of getting hit with just the right amount to land you at 0 to -10 health (or possibly more depending on enhancements) is very slim indeed, and hasn't happened to me personally in years.

    We must be doing something wrong then.. this happens at least once in quests we die in. I can never get close enough to them quick enough to hit Heal in time though so I've never actually been able to use it. Those 2 stacks of 10 healer kits are as pristine as the day I bought them.

    Given the number of charges and/or stacks (100) how often would you actually run out of either in the course of a quest chain? A stack of 100 cure serious pots will last me (on a non self-healing build) for several quests. There is no way I would carry multiple stacks as a "just-in-case".

    I was referring to wands there, mostly. Those don't stack. I like to have at least a couple of the Cure.. sticks because I usually run out of SP before we hit a shrine (I play with my son and daughter, and my son is an old hand at all this so he's taking us through Elite for our first runs together.. which as you can probably imagine has been a deathfest as we learn the game (or re-learn, in my case)). And since I usually run out of SP I've also been carrying a couple of the buff ones I usually cast. Plus a stack or two of extra heal pots because my daughter tends to forget things like that (she also hollers BONZAAAI and rushes right into trapped rooms.. it's no wonder I've had more opps to use Heal and go through SP points.. lol)

    They are basically worthless anyway. Why save them if space is an issue? You know they are cheap enough to purchase from vendors if you need them, and if you sell them back you get like 10% of their worth. Drop them and move along.

    Once I see I don't need something, it's a lot easier. In the beginning though, I really hate to leave stuff behind that could be useful or be sellable. I'll get the hang of it soon, I'm sure. I uptake slow, but it's usually more thorough (at least I hope so).

    I totally get this. If you only have 3 backpack tabs you will be visiting the vendors in between each quest. But rather than request useless bags be made, buy extra backpack space. These last through reincarnation (unlike the ones you get via favor rewards) and same with bank space. That way you can have up to 6 backpack tabs at L1. And either 2 or 3 bank tabs (can't remember) when you start. Toss in a shared bank (of up to 220 slots) and you're not needing bags that hold essentially worthless wands/pots. The only ones worth anything are the ones you want to have on a hot bar, not buried in a bag.

    This is an excellent idea. It was one of the first things I had wanted to do, but my son said slots anywhere were a waste of DDO points - I wonder if he knows they are permanent, though. A lot of things have changed since he last played. In any case, I'm getting the idea that it might be a waste for him because of how he plays, but it definitely wouldn't be for me. Everyone would be happier - and they wouldn't have to wait for me to destroy things already in my bags before looting chests anymore.

    They already make several sizes of bags for ingredients. The large ones can be found most any day on the plat AH (unless you are on Wayfinder), prices vary, usually in the 75k-125k range but I have seen them as low as 50k for large bags that hold up to 80 unique items in stacks of 2500.

    I'm hooking our little party up with the medium bags from House J, and I did buy the huge ingredients bag during the bag sale which helped a LOT.

    No need to apologize. Inventory is definitely a tough and frustrating issue. Opinions on how to deal with it vary. The main problem is the devs cannot allocate the time/effort to overhaul the system because they need to spend their time making money for SSG, which means new content.

    I can understand that. I'd like to see that prior discussion about the inventory just for information's sake, but yeah I get it. Thanks for the reply

  11. #31
    Community Member Fedora1's Avatar
    Join Date
    May 2013
    Posts
    3,524

    Default

    Quote Originally Posted by Silvv View Post
    It was one of the first things I had wanted to do, but my son said slots anywhere were a waste of DDO points -
    There was a time long since past, when everyone (or almost everyone) played several characters/alts. If you had 10 alts (not uncommon back in the day) then yes, you wanted all your store purchases to be account-wide (like quests, races, classes, etc.) and things like tomes or backpack space that only applied to a single character were less cost effective.

    As the grind fest got longer and longer (farm for this, farm for that) and more items became BTC, and the benefits to TR'ing a single character over and over became more optimal, most have strayed away from maintaining a stable of alts and concentrate on one or two characters, so buying backpack space or tomes is no longer considered such a waste.
    My take on "the grind": https://www.ddo.com/forums/showthrea...=1#post6220972

    Ordinary humans have inhibitions that serve as a buffer against what we know is bad behavior.
    However, some people, by blaming others for their own bad behavior, develop a thought pattern that allows them to override self-control in order to achieve a selfish end.
    - My opinion on exploiters and cheaters blaming SSG for unfair punishment.

  12. #32
    Community Member
    Join Date
    May 2018
    Posts
    261

    Default

    Quote Originally Posted by Silvv View Post
    I'd much rather not give up stats from the belt - perhaps something that clips onto it? And a wholehearted YES to the components bag. My young wizzie thanks you.
    You will only need to click 3 times instead of 1 time to use some potions (Equip Potions Belt -> Drink Potion -> Equip Normal Belt).
    Clearly not used for Healing or Haste potions but perfect for resistance potions or other less often used potions.

    :-D

    Similarly with the Wand quiver. But I think quivers are not equip-able from hotbar. So that needs to be corrected first.
    Maybe, in the case of the wand quiver it could go to the weapon set slot!
    I should try if quivers go there :-D then I do not need to mix bolts and arrows in one quiver.

    Cheerios

  13. #33
    Community Member Dulcimerist's Avatar
    Join Date
    Jul 2010
    Posts
    2,197

    Default

    Quote Originally Posted by Silvv View Post
    And then let's add crafting in. My single bank is full of items i have disjuncted in readiness to craft, only to run into the problem of not having the ingredients I need (that's a whole 'nother rant). I've raised my crafting level to 150 and have stuff hither and yon waiting for the right ingredients. At this point I'm going to have to sell it all and just re-do it if I ever get the mats, because I am out of room.
    That might be my largest inventory issue at the moment. I've chosen not to disjunct anything until I'm ready to craft something. That way if I need to make space, I can still opt to dissolve them for essences. I do believe I have way too many red-slotted weapons that I'll never craft, and might just dissolve instead. It would be cool if there was a bag in which we could pile up disjuncted crafting blanks, but that would probably be too difficult to implement - or could lead to exploits.

    Quote Originally Posted by Igognito View Post
    Another example, I found some adamandine. This doesn't go in any bag, neither in the crafting bank!!!! WHY??? that should go in there.
    Or some other small tokens you find here and there (challenge etc...) Just a bag of things u have no idea where or when u will use! Lets call it the Quests Bag
    Outsider Tokens from the Invaders quest used to not go into any bags, way back in the day. Recently returning to DDO, I discovered that they now go into the ingredients bag. Perhaps that quick and easy fix of turning them into baggable ingredients could be made for the Adamatine Ore and other odd items.

    I'd love to see Mysterious Remnants switched from a collectible to an ingredient, since the ingredient bags can store larger stacks. Remnants amass into large stacks while building up enough to turn in.

    Something for scrolls, similar to the cookie jar for Festivult cookies, would be nice. Quite a few players collect the rare scrolls, either to have on hand to rebuild their Wiz or Art spell books after a TR or simply to collect them.
    "Swords will cut you wide open!" - Trip Fisk

  14. #34
    Community Member
    Join Date
    May 2018
    Posts
    261

    Default 2 More suggestions and a bit of complaining

    Quote Originally Posted by Dulcimerist View Post
    That might be my largest inventory issue at the moment. I've chosen not to disjunct anything until I'm ready to craft something. That way if I need to make space, I can still opt to dissolve them for essences. I do believe I have way too many red-slotted weapons that I'll never craft, and might just dissolve instead. It would be cool if there was a bag in which we could pile up disjuncted crafting blanks, but that would probably be too difficult to implement - or could lead to exploits.

    Outsider Tokens from the Invaders quest used to not go into any bags, way back in the day. Recently returning to DDO, I discovered that they now go into the ingredients bag. Perhaps that quick and easy fix of turning them into baggable ingredients could be made for the Adamatine Ore and other odd items.

    I'd love to see Mysterious Remnants switched from a collectible to an ingredient, since the ingredient bags can store larger stacks. Remnants amass into large stacks while building up enough to turn in.

    Something for scrolls, similar to the cookie jar for Festivult cookies, would be nice. Quite a few players collect the rare scrolls, either to have on hand to rebuild their Wiz or Art spell books after a TR or simply to collect them.
    Inventory management is the first most reason for someone to rage quit this game...

    I wasted 2+ hours to clear up my inventory yesterday (3 chars 1 primary 2 secondary working as mules too) I also have in all the extra inventory slot, and in the primary a portable hole inventory slot and the extra bank from House K.

    and 2 mailboxes full of items...

    "#%"#$"#%

    I come up with two extra suggestion that would help somewhat.
    Suggestion 1
    ================================================== ==================================
    People trade slotted items for around 5000pp (obviously for crafting purposes)
    Make a vendor that sells disjunct slotted items for 15000pp
    At least this way you wont be keeping 2 rings, a pair of boots, gloves etc... just because u want them to have slots.
    This wont modify the current trade as it is 3 times up the price. Clearly the items with special material should not be available there...

    Suggestion 2
    ================================================== ==================================
    Make a tiny collectables bag that is BTA (actually u can have only 1 per account) but can enter in the crafting bank!
    Or simpler even make a gather button to the crafting bank.
    It is annoying to wait the message of the bank saying you have to wait.

    Today I'm probably making a 4th character just for extra inventory :-/
    I guess after a few lives inventory management gets easier as you have found your items. But for now it is a pain in the "%#%"%#

    Cheerios

  15. #35
    Community Member Fedora1's Avatar
    Join Date
    May 2013
    Posts
    3,524

    Default

    Quote Originally Posted by Igognito View Post
    IMake a tiny collectables bag that is BTA (actually u can have only 1 per account) but can enter in the crafting bank!
    Or simpler even make a gather button to the crafting bank.
    This used to be possible but was removed due to an exploit that went rampant a few years ago, the consequences of which are still around today (though diminished from what it used to be).


    Quote Originally Posted by Igognito View Post
    I guess after a few lives inventory management gets easier as you have found your items. But for now it is a pain in the "%#%"%#
    Actually it gets worse, much worse, at least until you have your "end-game" completionist character with all past racial lives as well.

    You hang on to gear (and accumulate a LOT, especially BTC items that cannot be transferred to mules) because you are going to need it when you do another TR/ETR/ITR/RTR.
    My take on "the grind": https://www.ddo.com/forums/showthrea...=1#post6220972

    Ordinary humans have inhibitions that serve as a buffer against what we know is bad behavior.
    However, some people, by blaming others for their own bad behavior, develop a thought pattern that allows them to override self-control in order to achieve a selfish end.
    - My opinion on exploiters and cheaters blaming SSG for unfair punishment.

  16. #36
    Community Member
    Join Date
    May 2018
    Posts
    261

    Default

    Quote Originally Posted by Fedora1 View Post
    This used to be possible but was removed due to an exploit that went rampant a few years ago, the consequences of which are still around today (though diminished from what it used to be).




    Actually it gets worse, much worse, at least until you have your "end-game" completionist character with all past racial lives as well.

    You hang on to gear (and accumulate a LOT, especially BTC items that cannot be transferred to mules) because you are going to need it when you do another TR/ETR/ITR/RTR.

    Well I found out that I can own two+ exclusive bags if I place them in my bank! That solves more or less the problem. I can have the bags swapping in and out to collect the collectables that didnt fit in bags the first place.

    Also I noticed that if you drag a bag in the crafting bank it puts there some collectables. A fast way to empty a bag :-D

  17. #37
    Founder Arianrhod's Avatar
    Join Date
    Feb 2006
    Posts
    0

    Default

    Quote Originally Posted by Dulcimerist View Post
    Something for scrolls, similar to the cookie jar for Festivult cookies, would be nice. Quite a few players collect the rare scrolls, either to have on hand to rebuild their Wiz or Art spell books after a TR or simply to collect them.
    Yeah, something for scrolls would help - I have "mules" whose entire inventory is stuffed with scrolls waiting to be used (or at least that's how it feels).

    I still want more character-specific bank/bag space, but I'm not going to say no to anything that might help

Page 2 of 2 FirstFirst 12

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload