Howdy, just coming back from around the time of MOTU and I found myself really disappointed with melee performance in higher level reaper content. I started this build based around a source of displacement, because 50% miss chance is really too tasty. Rather than just be another warlock clone I decided to try to run with bard! This gives some tasty benefits in swashbuckling, but my biggest interest was in warchanter frozen fury for an extra stun source. Because the DC is based on charisma modifier I decided to give a shot at a completely charisma based build. PDK seemed an obvious choice with Cha to damage, though bard does also give a way to get CHA to damage. The thing I liked about taking PDK instead is the 1/3 charisma modifier to tactics from Cormyrean knight training. Pair that with the new divine might from FVS and I found some pretty decent DC's. Bastard sword seemed like a good choice as well for glancing blows. I don't like +1'ing out the base level from iconics, so I went with fighter and ran. Needed a ****ton of feats so it worked well. I think some work can be done min/maxing the enhancements to grab the cleave freeze, but im satisfied where its at right now.
Code:Character name: bisty Classes: 12 Fighter, 10 Epic, 7 Bard, 1 Favored Soul Race: Purple Dragon Knight Alignment: Neutral Start Tome Final Str: 10 7 46 HP: 1384 AC: 72 Dex: 10 7 30 PRR: 143 Con: 16 7 62 MRR: 72* +Healing Amp: 60 Int: 14 7 40 Dodge: 41/34 -Healing Amp: 20 Wis: 8 7 36 Fort: 226% Repair Amp: 20 Cha: 18 7 80 SR: 0 BAB: 30 DR: 1\- Immunities: Death effects *MRR Capped at 50 due to armor worn. Heroic Past Lives ------------------------------------------------------------------------------------------ Past Life: Fighter Past Life: Monk Past Life: Ranger Iconic Past Lives ------------------------------------------------------------------------------------------ Past Life: Purple Dragon Knight Saves: Fortitude: 71 vs Poison: 72 vs Disease: 72 Will: 62 vs Enchantment: 63 vs Illusion: 62 vs Fear: 66 vs Curse: 62 Reflex: 57 vs Traps: 57 vs Spell: 57 vs Magic: 57 Marked with a * is no fail on a 1 if required DC met Energy Resistance and Absorbance -------------------------------------- Acid: 47 15% Cold: 47 15% Electric: 47 15% Fire: 47 15% Force: 0 0% Light: 0 0% Negative: 0 27% Poison: 0 0% Positive: 0 0% Repair: 0 0% Rust: 0 0% Sonic: 47 15% Level Class Feats 1 Fighter(1) Standard: Force of Personality Purple Dragon Knight Bonus: Stunning Blow Fighter Bonus: Shield Mastery 2 Bard(1) 3 Bard(2) Standard: Extend Spell 4 Bard(3) Charisma: +1 Level up 5 Bard(4) 6 Favored Soul(1) Standard: Toughness Follower of Faith: Favored by Helm 7 Fighter(2) Fighter Bonus: Power Attack 8 Fighter(3) Charisma: +1 Level up 9 Fighter(4) Standard: Single Weapon Fighting Fighter Bonus: Improved Single Weapon Fighting 10 Fighter(5) 11 Fighter(6) Fighter Bonus: Improved Shield Mastery 12 Fighter(7) Standard: Improved Critical: Slashing Weapons Charisma: +1 Level up 13 Fighter(8) Fighter Bonus: Greater Single Weapon Fighting 14 Fighter(9) 15 Fighter(10) Standard: Dodge Fighter Bonus: Tactical Combatant 16 Fighter(11) Charisma: +1 Level up 17 Bard(5) 18 Bard(6) Standard: Empower Healing Spell 19 Bard(7) 20 Fighter(12) Fighter Bonus: Tactical Mastery Charisma: +1 Level up 21 Epic(1) Epic Feat: Overwhelming Critical 22 Epic(2) 23 Epic(3) 24 Epic(4) Epic Feat: Epic Toughness Charisma: +1 Level up 25 Epic(5) 26 Epic(6) Epic Destiny Feat: Perfect Single Weapon Fighting 27 Epic(7) Epic Feat: Blinding Speed 28 Epic(8) Epic Destiny Feat: Elusive Target Charisma: +1 Level up 29 Epic(9) Epic Destiny Feat: Dire Charge 30 Epic(10) Epic Feat: Epic Damage Reduction Legendary: Scion of the Astral Plane ------------------------------------------------------------------------------------------ Granted Feats Deflect Arrows Turn Undead ------------------------------------------------------------------------------------------ Level Class Feats 1 Fighter(1) Attack Defensive Fighting Heavy Armor Proficiency Heroic Durability Light Armor Proficiency Martial Weapon Proficiency: Battle Axe Martial Weapon Proficiency: Falchion Martial Weapon Proficiency: Great Axe Martial Weapon Proficiency: Great Club Martial Weapon Proficiency: Great Sword Martial Weapon Proficiency: Hand Axe Martial Weapon Proficiency: Heavy Pick Martial Weapon Proficiency: Kukri Martial Weapon Proficiency: Light Hammer Martial Weapon Proficiency: Light Pick Martial Weapon Proficiency: Longbow Martial Weapon Proficiency: Longsword Martial Weapon Proficiency: Maul Martial Weapon Proficiency: Rapier Martial Weapon Proficiency: Scimitar Martial Weapon Proficiency: Shortbow Martial Weapon Proficiency: Shortsword Martial Weapon Proficiency: Throwing Axe Martial Weapon Proficiency: Throwing Hammer Martial Weapon Proficiency: Warhammer Medium Armor Proficiency Shield Proficiency (General) Simple Weapon Proficiency: Club Simple Weapon Proficiency: Dagger Simple Weapon Proficiency: Dart Simple Weapon Proficiency: Heavy Crossbow Simple Weapon Proficiency: Heavy Mace Simple Weapon Proficiency: Light Crossbow Simple Weapon Proficiency: Light Mace Simple Weapon Proficiency: Morningstar Simple Weapon Proficiency: Quarterstaff Simple Weapon Proficiency: Sickle Simple Weapon Proficiency: Throwing Dagger Simple Weapon Proficiency: Unarmed Sneak Tower Shield Proficiency Trip 2 Bard(1) Arcane Lore Dismiss Charm Fascinate Inspire Courage Religious Lore Wilderness Lore 3 Bard(2) Arcane Lore 4 Bard(3) Arcane Lore Inspire Competence Religious Lore Wilderness Lore 5 Bard(4) Arcane Lore 6 Favored Soul(1) Magical Training Religious Lore 7 Fighter(2) 8 Fighter(3) 9 Fighter(4) 10 Fighter(5) Improved Heroic Durability 11 Fighter(6) 12 Fighter(7) 13 Fighter(8) 14 Fighter(9) 15 Fighter(10) Improved Heroic Durability 16 Fighter(11) 17 Bard(5) Arcane Lore Improved Heroic Durability Religious Lore Wilderness Lore 18 Bard(6) Arcane Lore Suggestion 19 Bard(7) Arcane Lore Religious Lore Wilderness Lore 20 Fighter(12) 21 Epic(1) Epic Power Epic Skills 22 Epic(2) Epic Power Epic Saves Epic Skills 23 Epic(3) Epic Power Epic Skills 24 Epic(4) Epic Power Epic Saves Epic Skills 25 Epic(5) Epic Power Epic Skills Improved Heroic Durability 26 Epic(6) Epic Power Epic Saves Epic Skills 27 Epic(7) Epic Power Epic Skills 28 Epic(8) Epic Power Epic Saves Epic Skills Fate Point 29 Epic(9) Epic Power Epic Skills Fate Point 30 Epic(10) Epic Power Epic Saves Epic Skills Fate Point Skill Points 16 9 9 9 9 5 6 6 6 6 6 6 6 6 7 7 11 11 11 7 Skill Name 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 Total Buffed ------------------------------------------------------------------------------------------ Balance 2 2 2 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23.0 52.0 Bluff 0.0 49.0 Concentration 1 1 4 2 8.0 51.0 Diplomacy 0.0 49.0 Disable Device 0.0 29.0 Haggle 0.0 54.0 Heal 1 1.0 50.0 Hide 0.0 29.0 Intimidate 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 2 1 23.0 72.0 Jump 0.0 32.0 Listen 0.0 27.0 Move Silently 0.0 29.0 Open Lock 0.0 24.0 Perform 2 2 2 1 1 5 5 3 21.0 92.0 Repair 0.0 29.0 Search 0.0 29.0 Spell Craft 0.0 29.0 Spot 0.0 27.0 Swim 0.0 32.0 Tumble 0.0 24.0 Use Magic Device 2 2 2 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23.0 72.0 ------------------------------------------------------------------------------------------ Available Points 0 0 0 0 2 0 1 1 1 1 1 1 1 1 2 2 2 2 2 2 ------------------------------------------------------------------------------------------ Active User Controlled Stances ------------------------------------------------------------------ Extend Power Attack Empower Healing Kensei: Power Surge Stalwart Defense Active Auto Controlled Stances ------------------------------------------------------------------ Single Weapon Fighting Sword and Board Cloth Armor True Neutral Shield Buckler ------------------------------------------------------------------------------------------ Enhancements: 80 APs ------------------------------------------------------------------------------------------ Purple Dragon Knight - Points spent: 5 1 Core (1) Versatility I: Damage Boost 2 Tier1 (2) Cormyrean Knight Training 3 Core (2) Adaptability: +1 Charisma ------------------------------------------------------------------------------------------ Kensei - Points spent: 28 1 Core (1) Kensei Focus: Kensei Focus: Heavy Blades 2 Tier1 (2) Weapon Group Specialization I: Kensei Focus: Heavy Blades 3 Tier1 (2) Exotic Weapon Mastery 4 Tier2 (2) Tactics 5 Tier2 (2) Tactics 6 Tier2 (2) Tactics 7 Core (1) Spiritual Bond 8 Core (1) Strike With No Thought 9 Tier2 (1) Ascetic Training: Agility 10 Tier2 (1) Ascetic Training: Agility 11 Tier2 (1) Ascetic Training: Agility 12 Tier1 (1) Action Boost: Haste Boost 13 Tier1 (1) Action Boost: Haste Boost 14 Tier1 (1) Action Boost: Haste Boost 15 Tier1 (2) Extra Action Boost 16 Tier4 (2) Strike at the Heart 17 Tier1 (2) Extra Action Boost 18 Tier1 (2) Extra Action Boost 19 Core (1) Power Surge ------------------------------------------------------------------------------------------ Stalwart Defender - Points spent: 15 1 Core (1) Toughness 2 Tier1 (1) Improved Stalwart Defense I: Durable Defense 3 Tier1 (1) Improved Stalwart Defense I: Durable Defense 4 Tier1 (1) Improved Stalwart Defense I: Durable Defense 5 Tier1 (1) Defense Boost 6 Tier2 (1) Improved Stalwart Defense II: Inciting Defense 7 Tier2 (1) Improved Stalwart Defense II: Inciting Defense 8 Tier2 (1) Improved Stalwart Defense II: Inciting Defense 9 Tier1 (1) Defense Boost 10 Tier1 (1) Defense Boost 11 Tier3 (1) Greater Stalwart Defense I: Tenacious Defense 12 Tier3 (1) Greater Stalwart Defense I: Tenacious Defense 13 Tier3 (1) Greater Stalwart Defense I: Tenacious Defense 14 Core (1) Stalwart Defense 15 Core (1) Overbalance ------------------------------------------------------------------------------------------ Swashbuckler - Points spent: 12 1 Core (1) Confidence 2 Tier1 (1) Tavern Shanties 3 Tier1 (1) Tavern Shanties 4 Tier1 (1) Tavern Shanties 5 Tier1 (1) On Your Toes 6 Tier2 (2) Deflect Arrows 7 Core (1) Swashbuckling 8 Tier2 (2) Fast Movement 9 Tier3 (1) Swashbuckling Style: Skirmisher 10 Tier1 (1) On Your Toes ------------------------------------------------------------------------------------------ Warchanter - Points spent: 14 1 Core (1) Skaldic Rage / Skaldic Constitution: Skaldic Constitution 2 Tier1 (2) Enchant Weapon 3 Tier1 (1) The Poetic Edda 4 Tier1 (1) The Poetic Edda 5 Tier1 (1) The Poetic Edda 6 Core (1) Weapon Training 7 Tier2 (1) Iced Edges 8 Tier2 (1) Iced Edges 9 Tier2 (1) Iced Edges 10 Tier3 (1) The Frozen Fury 11 Tier3 (1) The Frozen Fury 12 Tier3 (1) The Frozen Fury 13 Core (1) Song of Heroism ------------------------------------------------------------------------------------------ War Soul - Points spent: 6 1 Core (1) Smite Foe 2 Tier1 (1) Divine Might: Divine Presence 3 Tier1 (1) Divine Might: Divine Presence 4 Tier1 (1) Divine Might: Divine Presence 5 Tier1 (2) Righteous Weapons I ------------------------------------------------------------------------------------------ Active Destiny Tree ------------------------------------------------------------------------------------------ Divine Crusader - Points spent: 24 1 Core (0) Just Cause 2 Core (0) Aura of Purification 3 Core (0) Extraordinary Virtue 4 Core (0) No Remorse 5 Core (0) Sword of Justice 6 Core (0) Zeal of the Righteous 7 Tier1 (2) Ability I: +1 Charisma 8 Tier1 (1) Purge the Wicked 9 Tier1 (1) Interrogation 10 Tier2 (1) Consecration 11 Tier2 (1) Consecration 12 Tier2 (1) Consecration 13 Tier2 (2) Ability II: +1 Charisma 14 Tier3 (2) Sacred Ground 15 Tier3 (2) Ability III: +1 Charisma 16 Tier4 (2) Crusade 17 Tier4 (2) Ability IV: +1 Charisma 18 Tier5 (2) Celestial Champion 19 Tier5 (2) Castigation 20 Tier4 (2) No Regret 21 Tier1 (1) Bane of Undeath ------------------------------------------------------------------------------------------ Twists of fate - 8 of 8 Fate points spent. Twist 1 - Tier 2: Unyielding Sentinel: Legendary Shield Mastery Twist 2 - Tier 1: Legendary Dreadnought: Legendary Tactics Twist 3 - Tier 1: Primal Avatar: Rejuvenation Cocoon Twist 4 - Tier 0: Twist slot empty Spell Power Base Critical Chance Critical Multiplier. ------------------------------------------------------------------ Acid 100 6% 0 Alignment 85 6% 0 Cold 100 6% 0 Earth 85 6% 0 Electric 100 6% 0 Fire 105 6% 0 Force 85 6% 0 Light 105 6% 0 Negative 103 6% 0 Physical 85 6% 0 Positive 393 36% 0 Repair 85 6% 0 Rust 85 6% 0 Sonic 100 6% 0 Untyped 85 6% 0 Water 85 6% 0 ------------------------------------------------------------------ Spells School DC ------------------------------------------------------------------ Bard Spells Favored Soul Spells ------------------------------------------------------------------ Spell Like / Special Abilities ------------------------------------------------------------------ Fascinate Inspire Courage Inspire Competence Suggestion Rejuvenation Cocoon ------------------------------------------------------------------ Weapon Damage ------------------------------------------------------------------ Melee Power: 71.0 Doublestrike: 56% Off-Hand attack Chance: 20% Off-Hand Doublestrike: 0% Fortification Bypass: 26% Ranged Power: 52.0 Doubleshot Chance: 10% Sneak Attack Attack bonus: 14 Sneak Attack Damage: 0d6+22 Main Hand: Legendary Nightmother's Bastard Sword On Hit 5.25[1D10+2]+106 + 1D6 Cold + 2D6 Bane + 9D10 Bane + 9D10 Evil + 9D6 Cold + 3D6 Electric Critical 16-18 (5.25[1D10+2]+64) * 3 + 2D6 Bane + 9D10 Bane + 9D10 Evil + 9D6 Cold Critical 19-20 (5.25[1D10+2]+64) * 4 + 2D6 Bane + 9D10 Bane + 9D10 Evil + 9D6 Cold Off Hand: Buckler of the Celestial Soldier On Hit 1.25[2D4]+65 + 1D6 Cold + 2D6 Bane + 3D6 Electric Critical 19-18 (1.25[2D4]+40) * 2 + 2D6 Bane Critical 19-20 (1.25[2D4]+40) * 3 + 2D6 Bane Tactical DCs ------------------------------------------------------------------ Stunning Blow 102.0 Stunning Fist 112.0 Sunder 94.0 Trip 94.0 Stunning Shield 94.0 Assassinate 19.0 ------------------------------------------------------------------ Equipped Gear ------------------------------------------------------------------ Armor Outfit of the Celestial Guardian +13 Enhancement Bonus Fortification +159% Quality Doublestrike +4% Quality Deadly +3 Sheltering +38 Parrying +7 Blurry Deathblock IX Angelic Grace Green: +40 Hitpoints Yellow: +1 Exceptional Charisma Mythic: Empty augment slot Reaper: Empty augment slot Belt Legendary Animated Rope Diversion +28 Deception XIV Dodge Bonus +17% Combat Mastery +14 Green: Empty augment slot Mythic: Empty augment slot Reaper: Empty augment slot Boots Legendary Softsole Slippers Ghostly Anthem Perform +22 Insightful Charisma +9 Green: Empty augment slot Mythic: Empty augment slot Reaper: Empty augment slot Bracers Legendary Bracers of the Fallen Hero Strength +19 Insightful Constitution +9 Stunning +22 Quality Physical Sheltering +12 Adherent of the Mists Set (Legendary) Green: Empty augment slot Mythic: Empty augment slot Reaper: Empty augment slot Cloak Legendary Mantle of Fury Constitution +19 Raging Resilience Doublestrike +22% Dodge Bonus +19% Adherent of the Mists Set (Legendary) Green: Empty augment slot Mythic: Empty augment slot Reaper: Empty augment slot Gloves Legendary Gauntlets of Innate Arcanum Charisma +19 Evocation Focus +8 Quality Charisma +4 Wizardry +412 Adherent of the Mists Set (Legendary) Yellow: Empty augment slot Mythic: Empty augment slot Reaper: Empty augment slot Goggles Shadowsight Ethereal Wisdom +11 Accuracy X Green: Empty augment slot Mythic: Empty augment slot Reaper: Empty augment slot Helmet Unbreakable Stormreach Guardian's Helm Constitution +19 Vitality +67 Fortitude Save +16 Fortification +202% Trace of Madness: Empty augment slot Blue: Empty augment slot Mythic: Empty augment slot Reaper: Empty augment slot Necklace Legendary Pendant of the Warrior's Focus Insightful Combat Mastery +6 Insightful Doublestrike +7% Armor Piercing +21 Insightful Fortitude Save +5 Blue: Empty augment slot Mythic: Empty augment slot Reaper: Empty augment slot Ring1 Legendary Ring of Nightfall Insightful Intelligence +9 Insightful Deadly +9 Reflex Save +16 Physical Sheltering +50 Adherent of the Mists Set (Legendary) Green: Empty augment slot Mythic: Empty augment slot Reaper: Empty augment slot Ring2 Legendary Perfect Pinnacle Greater Reinforced Fists Deadly +16 Stunning +22 Soul of the Elements Adherent of the Mists Set (Legendary) Yellow: Empty augment slot Mythic: Empty augment slot Reaper: Empty augment slot Trinket Hands of the Dawn Healer Devotion +208 Healing Lore +30% Magical Efficiency 10% Heal +22 Adherent of the Mists Set (Legendary) Blue: Empty augment slot Green: Empty augment slot Mythic: Empty augment slot Reaper: Empty augment slot Weapon1 Legendary Nightmother's Bastard Sword Damage and Type 5[1d10+2] + 15 Slash, Evil, Magic Critical Threat Range 19-20 x2 +15 Enhancement Bonus Human Bane 9 Evil 9 Chilling 9 Vampirism 4 Orange: Empty augment slot Mythic: Empty augment slot Reaper: Empty augment slot Weapon2 Buckler of the Celestial Soldier Damage and Type [2d4] + 13 Bludgeon, Magic Critical Threat Range 20 x2 +13 Enhancement Bonus Quality Dexterity +3 Quality Magical Sheltering +9 Quality Physical Sheltering +9 Ghostly Red: Empty augment slot Purple: Empty augment slot Mythic: Empty augment slot Reaper: Empty augment slot ------------------------------------------------------------------
Healing will be through consecrate/cocoon/CSW, and vampirism on the bastard sword because i've been a **** for it since day 1.
This is built specifically to the character i will be running on so im sure it can be greatly improved with various past lives and such (which i honestly have completely lost track of, there are so many goddamn ways to reincarnate now.)
Would love to hear any thoughts on improvements!