Hey first of all I'm new here, one month playing ddo.
Since I saw the eldritch knight tree I wanted to make one but I couldn't find any updated build that actually takes more than a couple of points in the tree, so I came up with this. I'm still testing it on the run but here is the idea:
1 Rogue/6 Fighter/ 13 Wizard -- You could get 12 wiz and 8 fighter maybe stronger but I like being able to open locks and disarm traps.
Build is planned for lvl 20, I know nothing about epic destinies I haven't got there yet so any suggestion would be appreciated.
Race - Warforged for self heals, great toughness and bypass easier the ASF while wearing mithral body armor.
Abilities:
STR 16 All level ups on INT
DEX 8
CON 16
INT 18
WIS 6
CHA 6
Skills: Spellcraft, Open Lock, Search, Disable Device, Spot, a few ranks on jump, concentration, repair and umd.
Feats:
1 - Rogue: Mithral Body
2 - Fighter bonus: Power Attack
3 - Fighter bonus: Cleave
3 - Fighter: Exotic Weapon Proficiency: Bastard Sword
4 - Wizard bonus: Quicken
5 - Wizard: none
6 - Wizard: Insightfull Reflexes
7 - Wizard: none
8 - Wizard Bonus: Spell Focus: Enchantment
9 - Wizard: Greater Cleave
10 - Wizard: none
11 - Fighter: none
12 - Fighter: Shield Mastery
12 - Fighter bonus: Weapon Focus: Slashing
13 - Fighter: none
14 - Fighter: Improved Critical: Slashing
15 - Wizard: Shield Mastery
16 - Wizard: none
17 - Wizard bonus: Spell Penetration or Heighten Spell
18 - Wizard: Improved Shield Mastery
19 - Wizard: none
20 - Wizard: none
Enhancements:
12 AP Harper
0 - Agent of Good I
1 - Harper Enchantment, Strategic Combat I
2 - Versatile Adept I II, Know the Angles
3 - Strategic Combat II
04 AP Warforged
0 - Improved Fortification
1 - Inscribed Armor III
26 AP Vanguard
0 - To the Fore!, Shield Combat, Vicious Shield
1 - Shield Specialization I, Shield Smash III
2 - Stunning Shield III, Action Boost: Melee Power
3 - Fatal Bulwark, Shield Reposte III
4 - Shield Charge III, Myrmidons Edge III
38 AP EldritchKnight
0 - Eldritch Strike, Spellsword: Electric, Spellsword II: Acid
1 - Improved Mage Armor III, Toughness III
2 - Improved Shield III, Martial Training
3 - Arcane Barrier III, Critical Accuracy III, Inteligence
4 - Shield Striking III, Critical Damage III, Inteligence
5 - Eldritch Shield, Eldritch Tempest III
Spells:
Lvl 1: Protection from Evil, Nightshield, Jump, Expeditious Retreat, Ray of Enfeeblement.
Lvl 2: Resist Energy, Blur, Gust of Wind, Invisibility, Web or Touch of Idiocy.
Lvl 3: Repair Serious Damage, Haste, Ray of Exhaustion, Displacement, Fireball
Lvl 4: Repair Critical Damage, Crushing Despair, Dimension Door, Stoneskin, Remove Curse
Lvl 5: Protection from Elements, Teleport, Feeblemind, Waves of Fatigue
Lvl 6: Greater Heroism, Tenser's Transformation, Reconstruct
Lvl 7: Otto's Sphere of Dancing, Power Word: Blind
Let me know what you think.