First, on the Elixir of Discovery items… does anyone have a Screenshot of just what the in-game text is for these Elixirs of Discovery yet?
If so, could you please post : )
Next, as you can see a Jewel of Fortune can increase the loot for chest up to +2.
This should stack with Guild buffs?
A Treasure Hunter’s Elixir increases the Treasure dice rolls by 5 or more, for having more effects on that loot.
This will stack with Treasure Hunter's Weekend bonuses.
Then from the Update 38 Patch 1 Release Notes…
Elixir of Discovery have a 5% chance or more of finding Named Loot in chests that have Named Loot in them.
So the questions / my assumptions are….
Does named loot also include stuff such as Hair Dye, Augments, Tomes, etc…?
If Augments, Tomes and the like are not on the named loot tables then what, if any, loot modifiers effect getting these?
Master Work / Wondrous items are not named items?
They are just items with the maximum possible effects for that random loot?
A Jewel of Fortune should make a level 6 chest give level 8 loot?
This does nothing for the chance at named items?
This ONLY increases the items level for that chest?
But for named items like a Jeweled Cloak that have different level versions one could get a level 14 Jeweled Cloak running a level 12 Quest?
OR
A level 8 Augment running a level 6 quest?
Note.. some chests have a level cap thus increasing the loot level on those chests does nothing : (
A Treasure Hunter’s Elixir will increase ones roll by say 5, for having more effects on normal loot?
This does NOT affect named items?
It does affect items dropping with three effects, having an augment slot, being masterful or wondrous craftsmanship, and effects being closer to maximum for level.
HOWEVER, for named items that could come with an Augment the chance is 5 greater at having said Augment on that named item?
Assuming an Augment is an effect in the name item?
“Luck loot” is ONLY for non-named items but the effects on that random loot are near the best for that random item?Originally Posted by Cordovan… once wrote…
The new Elixir of Discovery increase the chance at finding a named item.
Thus running a quest on Elite with a Lesser Elixir of Discovery should / may give that party member a 38% chance at a Named item?Originally Posted by The Devs write…
To me it seems you should have all these buffs running for the best chance at a name item with the highest level for that name item, if there is one, and if there is an Augment chance for that named item to get said Augment in that name item?
NONE of the above provide a better chance at named items having Mythic bonus and or Reaper bonus?
NONE of the above provide a better chance on the end rewards listings… the above are for Chests only and to-date there is nothing that affects end rewards?
End rewards are not modifiable?
Sorry for all this text but I am very confused on just what all these Loot modifiers really do : (
But thanks for any help you are able to provide to answer the above : )