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  1. #1
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    Question LOOT table help and modifiers to said tables

    First, on the Elixir of Discovery items… does anyone have a Screenshot of just what the in-game text is for these Elixirs of Discovery yet?
    If so, could you please post : )

    Next, as you can see a Jewel of Fortune can increase the loot for chest up to +2.
    This should stack with Guild buffs?

    A Treasure Hunter’s Elixir increases the Treasure dice rolls by 5 or more, for having more effects on that loot.
    This will stack with Treasure Hunter's Weekend bonuses.

    Then from the Update 38 Patch 1 Release Notes…
    Elixir of Discovery have a 5% chance or more of finding Named Loot in chests that have Named Loot in them.

    So the questions / my assumptions are….

    Does named loot also include stuff such as Hair Dye, Augments, Tomes, etc…?
    If Augments, Tomes and the like are not on the named loot tables then what, if any, loot modifiers effect getting these?

    Master Work / Wondrous items are not named items?
    They are just items with the maximum possible effects for that random loot?

    A Jewel of Fortune should make a level 6 chest give level 8 loot?
    This does nothing for the chance at named items?
    This ONLY increases the items level for that chest?
    But for named items like a Jeweled Cloak that have different level versions one could get a level 14 Jeweled Cloak running a level 12 Quest?
    OR
    A level 8 Augment running a level 6 quest?

    Note.. some chests have a level cap thus increasing the loot level on those chests does nothing : (




    A Treasure Hunter’s Elixir will increase ones roll by say 5, for having more effects on normal loot?
    This does NOT affect named items?
    It does affect items dropping with three effects, having an augment slot, being masterful or wondrous craftsmanship, and effects being closer to maximum for level.
    HOWEVER, for named items that could come with an Augment the chance is 5 greater at having said Augment on that named item?
    Assuming an Augment is an effect in the name item?

    Quote Originally Posted by Cordovan… once wrote…
    “This raises the chance to get the good stuff for the level of the chest you are opening.”
    “A loot boost will raise the level of the chest, and a Treasure Hunter's Elixir will increase the chance to get lucky loot from the chest. So, combining both together will have an impact.”
    “Luck loot” is ONLY for non-named items but the effects on that random loot are near the best for that random item?




    The new Elixir of Discovery increase the chance at finding a named item.
    Quote Originally Posted by The Devs write…
    The general numbers we’ve used for getting the Named Loot Table in the last few years’ worth of updates:
    Normal/Epic Normal: 10%
    Hard/Epic Hard: 16%
    Elite/Epic Elite: 33%
    Reaper boosts Elite’s numbers by 1% per skull, I believe.
    The potions directly add to those numbers, so a 5% potion would push each of those up by 5.
    Thus running a quest on Elite with a Lesser Elixir of Discovery should / may give that party member a 38% chance at a Named item?


    To me it seems you should have all these buffs running for the best chance at a name item with the highest level for that name item, if there is one, and if there is an Augment chance for that named item to get said Augment in that name item?


    NONE of the above provide a better chance at named items having Mythic bonus and or Reaper bonus?


    NONE of the above provide a better chance on the end rewards listings… the above are for Chests only and to-date there is nothing that affects end rewards?
    End rewards are not modifiable?


    Sorry for all this text but I am very confused on just what all these Loot modifiers really do : (
    But thanks for any help you are able to provide to answer the above : )

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    /bump : )

  3. #3
    Developer Steelstar's Avatar
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    Quote Originally Posted by Vyrzain View Post
    First, on the Elixir of Discovery items… does anyone have a Screenshot of just what the in-game text is for these Elixirs of Discovery yet?
    If so, could you please post : )
    Not a screenshot, but: "This effect boosts the chances of getting Named Loot from chests that ordinarily contain Named Loot by (insert number here)%. The timer for this effect pauses while you are in public areas or logged out."

    Quote Originally Posted by Vyrzain View Post
    Next, as you can see a Jewel of Fortune can increase the loot for chest up to +2.
    This should stack with Guild buffs?
    Yes.

    Quote Originally Posted by Vyrzain View Post
    Does named loot also include stuff such as Hair Dye, Augments, Tomes, etc…?
    Generally, no.

    There are a few Raids with unique Tome tables - These ARE part of the Named Loot tables in those Raids, and finding them would be affected by Elixirs of Discovery.

    Quote Originally Posted by Vyrzain View Post
    If Augments, Tomes and the like are not on the named loot tables then what, if any, loot modifiers effect getting these?
    Nothing here affects your chances of getting these in loot, but see below about Augments.

    Quote Originally Posted by Vyrzain View Post
    Master Work / Wondrous items are not named items?
    They are just items with the maximum possible effects for that random loot?
    They are not Named items (though in certain parts of Wheloon and the Storm Horns they may be part of the Named Loot table, I'd need to go back and double-check).
    They have better-than-usual effects for their treasure tier, though I believe there's still some variation, so still not necessarily "maximum possible".

    Quote Originally Posted by Vyrzain View Post
    A Jewel of Fortune should make a level 6 chest give level 8 loot?
    There are still die rolls involved, so it does not necessarily mean you'll get Minimum Level 8 loot 100% of the time - Just that you're pulling from the Treasure Tables as if it were a level 8 chest.

    Quote Originally Posted by Vyrzain View Post
    This does nothing for the chance at named items?
    This ONLY increases the items level for that chest?
    Correct.

    Quote Originally Posted by Vyrzain View Post
    But for named items like a Jeweled Cloak that have different level versions one could get a level 14 Jeweled Cloak running a level 12 Quest?
    No, that's an aspect of the Named Loot table and not affected by chest level.

    Quote Originally Posted by Vyrzain View Post
    OR
    A level 8 Augment running a level 6 quest?
    I believe you could, yes - because Jewels of Fortune affect Chest Level, they do impact what you get when you roll these tables. For instance, when Augments come up in loot they tend to be about the appropriate level for the chest they're found in. If your Chest Level is higher, Augments you find are more likely to be higher level.

    Quote Originally Posted by Vyrzain View Post
    A Treasure Hunter’s Elixir will increase ones roll by say 5, for having more effects on normal loot?
    This does NOT affect named items?
    “Luck loot” is ONLY for non-named items but the effects on that random loot are near the best for that random item?
    Correct. It gives you better rolls for effects on Random Loot, you're more likely to get better and stronger effects. It does not affect anything regarding the Named Loot Table.

    Quote Originally Posted by Vyrzain View Post
    HOWEVER, for named items that could come with an Augment the chance is 5 greater at having said Augment on that named item?
    Assuming an Augment is an effect in the name item?
    No, Treasure Hunter's Elixirs do not affect the odds of having an augment in a named item.

    Quote Originally Posted by Vyrzain View Post
    Thus running a quest on Elite with a Lesser Elixir of Discovery should / may give that party member a 38% chance at a Named item?
    Yes. If you're running a quest on Elite that has a 33% chance of pulling the Named Treasure Table, a Lesser Elixir of Discovery would raise that to 38% for that character.

    Quote Originally Posted by Vyrzain View Post
    To me it seems you should have all these buffs running for the best chance at a name item with the highest level for that name item, if there is one, and if there is an Augment chance for that named item to get said Augment in that name item?
    Again, with regards to Named Items that have a chance to come pre-slotted with Augments, nothing here affects the odds of whether or not it comes pre-slotted.

    Quote Originally Posted by Vyrzain View Post
    NONE of the above provide a better chance at named items having Mythic bonus and or Reaper bonus?
    Correct.

    Quote Originally Posted by Vyrzain View Post
    NONE of the above provide a better chance on the end rewards listings… the above are for Chests only and to-date there is nothing that affects end rewards?
    End rewards are not modifiable?
    Correct.

    Hope this helps.
    We don't only build for the builds that exist.
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    The fact that some changes are necessary is not diminished by the fact that other necessary changes have not happened yet.

  4. #4
    Community Member Vish's Avatar
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    Hey, I wanted to say something about loot tables
    It's been posted that they are like a normal distribution,
    Like 20% each for 5 items
    But in my experience, I've found that certain items drop more regular than others
    So in general, I feel like they are weighted distribution
    Like that second chart that represented like a 40% chance for some items
    It just seems some items are more heavily weighted,
    As found by what I've seen drop
    Just saying
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  5. #5

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    Thanks Steelstar.

    Does running a quest underlevel increase named loot drops?
    Does running a quest increase the chance of mythic/reaper boosts?
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  6. #6
    Community Member Wanatuc's Avatar
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    Sorry Steelstar was trying to get a screenshot of Sovereign elixir of Discovery and drank it by mistake, Hope that help desk can help me I am only level 4 and don't need any named loot at this level.

  7. #7
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    Quote Originally Posted by Vyrzain View Post
    NONE of the above provide a better chance at named items having Mythic bonus and or Reaper bonus?
    Quote Originally Posted by Steelstar View Post
    Correct.
    There have been some speculations (for example https://www.ddo.com/forums/showthrea...18#post6033518) that Treasure Hunter Elixirs and treasure hunter bonus weekends increase the odds of reaper bonuses. Any chance that you're wrong here?

    Also wiki has a supposed quote of Cordovan on twitch.tv (no link tho) saying that The Treasure Hunter's Elixir also causes Tomes and certain store items have a higher probability to drop. Wanna comment on that perhaps?

  8. #8
    Developer Steelstar's Avatar
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    Quote Originally Posted by cru121 View Post
    There have been some speculations (for example https://www.ddo.com/forums/showthrea...18#post6033518) that Treasure Hunter Elixirs and treasure hunter bonus weekends increase the odds of reaper bonuses. Any chance that you're wrong here?
    No, Treasure Hunter Elixirs and Hunter Bonus Weekends do not increase the odds of Mythic or Reaper bonuses in any way.

    Elixirs of Discovery increase your likelihood of pulling Mythic/Reaper items in general, as you're reaching the Named Item table more often and generating more Named Items than usual (thus having more chances at getting those effects), but they do not increase the odds that when you get an item on the Named Item table, that item has Mythic/Reaper bonuses.

    Quote Originally Posted by cru121 View Post
    Also wiki has a supposed quote of Cordovan on twitch.tv (no link tho) saying that The Treasure Hunter's Elixir also causes Tomes and certain store items have a higher probability to drop. Wanna comment on that perhaps?
    To the best of my knowledge (along with a quick double-check of the files), that is not accurate. Will reply here if I find out otherwise.
    Last edited by Steelstar; 05-02-2018 at 01:12 PM.
    We don't only build for the builds that exist.
    We don't only build for the builds that are good right now.

    The fact that some changes are necessary is not diminished by the fact that other necessary changes have not happened yet.

  9. #9
    Community Member Dragavon's Avatar
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    Quote Originally Posted by Steelstar View Post
    Hope this helps.
    This is the kind of informative reply that we appreciate Steelstar

  10. #10
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    Quote Originally Posted by Steelstar View Post
    Nope.

    They do increase your likelihood of pulling Mythic/Reaper items in general, as you're reaching the Named Item table more often and generating more Named Items than usual (thus having more chances at getting those effects), but they do not increase the odds that when you get an item on the Named Item table, that item has Mythic/Reaper bonuses.

    I was with you until this. You were responding to a question about treasure hunter elixirs, but it sounds like you're talking about elixirs of discovery as based on your other post treasure hunter elixirs don't affect named items at all...
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  11. #11
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    Quote Originally Posted by SerPounce View Post
    I was with you until this. You were responding to a question about treasure hunter elixirs, but it sounds like you're talking about elixirs of discovery as based on your other post treasure hunter elixirs don't affect named items at all...
    Right, sorry. Editing my above response.
    We don't only build for the builds that exist.
    We don't only build for the builds that are good right now.

    The fact that some changes are necessary is not diminished by the fact that other necessary changes have not happened yet.

  12. #12
    Community Member Yamani's Avatar
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    Quote Originally Posted by Steelstar View Post
    There are a few Raids with unique Tome tables - These ARE part of the Named Loot tables in those Raids, and finding them would be affected by Elixirs of Discovery.
    Just out of curioisty, is ToEE end chest on EE also considered one of those unique tome tables?
    Quote Originally Posted by Cordovan View Post
    Added even later: Ignore this add, I am the dumb.

  13. #13
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    Thanks for the informative information Steelstar. I can say though that knowing the way things work, unless their are changes made to the tables, I will never again purchase another treasure hunters elixir. I also haven't purchased loot jewels in years.


    Some things you may want to consider: (not joking I might buy jewels to lower the level of items I find)
    Tarnished jewel of fortune -2 Loot Levels (6 Hours)
    Dull jewel of fortune -1 Loot Levels (6 Hours)

    Random Loot:
    Make master craft random loot significantly better
    Add back wondrous items and improve them significantly. Pre-nerf most of these were pretty good but a few outlines were OP now almost all are worthless.
    Add chances for duel slot random loot

  14. #14
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    Angry Tinfoil Hat

    I fully understand the devs are people, and they post when busy, rushed, tired, etc and can make mistakes. That being said, it's not a good look when you come to the forums to try to answer questions about a new type of loot booster and you botch how it actually works. This is the 3rd loot boosting potion, as has been documented in the thread already.

    If dev posts in this thread and historically are to be believed, the other 2 potions do nothing for your odds of pulling a named item. Jewels of fortune don't even let you pull different ML versions of an item, like an Epic Tor Helmet. I would classify that as 99% useless. It basically earns you some plat. Treasure Hunter Elixir are useful in certain situations, but again, largely not useful IMO.

    This newest potion is actually something I would use, and it is only available via a slot machine, and the devs cannot seem to get it straight how it actually works. It's mind-boggling to me to ask a customer to pay cash->shards-> daily dice rolls for an item that YOU don't even know how it works.

    We know the most basic principle: it increases your likelihood of pulling loot from the Named Items Table. But what is ON the named items table? It's obvious for some items like Royal Guard Mask, but other items like Epic Shards... well, that varies from chest to chest depending upon how it was coded. SSG doesn't know, so Joe Consumer certainly has no clue!

    These potions are ONLY available for money, either VIPS that pay a subscription, or via astral shards. It should be MUCH more clear about what impact it will have for you. But this is the 3rd iteration of a vague loot booster that misinformed consumers will purchase. So, go SSG!

    I cannot support this type of development.

  15. #15
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    Quote Originally Posted by Steelstar View Post
    Yes.
    Generally, no.
    Sir you earned massive props. Loot table info is a DM's secret.
    NEVER reveal anything more than needed. And even then, not telling the whole story isn't lying.

  16. #16
    Chaotic Evil Mindos's Avatar
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    Quote Originally Posted by Steelstar View Post
    No, Treasure Hunter Elixirs and Hunter Bonus Weekends do not increase...
    What's the max loot table level? There was a thread on these here forums about hitting a max chest level, and maybe possible sometimes odd things happening. In addition, I distinctly remember talk of how all the available loot table level boosts were sometimes not effective, due to hitting this max level, perhaps during loot level boost weekends.

    So what's the max chest level? And can it possibly be a limit that one could hit with all the level boosts running?

  17. #17
    Community Member zehnvhex's Avatar
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    I believe the current max chest level is something like 43? From what we know it really only impacts:

    - The RNG loot that drops (which typically is garbage compared to named drops so who cares)

    - Chance of rare stuff dropping (tomes, hearts, etc...) This is unconfirmed however since we have no API to track such things

    - Amount of plat that can drop in the chest (Woo?)

    So yeah, gems of fortune/treasure hunter weekends are largely a bust since they're only good for RNG loot and only lazy/unlucky people are using RNG loot past their 3rd TR.
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  18. #18
    Community Member zehnvhex's Avatar
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    Quote Originally Posted by Xanthrawl View Post
    That being said, it's not a good look when you come to the forums to try to answer questions ... and you botch how it actually works.
    Man, you must have been really mad when they tried to explain how Reaper over level penalties would work and what level they'd be based on.

    I'm willing to bet Sev still doesn't know. ^_^
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  19. #19
    Community Member Yamani's Avatar
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    Quote Originally Posted by Xanthrawl View Post
    These potions are ONLY available for money, either VIPS that pay a subscription, or via astral shards. It should be MUCH more clear about what impact it will have for you. But this is the 3rd iteration of a vague loot booster that misinformed consumers will purchase. So, go SSG!
    Or people who sell stuff on the ASAH that has high demand? Anybody can get enough astral shards to post stuff by playing the game normally, and people who know what others are looking for sell those for even more astral shards!
    So the path is: Favor -> Astral Shards -> Sell on ASAH -> More Astral Shards -> Gold rolls!
    Quote Originally Posted by Cordovan View Post
    Added even later: Ignore this add, I am the dumb.

  20. #20
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    Thumbs up Thanks for the info : )

    Many thanks for taking time out of you day to reply to this : )

    What I take from the above is that….


    Hair Dye, Augments, Tomes and the like are NOT on the Named Item table with the possible exception of a few Raids.
    To-date nothing modifies the chance at getting these Items from a normal Quest chest.


    Master Work / Wondrous Items are NOT on the Named Loot tables with the possible exception of parts of Wheloon and the Storm Horns.
    Having a Treasure Hunter’s Elixir running and Hunter Bonus Weekends should provide a better chance at getting Master Work / Wondrous items in most chests.
    A Treasure Hunter’s Elixir and or Hunter Bonus Weekends should also provide a better chance at getting Random Items with higher tier in power.
    I.E…
    Random Items dropping with three effects, having an Augment slot and with effects being closer to maximum for that level.
    But NOT at getting a Named Item to have an Augment in it.

    Treasure Hunter Elixirs and Hunter Bonus Weekends do NOT increase the odds of Mythic or Reaper bonuses in any way.


    A Jewel of Fortune with some Guild Buffs and even weekly events that increase the level of a chest do not guarantee one getting a max level Item in that chest. The bonuses only provide a better chance for higher level Random loot.
    The level of a chest does NOT increase the level for the different level versions seen on some Named Items like the different versions of a Jeweled Cloak.
    BUT the level of a chest could have higher level Augments in the loot listing.


    An Elixir of Discovery gives that party member a better chance at a Named Item showing up in a chest in a Quest.
    Elixirs of Discovery could also help with seeing Items with Mythic or Reaper bonuses because your chances at pulling from the Named Item Tables are increased with this potion.


    To-date nothing provides a better chance on the End Rewards tables.




    Again thanks… this helps our group.




    Notes…. The below should apply 90% of the time running a non-raid Quest….

    Looking for Master Work / Wondrous Items then use a Treasure Hunter’s Elixir and look for Hunter Bonus Weekends.
    Looking for Random Items to have an Augment Slot or have three powers use a Treasure Hunter’s Elixir and look for Hunter Bonus Weekends.

    Looking to make the most Platinum from Random loot OR to see Augments of higher level then the Quest use a Jewel of Fortune and look for bonus weekend events. Guild Buffs that add to the level of loot also help.

    Looking for Named Items from a chest inside a Quest use an Elixir of Discovery.

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