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  1. #41
    Community Member Ponytail's Avatar
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    I'm not really sure how anything in this game could be considered pay-to-win.

    My reasoning is this:

    We're supposed to be working together to overcome objectives that are designed for collaborative play. In this case you are not winning anything, you are supporting the team effort more effectively.

    However some people like to solo stuff. In this case you are able to accomplish your objective more effectively but nobody will see you do it (unless you youtube your dungeons) so nobody is likely to know or care. Still doesn't seem like winning.

    If you go into a tavern brawl it might be pay-to-win but given the disparity between classes and races I doubt that would make much of a difference.

    Now think about the up-side.

    I never raid. The idea of running a raid over and over again for a tiny chance to get something awesome just isn't appealing. However if I had a much better chance I might run a raid once or twice per life. If other people are like me, and I know a bunch of people who are, then you might get more people in raids more often.

  2. #42
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    Default Worlds have opened?

    Looks like it!
    He left the name, at which the world grew pale.

  3. #43
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    Quote Originally Posted by Ponytail View Post
    I'm not really sure how anything in this game could be considered pay-to-win.
    well said,

    this game is a pve game therfore there is nothing in this game that has to be bought to complete any
    content that this game has to offer. therefore there is no reason for anyone to go on about p2win.
    if this game was a pvp game then yes we all understand that a single player having a advantage can be
    bad but once again it aint this game.

    for god sakes if p2win was so bad then how do players using under level characters with under level
    gear complete the quests in this game.

    your friend sil

  4. #44
    Community Member
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    Default Way to P2W?

    I just want to remind everyone that making drastic changes but with small steps is still making drastic changes. When items increasing named item drop chance occur as items that You can buy, then we are clearly changing game to be more like P2W game, and there is nothing such us multiple definitions of P2w games there is only one and other interpretations are just misunderstandings of p2w meanig. Items increasing "special" items drop rates are clear definition of p2w items.
    I still would like to say that when Im trying to buy tp points using paypal money, its still demands me to bind my credit card (which I dont want to do), and Im 100% sure I payed with my paypal cash for items in other games without binded credit card. Think abut this.

    P.S. I apologize for not being word-perfect in English.

  5. #45
    Community Member HungarianRhapsody's Avatar
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    The game worlds are back up.
    No one in the world ever gets what they want
    And that is beautiful
    Everybody dies frustrated and sad
    And that is beautiful

  6. #46
    Community Member FoliumSakura's Avatar
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    Apr 2015
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    Default Thank You Devs

    For all the work you do, I find this game extremely fun and always looking forward to what new things you will be doing. Keep up the great work!!

  7. #47
    Founder Eelpout's Avatar
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    Quote Originally Posted by Aelonwy View Post
    If it remains only on gold daily dice than the Discovery Elixir shouldn't be an issue... just added value to VIP however, if it becomes a store item people (myself included) are concerned that they will decrease named item drop rates to increase sales of said Elixir.

    Also there is the concern that since they do not disclose drop rates we have no way of knowing if the Elixirs even work or how well they work; thus leading to poor purchasing decisions.
    I agree with this very much. Even if SSG doesn't touch drop rates, the perception will be there. And unfortunately, perception is reality. I don't think it is a good idea to implement something that leads to so much negative speculation.

    The other point that I strongly agree with is the raid reward point. I realize this game has become fairly solo friendly and I have no idea on how to fix that. However, raids were intended to require grouping. If you make it so people can get the raid gear they want so much faster, I fear it will make raids much less available for those who don't run in static groups.


    Moderatly reformed forum lurker.

    "Hi, Lurker"

  8. #48
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    Quote Originally Posted by Ponytail View Post
    I'm not really sure how anything in this game could be considered pay-to-win.

    My reasoning is this:

    We're supposed to be working together to overcome objectives that are designed for collaborative play. In this case you are not winning anything, you are supporting the team effort more effectively.

    However some people like to solo stuff. In this case you are able to accomplish your objective more effectively but nobody will see you do it (unless you youtube your dungeons) so nobody is likely to know or care. Still doesn't seem like winning.

    If you go into a tavern brawl it might be pay-to-win but given the disparity between classes and races I doubt that would make much of a difference.

    Now think about the up-side.

    I never raid. The idea of running a raid over and over again for a tiny chance to get something awesome just isn't appealing. However if I had a much better chance I might run a raid once or twice per life. If other people are like me, and I know a bunch of people who are, then you might get more people in raids more often.
    I usually play raids to have fun
    In game in Cannith as
    Aborim Master (main toon) --- Nickallin (my tank)--- Jjnick (warlock 30) --- Nickpunick ()--- Nickruvido (my healer)--- Nickallinone (shuri build)
    guild: not Flagged ( ex guardiani di eberron, ex gods, ex kvp)

  9. #49
    Community Member S3R3N1T7's Avatar
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    Quote Originally Posted by Alled78 View Post
    I usually play raids to have fun
    and loot too

  10. #50
    Community Member CaptainPurge's Avatar
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    Default "+ One Cosmetic" added to Gold Tier 7

    So I just did my weekly gold rolls on all servers that I had been slacking on.

    Rolled 99 and the cosmetic is the Violet Leaf Heavy Armor. Not sure if " + One Cosmetic" means there is one (this one) cosmetic armor in the table. Maybe it's Maybelline.


  11. #51
    Community Member Dabima's Avatar
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    Nov 2009
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    Can we get confirmation if the mithral lock objective is not working properly? It does not seem to exist. Is it so exceptionally well hidden that nobody has found it yet?
    Orien: ][Vladtepes][Gelatinous][Lelitha]

  12. #52
    Planewalker Earthbound Misfit's Avatar
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    Quote Originally Posted by Aelonwy View Post
    If it remains only on gold daily dice than the Discovery Elixir shouldn't be an issue... just added value to VIP however, if it becomes a store item people (myself included) are concerned that they will decrease named item drop rates to increase sales of said Elixir.

    Also there is the concern that since they do not disclose drop rates we have no way of knowing if the Elixirs even work or how well they work; thus leading to poor purchasing decisions.
    My post was meant to be a tongue in cheek reference to my lousy dd rolls

    with regard to the store, while I can see the potential negatives here, with 'most' new loot being outclassed in a couple of updates perhaps these pots may allow a few more folks run around with the new shinies before they become redundant? that is not necessarily a bad thing, is it?

    drop rates have confused me for 10 years, so if I get a good drop ... great, if I don't ... oh well. it's a variable we can't confirm so why worry?

  13. #53
    Community Member Ballrus's Avatar
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    "Vistani Knife Fighter's Single Dagger ability now properly works in any combat situation where you count as Single Weapon Fighting and are wielding a dagger. This ability now requires the Single Weapon Fighting Feat."

    This means that i can use vistani + SWF + orbs?

    Thanks in advance.
    No fun, no $$$

  14. #54
    Developer Steelstar's Avatar
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    Quote Originally Posted by Ballrus View Post
    "Vistani Knife Fighter's Single Dagger ability now properly works in any combat situation where you count as Single Weapon Fighting and are wielding a dagger. This ability now requires the Single Weapon Fighting Feat."

    This means that i can use vistani + SWF + orbs?

    Thanks in advance.
    Yes!
    We don't only build for the builds that exist.
    We don't only build for the builds that are good right now.

    The fact that some changes are necessary is not diminished by the fact that other necessary changes have not happened yet.

  15. #55
    Community Member Ballrus's Avatar
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    Quote Originally Posted by Steelstar View Post
    Yes!
    Yay!!

    Ty for the fast answer.
    No fun, no $$$

  16. #56
    Community Member edrein's Avatar
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    Quote Originally Posted by Steelstar View Post
    Yes!
    Does this mean Swashbucklers using Skirmisher can do the same? I haven't tested it yet, but I feel as if any shield is ruled out due to the SWF clause. Which is kind of a bummer. This would definitely help Vol dagger builds until warpriest is done. And can certainly help Dethek Runestone druids.

  17. #57
    Developer Steelstar's Avatar
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    Quote Originally Posted by edrein View Post
    Does this mean Swashbucklers using Skirmisher can do the same?
    If you're actively getting the other benefits of Single Weapon Fighting (a feat which you have), and are wielding a Dagger, you should now be getting this.

    Since Skirmisher lets you wield a Buckler and qualify for Single Weapon Fighting: Yes.
    We don't only build for the builds that exist.
    We don't only build for the builds that are good right now.

    The fact that some changes are necessary is not diminished by the fact that other necessary changes have not happened yet.

  18. #58
    Community Manager
    Cordovan's Avatar
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    Quote Originally Posted by Dabima View Post
    Can we get confirmation if the mithral lock objective is not working properly? It does not seem to exist. Is it so exceptionally well hidden that nobody has found it yet?
    The chest should unlock once the optional is completed. The "key" is a progress condition acquired by killing the boss. The optional should complete when the chest is opened. The chest does have multiple spawn locations. I too have not been able to find it.
    Have fun, and don't forget to gather for buffs!
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  19. #59
    Community Member edrein's Avatar
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    Quote Originally Posted by Steelstar View Post
    If you're actively getting the other benefits of Single Weapon Fighting (a feat which you have), and are wielding a Dagger, you should now be getting this.

    Since Skirmisher lets you wield a Buckler and qualify for Single Weapon Fighting: Yes.
    Any chance it could get expanded to include all shields? Vanguard, Warpriest, Druid, etc. All won't be able to access SWF attack speed due to a shield obviously, but the 20 melee power would be a nice boost and increase overall build diversity.

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