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  1. #1
    Community Member MistaMagic's Avatar
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    Default Trace of Madness on U38 items

    Is this still to be upgraded as it is rather useless atm?
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  2. #2
    Hero JOTMON's Avatar
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    Quote Originally Posted by MistaMagic View Post
    Is this still to be upgraded as it is rather useless atm?
    There has been no mention from what I have seen.
    The Madness upgrade as it sits now are outdated heroic effects from 2011.
    the spell focus and Lore upgrades are trumped by level 3-5 basic gear.

    Legendary Madness upgrades had the potential to be a nice addition.. but no.. just the old outdated obsolete heroic upgrades from 2011.. Update 9.. harbringer of manessa nd the original Cannith crafting system..
    we have had 2 loot revamps and a complete rework of the Cannith crafting system since then.

    Would have been nice to seen these items be a mix/match with the Ravenloft sets, they could of had a token upgrade system to have the items become part of those set bonuses..

    Its too bad there wasn't time spent on updating the Madness effects and adding the Legendary versions of Madness effects for this packs release.

    For me it becomes filler alt gear or maybe it will get updated while sitting collecting dust on packmules while the sentient gem eyes it up for lunch..
    Last edited by JOTMON; 04-17-2018 at 06:20 PM.
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  3. #3
    Community Member memloch's Avatar
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    Default Can Dev comment

    Can we get a Dev to comment on epic trace of madness upgrades. Is it just the heroic upgrades that are available?
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  4. #4
    Community Member SerPounce's Avatar
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    I haven't used one so I don't know what the proc rate is like, but I wouldn't call a displacement guard "worthless" in theory. Not a big reason to wear one of the items in itself, but if I wanted to use one of the helms anyway I'd definitely throw on that upgrade.
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  5. #5
    Community Member FuryFlash's Avatar
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    Quote Originally Posted by MistaMagic View Post
    Is this still to be upgraded as it is rather useless atm?
    I put the heroic daze attack proc on my legendary helm, but I haven't seen any effect. Does anyone know how this proc works? There's no save listed in the description nor is there a proc chance listed. Any information would be nice. I'm fine with them only using the old heroic system since it's basically a free extra effect on the item, but if none of these things even work then it's worthless. The only one I can see using if this melee daze does nothing is the displacement guard, but I really don't want to farm another helm.

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  6. #6
    Hero JOTMON's Avatar
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    Quote Originally Posted by SerPounce View Post
    I haven't used one so I don't know what the proc rate is like, but I wouldn't call a displacement guard "worthless" in theory. Not a big reason to wear one of the items in itself, but if I wanted to use one of the helms anyway I'd definitely throw on that upgrade.
    These are Legendary Gear items with access to outdated obsolete heroic effects.

    IIRC was the Heroic Greensteel era proc rates.. 1-2% for melee and 5% for guards.
    So when you get hit 20ish times you will eventually proc.. assuming you are not a soulstone..

    The will/resistance save upgrades do not stack with other regular save items, and is trumped by Resistance which covers all 3 saves.

    The Conjuration/Illusion DC is now a level 3 basic gear/cannith craft effect. trumped by spell focus at level 5.

    The Spell Lore 1.. pft... again non-stacking .. and its a level 1 effect.



    All these items are not compatible with Ravenloft set items which further diminishes their value.

    All these Madness upgrade effects on Legendary level gear are in my opinion effectively worthless..
    DDO should have taken the time to update this to current level standards and introduced Legendary versions for the upgrades for the Legendary level items..
    But it is what it is.
    Last edited by JOTMON; 04-17-2018 at 06:21 PM.
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  7. #7
    Developer Steelstar's Avatar
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    The Trace of Madness on U38 items is intended as a nice flavor effect, a little thematic bonus for those who want it.

    If you don't find the upgrade scheme useful, feel free to not use it - The items' other effects were not diminished to "make room" for the upgrade scheme, they're already as powerful as intended.

    There are no plans for a separate "Legendary" set of upgrades at this time.
    We don't only build for the builds that exist.
    We don't only build for the builds that are good right now.

    The fact that some changes are necessary is not diminished by the fact that other necessary changes have not happened yet.

  8. #8
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    Quote Originally Posted by Steelstar View Post
    The Trace of Madness on U38 items is intended as a nice flavor effect, a little thematic bonus for those who want it.

    If you don't find the upgrade scheme useful, feel free to not use it - The items' other effects were not diminished to "make room" for the upgrade scheme, they're already as powerful as intended.

    There are no plans for a separate "Legendary" set of upgrades at this time.
    If you only had room for a single tweak in the recipes, change the 1% spell lore to Exceptional.

  9. #9
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    Quote Originally Posted by Steelstar View Post
    If you don't find the upgrade scheme useful, feel free to not use it
    Great response. It perfectly encapsulates, both in tone and meaning, so much about developer attitudes to feedback from players about your work.

    The bonus effects didn't have to be super powerful, but just using heroic effects was pretty weak. Should your players ever get to the point where they look at new gear and wonder 'why bother?'. Because that's where it seems we are with this.

    Thanks.
    Last edited by blerkington; 04-17-2018 at 10:25 AM.

  10. #10
    Community Member HastyPudding's Avatar
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    Quote Originally Posted by blerkington View Post
    Great response. It perfectly encapsulates, both in tone and meaning, so much about developer attitudes to feedback from players about your work.

    The bonus effects didn't have to be super powerful, but just using heroic effects was pretty weak. Should your players ever get to the point where they look at new gear and wonder 'why bother?'. Because that's where it seems we are with this.

    Thanks.
    Not every item has to be hand-tailored to your build or even to the majority of builds. One of the biggest bonuses of DDO is the diversity of items. If an item or item upgrade doesn't suit your build....don't use it. Simple.

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  11. #11
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    Quote Originally Posted by HastyPudding View Post
    Not every item has to be hand-tailored to your build or even to the majority of builds. One of the biggest bonuses of DDO is the diversity of items. If an item or item upgrade doesn't suit your build....don't use it. Simple.

    I swear, if somebody wants to be angry or offended about something they'll actively look for a way to do so...
    The gear from this pack in general is not useful for my two characters, and I've already said in another thread I'm okay with that.

    It just seems kind of pointless to me to add heroic effects to epic level items. I'm neither angry nor offended, just puzzled at the lameness of this decision and amused by the response of the developer (and now you too) in defense of this uninspired piece of design.

    Is this a trend you would support in general, or is there something about this particular occasion that makes you think this is a good idea?

    Thanks.
    Last edited by blerkington; 04-17-2018 at 10:48 AM.

  12. #12
    Founder & Super Hero Arkat's Avatar
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    Quote Originally Posted by blerkington View Post
    The gear from this pack in general is not useful for my two characters, and I've already said in another thread I'm okay with that.

    It just seems kind of pointless to me to add heroic effects to epic level items. I'm neither angry nor offended, just puzzled at the lameness of this decision and amused by the response of the developer (and now you too) in defense of this uninspired piece of design.

    Is this a trend you would support in general, or is there something about this particular occasion that makes you think this is a good idea?

    Thanks.
    +1

  13. 04-17-2018, 10:51 AM


  14. #13
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  15. #14
    Community Member brian14's Avatar
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    If you put a "guard" upgrade, such as Delirium, onto a weapon, does it still proc on being hit?
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  16. #15
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    Quote Originally Posted by blerkington View Post
    The gear from this pack in general is not useful for my two characters, and I've already said in another thread I'm okay with that.

    It just seems kind of pointless to me to add heroic effects to epic level items. I'm neither angry nor offended, just puzzled at the lameness of this decision and amused by the response of the developer (and now you too) in defense of this uninspired piece of design.

    Is this a trend you would support in general, or is there something about this particular occasion that makes you think this is a good idea?

    Thanks.
    While half of the effects do nothing (as in: if you care about the effect, you have something strictly better already equipped), the guards are fun. And a small chance of extra damage mitigation is actually quite fine for an epic level bonus.

    I wouldn't mind seeing Incredible Potential or Dragontouched rune slots on Epic items. Or any of the old crafting systems. Especially if it's easy for them to do. Means more options for us, without them making a new crafting system every 3 months.

  17. #16
    Community Member SerPounce's Avatar
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    Quote Originally Posted by blerkington View Post

    Is this a trend you would support in general, or is there something about this particular occasion that makes you think this is a good idea?
    I'd be for more stuff like this where you bring back something from an older system for flavor reasons. You guys act like the alternative was to have a whole brand new system, but it's clear the alternative was really to just not have those effects at all.

    It wasn't meant to augment the power of the items, just add flavor. I think it's good for that.

    There's a bunch of older crafting systems that aren't really potent enough to bother with on their own, but might be worth going back to if it was a tacked on bonus to a new item that's good in it's own right.
    Last edited by SerPounce; 04-17-2018 at 11:13 AM.
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  18. #17
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    Quote Originally Posted by HastyPudding View Post
    Not every item has to be hand-tailored to your build or even to the majority of builds. One of the biggest bonuses of DDO is the diversity of items. If an item or item upgrade doesn't suit your build....don't use it. Simple.

    I swear, if somebody wants to be angry or offended about something they'll actively look for a way to do so...
    Yeah, let's create a bunch of new items no one will use! Because that's a good use of development time and resources.

    There are no items I want from this new pack. This may be the first pack that I don't purchase as a Premium player. I see very little appeal currently. Maybe when it goes on sale...

    Although from the wiki it looks like all the new gear in this pack is BtA. If that is true, I hope they continue this trend. I've been on the BtC/storage space bandwagon for a decade now.

  19. 04-17-2018, 11:16 AM


  20. #18
    Community Member memloch's Avatar
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    Quote Originally Posted by Steelstar View Post
    The Trace of Madness on U38 items is intended as a nice flavor effect, a little thematic bonus for those who want it.

    If you don't find the upgrade scheme useful, feel free to not use it - The items' other effects were not diminished to "make room" for the upgrade scheme, they're already as powerful as intended.

    There are no plans for a separate "Legendary" set of upgrades at this time.
    Thanks for replying Steelstar. The guard effects do add a bit of flavour.
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  21. #19
    Community Member HuneyMunster's Avatar
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    Would think some of the guard effects will be fairly useless due to low saves from the proc such as Melodic Guard has a DC of 18 will save according to wiki.

    Delirium Displacement proc is good for a large number of characters.

    Obsession is ok for tank builds.

    Paranoia has its uses due to chance of reduce threat on attack.

  22. 04-17-2018, 11:26 AM


  23. 04-17-2018, 11:31 AM


  24. 04-17-2018, 11:38 AM


  25. #20
    Community Member MistaMagic's Avatar
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    Quote Originally Posted by SerPounce View Post
    I'd be for more stuff like this where you bring back something from an older system for flavor reasons. You guys act like the alternative was to have a whole brand new system, but it's clear the alternative was really to just not have those effects at all.

    It wasn't meant to augment the power of the items, just add flavor. I think it's good for that.

    There's a bunch of older crafting systems that aren't really potent enough to bother with on their own, but might be worth going back to if it was a tacked on bonus to a new item that's good in it's own right.
    I think that you are missing the point as the Trace of Madness Is HEROIC and now it is to be put on Epic (Legendary) gear. It would have been easier to NOT put it on the new gear in the 1st place as now all it does is show how lazy the Devs are in re-using old hat stuff that nobody wanted in the 1st place.
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