+1
Why did Pale Masters have to get nerfed? I cant even remember why they got nerfed anymore. I do remember whining on forums for years tho about pale masters, "Those people play their characters in ways we dont like, make them go away!". At least back then Arcane could be shiradi or dc, which felt entirely different that playing divine. Now playing any caster feels like playing a watered down version of warlock.
What about the bow? What was so horrible and unbalanced about bows and arrows that devs had to act to save the integrity of DDO by making throwing stars and knives out perform bows and arrows?
Making Eberron great again by making it uniformly vanilla, room temperature oatmeal!
BTW, I actually do still like DDO in a way and I do recognize the improvements SSG has made, improvements I had read were impossible to make. I applaud SSG in alot of ways, I just do not understand their desire to seek balance at cost of alienating customers a ton of customers, my server (and friendslist) is deserted since SSG implemented Reaper. Reaper is NOT DDO at all. Losing trees, pale masters, wolves, warpriests, EK, and bows makes DDO smaller and more mundane. Okay, wolves might not be dead but they are not all that unique anymore. Alot of players never understood obsession to balance everything, balance and competitiveness is NOT DDO at all, competitiveness in DDO is entirely player created and negative to the overall experience.
And I am tired of reading "everything is fine". Anyone saying game is fine does not actually log on. Aside from 2 servers, population density is down considerably. Instead of striving for room temperature vanilla game play, why not develop fun and unique things into classes. And if you cant think of what anything fun and unique might be, look at the history of DDO. Tons of unique and creative things have been nerfed out of existance.