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  1. #1
    Community Member Swimms's Avatar
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    Default ISO Iconic build 11 Wiz/6 FTR/ 3 Bard to run in Legendary Dreadnought

    Slarden proposed the above split for a handaxe swashbuckler to run in LD in the following thread. I would be interested in knowing how people with more build experience than myself would construct such a split.

    thanks

    "If you want to go melee 11 wiz or cleric/ 6 fighter 3 bard hand axe swashbuckler in ld is great"

    https://www.ddo.com/forums/showthrea...-to-eat-it-too!!

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    Community Member Swimms's Avatar
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  3. #3
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    The thread is several weeks old but jic you are still looking for ideas ...

    My FVS vistani swashie build for heroic rTR: https://www.ddo.com/forums/showthrea...An-easy-fvs-PL If that needed to be iconic then you are kinda outta luck as forgotten realms iconics have no finessable weapons as deity-favored (ignoring deity weapons with this much fvs is not the best idea, imo). The good news though is that this build is easy to play through heroics with from 1-20.

    If I HAD to make a build for Iconic FVS melee, it would prolly be a PDK char -> dmg, Helm B-sword, SWF, T5 kensei, 12 fvs / 8 ftr type of thing. I never bothered to design one though as I did my PDK lives as a vanguard pally.

    Here is a quick layout for wizard. Bit messy since I didn't see it was supposed to be iconic till after I was done making it as a gnome. Set your wizzie metas to w/e you want to support your playstyle. Shield mastery and iSM for better defenses later on. Early in heroics damage is better so enhancements say Dashing scoundrel, swap it to skirmisher when you use a buckler later. You could drop a lot of EK to pick up more T4 & 5 kensei abilities. I don't have cleave in there as this is more of a single target dps build. With shattering strike, strike at the heart, armor pierce gear, and grim precision (not actually sure if they all stack or not) you have decent chance to crit on undead and whatnot.

    If you reaper with this, you will want to try to focus on cc, set up your metas/gears accordingly, may or may not work for epic reapers. Without any inherent healing you'll be reliant on group heals and wands/scrolls in the heroic levels (make sure you keep w/sM in EK till you grab coccoon at 20). If you have at least 4 reaper pts, make sure to get the reaper DS boost, makes bosses a lot easier in combination with haste boost.

    You can twist w/e you prefer in your ED but Leg. SM is really nice on a swashie build.

    Intim, bluff, and diplo are just for opts, raise or lower as desired. Spellcraft is not needed if you aren't tossing damage spells. I took swim to that lvl by 12 jic for an early crucible swim (very easy with that lvl of ins. reflexes and swim skill + mermaid spell or swim item). Edit: oops iconic, guess that would be a LATE crucible swim, still very fast xp if you do a r/e cruci &/or saga run.

    Haxe Wizard
    11/6/3 Wizard/Fighter/Bard
    Deep Gnome


    Level Order

    1. Wizard . . . . .6. Wizard . . . . 11. Fighter . . . .16. Wizard
    2. Bard. . . . . . 7. Fighter. . . . 12. Fighter . . . .17. Wizard
    3. Fighter . . . . 8. Fighter. . . . 13. Fighter . . . .18. Wizard
    4. Bard. . . . . . 9. Wizard. . . . .14. Wizard. . . . .19. Wizard
    5. Bard. . . . . .10. Wizard. . . . .15. Wizard. . . . .20. Wizard



    Stats
    . . . . . . . .36pt . . Tome . . Level Up
    . . . . . . . .---- . . ----. . .--------
    Strength. . . . 13. . . .+6. . . .4: INT
    Dexterity . . . .8. . . .+6. . . .8: INT
    Constitution. . 16. . . .+6. . . 12: INT
    Intelligence. . 20. . . .+6. . . 16: INT
    Wisdom. . . . . 12. . . .+6. . . 20: INT
    Charisma. . . . .6. . . .+6. . . 24: INT
    . . . . . . . . . . . . . . . . .28: INT


    Skills
    . . . . . W. B .F. B .B. W. F .F. W. W. F .F. F .W .W .W .W .W .W .W
    . . . . . 1. 2 .3. 4 .5. 6. 7 .8. 9 10 11 12 13 14 15 16 17 18 19 20
    . . . . .------------------------------------------------------------
    Concent . 4. 1 .1. 1 .1. 1. . . . 2. 2. . . . . .2 .2 .2 .1 .1 .1 .1 .23
    Spellcr . 4. 1 . . 1 .1. 2. . . . 2. 1. . . . . .2 .2 .2 .2 .1 .1 .1 .23
    UMD . . . 2. 2 . . 3 .1. 1. 1 .1. 1. 1. 1 .1. 1 .1 .1 .1 .1 .1 .1 .1 .23
    Heal. . . 2. . .1. . .1. . .1. . .1 . . 1 . . 1 . . 1. . .1 . . 1. . .11
    Swim. . . . .1. . . . 2 . . 2 .2. . . . 2 .2. . . . . . . . . . . . . 11
    Intim . . . . . 4 . . . . . 1 .4. . . . . . . . . . . . . . . . . . . .9
    Jump. . . 2. 1 . . 1 .1. . .2. 2 . . . . . . . . . . . . . . . . . . . 9
    Bluff . . 1. 2 . . 2 .2. 1. . . . . . . . . . . . . . . . . . . . . . .8
    Balance . 2. 3 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . 7
    Diplo . . . . . . .2. 2 . . . . . . . . . . . . . . . . . . . . . . . .4
    Tumble. . 1. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1
    . . . . .------------------------------------------------------------
    . . . . .28 11. 8 12 12 .7 .9 10. 8. 5. 6 .4. 4 .6 .8 .6 .7 .4 .6 .4
    . . . . .28 12. 8 13 13 .9 .9 10 10 10 10 11 11 11 11 12 12 12 12 12



    Feats

    .1. . . . : Single Weapon Fighting
    .1 Wizard : Quicken Spell
    .3. . . . : Completionist
    .3 Fighter: Power Attack
    .6. . . . : Insightful Reflexes
    .7 Fighter: Weapon Focus: Slashing
    .9. . . . : Improved Single Weapon Fighting
    11 Fighter: Improved Critical: Slashing
    12. . . . : Shield Mastery
    13 Fighter: Weapon Specialization: Slashing
    14 Wizard : Heighten Spell
    15. . . . : Greater Single Weapon Fighting
    18. . . . : Improved Shield Mastery
    19 Wizard : Enlarge Spell
    21 Epic . : Overwhelming Critical
    24 Epic . :
    26 Destiny: Perfect Single Weapon Fighting
    27 Epic . :
    28 Destiny: Perfect Two Weapon Fighting
    29 Destiny: Dire Charge
    30 Epic . :
    30 Legend :


    Spells

    Wizard
    1. Jump, Shield, Merfolk's Blessing, Magic Missile, Obscuring Mist
    2. Invisibility, Web, Knock, Glitterdust, Gust of Wind
    3. Displacement, Haste, Heroism, Magic Circle Against Evil, Fireball
    4. Dimension Door, Stoneskin, Fire Shield, Solid Fog
    5. Teleport, <Any>, <Any>
    6. Greater Heroism, Tenser's Transformation

    Bard
    1. Expeditious Retreat, Feather Fall, <Any>


    Enhancements (80 AP)

    Kensei (23 AP)
    • Kensei Focus: Axes, Spiritual Bond, Strike with No Thought
      1. Weapon Group Specialization, Haste Boost III
      2. Weapon Group Specialization, Ascetic Training: Contemplation III
      3. Critical Mastery III, Weapon Group Specialization, Shattering Strike II
      4. Liquid Courage, Strike at the Heart

    Eldritch Knight (Wizard) (22 AP)
    • Eldritch Strike, Spellsword: Acid
      1. Improved Mage Armor III, Toughness III
      2. Improved Shield III, Shield Training, Light Armor Proficiency, Wand and Scroll Mastery III
      3. Intelligence
      4. Intelligence

    Swashbuckler (13 AP)
    • Confidence, Swashbuckling
      1. On Your Toes III, Blow By Blow: Melee II
      2. En Pointe III
      3. Dashing Scoundrel, Two Steps Ahead

    Stalwart Defender (13 AP)
    • Toughness, Stalwart Defense
      1. Durable Defense III, Stalwart Defensive Mastery I
      2. Resilient Defense III, Armor Expertise I
      3. Tenacious Defense III

    Harper Agent (8 AP)
    • Agent of Good I
      1. Harper Enchantment, Strategic Combat
      2. Know the Angles III

    Warchanter (1 AP)
    • Skaldic: Constitution


    Destiny (24 AP)

    Legendary Dreadnought
    1. Extra Action Boost III, Constitution
    2. Imp. Power Attack, Constitution
    3. Critical Damage III, Constitution
    4. Anvil of Thunder
    5. Advancing Blows, Devastating Critical
    6. Master's Blitz, Headman's Chop

    Twists of Fate (14 fate points)
    1. Grim Precision (Tier 3 Shadowdancer)
    2. Legendary Shield Mastery (Tier 2 Sentinel)
    3. Rejuvenation Cocoon (Tier 1 Primal)
    Last edited by xenon211; 05-30-2018 at 04:22 PM.

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