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  1. #21
    Community Member brian14's Avatar
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    Mass Unbreakable Forcefield - Costs 30 spell points, cooldown 3 minutes. For six seconds, your party takes -95% damage from all sources except for Untyped damage. Only works inside of dungeons

    What exactly does "Only works inside of dungeons" mean? I assume it will not work in public areas such as Delera's Graveyard during Mabar event, but will it work in wilderness areas? Challenges?
    "Beauty is in the eye of the beholder."

    "Of course it is. Are YOU going to question beholder's artistic sense?"

  2. #22
    Community Member zehnvhex's Avatar
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    Quote Originally Posted by Ganak View Post
    "Shield Bash stuns in Vanguard now play their proper stun effects on targets."


    What does this mean?
    Coco clarified on Discord that this means the stun graphic. Previously you'd stun mobs and you wouldn't see them enter the stunned animation.

    Quote Originally Posted by brian14 View Post
    Mass Unbreakable Forcefield - Costs 30 spell points, cooldown 3 minutes. For six seconds, your party takes -95% damage from all sources except for Untyped damage. Only works inside of dungeons

    What exactly does "Only works inside of dungeons" mean? I assume it will not work in public areas such as Delera's Graveyard during Mabar event, but will it work in wilderness areas? Challenges?
    My guess is there were some weird interactions/bugs with people in public and not being in your party so you can only use it in locations where everyone around you has to be in your party (dungeons, wilderness, raids, challenges, etc...but not Mabar).
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  3. #23
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    There is a significant change that we (I) unfortunately missed when making the release notes. I have now added it, but will post here for increased visibility:

    The Sorceror Savant lines have been updated:
    • Awaken Elemental Weakness in all four Sorcerer Savant trees has been updated. When cast on a creature that is immune to that tree's Element, it makes them vulnerable to that element for a short period of time.
    • Elemental Apotheosis has been updated in all four Sorcerer Savant trees. When Elemental Apotheosis is active, casting a spell of that tree's element on a creature that is immune to that element, that creature becomes vulnerable to that element for a short time.
    Have fun, and don't forget to gather for buffs!
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  4. #24
    Community Member sudzz's Avatar
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    Are you guys running late?

  5. #25
    Bwest Fwiends Memnir's Avatar
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    Quote Originally Posted by sudzz View Post
    Are you guys running late?
    It's not 12pm EST yet.
    Exit, pursued by a bear. ~ William Shakespeare (stage direction from The Winter's Tale)

    .60284.

  6. #26
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    Not as far as I can tell. Predicted time for the servers to go up again is in 50 minutes by my calculations.

  7. #27
    The Eternal Rapscallion Haphazarduk's Avatar
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    Quote Originally Posted by sudzz View Post
    Are you guys running late?
    Eastern time is -5 GMT. For some reason this has always been an issue for DDO announcements. It's only -4 GMT for a couple of weeks in the Spring/Fall each year. It's still only 11.12am on the East Coast

    Hap

  8. #28
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    When I copy "12:00 PM Eastern" into my browser address bar, it shows me my local time. (Firefox + default Google search)

  9. #29
    Community Member HuneyMunster's Avatar
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    Quote Originally Posted by Cordovan View Post
    There is a significant change that we (I) unfortunately missed when making the release notes. I have now added it, but will post here for increased visibility:

    The Sorceror Savant lines have been updated:
    • Awaken Elemental Weakness in all four Sorcerer Savant trees has been updated. When cast on a creature that is immune to that tree's Element, it makes them vulnerable to that element for a short period of time.
    • Elemental Apotheosis has been updated in all four Sorcerer Savant trees. When Elemental Apotheosis is active, casting a spell of that tree's element on a creature that is immune to that element, that creature becomes vulnerable to that element for a short time.

    So Awaken Elemental Weakness for single target during leveling which has limited use due to cooldown, but ok with that.

    Elemental Apotheosis AoE version once hit 20 sorcerer? Or does it only proc only on the targeted monster and not on those that are hit by AoE?
    Either Way I might use Savant form more often over Aasimar Ascendant Bond as this make the 10% spell point cost more bearable in high reaper skulls.
    Last edited by HuneyMunster; 04-11-2018 at 11:21 AM.

  10. #30
    Community Member Yamani's Avatar
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    Should put up the list of named items!
    Quote Originally Posted by Cordovan View Post
    Added even later: Ignore this add, I am the dumb.

  11. #31
    The Eternal Rapscallion Haphazarduk's Avatar
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    Quote Originally Posted by cru121 View Post
    When I copy "12:00 PM Eastern" into my browser address bar, it shows me my local time. (Firefox + default Google search)
    Where do you live? If you're in Europe but not in the UK chances are you're GMT +1.

    Hap

  12. #32
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    Quote Originally Posted by Cordovan View Post
    There is a significant change that we (I) unfortunately missed when making the release notes. I have now added it, but will post here for increased visibility:

    The Sorceror Savant lines have been updated:
    • Awaken Elemental Weakness in all four Sorcerer Savant trees has been updated. When cast on a creature that is immune to that tree's Element, it makes them vulnerable to that element for a short period of time.
    • Elemental Apotheosis has been updated in all four Sorcerer Savant trees. When Elemental Apotheosis is active, casting a spell of that tree's element on a creature that is immune to that element, that creature becomes vulnerable to that element for a short time.
    this is something that electric artificers could really, really use.

  13. #33
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    Quote Originally Posted by Haphazarduk View Post
    Where do you live? If you're in Europe but not in the UK chances are you're GMT +1.
    The UK is currently GMT+1 due to daylight savings.


    How I hate daylight savings.

  14. #34
    Community Member sudzz's Avatar
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    Quote Originally Posted by Haphazarduk View Post
    Eastern time is -5 GMT. For some reason this has always been an issue for DDO announcements. It's only -4 GMT for a couple of weeks in the Spring/Fall each year. It's still only 11.12am on the East Coast

    Hap
    That explains why, it is 4pm here on GMT but the game isn't up yet then, maybe they should post the correct times?

  15. #35
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    Quote Originally Posted by Haphazarduk View Post
    Eastern time is -5 GMT. For some reason this has always been an issue for DDO announcements. It's only -4 GMT for a couple of weeks in the Spring/Fall each year. It's still only 11.12am on the East Coast

    Hap
    Errm as far as I know GMT never ever adjusts to daylight savings time, hence EST stays 4 hours from GMT for the duration. That Europe and US adjust to daylight savings at different days does not impact GMT and hence does not impact EST vs GMT difference.

    Or am I way off?

  16. #36
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    Quote Originally Posted by sudzz View Post
    That explains why, it is 4pm here on GMT but the game isn't up yet then, maybe they should post the correct times?
    glasgow ain't gmt (says google)

    http://lmgtfy.com/?q=12+pm+eastern+in+gmt
    http://lmgtfy.com/?q=12+pm+eastern+in+glasgow

  17. #37
    Community Member HuneyMunster's Avatar
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    Quote Originally Posted by cru121 View Post
    this is something that electric artificers could really, really use.
    Kind of agree with that being added to Arcane Empowerment capstone. The difference is Arcanotechnician Artificers have Repeater Xbow and Rune Arms of various damage types while Sorcerers are fairly weak and inefficient outside of their main element.

    I cant do Grulemith in Trial by Fury or Kishnaurac in Deal with the Demon due to not having enough spell points to take them down unless Im able to find a party for it. Same reason Ive never run Riding the Storm Out on my Air Savant as Im totally useless against the Kor Kaza.

  18. #38
    The Eternal Rapscallion Haphazarduk's Avatar
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    Quote Originally Posted by grandeibra View Post
    Errm as far as I know GMT never ever adjusts to daylight savings time, hence EST stays 4 hours from GMT for the duration. That Europe and US adjust to daylight savings at different days does not impact GMT and hence does not impact EST vs GMT difference.

    Or am I way off?
    It's a little complex (of course!). UTC +1 which is adjusted GMT but yes daylight savings are in operation so the difference is currently 5 hours. Probably not worth wasting more forum space on though

    Hap

  19. #39
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    Quote Originally Posted by grandeibra View Post
    Errm as far as I know GMT never ever adjusts to daylight savings time, hence EST stays 4 hours from GMT for the duration. That Europe and US adjust to daylight savings at different days does not impact GMT and hence does not impact EST vs GMT difference.

    Or am I way off?
    as of right now,

    london - 16.40, washington dc - 11.40, san fransico - 8.40.

    your friend sil

  20. #40
    Community Member Greantun's Avatar
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    Quote Originally Posted by grandeibra View Post
    Errm as far as I know GMT never ever adjusts to daylight savings time, hence EST stays 4 hours from GMT for the duration. That Europe and US adjust to daylight savings at different days does not impact GMT and hence does not impact EST vs GMT difference.

    Or am I way off?
    You are correct, somewhat.

    When daylight hits they move from EST to EDT, and do add an hour from GMT. EST doesn't change, but they move to EDT. EDT is 5 hours from GMT. GMT never changes. London moved to BST (GMT+1) on March 25.

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