Originally Posted by
Duplicate_5
I am trying to make a rogue / ranger build (Arcane Archer Enhancements). I rolled up an elf and took rogue 1st, and ranger 2nd. Plan to take rogue 3rd, then the rest in ranger.
Unless you need the skill pts or really want Evasion early on, there's no particular reason to take rogue 2 on a ranger build, since you get Evasion at rgr lvl 9. I prefer a barb splash (rgr 18 / rog 1 / barb 1) for the +10% run speed; one of the drawbacks of ranger is they did NOT get a Fast Movement enhancement like Acrobat's.
If needed, here are my stats (14,18,14,12,10,8).
You can dump STR on a ranger these days to focus on DEX and CON; you also need INT for enough skill pts and (if going AA) WIS will boost your Paralyzing Arrow DCs now.
Here's a modified version of one of my builds:
Code:
Aerenal Archer
18/1/1 Ranger/Barbarian/Rogue
True Neutral Elf
Level Order
1. Rogue 6. Ranger 11. Ranger 16. Ranger
2. Ranger 7. Ranger 12. Ranger 17. Ranger
3. Ranger 8. Barbarian 13. Ranger 18. Ranger
4. Ranger 9. Ranger 14. Ranger 19. Ranger
5. Ranger 10. Ranger 15. Ranger 20. Ranger
Stats
28pt 32pt Level Up
---- ---- --------
Strength 8 8 4: DEX
Dexterity 18 18 8: DEX
Constitution 12 14 12: DEX
Intelligence 14 14 16: DEX
Wisdom 14 14 20: DEX
Charisma 8 8 24: DEX
28: DEX
Skills
Rg Rn Rn Rn Rn Rn Rn Bn Rn Rn Rn Rn Rn Rn Rn Rn Rn Rn Rn Rn
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
------------------------------------------------------------
Disable 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Search 4 1 1 1 1 1 1 2 1 1 1 1 1 1 1 1 1 1 1 23
Spot 4 1 1 1 1 1 1 2 1 1 1 1 1 1 1 1 1 1 1 23
UMD 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Open Lo 4 1 1 1 1 1 1 1 1 1 13
Spellcr 2 1 1 1 1 1 1 1 1 1 11
Balance 4 4
Hide 4 4
Move Si 4 4
Tumble 4 4
------------------------------------------------------------
40 8 8 8 8 8 8 6 8 8 8 8 8 8 8 8 8 8 8 8
Feats
1 : Point Blank Shot
3 : Precision
6 : Least Dragonmark: Shadow
9 : Improved Critical: Ranged
12 : Quicken Spell
15 : Empower Healing Spell
18 : Spell Focus: Enchantment
21 Epic : Combat Archery
24 Epic : Overwhelming Critical
26 Destiny: Holy Strike OR Pierce Damage Reduction: Silver
27 Epic : Blinding Speed OR Epic Damage Reduction
28 Destiny: Doubleshot
29 Destiny: Embodiment of Law OR Deific Warding
30 Epic : Epic Reflexes OR Epic Damage Reduction
30 Legend : Scion of: Plane of Earth OR Ethereal Plane
2 Ranger : Favored Enemy: Undead
6 Ranger : Favored Enemy: Giant
12 Ranger : Favored Enemy: Evil Outsider
17 Ranger : Favored Enemy: Construct OR Elemental
Enhancements (80 AP)
Deepwood Stalker (37 AP)
- Far Shot, Sneak Attack, Sniper Shot, Advanced Sneak Attack, Mark of the Hunted
- Stealthy III, Increased Empathy I
- Survivalist, Improved Weapon Finesse, Melee/Range Power Boost III
- Survivalist, Favored Hunter III, Aimed Shot, Dexterity
- Survivalist, Killer III, Merciful Shot
- Heavy Draw, Strikes Like Lightning, Improved Archer's Focus
Arcane Archer (31 AP)
- Arcane Archer, Morphic Arrows, Metalline Arrows, Aligned Arrows, Shadow Arrows
- Conjure Arrows, Energy of the Wild III, Corrosive Arrows
- Force Arrows I, Elemental Damage
- Terror Arrows, Soul Magic, Elemental Damage, Dexterity
- Banishing Arrows, Paralyzing Arrows, Smiting Arrows, Elemental Damage, Dexterity
Elf (12 AP)
- Elven Accuracy, Elven Dexterity
- Phiarlan Dragonmark Focus III, Aerenal Weapon Training
- Lesser Dragonmark of Shadow
- Greater Dragonmark of Shadow
With a +2 INT tome you should be able to afford to max out Open Lock as well; although since this is a DEX build, it's probably not necessary to have max ranks in OL. A lot of trapper potential comes from gear & buffs anyway.
The Dragonmark is partly for flavor (glowing tattoos are cool!) but mostly for the Displacement clickie (Gtr Shadow DM). Downside is the 12 AP cost.