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  1. #1
    Community Member Hobgoblin's Avatar
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    Default fiend lock gear at 30

    So I have a level 30 dc warlock at 30.

    I'm trying to improve him.

    the basic build is this

    Dragonborn

    str 8
    dex 6
    con 16
    int 12
    cha 20
    wis 8

    feats - in no order -

    intensify, max, imp, completionist, sf necro, ruin, greater ruin, sp: force, med armor pro, embolden, epic eldritch blast. arcane eldritch blast arcane pulse, quicken

    my enchant dc is 85 norm, 88 in reaper
    hurl is 76ish
    finger is 82

    i think my main issue is gear.
    my cha is 92

    gear -
    head - leg pan circlet, greater enchant slotted
    neckless - legendary kindred spirit
    trinket - epic litany
    cloak - mysterious cloak - globe and draconic gem
    belt - crafted con 11 ins con 5 false life 41
    ring - legendary spinneret - greater necromancy slotted
    gloves - leg dashing gloves res 8
    ring - lantern
    bracers - levicks
    armor - light crafted healing of parrying with vitality
    eyes - heroic gs goggles - cha skills, sp
    my weapons are a level 20 flaming forum post, and the macabre scepter

    so my armor bracers and goggles can use work

    i also think i should go for the cha gloves from sunrise
    im thinking i should for a night mothers and pop my sentient jewel in that

    debating on using a shield in my off hand to increase my prr
    farming amber for the med armor - once i get that i can use the leg slavers symbol.
    if i get a nother con item, i can switch in the belt from sunrise that has fire/acid spellpower

    what other gear should i go for?

  2. #2
    Community Member mr420247's Avatar
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    If you raid dusk for your light damage n blind procs

    Possibly spiral or lgs off hand and skyvault when if you do want shield prr, also devil commanders

    The ravenloff cha gogs n boots with the macabre or gloves probably want the con cloak too

    Other then that maybe a lgs hp set but i'm not sure which combos won't break bug out

    If you do upgrade to the slavers trinket you might want 1 crafted slavers item if you don't have your 3 piece set yet

    I went bracers of dex, resistance, quality con, spell craft cuz i keep hopin for a named force club only been like 5 years since last one so we're due
    Last edited by mr420247; 04-07-2018 at 08:16 PM.
    Damonz Cannith

  3. #3
    Community Member Hobgoblin's Avatar
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    so it will be a couple of months as im finishing up racial trs

    if nothing changes gear wise i am planning on making lgs googles not sure what exactly i will put on them. crit chance seems good, but i am sitting at 45% now. so may not be worth it

    slavers 3 piece seems like a no brainer

    lantern ring seems to be irreplaceable right now

    finally got my armor.

    sitting at around 75 prr with no shield.

    thoughts?

  4. #4
    Community Member mr420247's Avatar
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    Lantern and Resonation are dps but if your doing high skull meh you'll just want max cc n instakills dcs anyways quik swap for boss fights

    but you can't craft lgs rings more meh so thats out slavers might b the way to go for that slot

    I personally like the ravenloff cha gogs with the boots with the good intentions gloves and quality cha that should get you max or close to it

    beacon of magic set looks ok but those gloves are just horrible so idk mist set looks good if you can fit it in

    If you do make a lgs hp set both items have to be opposition x 6 or it bugs out more meh
    Last edited by mr420247; 04-16-2018 at 04:43 PM.
    Damonz Cannith

  5. #5
    Community Member greenbutter's Avatar
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    I don't see how moonshine and gasoline would hurt either ....... try it with fried chicken

  6. #6
    Community Member Hobgoblin's Avatar
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    Quote Originally Posted by greenbutter View Post
    I don't see how moonshine and gasoline would hurt either ....... try it with fried chicken
    does not compute

  7. #7
    Community Member mr420247's Avatar
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    If you are having issues with dcs you can combo debuffs to brute force them

    Enervation, crushing despair, mindfog, things like that

    also not positive but the stupid epic ward might still be in effect where mob has 100 percent health it gets + 6 to saves

    if i rem right
    Damonz Cannith

  8. #8
    Bounty Hunter slarden's Avatar
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    Priority should be nightmother sceptre and legendary spinneret for DC casting. LGS goggles would give you additional crit damage which would work with your pact damage and energy burst. If you can fit 2 pieces you can alternatively go 18% hp boost with 2 material opposition items.

    The legendary softsole slippers give +9 ins char + ghostly which is nice. I like the 5 piece slavers because every slot is useful and it's another DC boost.

    I don't find lantern ring and resonation to be important any more. I haven't fed them to my sentient weapon yet but I did consider it.
    DC Warlock Reaper Build (U48)
    Max DC Illusionist Reaper Build (U48)

  9. #9
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    The best gearset will almost surely consist of a Nightmother's Sceptre. Assuming you care about high-level Reaper, you want to max all your important DC's out. So it's max-CHA, CONJ, ENCH, and NECRO. After that, worry about DPS.

  10. #10
    Community Member Hobgoblin's Avatar
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    Quote Originally Posted by slarden View Post
    Priority should be nightmother sceptre and legendary spinneret for DC casting. LGS goggles would give you additional crit damage which would work with your pact damage and energy burst. If you can fit 2 pieces you can alternatively go 18% hp boost with 2 material opposition items.

    The legendary softsole slippers give +9 ins char + ghostly which is nice. I like the 5 piece slavers because every slot is useful and it's another DC boost.

    I don't find lantern ring and resonation to be important any more. I haven't fed them to my sentient weapon yet but I did consider it.
    i pulled the nightmothers - it helped amazingly. I found a spinnert on a bank toon and used that. I farmed out the slippers and i think my enchant dc was 92 and was working very well. was able to solo r7 amber temple

    its the leg shroud that gets me. it doesnt seem to be run much when im on. need to farm out the slavers stuff, thats not hard just takes time. have the pieces just need to sit down and see what i need to make. I think i can get away with just 400 of each piece, as i cant fit in a five piece, or can I? hmmm choices

  11. #11
    Community Member Vish's Avatar
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    Default Githmaal 30 gear loadout

    Here is my entry,

    Gearset 30

    Main hand sentient
    Nightmother's Sceptre: 5[1d6+2], +15 Enhancement Bonus,
    Spell Focus Mastery 7, Insightful Spell Focus Mastery 4,?*
    Spell Penetration 8, Insightful Spell Penetration 4,?*
    Orange Augment Slot

    Ring1
    Legendary spinnerette
    Spell Lore +15
    Quality Potency +32
    Quality Spell Focus Mastery +2
    Spell Penetration +7
    Green Augment Slot
    Slavers sorcery

    Ring2
    17/4 cha radiance lore27
    Slavers sorcery

    Neck
    17/4 con resist14
    Slavers sorcery

    Trinket
    Legendary symbol of the slave lords
    True Seeing
    Insightful Constitution +8
    Lesser Displacement
    Green Augment Slot
    Blue Augment Slot
    Slavers sorcery

    Helm
    Legendary Pansophic circlet
    Potency +131
    Insightful Potency +65
    Quality Potency +15
    Magical Efficiency 10%
    Green Augment Slot

    beacon of magic
    When 3 pieces are equipped:?*
    You gain a +50 Artifact Bonus to Universal Spell Power.
    You gain a +2 to all Spell DCs artifact
    You gain a +10 Artifact Bonus to Mrr
    Your Magical Resistance Rating cap is raised by +20.
    You gain a +5% Artifact Bonus to Missile Deflection.

    Body
    Mantle of Escher Raid Clothing
    Deathblock
    Ghostly
    Physical Sheltering +52
    Profane Well Rounded +2
    Green Augment Slot
    Blue Augment Slot

    Belt
    Burnscar Sash Belt
    Enhanced Corrosion +77/+202 Enhancement Bonus to Acid Spell Power
    Enhanced Combustion +77/+202 Enhancement Bonus to Fire Spell Power
    Acid Lore +11%/+29%
    Fire Lore+11%/+29%
    Green Augment Slot

    Gloves
    Blurfingered Gloves Gloves
    Feat: Quick Draw
    Lesser Displacement
    Efficient Metamagic - Maximize +II
    Mystic Diversion +31%
    Blue Augment Slot?*

    Cloak
    Legendary cloak of the slave lords
    Insightful False Life +33
    Protection +14
    Spearblock VIII
    Insightful Resistance +6
    Green Augment Slot
    Slavers sorcery

    Boots
    Legendary Softsole Slippers
    Ghostly, Anthem, Perform +22, Insightful Charisma +9
    Green Augment Slot

    bracers LGS hp set
    ?bracers of the fallen hero str19 inscon9

    Goggles LGS hp set
    Or raid goggles 20dex 52mrr

    Off hand
    LGS hamp?
    Orb?

    Notes
    Ok this is my best setup, with gear I have, except the LGS
    Considering I don't have the mats to make goggles and bracers hp set, I would rather opt out of that configuration. But it is possible.
    Instead,
    Raid goggles
    Bracers of ins con
    Craft slavers boots wiz371 radiance185
    Craft cc trinket inschar7 hamp61 dodge15
    Offhand flame orb or skyvault? Or LGS tier2 hamp?

    This would leave me 4 short cha from ravenloft. I would be boosting my light and fire powers. But I would pull an artifact4 bonus for the slavers set. I get an artifact2 from beacon set, but mostly using that for the artifact potency.
    So I would have max fire and light, and force would be off potency, with no lore. The other thing is, I would have to take blinding speed at 27, and push ruin to 30. Lose greater, but this is a divine wrath build and do necrolock dc. Otherwise no speed.
    And best part is all I would have to craft is the trinket and boots. Because I have the slavers con neck and cha ring. Would just have to set all of them.
    So this is the cheapest entry into an endgame set for a light dc warlock.
    Kil Glory
    30 alchemist
    HOW
    Sarlona

  12. #12
    Community Member mr420247's Avatar
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    Looks good but i think you'd get a little more out of dropping the magic set

    The dcs won't stack w slavers and then you could use the sunrise gloves instead for your max charisma

    Goggles i'll be using my lgs fire crit multipliers those should be cheap to make for you

    Off hand if you run babas the dusk seems like a solid option

    You could just augment striding for your speed as well
    Last edited by mr420247; 05-24-2018 at 06:45 AM.
    Damonz Cannith

  13. #13
    Community Member Vish's Avatar
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    Default Gearset pt2

    Quote Originally Posted by mr420247 View Post
    Looks good but i think you'd get a little more out of dropping the magic set

    The dcs won't stack w slavers and then you could use the sunrise gloves instead for your max charisma

    Goggles i'll be using my lgs fire crit multipliers those should be cheap to make for you

    Off hand if you run babas the dusk seems like a solid option

    You could just augment striding for your speed as well
    Pt2 gear
    Body
    Legendary Mist-laden Vestment Light armor +14 Enhancement Bonus, Fortification +202%, Physical Sheltering +50, Parrying +9, Profane Well Rounded +2, Green Augment Slot, Silent Avenger

    Boots
    Legendary Softsole Slippers Boots Ghostly, Anthem, Perform +22, Insightful Charisma +9, Green Augment Slot, Adherent of the Mists Set

    Gloves
    Legendary Gauntlets of Innate Arcanum Gloves Charisma +19, Evocation Focus +8, Quality Charisma +4, Wizardry +412, Yellow Augment Slot, Adherent of the Mists Set (Legendary)

    This will put ghostly, fortification and wizardry on. Max cha +4

    Goggles
    Van Richten's Spectacles (Goggles) Dexterity +20, Reflex +16, Doubleshot +12, Magical Sheltering +52, Blue Augment Slot, Green Augment Slot, Adherent of the Mists Set (Legendary)

    Helm
    Legendary Pansophic circlet
    Potency +131
    Insightful Potency +65
    Quality Potency +15
    Magical Efficiency 10%
    Green Augment Slot

    Belt
    Burnscar Sash Belt
    Enhanced Corrosion +77/+202 Enhancement Bonus to Acid Spell Power
    Enhanced Combustion +77/+202 Enhancement Bonus to Fire Spell Power
    Acid Lore +11%/+29%
    Fire Lore+11%/+29%
    Green Augment Slot

    Bracers
    Legendary Bracers of the Fallen Hero Bracers Strength +19, Insightful Constitution +9, Stunning +22, Quality Physical Sheltering +12, Green Augment Slot, Adherent of the Mists Set

    Legendary mystic wrappings
    Potency +131
    Quality Potency +32
    Insightful Magical Sheltering +22
    Quality Magical Sheltering +11
    Green Augment Slot

    Slavers set

    Cloak
    Legendary cloak of the slave lords
    Insightful False Life +33
    Protection +14
    Spearblock VIII
    Insightful Resistance +6
    Green Augment Slot
    Slavers sorcery

    Ring1
    Legendary spinnerette
    Spell Lore +15
    Quality Potency +32
    Quality Spell Focus Mastery +2
    Spell Penetration +7
    Green Augment Slot
    Slavers sorcery

    Trinket w mystic wrappings
    Legendary symbol of the slave lords
    True Seeing
    Insightful Constitution +8
    Lesser Displacement
    Green Augment Slot
    Blue Augment Slot
    Slavers sorcery

    Or trinket crafted w fallen hero
    17/4 int radiance 185
    Slavers sorcery

    Ring2
    False life68 radiance lore27 qual prr/mrr11
    Slavers sorcery

    Neck
    17/4 con resist14
    Slavers sorcery

    Main hand sentient
    Nightmother's Sceptre: 5[1d6+2], +15 Enhancement Bonus,
    Spell Focus Mastery 7, Insightful Spell Focus Mastery 4,?*
    Spell Penetration 8, Insightful Spell Penetration 4,?*
    Orange Augment Slot

    Off hand
    Legendary flame sphere, orb
    Spellcasting Implement +28
    +13 Orb Bonus
    Combustion +185
    Mystic Diversion +28
    Insightful Mystic Diversion +13
    Insightful Combustion +92
    Orange Augment Slot

    Notes
    On this second config, you can go with bracers of fallen hero and crafted trinket. It's really a trade off, but somewhere you're losing your radiance185 unless you craft a trinket. You could swap the mystic wrappings for mrr, would lose the con and str, and lose the radiance if you went with symbol.
    If you keep the fallen hero and craft trinket you would have everything. Also str and dex from goggles, and int from trinket that would net 10 Spellcraft.
    You would lose the robes and the 70 mrr cap from beacon, for light armor with 100? I was thinking mystic wrapping for mrr gains. No gain for qual potency since that is on spinnerette. But about 30 mrr with 50 from goggles put you near cap. So 70 or 100. But you'd lose the radiance if you went with symbol. Or, I could craft radiance on the ring, and lose the radiance lore. Hard choice for losing dps, but this is primarily a dc caster, dps second. And you'd also lose 40 artifact universal sp, losing the beacon set.
    Otherwise with the first set, you lose fortification. You could slot a heavy augment, but I dont know if 100 is good enough for cap play.
    The second set is better for prr/mrr, but not by much. And your losing 40 artifact sp. so not too much. And gaining +2 dc due to +4 cha.
    So on the second set you'd have str, dex, int, con and cha buffed. I would have to craft a complete new slavers set. And I'm not sure? You can have 2 slavers ring and a trinket crafted??
    So the trade off is I could craft the first with what I got, but the second set may be slightly better, but would require months? Of farming slavers. So it wouldn't be complete for a while. And I really wanted to use the raid robes.
    The beacon set has about 30 USP plus, with lesser mrr and off 2 DCs. And short 100% fort. So first is offense and second is defense but better dc. Very tough choice. I would go with the first because it's within my grasp, but second is probably better. But not by much.
    The trade off again comes with the scion. Go fire for 25% crit, or go shadow for 4 necro, 2 universal. Again blasting dps versus dc. Prob go with the shadow.
    Any feedback really appreciated.

    And I would not use the axe over the scepter. Scepter is integral.
    Kil Glory
    30 alchemist
    HOW
    Sarlona

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