Quote Originally Posted by Tilomere View Post
So if I'm reading this right, in heroics one could be zerging R1 as fast as possible, piling mobs up to alert and AoEing them down. Just go for the 50 base RXP.

With an average heroic quest level of 10, this gives 80 RXP at R1, +30 per additional skull. One would have to go to R4 to double heroic RXP. But one can pile to red alert on R1 and AoE them down at once, making it much faster than twice as fast as R4. Plus due to damage reduction formula you deal more than twice the damage on R1 as R4.


Reaper 1 skull 1428 dmg = 71,4%
Reaper 2 skull 1052 dmg = 52,6%
Reaper 3 skull 770 dmg = 38,5%
Reaper 4 skull 572 dmg = 28,6% << takes over 2x as long to dps something down than R1.
Running to and from the quest still takes the same though and so does running within the quest.
Instakilling (assuming proper ability) also takes the same time and some mobs you simply overkill on R1 meaning they dont really take longer on R4 or not as much longer as the dps numbers would indicate.

So, its not as clear cut as measuring dps as thats only part of the equation. Some quests you can probably run using only 10% more time on R4 compared to R1 everything included even if the dps indicates that it should take more than twice as long, so its highly quest and group dependent.

As an example from some xp/min numbers I collected a while back - Ghost of Perdition took me roughly 8 mins on R1 grouped included getting to the quest and roughly 9 mins grouped on R3 so R3 is better rxp/min but worse xp/min for me in this case. This wasnt a controlled experiment but still shows concept.