I figured I should write this down somewhere you guys will read it rather than just attempt to mind-beam it to you psychically.
- It would be really cool if somehow Wild Shape could benefit from the Reinforced Fists line of Enchantments on items. Right now the items with "Reinforced Fists" are useful for just unarmed monks, which means a lot of cool items that I'd love to wear on my Wolf (such as the new http://ddowiki.com/page/Item:Fleetfoot_Necklace from Ravenloft) are a little bit useless. It would also make it a lot easier to design items for animal form druids in the future. There is a lot of precedence for mechanical overlap between monk nonsense and Wild Shape nonsense - the last of which will be cleaned up by U38 - but I'd love to see a dual use of Reinforced Fists.
- Right now when building my super cool shiny new Rogue Druid it's a little weird picking my Epic Destiny feats. I'd love to see a Perfect Natural Fighting appear somehow - probably with a minimum Druid level of 8 (so you need to actually get to Winter Wolf or Dire Bear to get to the good stuff). This isn't really out of a balance concern numerically, it's mostly because right now as a Wild Shape Druid, at level 26... my other options are lackluster. It doesn't feel good to pick something just because it's the least bad or least useless of the available options. Even if Perfect Natural Fighting happens at the expense of Natural Fighting, I'd still want it to exist. Right now there's a gap in expected progression and it feels a little weird. My crackpot suggestion for Perfect Natural Fighting is something like "While in Wild Shape, your basic attacks hit 2 targets instead of one" or "While in Wild Shape, your Vorpal range is extended to 19-20" or even "While in Wild Shape you have 5% doublestrike and 10% offhand doublestrike" which is the same as Perfect Two Weapon Fighting but at least it's named "Perfect Natural Fighting." Right now I can take Perfect Two Weapon Fighting and even though Wild Shapes are now "NO COMBAT STYLES BUT NATURAL FIGHTING" the 2WF feat is the only one that works.
- I'd love to have the actual hitbox of melee attacks (especially while moving) broadened slightly. The Winter Wolf model is very large and it's a little finicky to aim directly at the bad guys.
- While we're in Wild Shape, is it possible we could avoid weapon durability loss? We're mauling them with your teeth and claws, not the physical weapon itself. It would be very very nice to not have to worry about durability.
- Can Wolves still bypass Bludgeoning DR? If not, would you mind making them still be able to do that inherently? I have a lot of skeletons I need to get revenge on.
That's all for now. Can't wait to play them on live!