All of the items listed below can be found in the Test Dojo on Lamannia. They are sold by a vendor near the back of the Dojo just to the left of the section with the trainers.
Trace of Madness Upgradeable Items:
Each of the items in this section has the enchantment "Trace of Madness" which allows them to be upgraded at the "Altar of Insanity" in the Hall of the Planes in the Tower of the Twelve.
Weapon
Lilting Song Club
Damage Dice: 1.5[1d6]/5[1d6+2]
Critical Profile: 20/x2
- Resonance +90/+202
- Sonic Lore +13%/+29%
- Evocation Focus +3/+8
- Enchantment Focus +3/+8
- Red Augment Slot
Planar Spike Light Pick
Damage Dice: 1.5[1d4]/5[1d4+2]
Critical Profile: 20/x4
- Piercing 3d6/9d6
- Heartseeker I/VII
- Screeching 8d6/20d6 On critical hit
- Maiming +3/9
- Red Augment Slot
Hunter of Wilds Short Bow
Damage Dice: 1.5[1d6]/7[1d6+2] (7 is because of Keen)
Critical Profile: 19-20/x3 because of Keen
- Elasticity This bow is strung with special fibers that cause it to occasionally launch arrows with shocking force. When rolling a 19 or 20 on a ranged attack, your critical multiplier is increased by +1.
- Anarchic 3d6/9d6
- Heartseeker I/VII
- Keen I/V
- Red Augment Slot
Hands
Hands of House Jorasco Gloves
- Heal +15/+22
- Healing Lore +13%/+29%
- Insightful Heal +7/+11
- Equipped Healing Amplification +15/+40
- Blue Augment Slot
Head
Mighty Stormreach Guardian's Helm Helm
- Strength +7/+19
- Deadly +6/+16
- Stunning +8/+22
- Seeker +7/+19
- Blue Augment Slot
Helm of the Vulkoorim Helm
- Dexterity +6/+19
- Dodge +6/+19%
- Reflex Saves +8/+16
- Armor Piercing +7/+31
- Purple Augment Slot
Unbreakable Stormreach Guardian's Helm Helm
- Constitution +7/+19
- Vitality +24/+67
- Fortitude +8/+16
- Fortification +90%/+202%
- Blue Augment Slot
Mantle of Madness Helm
- Intelligence +7/+19
- Shatter +8/+22
- Wizardry +145/+412
- Exceptional Astute Skills +4/+10
- Purple Augment Slot
Drow Sage's Mantle Helm
- Wisdom +7/+19
- True Seeing
- Healing Amplification +29/+80
- Will Saves +6/+16
- Purple Augment Slot
Compliance Helm
- Charisma +7/+19
- Potency +57/+145
- Exceptional Alluring Skills +4/+10
- Spellsight +15/+22
- Purple Augment Slot
Heavy Warfare Set:
When 2 pieces are equipped:
You gain a
+5/
+15 Artifact Bonus to Melee Power.
You gain a
+5/
+10 Artifact Bonus to Doublestrike and Offhand Doublestrike.
Weapon
Beacon of Night Heavy Mace
Damage Dice: 1.5[1d8]/7[1d8+2] (7 is because of Impact)
Critical Profile: 19-20/x2 (Because of Impact)
- Reverberating 3d6/9d6
- Disruption/Sovereign Disruption
- Armor Piercing +11/+31
- Impact I/V
- Red Augment Slot
Beacon of Day Heavy Mace
Damage Dice: 1.5[1d8]/7[1d8+2] (7 is because of Impact)
Critical Profile: 19-20/x2 (Because of Impact)
- Impactful 3d6/9d6
- Metalline
- Insightful Armor Piercing +5/+15
- Impact I/V
- Red Augment Slot
Curse Necromancer Set:
When 2 pieces are equipped:
You gain a
+5/
+15 Artifact Bonus to Negative Healing Amplification.
Every time you cast a Negative spell, you have a chance to apply a stack of Dreadful Curse, reducing the enemy's Fortitude by 1. This can stack up to
3/
6 times, and each stack lasts 30 seconds.
Trinket
Cursekeeper Trinket
- Insightful Negative Healing Amplification +15/+40
- Light Resistance +27/+76
- Vitality +24/+67
- Magical Efficiency 10%
- Green Augment Slot
Shield
Cursed Skull Orb
AC: +0
Material: Gem
Damage Dice: [1d4+1]/[1d8+2]
Critical Profile: 19-20/x2
Class Required: Wizard
- Insightful Nullification +45/+101
- Void Lore +13%/+29%
- Necromancy Focus +3/+8
- Negative Healing Amplification +29/+80
- Purple Augment Slot
Seasons of Change Set:
When 2 pieces are equipped:
You gain a
+10/
+25 Artifact Bonus to Fire and Cold Spell Power.
You gain a
+1/
+2 Artifact Bonus to Evocation DCs.
Weapon
Wild Frost Sickle
Damage Dice: 1.5[1d6]/7[1d6+2]
Critical Profile: 20/x2
- Glaciation +90/+202
- Insightful Glaciation +45/+101
- Ice Lore +13%/+29%
- Evocation Focus +3/+8 (Is planned to change to Conjuration Focus)
- Red Augment Slot
Wild Flame Sickle
Damage Dice: 1.5[1d6]/7[1d6+2]
Critical Profile: 20/x2
- Combustion +90/+202
- Insightful Combustion +45/+101
- Fire Lore +13%/+29%
- Evocation Focus +3/+8
- Red Augment Slot
Wayward Warrior Set:
When 2 pieces are equipped:
You gain a
+2/
+5 Artifact Bonus to Natural Armor.
You gain a
+1/
+2 Artifact Bonus to Constitution.
Armor
Scales of Exile Heavy Armor
AC: +20/+40
Material: Green Dragonscale
- Fortification +90%/+202%
- Parrying +3/+9
- Insightful Wisdom +3/+9
- Insightful Constitution +3/+9
- Blue Augment Slot
Shield
Giant's Platter Large Shield
AC: +9/+23
Material: Densewood
Damage Dice: [1d8+1]/[2d10+10]
Critical Profile: 19-20/x3
- Quality Magical Sheltering +4/+12
- Natural Armor Bonus +7/+19
- Vitality +24/+67
- Protection +6/+16
- Purple Augment Slot
Weapon
Vulkoor's Edge Scimitar
Damage Dice: 2[1d6]/7.5[1d6+2] (2, and 7.5 is because of Vorpal + Keen)
Critical Profile: 15-20/x2 (Because of Keen)
- Poisonous 3d6/9d6
- Metalline
- Keen I/V
- Vorpal/Sovereign Vorpal
- Red Augment Slot
Tail of the Scorpion Falchion
Damage Dice: 2[2d4]/7.5[2d4+4] (2, and 7.5 is because of Vorpal + Keen)
Critical Profile: 15-20/x2 (Because of Keen)
- Poisonous 3d6/9d6
- Metalline
- Keen I/V
- Vorpal/Sovereign Vorpal
- Red Augment Slot
Renegade Champion Set:
When 3 pieces are equipped:
You gain a +1 Artifact Bonus to Critical Multiplier on a 19-20.
You gain a
+2/
+4 Artifact Bonus to Rune Arm DC's.
You gain a
+10/
+20 Artifact Bonus to Repair Amplification.
Weapon
Stormreach Guardian's Axe Dwarven War Axe
Damage Dice: 1.5[1d10]/5[1d8+2]
Critical Profile: 20/x3
- Chilling 3d6/9d6
- Armor Piercing +11/+31
- Bleeding 3d8/9d8
- Vampirism 2d2/4d2
- Red Augment Slot
Stormreach Guardian's Hammer War Hammer
Damage Dice: 1.5[1d8]/5[1d8+2]
Critical Profile: 20/x3
- Chilling 3d6/9d6
- Crushing 8d6/20d6 On critical hit
- Ghost Touch
- Shockwave On Vorpal, this weapon triggers a Shockwave, striking its target with bludgeoning damage and dealing damage to surrounding enemies.
- Red Augment Slot
Stormreach Guardian's Crossbow Repeating Light Crossbow
Damage Dice: 1.5[1d8]/7[1d8+2] (7 is because of Keen)
Critical Profile: 17-20/x2 because of Keen
- Armor Piercing +11/+31
- Keen I/V
- Impactful 3d6/9d6
- Crushing 8d6/20d6 On critical hit
- Red Augment Slot
Wrist
Construct Champion's Bands Bracers
- Rune Arm Focus +3/8
- Repair Amplification +29/+80
- Reconstruction +90/+202
- Deadly +6/+16
- Green Augment Slot
Rune Arm
Quarantine Rune Arm
Cold Bolts: Fires ice crystals that damage your enemies. At higher charge levels multiple bolts are rapidly fired. Opponents struck by the crystals receive a Fortitude save for half damage.
Rune Arm Imbue: Cold IV/VI
Maximum Charge Tier: V
- Glaciation +90/+202
- Evocation Focus +3/+8
- Natural Armor +7/+8
- Occasional Overcooling Your shots from this Rune Arm have a 15% chance of freezing your target solid for six seconds. (Foritude Save negates, DC is equal to your Rune Arm shots, +2 per Charge Tier the shot was fired at).
Sentient Filigree:
Below are the new sentient filigree which will have a chance to drop in all places that other filigree can drop (Ravenloft and U38 chests). In addition to the filigree below all previous filigree will also have a chance of dropping in U38 chests.
The City's Beacon Filigree Set
- When 2 pieces are equipped: Your melee strikes have a chance to give you +20 MRR for 10 seconds.
- When 3 pieces are equipped: Your melee strikes have a chance to give you +20 PRR for 10 seconds.
- When 4 pieces are equipped: Your melee strikes have a chance to give you Displacement for 10 seconds.
Individual Filigree- Fortification +25%
- Fortification (Rare) +25% Fort & +2 PRR
- Intelligence +1
- Intelligence (Rare) +1 Int & +2 MRR
- Melee Power +3
- Melee Power (Rare) +5
- Strength +1
- Strength (Rare) +1 Str & +2 PRR
- Sunder +1
- Sunder (Rare) +1 Sunder DC's & +2 PRR
- Trip +1
- Trip (Rare) +1 Trip DC's & +2 PRR