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  1. #1
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    Default OK, now here's the plan.

    So, reading (enviously) about other's uber toons, I decided to build one of my own. At first I started on 'completionist', but 'racial' started looking better and better. For one, you can get a major benefit with just two lives. And another with just one more life. And at 76, I need results in a hurry.

    I'm about to complete my second dwarf, which gives me a +CON. I probably should do a third, for the racial AP, but I've taken a fancy to Slarden's 12 Artificer 6 Fighter 2 Monk Reaper Build. Now all logic says I should pull a warforged out of the box and farm up another +CON. On the other hand, it is an INT build, so perhaps I should pick gnome or drow and put a +INT on the board to boost later lives.

    I have a few rune arms and several decent repeaters, and some great blades, but zero hammers (although they turn up in treasure a lot). So, I'll start with drow, which somehow brings me no joy. (edit: well, now, that's dumb. A fighter doesn't have those limits. Still, tradition and all)

    Comments?

    (I don't remember SWF mentioned in the writeup, seems like it would be useful in infighting.)

    ((as an example of circular reasoning, since drow is so wimpy, I really should put another CON on the board first, right?))

    (((oh, this is for 1-20, RR only)))
    Last edited by Sonoma; 03-25-2018 at 01:30 PM.

  2. #2
    Community Member C-Dog's Avatar
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    Quote Originally Posted by Sonoma View Post
    I'm about to complete my second dwarf, which gives me a +CON... but I've taken a fancy to Slarden's 12 Artificer 6 Fighter 2 Monk Reaper Build.
    First, why "but"? There's no contradiction there. Point in fact, unless you've got a crazy selection of +Con items and your build has +Con options in the enhancements, it's a 50/50 shot whether starting w/ an odd or even Con will give you a boost at any level about about 6. Take the +1 and do what you want.

    I have a few rune arms and several decent repeaters...
    You only "need" 2 repeaters:

    1) The best Vorpal droploot you can find. Keen > Deception > Tendon Slice > Feeding, but those are all great suffixes. Doubleshot if nothing else.

    2) A ML 4 cannith crafted +2d6 {Light or Force} of 2d10 Unnatural Bane w/ a Ghostbane augment slotted. Boom. That's your undead beater until Level 15, when you'll have other options for Ghosttouch for a non-slot +4d6 + 4d10. (And I often use it as my trash beater if I'm lazy, depending.)

    (From there, if you stumble across a good bane weapon, sure - ooze is always handy, goblinoids are everywhere, giant for ogres, trolls & GH, etc.)


    For a Rune Arm, see comments in this post: https://www.ddo.com/forums/showthrea...=1#post5882447

    (I recommend farming a Strinati's - money, and not that hard to farm in my experience. But def a low drop rate, and a low % like that can mean a lot of variance in individual results - GL!)

    (I don't remember SWF mentioned in the writeup, seems like it would be useful in infighting.)
    You don't because it wasn't there. A strong high-DPS build is going to focus on 1 and only 1 fighting style, and put the rest in survivability, not diversify just for flash. Repeater 24/7, shut up sit down and keep firing.

    ((as an example of circular reasoning, since drow is so wimpy, I really should put another CON on the board first, right?))
    Nah. This build is so strong, Slarden recommends a 1st life start w/ only 16 Int. You'll be fine.

    So for a Drow, go w/ something like this:

    3rd life Drow Reaper build
    Lawful Neutral Drow

    Stats
    . . . . . . . .32pt
    . . . . . . . .----
    Strength. . . . 12
    Dexterity . . . 17
    Constitution. . 14
    Intelligence. . 18
    Wisdom. . . . . .8
    Charisma. . . . 10. . .

    (Don't forget the "lawful" part)

    You def want the higher str for carrying capacity - you don't want to slow down to dump your pack, nor find yourself in Medium encumbrance land.

    (Plus, I'm guessing (hoping?) there are at least 2 +2 Tomes in there somewhere? Put any extra points into Cha for extra UMD.)
    Last edited by C-Dog; 03-25-2018 at 06:19 PM.

  3. #3
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    Default

    So, at level 5, I've crafted a gear set for 4-5, and picked the Strinati as my cannon. I also have Chimera's Breath (very short range) and Khyber's Fury (nice aoe blast), but the Strinati is much better.

    Problems: I'm facing lvl 6-7 mobs, and only have lvl 2 *something*. It would be nice to have flame turrent, or cleave, or wolf form. Just kiting only works until you are cornered. Works a treat for slayers, though.

    Gear:

    Head: ML4 Intelligence 3 Helmet of Accuracy 5
    Eyes: ML4 Seeker 3 Goggles of Deadly 3
    Neck: ML4 Spell Saves 3 Necklace of Spellsight 6
    Back: ML4 Diversion 6 Natural Armor 4
    Wrist: ML5 Strength 4 Bracers of Dodge Bonus 4
    Hand: ML4 Ranged Alacrity 4 Gloves of Tendon Slice 3
    Waist: ML5 Doubleshot 3 Belt of False Life 14
    Ring: ML4 Feather Fall Ring of Sheltering 8
    Ring: ML5 Fire Lore 9 Ring of Combustion 59
    Trinket: ML4 Search 6 Trinket of Spot 6
    Boots: Loot, speed IV
    slotted: elem resist 10 for everything
    Body: ML4 Fortification 55 Armor of Repair Amp 12

  4. #4
    Community Member C-Dog's Avatar
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    That's a nice mix. Couple observations...

    Quote Originally Posted by Sonoma View Post
    Head: ML4 Intelligence 3 Helmet of Accuracy 5
    I found a x3 Fox's Cunning clicky* that is part of my SOP, gets me thru 15 minutes of questing/shrine. Fat stack of potions would work just as well. Getting Int to 26 = +8+4 = +12 w/ KtA, vs. +7+3 = +10.

    (* Things like this still drop at end of WW and thru Sharn, among others.)

    Trinket: ML4 Search 6 Trinket of Spot 6
    Aim for this in a few levels: http://ddowiki.com/page/Symbol_of_the_Slave_Lords

    Meanwhile, I'd wear my Voice there and swap out - +1 Luck ftw.

    Body: ML4 Fortification 55 Armor of Repair Amp 12
    I went ML 4 Fort of Invulnerability for low levels. Don't need as much heal/repair to start with when you've got DR 5.

    Quote Originally Posted by Sonoma View Post
    Slotted: elem resist 10 for everything
    Nice, but have to wonder if there aren't some better ones, esp if you have some yellow slots. Of course, the best augments are expensive, so maybe save them for your mid/high level gear. :/


    Also, I always craft a ML 4-5 Ring of Underwater action of Swimming. Too handy.

    Quote Originally Posted by Sonoma View Post
    Problems: I'm facing lvl 6-7 mobs, and only have lvl 2 *something*... Just kiting only works until you are cornered...
    That's what the Jump is there for.

    Back up 'til your back is (literally) against the wall, then jump thru, take that one in the teeth, turn and kite back the other way. Also, try to kite on one side of a narrow corridor, then use back/sideslip as you turn and back down the other side - mobs often don't react fast enough to cut you off.
    Last edited by C-Dog; 03-28-2018 at 01:33 PM.

  5. #5
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    Quote Originally Posted by C-Dog View Post
    I went ML 4 Fort of Invulnerability

    Also, I always craft a ML 4-5 Ring of Underwater action of Swimming. Too handy.
    As if. I've never had the ingredients to craft Invulnerability.

    Warforged, but I didn't say, did I. But I have that for other toons.

    Thanks for the comments.

  6. #6
    Community Member C-Dog's Avatar
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    np - how goes the struggle?

    Quote Originally Posted by Sonoma View Post
    As if. I've never had the ingredients to craft Invulnerability.
    Yeah, gotta bite the bullet and just farm sometimes:

    o https://www.ddo.com/forums/showthrea...=1#post5872458

    Also, if you download ED's DDO Tools package, included is a Cannith Planner. Part of that lists the ingredients you'll need to make any shard - and those have links to where you can farm those ingreds! Wow - impressive attention to detail.

    o https://www.ddo.com/forums/showthrea...=1#post5534437


    Warforged, but I didn't say, did I. But I have that for other toons.
    Actually, you did say "repair amp" - but I didn't put 2+2 together.

  7. #7
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    Default Things I've learned

    Vorpal really works. You can see mobs drop with only minor damage.
    Tendon Slice really works. Poor critters limping along, just to get shot again.
    Deception really works. Yeah, turn and look behind you. Show me your back.

    Named items can mess up your gear planning.
    I HAD to equip Executioner's docent at lvl 8, for the profane well rounded, but that tossed repair amp. Also looks like a diseased chia pet.
    I HAD to equip the four Mist items I farmed last life, because... well, just because.
    I updated to Speed V, which gave double shot and double strike 5, as good as I could craft.
    So, I only need to craft 6 items to bring me up to lvl 10. Or, I may wait for that 5th Mist item.

    I'm keeping the Stranati as the main runearm, it has fire and force damage and a HUGE range. I keep finding vorpal repeaters, but they sometimes cost a lot.

  8. #8
    Community Member C-Dog's Avatar
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    Quote Originally Posted by Sonoma View Post
    Vorpal really works. You can see mobs drop with only minor damage.
    Tendon Slice really works. Poor critters limping along, just to get shot again.
    I found a ML 10 vorpal (light) repeater w/ Tendon Slice 3 + Insightful TS 1. My go-to when Crowd Control is needed.

    I HAD to equip Executioner's docent at lvl 8... but that ... looks like a diseased chia pet.
    Heh, yes, yes it does. http://ddowiki.com/page/Executioner%27s_Docent

    I keep finding vorpal repeaters, but they sometimes cost a lot.
    The DDO population has discovered repeaters, and that there is a lesser supply of good vorpals than the demand for them, so... yeah, often somewhere in the 5-digit range. (Which is why I'm often happy finding a great repeater even when it's "light", no complaints.)

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