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  1. #1
    Community Member SpartanKiller13's Avatar
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    Default Feral Charge from Animal Domain

    From the video I've seen (linked below), and the wiki description, Feral Charge from the Cleric's Animal Domain seems pretty nice. What I'm wondering is if Improved Trip will add +4 to the DC, and what your experiences are using the ability. Improved Trip specifies that it has a higher DC (by +4) but not if it gives you a +4 trip bonus which would apply to other Trip attacks.

    I'm theorycrafting something like Cleric 14/Fighter 6, PDK Silvanus for more melee fun and to take advantage of my stack of mauls. With two feats left over, I could take Toughness and Epic Toughness for 81 hp at level 30, or Combat Expertise and Improved Trip for -possibly- an extra +4 to my FC's DC.

    I'm not sure if this is the proper spot to post this, so I apologize if I've made a mistake. Thanks for your time and thoughts!

    -Khysiria of Cannith
    Quote Originally Posted by zehnvhex View Post
    Warlock is basically a ghetto Shiradi Sorc. You gives up some of the damage and self sustain for the ability to just hold down left click and yolo blast your way to victory.
    Quote Originally Posted by Lynnabel View Post
    It's DDO. There are probably 6 different types of Evil damage.

  2. #2
    Community Member Niminae's Avatar
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    Quote Originally Posted by SpartanKiller13 View Post
    From the video I've seen (linked below), and the wiki description, Feral Charge from the Cleric's Animal Domain seems pretty nice. What I'm wondering is if Improved Trip will add +4 to the DC, and what your experiences are using the ability. Improved Trip specifies that it has a higher DC (by +4) but not if it gives you a +4 trip bonus which would apply to other Trip attacks.

    Yes, this is exactly the same issue which the Artificer abilities Shatter Defense, Thunder-Shock Weapon, and Mighty Slam all share. They have the same sort of DC calculation using Sunder Modifiers, and just as you note with Feral Charge and Improved Trip, those abilities seem like they should add +4 to the DC of Feral Charge, Shatter Defense, Thunder-Shock Weapon, and Mighty Slam. But the actual DC calculation given doesn't bear that out, since both Improved Trip and Improved Sunder just have a 4 higher base DC and use the same calculation for their bonus values.

  3. #3
    Community Member SpartanKiller13's Avatar
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    Quote Originally Posted by Niminae View Post
    Yes, this is exactly the same issue which the Artificer abilities Shatter Defense, Thunder-Shock Weapon, and Mighty Slam all share. They have the same sort of DC calculation using Sunder Modifiers, and just as you note with Feral Charge and Improved Trip, those abilities seem like they should add +4 to the DC of Feral Charge, Shatter Defense, Thunder-Shock Weapon, and Mighty Slam. But the actual DC calculation given doesn't bear that out, since both Improved Trip and Improved Sunder just have a 4 higher base DC and use the same calculation for their bonus values.
    Thanks! Seems a bit odd way of writing it, but ok. +2 feats!
    -Khysiria of Cannith
    Quote Originally Posted by zehnvhex View Post
    Warlock is basically a ghetto Shiradi Sorc. You gives up some of the damage and self sustain for the ability to just hold down left click and yolo blast your way to victory.
    Quote Originally Posted by Lynnabel View Post
    It's DDO. There are probably 6 different types of Evil damage.

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