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  1. #21
    Community Member SerPounce's Avatar
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    [deleted]
    Last edited by SerPounce; 03-16-2018 at 03:17 PM.
    Sabbathiel/Sabathal/Sabath-1

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  2. #22
    Community Member SerPounce's Avatar
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    Quote Originally Posted by unbongwah View Post
    [FONT=verdana]Nature's Warrior capstone is...okay (+10% doublestrike),
    +10 doublestrike, +10 PRR, +1d6 SA, +8 HP, +2 STR/WIS, +1 damage, +1 tactics for animal attacks (from durid levels so in addition to the str/wis), and reduced cooldowns (mass regenerate).
    Last edited by SerPounce; 03-15-2018 at 05:06 PM.
    Sabbathiel/Sabathal/Sabath-1

    Sarlona

  3. #23
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by Silverleafeon View Post
    That last minute alteration of wolf attack speed gives one pondering:

    Winter Wolf Speed increased to 10% + 1% per druid level, max 30% at level 20 druid.
    I believe that refers to their movement speed bonus; winter wolf attack speed appears to still be fixed at 30%.
    Quote Originally Posted by Torc View Post
    3. Wolf form attack animations and movement speed has been adjusted.

    We are reducing the Basic Wolf Form attack speed bonus to 15%. Winter wolf remains about the same speed at 30%. We are also fixing some flaky behavior in the attack chain.

    All Wolf Speed increases now stacks with haste and other speed effects

    Winter Wolf Speed increased to 10% + 1% per druid level, max 30% at level 20 druid.
    So the first point is about attack speed while the last line is about movement speed...I think. It is a bit confusingly worded. You would think SSG had learned their lesson by now!

    [If anyone's wondering: no, I will never get tired of reposting that comic. ]
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  4. #24
    Community Member edrein's Avatar
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    Quote Originally Posted by Silverleafeon View Post
    That last minute alteration of wolf attack speed gives one pondering:

    Winter Wolf Speed increased to 10% + 1% per druid level, max 30% at level 20 druid.

    However, I would expect a typical melee build to consider multi-classing as Caster Levels are far less important to that type of build.
    I read that as move speed, given the line previous stated that they retained the same 30% attack speed boost while regular wolves went down to 15%.

  5. #25
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    Tested a few things.

    Orcish Rage action boost works with Bear enhancements. 75 meleepower boost is kinda sweet.

    Jaws of winter does not seem to work propperly (from strength and or items or just in general?), It just didnt work most of the time while stunning blow (wai?)m trip feat and greater maul did. I was using strength as mainstat.

    Tremmor seems to work as a cleave attack dealing weapon damage and knocking things down for a few seconds. I do not know if that is what it was intended to be but I like it.

    relentless onslaugt is awsome. but I might drop it and go for less druid levels if I play one on my main.

    Harrowing pack still doesnt seem to knock down on a natural 20.

    Savage roar with the stun effect is very neat and a fun mechanic using shred and maul/great maul. there isnt too much required to make it work.

    Greater maul seem to cause an aoe stun but only damages the target. I am not sure how it is supposed to work

    The bear is where I am at atm with all the aoe damage and cc, but then I do tend to multiclass and I have not tested snow slide.
    I am unsure of if I will ever use the raging unless I am an orc and even then I would probably think about it a bit. I do not realy like not being able to heal up in a fight.

    I think I will end up with some cleric in the strength domain for strength to reflex, Divine might and possible some fighter levels for feats. that is how it looks like right now.
    The top tier cores are not that great. Lower spell cooldown sure, but then you want me to be enraged and not cast? make up your mind and do not leave me in the middle
    Last edited by Sormiron; 03-15-2018 at 05:36 PM.

  6. #26
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    Hmm...well that makes wolves = a form of choice when trying to get somewhere faster or make incredible jumps...

  7. #27
    Community Member SerPounce's Avatar
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    Max Tactics hybrid bear (easily switched to wolf)

    PDK Druid 18/FVS 1/FTR 1 (sadly I think you will still need a +1 heart due to feats)

    CON 16
    WIS 18 +lvl ups
    CHA 16

    Feats:
    Quicken, NFx3, PA, Cleave, G. Cleave, SF: evocation (or replace PA+ cleaves with precision, competionist, one other)

    Enhancements
    PDK: 3: Cormyrean Knight Training (1/3 CHA to tactics)

    Warsoul: 4: Divine Will

    Bear: ~35 (T+core 5)

    Wolf: ~25 (core 4 for +1 multiplier, T4)

    Total tactics: (base) + 9 [.5 druid levels] + 1.5 WIS [basic +divine will] + .33 CHA + Tactics

    You also have wis focus so you can throw the occasional earthquake against low reflex mobs. Some legendary melee mobs have amazingly bad reflex saves.
    Last edited by SerPounce; 03-15-2018 at 05:51 PM.
    Sabbathiel/Sabathal/Sabath-1

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  8. #28
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    Quote Originally Posted by unbongwah View Post
    [FONT=verdana]Nature's Warrior capstone is...okay (+10% doublestrike), but it's clear to me that devs intend pure wolf builds to be melee / caster hybrids. Otherwise why put so much emphasis on cold-spell boosts (Winter Hunt, Great White Wolf) and put the spell cooldown reductions in the cores? Which is how I wanted to play my wolf druid all along (I hated feeling like I needed to use the bug exploits to stay competitive), so I'm actually happy about that...at least in theory. We'll see how it works in practice. But if your focus is just on melee DPS, you're either gonna multiclass or use Vistani tree (or both).
    Here are 4 pure Druid Wolf Builds that are not caster hybrids:

    ----------------------------------------------------------------------

    Race: Half-Orc ( Max Str and put points in Con and Wis )
    Enhancemnts : 41 N Warrior 11 N Protect 20 Half-Orc 8 Harper
    Feats: Nat Fighting x3, Martial Weapons, Power Attack, Imp Critical, Quicken

    Race and enhancement stats: +8 Str*, -2 Int, +2 Wis, -2 Cha

    Weapon :Falchion ( Str +50% ) -3 to hit ( -2 vs evil ) +34 Damage
    Critical: 15-20 x3 | Doublestrike:+10 | Melee Power: +21
    Tactics:+3 (+6 Trip )

    Max Armor: Heavy
    Max Shield : None

    Hp: +96 | PRR: 72 + shelter | MRR: 31 + shelter | Dodge:3 + items
    +4 Spellpower

    Specials: Half Orc Crushing Blow ( auto crit ), Orc Rage ( +46 Melee Power +2 Str )

    -------------------------------------------------------------------------------------------------------

    Race: Dragonborn or Human ( Max Str and put points in Con and Wis )
    Enhancements: 41 N Warrior 28 VIstanti 11 Nature Protector
    Dragon born Feats: Nat Fighting x3, Weap Focus, Power Attack, Imp Critical, Quicken
    Human Feats: Nat Fighting x3, Cleave, Power Attack, Imp Critical, Quicken, Great Cleave

    Dragonborn Race and enhancement stats: +8 Str, -2 Dex, +2 Wis, +2 Cha
    Human Race and Enhancement stats: +6 Str, +2 Wis

    Weapon : Dagger ( Str ) +1(0 human) to hit +22 Damage +1W (+2 more W with dethek )
    Critical: 16-20 x3 | Doublestrike:+20 | Melee Power: +20(18 Human)
    Tactics:+3 (+6 Trip )

    Max Armor: Heavy
    Max Shield : Tower ( with Master Scroll )

    Hp:+86 | PRR:94 + shelter | MRR:53 + shelter | Dodge:3 + items

    Specials: Immune to Fear and Energy Drain, Deflect Arrows, 25% Neg Absorb

    ------------------------------------------------------------------------------

    Race: Elf ( Max Dex and put points in Con and Wis )
    Enhancements: 41 N Warrior 19 Elf VIstanti 6 N Protector 14 Harper
    Feats: Nat Fighting x3, Weapon Finesse, Imp Critical, Power Attack, Quicken

    Race and enhancement stats: +2 Str, +6 Dex, +4 Wis, -2 Con

    Weapon : Rapier ( Dex ) +3(+6 Evil) to hit +19(+21 Evil) Damage
    Critical: 15-20 x3 | Doublestrike:+13 | Melee Power: +22
    Tactics(Wis):+3 (+6 Trip )

    Max Armor: Light
    Max Shield : Small

    Hp:+81 | PRR:62 + shelter | MRR:31 + shelter | Dodge:6 + items
    +9 Spellpower

    Specials: Evasion

    ------------------------------------------------------------------------------

    Race: Gnome ( Max Int and put points in Con and Wis )
    Enhancements: 41 N Warrior 31 Harper 7 N Protector 1 Gnome
    Feats: Nat Fighting x3, Insightful Reflexes, Power Attack, Imp Critical, Quicken

    Race and enhancement stats: +6 Int +4 Wis

    Weapon : Scimitar ( Int ) -4(+2 Evil) to hit +15(+20 Evil) + Know Angles Damage
    Critical: 15-20 x3 | Doublestrike:+10 | Melee Power: +27
    Tactics(Wis): +3 (+6 Trip ) + Know Angles

    Max Armor: Light
    Max Shield : Small

    Hp:+71 | PRR:62 + shelter | MRR:31 + shelter | Dodge:4 + items
    +28 Spellpower ( +43 positive )

    Specials: Evasion. +20% heal amp 10% neg absorb
    Last edited by elvesunited; 03-15-2018 at 06:00 PM.

  9. #29
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    Quote Originally Posted by SerPounce View Post
    You haven't tested them have you?

    The descriptions are wrong.
    So throat rip is WWA-ish, 1-3 hits, two seconds to use?

    And so alpha is whatever it is.

    I like my build even more now. 6 cleaves. I, uh, suppose that'll work!
    Last edited by Tilomere; 03-15-2018 at 09:00 PM.

  10. #30
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    Have not been on Lammy yet, due time constraints =(

    But some thoughts I had was towards a 17druid, 1fvs, 2 ranger (wolf form, dex to hit/dmg, tactics focused)

    Nature warrior: 36-40 (tier 5s)
    Nature Prot: 6+ (stance, excess aps here)
    Season Herald: 4 (beguile)
    Warsoul: 4 (divine will)
    DWS: 6 (imp. weapon finesse)
    HORC: 19 (orchish rage, brutality, raging crush, larger "size")

    DWS would give some more animal empathy charges too, if some of the clickies need it for uses (seems to have been removed from the release notes in this sub forum). Larger range of weapons too if imp. weapon finesse works in animal form.

    Gotta test on live I guess if the wolf can survive off temp hp alone while in orchish rage (or I could drop consecration I guess), and if you can still perform animal form "spell attacks" in orchish rage. Also if brutality is still recognized in animal form.

  11. #31
    Community Member Xyfiel's Avatar
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    Tried a few builds but didn't like them. Working on 14Ftr/5Bear/1Barb or 14/4/2 depending on which tier V I want. Not going to plan it out any further until a lot of the broken things are fixed. Likely in preview 2.

  12. #32
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by Des0xyn View Post
    DWS: 6 (imp. weapon finesse)
    Might as well pick up Melee Power Boost too for another 3 APs.
    DWS would give some more animal empathy charges too, if some of the clickies need it for uses
    Flight still uses Wild Empathy charges. I didn't check to see what else did.
    Larger range of weapons too if imp. weapon finesse works in animal form.
    IIUC, Improved Weapon Finesse will apply in animal form to any weapon which would normally get DEX to damage in humanoid form: i.e. light weapons (plus rapiers if you have Weapon Finesse feat). But that means it only works with 1H weapons, so your HO bonuses to 2H weapons would be wasted APs. But did not test rgr / drd yet.
    Last edited by unbongwah; 03-16-2018 at 11:34 AM.
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  13. #33
    Build Constructionist unbongwah's Avatar
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    Concept: TYWA bear pure druid
    Issues: CON to dmg but to-hit still based on STR so will need at least a little STR (plus Power Atk pre-req)

    Race: dwarf
    Class: druid 20
    Stats (36 pt): CON 20 / WIS 18 (+lvl ups) / STR 10 (+3 tome) / INT 10 (+3 tome)
    • WIS for DCs, CON to dmg, STR to-hit - more MAD than I would like, tbh, but that's dwarf life for ya

    Feats: Quicken (1), Power Atk (3), Cleave (6), Gt Cleave (9), Imp Crit (12), CE or NF (15), SF:Evo or NF (18), OC (21), Shield Deflection or NF (24), Epic DR or Emp Heal (27), NF or Epic Fortitude (30)

    • Natural Fighting feats are even more weaksauce now than they were before, so I consider them optional. I'm presuming Shield Deflection still works in animal forms.
    • Combat Expertise is for AC & PRR bonus in epics; due to extra spell CD penalty, only use it for serious tanking. Though TBH if you really want a high-AC bear build, you probably need to look into MCing for more AC (e.g., ftr, Protection domain cleric).

    Enhancements: 18 dwarf (TYWA) / 41 NP (tier-5 + capstone) / 21 NW (+1 crit multiplier)
    • extra racial APs would let you invest more into NW (Fatal Harry, 4LG) or SH (Beguile, caster bonuses)


    Gameplay: focus on AoE melee, spamming bear attacks, CC spells like Sleet Storm & Earthquake, self-/AoE-heals
    • Essence of the Turtle on live is not great, but on Lama bears have gone from having a poor temp-SP ability to having no temp-SP ability. That's uhh not an improvement. And more to the point, you have to be even more sparing with your spells than wolves.


    Mainhand: has to be one of the TYWA-compatible weapons, of course. I was thinking Deathnip would be great for 14-20. Not sure what to use in epics.

    Armor & shield: medium armor + heavy shield most of the time; heavy armor + tower shield for max defenses if they're druid-compatible. E.g., Shadow Guardian + Demonic Slab maybe?
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  14. #34
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    I'm at a loss for bear

    --- A short rage that doesn't have enough uses to viable in even short quests
    --- A self heal ability ( Spirit Renewal ) that has a usage requirement that isn't practical.
    --- A subpar glancing blow that requires turning off all benefits from Nature Defense and Ursa Protector first.
    --- Stacking killer instinct requiring constant casting of low damage spells but no way to offset sp drain with temp sp.
    --- No strength option iin Ursa Protector but an MRR option that pales in comparison to a tier 1 ability.
    --- Weak damage that barely scales from Lightning strikes the mountain and Tremor.

    [rant]
    Bear is a tease! A fake out!
    It give rage only to weaken it in a way to make it worthless.
    It gives glancing blow only to nerf it and then cripple you when you use it.
    It gives killer instinct only to then not provide the means to cast the spells needed to maintain it.

    Over and over it gives some power only to do something else that renders that power impotent!

    I've got no pure Bear Druid build. The best I can come up with is to Tier 5 in Kensei and Tier 4 in Stalwart Defender.
    At least the fighter enhancements won't bleed you dry of sp!

    But nature protector? It's a splash tree for elementals and wolves. and nothing else.
    [/rant]
    Last edited by elvesunited; 03-16-2018 at 12:45 PM.

  15. #35
    Eternally Mediocre Girl Maelodic's Avatar
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    I haven't had much access to a decent computer - but did anybody test the Dragonborn breath augmentations with Cold Breath? Relentless Breath on the low cooldown no save cold spell that you can cast for free after a crit looks *really* tasty.

    Also, still no idea on the DC calculation for Howl. It's such a good ability- and is always off cooldown.

    It's also really tempting for that temp HP T5 in Herald to do a 41 NW / 39 SH caster using Essence as an SP battery; Howl, Glacial Wrath, and Earthquake for amazing CC; and have enemies sit your storm and beat the tar out of them with your "SLA" which is just flame blade in wolf form spamming cold breath when Essence pops.

    Lots of ideas buzzing, really excited about this self-healing hybrid puppy. Hopefully I'll have my computer back up before the next lamannia test.
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  16. #36
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by Maelodic View Post
    but did anybody test the Dragonborn breath augmentations with Cold Breath?
    I did not, but I would be really surprised if it did, since Dragon Breath has always been its own thing and Augmented Breath is clearly meant to apply only to Dragon Breath attacks. Druid Cold Breath is still just a spell despite the word "breath" in the name.

    Of course, how things ought to work and how they actually work ain't always the same thing in DDO so
    It's also really tempting for that temp HP T5 in Herald to do a 41 NW / 39 SH caster using Essence as an SP battery
    I considered this, but it meant no APs for NP. +20 PRR / +28 MRR for 6 APs on an otherwise squishy build is too good to pass up, IMO.
    Last edited by unbongwah; 03-16-2018 at 01:47 PM.
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  17. #37
    Eternally Mediocre Girl Maelodic's Avatar
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    Quote Originally Posted by unbongwah View Post
    I did not, but I would be really surprised if it did, since Dragon Breath has always been its own thing and Augmented Breath is clearly meant to apply only to Dragon Breath attacks. Druid Cold Breath is still just a spell despite the word "breath" in the name.

    Of course, how things ought to work and how they actually work ain't always the same thing in DDO so
    IIRC it was catagorized as a breath attack previously and benefitted from bonuses to DC from breath attacks. I wasn't able to test the dragonborn enhancement but I was able to determine that the DC was being added so I'll have to test next run of previews.

    I considered this, but it meant no APs for NP. +20 PRR / +28 MRR for 6 APs on an otherwise squishy build is too good to pass up, IMO.
    Yeah... and having 200-300 extra temp HP is probably not worth it over the tankyness - the 300 temp HP from NW will probably go just as far with an extra bit of beefyness.
    ~Sarlona~
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  18. #38
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    Added Aasimar / Scourge racial path
    & option +2 Wis from Protector Tree path (which might suit Hybrid Builds)
    enhancement trees

    Added Season's Herald Enhancement choice picks with options.
    Last edited by Silverleafeon; 03-16-2018 at 06:16 PM.

  19. #39
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    Quote Originally Posted by Maelodic View Post
    IIRC it was catagorized as a breath attack previously and benefitted from bonuses to DC from breath attacks.
    Yes.

    Still prefer Aasimar Lay on Hands > Dragonborn breath extras for a Caster build, however a hybrid wolf build might prefer dragonborn.

  20. #40
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by Maelodic View Post
    IIRC it was catagorized as a breath attack previously and benefitted from bonuses to DC from breath attacks.
    Really? Okay, that's surprising but it could be...cool.

    Does Memory of Flight work in animal forms? I'm picturing a DB druid which flies around in doggo form breathing frost. Because we know wolves with wings are a thing amirite?
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