Hi forumites.
I am a super casual long time player, just musing about next life. I have done cleric healer, barbarian, thief acrobat, wolf druid and ranger / rogue. I like exploring different kinds of toon, and fancy a summoner next.
Yes, I know, summoner is not really viable. So plan is pure wizard, and to enchant and charm as well as summon. Enchanting goes down nicely in reaper (I only pug, so tends to be low skulls) and there is synergy as most summons enhancements etc also apply to charmed creatures.
Build thoughts so far follow below. All suggestions welcome. I should add that this is only a 1-20 build, will then TR probably. Also appreciate that this is going to be very much a support build in a group, offering CC and extra targets, rather than anything else. More druid or wizard past lives would obviously help, but one life at a time... oh, and I don’t have warlock either so can’t go that route.
Race:
Inclined to drow, for 20 int start. Or is it another case of human is always better? Don’t have access to WF.
Feats:
Augment summoning, Spell focus and greater, spell pen and greater, heighten, extend, insightful reflexes. What else?
Enhancements:
At least 23 into Pale Master to max out skelly Knight
At least 31 into Archmage for max spell DCs
8 into Harper to get Harper leadership
Thinking probably running in Vampire for enchant DCs. Do these stack with AM DC bonuses? Where to put remaining points?
Gear:
Obvious maxing Int, and anything that helps spells to land, plus the stuff (like con and fort) that all characters need. Anything named or unusual I should particularly be seeking? I do cannith and greensteel, but not thunder, slaver or anything more recent.
Strategy:
Pop up skelly, plus summons, plus hire (WF ideally for heals). Buff everyone in group. In weaker pugs or harder content, use more charms. In stronger groups or zergy runs, concentrate on holds, dance etc. No damage spells. Never get aggro.
All feedback welcome. I will also post how I get on, although expect months between updates!