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  1. #1
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    Default DDOCast 510 - Endgame: Then & Now pt 1



    Our guest Arkat joins Patrick to discuss the coming balance changes to Henshin Mystic as well as the rest of this week’s game & community news. Then Asheras leads a new discussion on Endgame: Then and Now with Patrick & Warcane. This week is part 1, a look at how endgame has changed over the last 11 years!

    Have thoughts on this show, ideas for round table topics, questions you’d like us to answer, or topics you’d like to see us debate? Leave us a comment, send us an email (ddocast@gmail.com) or give us a tweet (@ddocast)!

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    Game News - 3:13
    Community News - 44:25
    Lightning Post - 48:52
    Stormreach Tours: Fresh Baked Dreams - 54:13
    Endgame: Then & Now pt 1 - 58:50

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  2. #2
    Community Member FuzzyDuck81's Avatar
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    I like the idea of having some more types of reaper that are specialised towards countering certain roles, meaning you'd need to change up your tactics to deal with them:
    - anti-melee reaper could have powerful guards, both damage & debilitating like the old greensteel ones, as well as reducing melee attack speed & damage.
    - anti-ranged reaper could have a higher degree of the new missile avoidance stat, potentially combining it with the older missile deflection plus ability to teleport straight to a target & run speed slowdown, making them more stand & fight than run & kite.
    - anti-spellcaster reapers could have effects that give a spell failure chance plus the vicious strike (take damage on spellcast) & arcane encumbrance (chance of being knocked down when you cast spells at them) abilities from barbarian occult slayer plus high (wisp-level) spell resistance.
    Then adjust the reaper spawn rates, making specialised reapers more common & have large vulnerabilities to the roles they're not specialised at countering, with the current reaper types changed to be less common & kept as more universal threats.
    Last edited by FuzzyDuck81; 03-14-2018 at 12:32 PM.
    I used to be with it, but then they changed what it was, now what's it is weird and scary to me.

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